Fett263
October 29, 2023, 11:25am
62
Hmm, this is a Phase 1 style but I can’t replicate the error. If it pops up again make note of the selections you made, the error would generate on the selection that is at fault. Just post in the Phase 1 Q & A thread, there are different threads for each Phase as the backend code is very different.
I have moved Phase 1 of my OS7 Library to public access. (Phase 2 for my Early Access Patrons will be launching this week I just need to clean up a few things and put some demos and explanations together.)
I recommend using OS7.11 or later with the library, there were some updates to my prop to work with the new features.
See here: ProffieOS 7.11
There are too many updates to list and I don’t have documentation on everything yet so any questions or bugs should be added to this thread. Be sure to watch the videos at the top to start to understand some of the new capabilities and be sure to read any prompts the library provides as there is a lot of changes for OS7.
In addition, the comment section of the style code includes a lot of very important information regarding the style you generate. This content should remain with your style code at all times, it is necessary for using the styles, editing, updating and troubleshooting any issues. All of the text at the top of the style between /* and */ is ignored by the compiler so it has zero impact on the FLASH memory used.
Example:
/* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
https://fett263library.com/early-access/#JediSurvivor
OS7.8 v1.015
Single Style
Base Style: Cal Kestis Survivor Blue
Base Color: Kyber Select - BaseColorArg - AltColorArg - AltColor2Arg - AltColor3Arg - Rgb<255,0,255> - Rgb<255,68,0> - Rgb<115,15,240> - Rgb<100,100,150> - Rgb<180,130,0> (0)
Kyber Select Interactive Control: While Blade is On, use selected Special Ability to change color (Phase). Requires Alt Font.
NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.
*This style REQUIRES Alt Fonts alt000/ to alt008/ to be set up. Uses altchng.wav on change.
See https://pod.hubbe.net/sound/alt_sounds.html for more information.
--Effects Included--
Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
Melt Effect: Intensity Melt [Color: StabColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: ClashColorArg]
Special Ability 1: Next Phase
Special Ability 2: Previous Phase
Special Ability 3: Select Random Phase
Special…