Error Compiling

Thank you, though he means the entire line in the file (even the entire top section works, just so long as you include the CONFIG_FILE, the quotes, everything).

1 Like

Here you go.
#include_ CONFIG_FILE "config/My__Saber_config.h

First of all, you seem to be missing a " at the end.
Also, you have a stray underscore (_) at tne end of #include, fixing those, it would look like:

#include CONFIG_FILE "config/My__Saber_config.h"

I’m not sure if you meant to have two underscores after My or not.
Also, you previously answered Neopixel1xswitchneo32_config

Does that mean that your CONFIG_FILE should really be:

#include CONFIG_FILE "config/Neopixel1xswitchneo32_config.h"

?

And it should be #define
Not #include

Ops, correct.
My bad.

I copied what you had here and changed my word to define and I still got this

Arduino: 1.8.19 (Windows 10), Board: “Proffieboard V2, Serial, SDCARD (SPI), 80 MHz, Smallest Code”

ProffieOS:28:5: error: invalid preprocessing directive #define_

28 | #define_ CONFIG_FILE "config/ “config/My__Saber_config.h”

  |     ^~~~~~~

ProffieOS:53:2: error: #error Please set CONFIG_FILE as shown above.

53 | #error Please set CONFIG_FILE as shown above.

  |  ^~~~~

ProffieOS:57:10: error: #include expects “FILENAME” or

57 | #include CONFIG_FILE

  |          ^~~~~~~~~~~

ProffieOS:617:10: error: #include expects “FILENAME” or

617 | #include CONFIG_FILE

  |          ^~~~~~~~~~~

ProffieOS:621:10: error: #include expects “FILENAME” or

621 | #include CONFIG_FILE

  |          ^~~~~~~~~~~

ProffieOS:625:10: error: #include expects “FILENAME” or

625 | #include CONFIG_FILE

  |          ^~~~~~~~~~~

ProffieOS:683:10: error: #include expects “FILENAME” or

683 | #include CONFIG_FILE

  |          ^~~~~~~~~~~

ProffieOS:1560:10: error: #include expects “FILENAME” or

1560 | #include CONFIG_FILE

  |          ^~~~~~~~~~~

exit status 1

invalid preprocessing directive #define_

This report would have more information with
“Show verbose output during compilation”
option enabled in File → Preferences.

My question is would I have to name my skitch with the same name as my saber or not?

you have #define_ and an extra "
there should not be an “_” at the end of the #define

This is what you need, assuming you named the file “Neopixel1xswitchneo32_config.h” and assuming you saved it to the CONFIG folder within proffieos:

#define CONFIG_FILE "config/Neopixel1xswitchneo32_config.h”

This is my proffie os lay out.

#define CONFIG_FILE "config//Neopixel1xswitchneo32_config.h”

// #define CONFIG_FILE “config/default_proffieboard_config.h”
// #define CONFIG_FILE “config/default_v3_config.h”
// #define CONFIG_FILE “config/crossguard_config.h”
// #define CONFIG_FILE “config/graflex_v1_config.h”
// #define CONFIG_FILE “config/prop_shield_fastled_v1_config.h”
// #define CONFIG_FILE “config/owk_v2_config.h”
// #define CONFIG_FILE “config/test_bench_config.h”
// #define CONFIG_FILE “config/toy_saber_config.h”
// #define CONFIG_FILE “config/proffieboard_v1_test_bench_config.h”
// #define CONFIG_FILE “config/proffieboard_v2_testing_config.h”
// #define CONFIG_FILE “config/td_proffieboard_config.h”
// #define CONFIG_FILE “config/proffieboard_v1_graflex.h”
// #define CONFIG_FILE “config/teensy_audio_shield_micom.h”
// #define CONFIG_FILE “config/proffieboard_v2_ob4.h”
// #define CONFIG_FILE “config/testconfig.h”
// #define CONFIG_FILE “config/test_bench_config.h”

#ifdef CONFIG_FILE_TEST
#undef CONFIG_FILE
#define CONFIG_FILE CONFIG_FILE_TEST
#endif

#ifndef CONFIG_FILE
#error Please set CONFIG_FILE as shown above.
#endif

#define CONFIG_TOP
#include CONFIG_FILE
#undef CONFIG_TOP

#ifndef BOOT_VOLUME
#define BOOT_VOLUME VOLUME
#endif

#ifdef SAVE_STATE
#define SAVE_VOLUME
#define SAVE_PRESET
#define SAVE_COLOR_CHANGE
#define SAVE_BLADE_DIMMING
#endif

#ifdef ENABLE_ALL_EDIT_OPTIONS
#define DYNAMIC_BLADE_LENGTH
#define DYNAMIC_BLADE_DIMMING
#define DYNAMIC_CLASH_THRESHOLD
#define SAVE_VOLUME
#define SAVE_BLADE_DIMMING
#define SAVE_CLASH_THRESHOLD
#define SAVE_COLOR_CHANGE
#endif

// #define ENABLE_DEBUG

#ifdef KEEP_SAVEFILES_WHEN_PROGRAMMING
#warning Your config file has KEEP_SAVEFILES_WHEN_PROGRAMMING in it. If you experience problems, please remove it and try again before asking for help. For more information, see: ProffieOS Documentation: ProffieOS v6.x, Keeping edits when uploading
#endif

//
// OVERV

This looks mostly right, however, I notice that the double quotes at the end are angled. That might just be the forum doing that though, so it might be correct in your ProffieOS.ino file. However, the first double quote is correct, and not angled left or right.

The other thing is that you have two / in a row in your path. You really should only have one. However, two may still work, not sure if it will or not.

What editor are you using to make these changes? It seems like something is making changes that you don’t need or want, and it’s probably whatever editor you are using. All of this stuff might be easier if you use notepad, notepad++ or sublime.

Here’s what @profezzorn means, you want it to be exactly like this:

#define CONFIG_FILE "config/Neopixel1xswitchneo32_config.h"

That “fancy” quotation mark and the two slash marks when you only need one is the newest issue and to solve this from happening going forwards like we’ve said above consider switching to using https://www.sublimetext.com for PC as your editor. You’ll open up the program (app) on a new project and then on the lower right of that window is a text selector. Click “plain text” and it will open up the selector. From there choose “C++”. If you open up an existing project you may need to change the Sublime Text settings to always open .h files in C++ mode. MTFBWY!

And install BracketHighlighter package to sublime :wink:
All opening and closing {} “” <> etc are show what they match (or if one is missing.)

1 Like

I did everything in notebook++ and did what all of you said ;but, believe it or not when I got though uploading and tested my sound board nothing. Here’s what I uploaded and if someone can tell me if any thing’s wrong.

#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 1
#define NUM_BUTTONS 1
#define VOLUME 1550
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 3.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define ENABLE_SERIAL
#define COLOR_CHANGE_DIRECT
#define DISABLE_DIAGNOSTIC_COMMANDS
#define BC_THRUST_ON
#define BC_TWIST_ON
#define BC_TWIST_OFF
#define BC_FORCE_PUSH
#define FEMALE_TALKIE_VOICE
#define VOLUME_MENU_CYCLE
#define IDLE_OFF_TIME 60 * 5 * 1000
#define NO_REPEAT_RANDOM
#endif


#ifdef CONFIG_PROP
#include "../props/saber_BC_buttons.h"
#endif


#ifdef CONFIG_PRESETS
Preset presets[] = {
   { "Bank01;common", "tracks/TFA_Battle.wav",
    StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<Mix<SwingSpeed<600>,StyleFire<BrownNoiseFlicker<Red,RandomPerLEDFlicker<Rgb<25,0,0>,Rgb<60,0,0>>,300>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<0,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,StyleFire<BrownNoiseFlicker<Red,Rgb<25,0,0>,300>,Rgb<128,0,0>,0,8,FireConfig<10,1200,1>,FireConfig<0,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>>,StyleFire<Red,Rgb<150,150,150>,0,6>,TrInstant,TrSmoothFade<800>,EFFECT_IGNITION>,Mix<Bump<Int<32768>,Int<16000>>,StyleFire<BrownNoiseFlicker<Red,RandomPerLEDFlicker<Rgb<25,0,0>,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,RandomPerLEDFlicker<OrangeRed,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,StyleFire<BrownNoiseFlicker<Red,RandomPerLEDFlicker<Rgb<25,0,0>,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,BrownNoiseFlicker<White,Red,400>,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,StyleFire<BrownNoiseFlicker<Red,RandomPerLEDFlicker<Rgb<25,0,0>,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,StyleFire<BrownNoiseFlicker<Red,RandomPerLEDFlicker<Rgb<25,0,0>,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat<TrInstant,HumpFlicker<White,BrownNoiseFlicker<Red,Rgb<25,0,0>,400>,40>,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Mix<Bump<Int<0>,Int<44000>>,Mix<Bump<Int<32768>,Int<44000>>,TransitionEffect<Red,White,TrInstant,TrFade<300>,EFFECT_LOCKUP_END>,Stripes<1000,-1500,Red,BrownNoiseFlicker<White,Red,300>>>,Stripes<1000,1500,Red,BrownNoiseFlicker<White,Red,300>>>,TrInstant,TrSmoothFade<800>,EFFECT_LOCKUP_END>,Pulsing<Gradient<BrownNoiseFlicker<Red,Rgb<25,0,0>,400>,BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>,BrownNoiseFlicker<Red,Rgb<25,0,0>,400>>,3500>,RandomPerLEDFlicker<BrownNoiseFlicker<Red,Rgb<25,0,0>,400>,White>,Bump<Int<16000>,Int<16000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,150,300,Black>>()},
   { "Bank02;common", "tracks/FinalSteps.wav",
    StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<90,65,0>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<500>,TrWipeIn<800>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<50>,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<35>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<1>>>,TrDelay<30>>,EFFECT_PREON>>>()},
   { "Bank03;common", "tracks/LvsV.wav",
    StylePtr<Layers<AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RotateColorsX<Variation,White>,RotateColorsX<Variation,White>>,Stripes<5000,-300,RotateColorsX<Variation,White>,RotateColorsX<Variation,Snow>,RotateColorsX<Variation,White>,RotateColorsX<Variation,White>>,300>,RotateColorsX<Variation,Black>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<800>>,EFFECT_LOCKUP_END>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<Rgb<50,50,75>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<175,175,225>>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveStabL<Red>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInSparkTip<White,500>>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>()},
   { "Bank04;common", "tracks/Ascension.wav",
    StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>()},
   { "Bank05;common", "tracks/DOF.wav",
    StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrFade<400>,Mix<SwingSpeed<400>,AudioFlickerL<Rgb<150,0,0>>,Red>,TrDelay<30000>,Mix<SwingSpeed<400>,AudioFlickerL<Rgb<150,0,0>>,Red>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>()},
   { "Bank06;common", "tracks/Traveler.wav",
    StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Red,Black,20>,Rgb<10,0,0>,BrownNoiseFlicker<Black,Rgb<255,25,25>,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Red,Black,20>,Rgb<10,0,0>,BrownNoiseFlicker<Black,Rgb<255,25,25>,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>()},
   { "Bank07;common", "tracks/General.wav",
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   { "Bank08;common", "tracks/DarkSide.wav",
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};
BladeConfig blades[] = {
 { 0, WS281XBladePtr<114, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), CONFIGARRAY(presets) },
};
#endif

#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
#endif

All of your quotation marks are “fancy” unicode slanted versions like
they need to be be straight, plain text versions like "

Also, your prop inclusion line has 3 dots instead of 2 because your editor thought you wanted ellipses.
#include “…/props/saber_BC_buttons.h”
should be
#include "../props/saber_BC_buttons.h"

These are formatting issues that arise when you are not editing as plain text and/or not using a text editor that works well for code.
Apparently notepad++ should be OK, I have no experience with it though so I can’t say what settings or whatever you should turn on/off to make it work right.
I can certainly get behind the suggestion to use Sublime Text instead, if for nothing else, the color coded text and dark mode screen is much easier on your eyes and to see what’s what in the code.

Lastly, to post long bits of code here on the forum, you should format it for displaying nicely by typing 3 backtick symbols like this ``` and hit return.
then paste your code, hit return again, and then 3 backticks again ```
That will make it format it like this:

this is formatted for forum display

Ok first I have to say both the reboot button and the reset button on this board are broken. Will this stop me from uploading my config file?

What do you mean by “nothing” exactly?
Nothing changed?
Nothing happened?
No sound?
Nothing works?

If everything is working well, then you don’t need those buttons.
If the board is frozen/crashing or won’t go into bootloader mode properly, then you need a way to get it into bootloader mode. If the button is broken, you may be able to use a modified paperclip or something to short the two pads while you power up the board.

@NoSloppy Ya know I completely forgot to do that even after you reminded me last time.
Probably should once I get home.

What I’m saying the board is not saying or doing nothing at all.

March 29

Today I tried to upload this again and the same result. I noted a few things that I noticed .

1- When I got done with the uploading the stm bootloader was not showing up on Zadig or my device manager as it was before I started the upload.

2- In the Zadig app I saw a red x in the wcid with this one of these ? What does this mean?

before the upload, did you see a “Proffieboard” or an “STM32 BOOTLOADER” ?

That’s normal. The proffieboard bootloader does not support WCID.
(If you want to learn more, read this: WCID Devices · pbatard/libwdi Wiki · GitHub)

I notice even when I replaced the right driver in zadig the bootloader still disappeared from zadig. It said that I could download the program exce df loader. When I tried to do that my computer would not let me do it. I’m almost ready to throw in the towel lol.