WIPs: Modding various Fett263 bladestyles

Happy New Year’s Everyone! I know I’ve been a bit quiet lately due to real-life work and family priorities but here’s what I’ve been up to as far as Proffie stuff. I put a bunch of EasterEggs into Fett263’s Jedi Survivor bladestyle. From an emitter wick to an audioflicker in the main layer, to an audioflicker (wavlen timed) ForceEffect, to little things like a pulse/flash/spark into the melt and stab, I think it came out sweet and invite you to try it out.

/* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
OS7.14 v2.241p
Single Style
Base Style: Cal Kestis Survivor Green
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Glitch On [Color: IgnitionColorArg]
Retraction Effect: Glitch Off [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Full Blade Flash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Full Blade Flash - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: AudioFlicker - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Fire Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect: Blast Wave (Sound Based) [Color: BlastColorArg]
Clash Effect: Responsive Clash with Wave [Color: ClashColorArg]
*/
//StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<AudioFlicker<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<8164>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Layers<Stripes<2000,4000,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,Mix<Sin<Int<50>>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<4096>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,TransitionPulseL<TrConcat<TrExtend<4000,TrInstant>,Stripes<2000,3000,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,Mix<Sin<Int<30>>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<8192>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,TrFade<4000>>,LockupPulseF<SaberBase::LOCKUP_MELT>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<0>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Black>>>(),

StylePtr<
 Layers<
  StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Green>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Green>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Green>>>,
  AudioFlickerL<RgbArg<BASE_COLOR_ARG,Rgb<0,200,0>>>,
  AudioFlickerL<AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<50,100,100>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,6000>,Int<-9000>>>>,
  TransitionEffectL<TrConcat<TrFade<300>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Rgb<50,255,100>,RgbArg<SWING_COLOR_ARG,Rgb<200,255,255>>>,TrDelayX<Percentage<WavLen<>,90>>,TrFade<300>>,EFFECT_FORCE>,
  TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
  TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>,
  LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,White>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,White>,TrFade<400>>>,
  LockupTrL<AlphaL<AudioFlicker<RgbArg<DRAG_COLOR_ARG,White>,Mix<Int<8164>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG>,
  TransitionEffectL<TrSparkX<AlphaL<White,SmoothStep<Int<25000>,Int<5000>>>,Int<100>,Int<1000>,Int<32768>>,EFFECT_DRAG_BEGIN>,
  LockupTrL<AlphaL<Layers<
    Stripes<2000,4000,RgbArg<STAB_COLOR_ARG,DarkOrange>,Mix<Sin<Int<50>>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>,Mix<Int<4096>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,
    TransitionPulseL<TrConcat<TrExtend<4000,TrInstant>,Stripes<2000,3000,RgbArg<STAB_COLOR_ARG,DarkOrange>,Mix<Sin<Int<30>>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>,Mix<Int<8192>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,TrFade<4000>>,LockupPulseF<SaberBase::LOCKUP_MELT>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrJoin<TrInstant,TrSparkX<AlphaL<Red,SmoothStep<Int<25000>,Int<5000>>>,Int<100>,Int<1000>,Int<32768>>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,0>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<0>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<0,255,0>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Black>>>(),
 
   "master"},
1 Like

I tweaked the beginning of Melt just a bit more. Still tinkering…

//Customized Green
{ "Survivor2Custom;common", "tracks/none.wav",
/* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
OS7.14 v2.241p
Single Style
Base Style: Cal Kestis Survivor Green
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Glitch On [Color: IgnitionColorArg]
Retraction Effect: Glitch Off [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Full Blade Flash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Full Blade Flash - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: AudioFlicker - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Fire Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect: Blast Wave (Sound Based) [Color: BlastColorArg]
Clash Effect: Responsive Clash with Wave [Color: ClashColorArg]
*/
//StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<AudioFlicker<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<8164>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Layers<Stripes<2000,4000,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,Mix<Sin<Int<50>>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<4096>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,TransitionPulseL<TrConcat<TrExtend<4000,TrInstant>,Stripes<2000,3000,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,Mix<Sin<Int<30>>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<8192>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,TrFade<4000>>,LockupPulseF<SaberBase::LOCKUP_MELT>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<0>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Black>>>(),

//Customizations added in by A_Rogue_Child June-Dec 2024

StylePtr<
 Layers<
  StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Green>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Green>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Green>>>,
  AudioFlickerL<RgbArg<BASE_COLOR_ARG,Rgb<0,200,0>>>,
  AudioFlickerL<AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<50,100,100>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,6000>,Int<-9000>>>>,
  TransitionEffectL<TrConcat<TrFade<300>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Rgb<50,255,100>,RgbArg<SWING_COLOR_ARG,Rgb<200,255,255>>>,TrDelayX<Percentage<WavLen<>,90>>,TrFade<300>>,EFFECT_FORCE>,
  TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
  TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>,
  LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,White>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,White>,TrFade<400>>>,
  LockupTrL<AlphaL<AudioFlicker<RgbArg<DRAG_COLOR_ARG,White>,Mix<Int<8164>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG>,
  TransitionEffectL<TrSparkX<AlphaL<White,SmoothStep<Int<25000>,Int<5000>>>,Int<100>,Int<1000>,Int<32768>>,EFFECT_DRAG_BEGIN>,
  LockupTrL<AlphaL<Layers<
  Stripes<2000,4000,RgbArg<STAB_COLOR_ARG,DarkOrange>,Mix<Sin<Int<50>>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>,Mix<Int<4096>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,
  TransitionPulseL<TrConcat<TrExtend<500,TrInstant>,Stripes<2000,3000,RgbArg<STAB_COLOR_ARG,DarkOrange>,Mix<Sin<Int<30>>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>,Mix<Int<8192>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,TrFade<1000>>,LockupPulseF<SaberBase::LOCKUP_MELT>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrJoin<TrDelay<175>,TrSparkX<AlphaL<Rgb<240,30,0>,SmoothStep<Int<25000>,Int<5000>>>,Int<100>,Int<1000>,Int<32768>>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,0>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<0>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<0,255,0>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Black>>>(),
 
   "master"},