WIPs: Modding various Fett263 bladestyles

Happy New Year’s Everyone! I know I’ve been a bit quiet lately due to real-life work and family priorities but here’s what I’ve been up to as far as Proffie stuff. I put a bunch of EasterEggs into Fett263’s Jedi Survivor bladestyle. From an emitter wick to an audioflicker in the main layer, to an audioflicker (wavlen timed) ForceEffect, to little things like a pulse/flash/spark into the melt and stab, I think it came out sweet and invite you to try it out.

/* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
OS7.14 v2.241p
Single Style
Base Style: Cal Kestis Survivor Green
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Glitch On [Color: IgnitionColorArg]
Retraction Effect: Glitch Off [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Full Blade Flash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Full Blade Flash - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: AudioFlicker - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Fire Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect: Blast Wave (Sound Based) [Color: BlastColorArg]
Clash Effect: Responsive Clash with Wave [Color: ClashColorArg]
*/
//StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<AudioFlicker<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<8164>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Layers<Stripes<2000,4000,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,Mix<Sin<Int<50>>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<4096>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,TransitionPulseL<TrConcat<TrExtend<4000,TrInstant>,Stripes<2000,3000,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,Mix<Sin<Int<30>>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<8192>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,TrFade<4000>>,LockupPulseF<SaberBase::LOCKUP_MELT>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<0>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Black>>>(),

StylePtr<
 Layers<
  StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Green>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Green>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Green>>>,
  AudioFlickerL<RgbArg<BASE_COLOR_ARG,Rgb<0,200,0>>>,
  AudioFlickerL<AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<50,100,100>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,6000>,Int<-9000>>>>,
  TransitionEffectL<TrConcat<TrFade<300>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Rgb<50,255,100>,RgbArg<SWING_COLOR_ARG,Rgb<200,255,255>>>,TrDelayX<Percentage<WavLen<>,90>>,TrFade<300>>,EFFECT_FORCE>,
  TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
  TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>,
  LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,White>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,White>,TrFade<400>>>,
  LockupTrL<AlphaL<AudioFlicker<RgbArg<DRAG_COLOR_ARG,White>,Mix<Int<8164>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG>,
  TransitionEffectL<TrSparkX<AlphaL<White,SmoothStep<Int<25000>,Int<5000>>>,Int<100>,Int<1000>,Int<32768>>,EFFECT_DRAG_BEGIN>,
  LockupTrL<AlphaL<Layers<
    Stripes<2000,4000,RgbArg<STAB_COLOR_ARG,DarkOrange>,Mix<Sin<Int<50>>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>,Mix<Int<4096>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,
    TransitionPulseL<TrConcat<TrExtend<4000,TrInstant>,Stripes<2000,3000,RgbArg<STAB_COLOR_ARG,DarkOrange>,Mix<Sin<Int<30>>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>,Mix<Int<8192>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,TrFade<4000>>,LockupPulseF<SaberBase::LOCKUP_MELT>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrJoin<TrInstant,TrSparkX<AlphaL<Red,SmoothStep<Int<25000>,Int<5000>>>,Int<100>,Int<1000>,Int<32768>>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,0>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<0>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<0,255,0>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Black>>>(),
 
   "master"},
1 Like

I tweaked the beginning of Melt just a bit more. Still tinkering…

//Customized Green
{ "Survivor2Custom;common", "tracks/none.wav",
/* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
OS7.14 v2.241p
Single Style
Base Style: Cal Kestis Survivor Green
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Glitch On [Color: IgnitionColorArg]
Retraction Effect: Glitch Off [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Full Blade Flash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Full Blade Flash - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: AudioFlicker - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Fire Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect: Blast Wave (Sound Based) [Color: BlastColorArg]
Clash Effect: Responsive Clash with Wave [Color: ClashColorArg]
*/
//StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<AudioFlicker<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<8164>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Layers<Stripes<2000,4000,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,Mix<Sin<Int<50>>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<4096>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,TransitionPulseL<TrConcat<TrExtend<4000,TrInstant>,Stripes<2000,3000,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,Mix<Sin<Int<30>>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<8192>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,TrFade<4000>>,LockupPulseF<SaberBase::LOCKUP_MELT>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<0>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Black>>>(),

//Customizations added in by A_Rogue_Child June-Dec 2024

StylePtr<
 Layers<
  StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Green>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Green>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Green>>>,
  AudioFlickerL<RgbArg<BASE_COLOR_ARG,Rgb<0,200,0>>>,
  AudioFlickerL<AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<50,100,100>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,6000>,Int<-9000>>>>,
  TransitionEffectL<TrConcat<TrFade<300>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Rgb<50,255,100>,RgbArg<SWING_COLOR_ARG,Rgb<200,255,255>>>,TrDelayX<Percentage<WavLen<>,90>>,TrFade<300>>,EFFECT_FORCE>,
  TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
  TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>,
  LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,White>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,White>,TrFade<400>>>,
  LockupTrL<AlphaL<AudioFlicker<RgbArg<DRAG_COLOR_ARG,White>,Mix<Int<8164>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG>,
  TransitionEffectL<TrSparkX<AlphaL<White,SmoothStep<Int<25000>,Int<5000>>>,Int<100>,Int<1000>,Int<32768>>,EFFECT_DRAG_BEGIN>,
  LockupTrL<AlphaL<Layers<
  Stripes<2000,4000,RgbArg<STAB_COLOR_ARG,DarkOrange>,Mix<Sin<Int<50>>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>,Mix<Int<4096>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,
  TransitionPulseL<TrConcat<TrExtend<500,TrInstant>,Stripes<2000,3000,RgbArg<STAB_COLOR_ARG,DarkOrange>,Mix<Sin<Int<30>>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>,Mix<Int<8192>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,TrFade<1000>>,LockupPulseF<SaberBase::LOCKUP_MELT>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrJoin<TrDelay<175>,TrSparkX<AlphaL<Rgb<240,30,0>,SmoothStep<Int<25000>,Int<5000>>>,Int<100>,Int<1000>,Int<32768>>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,0>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<0>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<0,255,0>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Black>>>(),
 
   "master"},

Here’s the Cyan/Aqua editing if anyone else wants to play with the color values. The user’s wish was to have a green tinge to both the blade and bladeplug. Hopefully this nailed that request. As far as the modded code it’s the continuation of post 62’s stuff using WavLen to time into the audio flicker etcetera. MTFBWY!

// Customized Bladeplug Animation - Cyan/Aqua. 
// Note code has been modded to display a spinning bladeplug effect that is only for multi-pixel blade plugs, not a blade.
{ "BladePlug;common", "tracks/none.wav",
/* copyright Fett263 Holidays (Accent LED / PCB) OS7 Style
https://fett263.com/fett263-proffieOS7-style-library.html#Holidays
OS7.11 v1.017-p
Single Style 
Base Style: String Lights (Pulsing 1 Color)
Off Behavior: Off [Color: OffColorArg]
Base Color: BaseColorArg (0) 
--Effects Included--
Ignition Effect: Instant [Color: IgnitionColorArg]
Retraction Effect: Instant [Color: RetractionColorArg]
*/
StylePtr<
 Layers<
  StripesX<Int<400>,Int<-900>,Black,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,150>>,2>,Black>,
  InOutTrL<TrInstant,TrInstant,Black>>>(),

  "cal blended crystals bladeplug"},


// Customized OS8.3 Version: Cyan/Aqua Fett263 Jedi Survivor Blade w/ Customized Blended Hum. Cyan plus White Hums WITH the "Hsssp" sound.
// Also has customized effects pack that has been derived from Fett263's standard stuff.
// The result is more AudioFlicker resonsiveness across the blade preset to bring in some more realism.
// Original Fett263 Bladestyle included in commented out line for comparativeness.
{ "Survivor_Custom;common", "tracks/none.wav",
/* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
OS7.14 v2.241p
Single Style
Base Style: Cal Kestis Survivor Green
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Glitch On [Color: IgnitionColorArg]
Retraction Effect: Glitch Off [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Full Blade Flash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Full Blade Flash - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: AudioFlicker - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Fire Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect: Blast Wave (Sound Based) [Color: BlastColorArg]
Clash Effect: Responsive Clash with Wave [Color: ClashColorArg]
*/
//StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<AudioFlicker<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<8164>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Layers<Stripes<2000,4000,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,Mix<Sin<Int<50>>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<4096>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,TransitionPulseL<TrConcat<TrExtend<4000,TrInstant>,Stripes<2000,3000,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,Mix<Sin<Int<30>>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<8192>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,TrFade<4000>>,LockupPulseF<SaberBase::LOCKUP_MELT>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<0>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Black>>>(),

StylePtr<
 Layers<
  StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,130>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,130>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,130>>>>,
  AudioFlickerL<RgbArg<BASE_COLOR_ARG,Rgb<0,255,140>>>,
  /*BrightSwing Added, subtle but works sweet in the dark. */
  AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<20,255,180>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  TransitionEffectL<TrConcat<TrFade<300>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Rgb<20,255,180>,RgbArg<SWING_COLOR_ARG,Rgb<20,255,180>>>,TrDelayX<Percentage<WavLen<EFFECT_FORCE>,90>>,TrFade<300>>,EFFECT_FORCE>,
  AudioFlickerL<AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<50,100,100>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,6000>,Int<-9000>>>>,
  TransitionEffectL<TrConcat<TrFade<300>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Rgb<10,255,180>,RgbArg<SWING_COLOR_ARG,Rgb<10,255,180>>>,TrDelayX<Percentage<WavLen<EFFECT_FORCE>,90>>,TrFade<300>>,EFFECT_FORCE>,
  TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
  TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>,
  LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,White>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,White>,TrFade<400>>>,
  LockupTrL<AlphaL<AudioFlicker<RgbArg<DRAG_COLOR_ARG,White>,Mix<Int<8164>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG>,
  TransitionEffectL<TrSparkX<AlphaL<White,SmoothStep<Int<25000>,Int<5000>>>,Int<100>,Int<1000>,Int<32768>>,EFFECT_DRAG_BEGIN>,
  LockupTrL<AlphaL<Layers<
    Stripes<2000,4000,RgbArg<STAB_COLOR_ARG,DarkOrange>,Mix<Sin<Int<50>>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>,Mix<Int<4096>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,
    TransitionPulseL<TrConcat<TrExtend<500,TrInstant>,Stripes<2000,3000,RgbArg<STAB_COLOR_ARG,DarkOrange>,Mix<Sin<Int<30>>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>,Mix<Int<8192>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,TrFade<1000>>,LockupPulseF<SaberBase::LOCKUP_MELT>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrJoin<TrDelay<175>,TrSparkX<AlphaL<Rgb<240,30,0>,SmoothStep<Int<25000>,Int<5000>>>,Int<100>,Int<1000>,Int<32768>>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,130>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<0>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<0,255,130>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Black>>>(),
 
  "cal blended crystals"},

You included an intensity lockup (which I think is a good fit for this color), so I matched the clash effect color scheme. I also added a ripple blast wave (which I shortened), that’s a version of Orange (Rgb<255,125,0>). It’s in pastebin if you’d like to check it out. Nates_Mods_ToCustomSurvivor110825 - Pastebin.com

2 Likes

“It’s been a while since we’ve seen NitTheGrit — their last post was 2 years ago.”

Hey welcome back!

2 Likes

@NoSloppy yeah somehow I dragged him back, LOL. All of us are so busy with life and our own projects it’s always great to be able to tap someone on a shoulder.

@NitTheGrit FWIW my friend, I love the tweaks you made man, they really do what I asked and make things “pop”. I can always rely on you for those little details. Something so just “there” that I was just too busy to even think of but has always been a thing you kept doing. That post sparkle too, so, so very worth it when you see the final product in use.

Here’s the revised (almost there final iterations) cyan/aqua bladeplug and blade and yeah, the person they’re for loved them. Said they are a reminder of the classic movies and the animation.

// Cyan-Aqua BladePlug
// Note code has been modded to display a spinning bladeplug effect that is only for multi-pixel blade plugs, not a blade.
{ "BladePlug;common", "tracks/none.wav",
/* copyright Fett263 Holidays (Accent LED / PCB) OS7 Style
https://fett263.com/fett263-proffieOS7-style-library.html#Holidays
OS7.11 v1.017-p
Single Style 
Base Style: String Lights (Pulsing 1 Color)
Off Behavior: Off [Color: OffColorArg]
Base Color: BaseColorArg (0) 
--Effects Included--
Ignition Effect: Instant [Color: IgnitionColorArg]
Retraction Effect: Instant [Color: RetractionColorArg]
*/
StylePtr<
 Layers<
  StripesX<Int<400>,Int<-900>,Black,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<0,220,130>>,2>,Black>,
  InOutTrL<TrInstant,TrInstant,Black>>>(),

  "bladeplug"}, 


//Cyan-Aqua Blade
// Customized Green Fett263 Jedi Survivor Blade w/ Customized Blended Hum. Cyan plus White Hums WITH the "Hsssp" sound.
// Also has customized effects pack that has been derived from Fett263's standard stuff.
// The result is more AudioFLicker resonsiveness across the blade preset to bring in some more realism.
// Original Fett263 Bladestyle included in commented out line for comparativeness.
{ "Survivor2Kellen;common", "tracks/none.wav",
/* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
OS7.14 v2.241p
Single Style
Base Style: Cal Kestis Survivor Green
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Glitch On [Color: IgnitionColorArg]
Retraction Effect: Glitch Off [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Full Blade Flash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Full Blade Flash - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: AudioFlicker - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Fire Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect: Blast Wave (Sound Based) [Color: BlastColorArg]
Clash Effect: Responsive Clash with Wave [Color: ClashColorArg]
*/
//StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<AudioFlicker<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<8164>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Layers<Stripes<2000,4000,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,Mix<Sin<Int<50>>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<4096>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,TransitionPulseL<TrConcat<TrExtend<4000,TrInstant>,Stripes<2000,3000,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,Mix<Sin<Int<30>>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<8192>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,TrFade<4000>>,LockupPulseF<SaberBase::LOCKUP_MELT>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<0>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Black>>>(),
StylePtr<
 Layers<
  StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<4000>,Int<1800>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2800>,Int<-4000>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,130>>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,130>>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,130>>>>,
  AudioFlickerL<RgbArg<BASE_COLOR_ARG,Rgb<0,255,140>>>,
  /*BrightSwing Added, subtle but works sweet in the dark. */
  AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<20,255,180>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  TransitionEffectL<TrConcat<TrFade<300>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Rgb<20,255,180>,RgbArg<SWING_COLOR_ARG,Rgb<20,255,180>>>,TrDelayX<Percentage<WavLen<EFFECT_FORCE>,90>>,TrFade<300>>,EFFECT_FORCE>,
  AudioFlickerL<AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<50,100,100>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,6000>,Int<-9000>>>>,
  TransitionEffectL<TrConcat<TrFade<300>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Rgb<10,255,180>,RgbArg<SWING_COLOR_ARG,Rgb<10,255,180>>>,TrDelayX<Percentage<WavLen<EFFECT_FORCE>,90>>,TrFade<300>>,EFFECT_FORCE>,
  TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,125,0>>,Bump<Scale<BladeAngle<>,Int<3000>,Int<29000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<BladeAngle<>,Int<3000>,Int<29000>>>,AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Int<3000>,Int<29000>>>,Stripes<1600,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<255,125,0>>,Mix<Int<2096>,Rgb<74,36,0>,RgbArg<BLAST_COLOR_ARG,Rgb<255,125,0>>>>>,Bump<Scale<BladeAngle<>,Int<3000>,Int<29000>>,Int<26000>>>,TrJoin<TrSmoothFade<50>,TrCenterWipeX<Int<100>,Scale<BladeAngle<>,Int<3000>,Int<29000>>>>>,EFFECT_BLAST>,
  TransitionEffectL<TrConcat<TrInstant,White,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Sparkle<Black,White,10000,425>,Sparkle<Black>,TrInstant,TrFade<650>,EFFECT_CLASH>,White,TrInstant,TrDelay<200>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<16000>>>,TrFade<750>>,EFFECT_CLASH>,
  LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,White>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,White>,TrFade<400>>>,
  LockupTrL<AlphaL<AudioFlicker<RgbArg<DRAG_COLOR_ARG,White>,Mix<Int<8164>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG>,
  TransitionEffectL<TrSparkX<AlphaL<White,SmoothStep<Int<25000>,Int<5000>>>,Int<100>,Int<1000>,Int<32768>>,EFFECT_DRAG_BEGIN>,
  LockupTrL<AlphaL<Layers<
    Stripes<2000,4000,RgbArg<STAB_COLOR_ARG,DarkOrange>,Mix<Sin<Int<50>>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>,Mix<Int<4096>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,
    TransitionPulseL<TrConcat<TrExtend<500,TrInstant>,Stripes<2000,3000,RgbArg<STAB_COLOR_ARG,DarkOrange>,Mix<Sin<Int<30>>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>,Mix<Int<8192>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,TrFade<1000>>,LockupPulseF<SaberBase::LOCKUP_MELT>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrJoin<TrDelay<175>,TrSparkX<AlphaL<Rgb<240,30,0>,SmoothStep<Int<25000>,Int<5000>>>,Int<100>,Int<1000>,Int<32768>>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,130>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<0,255,130>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>>>>(),

  "cal blended crystals"},