WIPs: Modding various Fett263 bladestyles

10-styles in one. Demo Video

Update for Multi-Blade (PartyMode via ForceEffect). It is likely possible to coordinate the bladestyles if the alternate hums are numbered like hum01, hum02, but that would be only a single font with multiple hums, not the alternate font full packs with each unique sound like ignition, retraction, etc.

//Code has tested out fine. Feel free to use it. 
//The font in mind is obviously https://jaydalorian.com/sounds/1-1-kyber-weapon/
//If you want to mirror the way mine sounds you need to pull the ForceEffect wav sound to of Brian's sub folder to sub in.
//*Or you can try using different hums relabeled as force01.wav, force02.wav, ... 
//Teaser video at www.instagram.com/p/Ctm02pcMZfk/?hl=en&fbclid=IwAR0CC7Cf-RP7Zz9Br0FFhZTi8_sHZLUL4ZqSt-uV8Uog6Rh46LPlBZEpmD8
 
//Brian and Fernando, seriously, thanks for the tips, tricks.
//Only took 6 months from the initial idea where I started to see what could happen: https://pastebin.com/CaK2rSLp
 
//Primary rights to the original code fall to @fett263 as per the license agreement below.
//I just figured out how to layer the bladestyles out. ;)
 

//Here's the most current version.
{ "kyber_weapon;common", "tracks/kyberweapontrack.wav",
/* copyright Fett263 FallenOrder (Primary Blade) OS6 Style with code modified by RevoTheJedi 12/27/22 through 06/17/23
https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
OS6.7 v4.019
This Style Contains 1600 Unique Combinations possibly more given the addition of 9 more ForceEffect layers.
Style Options:
Default (0): Fallen Order Cal Kestis
1: Fallen Order Ninth Sister
Base Color: Rgb<0,255,0> (0) 
--Effects Included--
Preon Effect Options: Default (0): Faulty Ignition (Base Color)
Ignition Effect Options: Default (0): Glitch On, 1: Cycle Up, 2: Instant, 3: Standard Ignition
PowerUp Effect Options: Default (0): Power Flash, 1: Power Burst Forward, 2: Power Burst Emitter, 3: Rey TROS Spark, 4: Disable
Retraction Effect Options: Default (0): Glitch Off, 1: Cycle Down, 2: Wipe In + Fade, 3: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Fire Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Fade (Sound Based)
Clash Effect: Real Clash V1
Swing Effect Options: Default (0): Force Slow, 1: Force Boost Aura
Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
*/ 
StylePtr<
 Layers<
  EffectSequence<EFFECT_FORCE,
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      // STYLE_OPTION 00
      Stripes<16000,-1000,RgbArg<BASE_COLOR_ARG,Cyan>,Pulsing<Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Cyan>>,RgbArg<BASE_COLOR_ARG,Cyan>,800>,RgbArg<BASE_COLOR_ARG,Cyan>>,
      // STYLE_OPTION 01
      Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,GhostWhite>,RandomFlicker<RgbArg<BASE_COLOR_ARG,GhostWhite>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,GhostWhite>>>,RandomFlicker<RgbArg<BASE_COLOR_ARG,GhostWhite>,Stripes<9000,-900,RgbArg<BASE_COLOR_ARG,GhostWhite>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,GhostWhite>>>>>>,
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,Green>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Green>>>>>,
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      Stripes<9000,13000,RgbArg<BASE_COLOR_ARG,Yellow>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>>>>,
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      Stripes<9000,13000,RgbArg<BASE_COLOR_ARG,DarkOrange>,AudioFlicker<RgbArg<BASE_COLOR_ARG,DarkOrange>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,DarkOrange>>>>>,  
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      Stripes<16000,-4000,RgbArg<BASE_COLOR_ARG,DeepPink>,Sparkle<Mix<Int<15>,Black,RgbArg<BASE_COLOR_ARG,DeepPink>>,RgbArg<BASE_COLOR_ARG,DeepPink>,800>,RgbArg<BASE_COLOR_ARG,DeepPink>>,
      Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,DeepPink>,AudioFlicker<RgbArg<BASE_COLOR_ARG,DeepPink>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,DeepPink>>>>>,
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      Stripes<16000,-4000,RgbArg<BASE_COLOR_ARG,GhostWhite>,HumpFlicker<Mix<Int<15>,Black,RgbArg<BASE_COLOR_ARG,GhostWhite>>,RgbArg<BASE_COLOR_ARG,GhostWhite>,800>,RgbArg<BASE_COLOR_ARG,GhostWhite>>,
      Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,GhostWhite>,AudioFlicker<RgbArg<BASE_COLOR_ARG,GhostWhite>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,GhostWhite>>>>>,
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>>>,  
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RgbArg<BASE_COLOR_ARG,Chartreuse>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Chartreuse>>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Chartreuse>>>,BrownNoiseFlicker<Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Chartreuse>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Chartreuse>>,300>,RgbArg<BASE_COLOR_ARG,Chartreuse>,RandomPerLEDFlicker<Black,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Chartreuse>>>,RgbArg<BASE_COLOR_ARG,Chartreuse>>>,
    ColorSelect<IncrementModuloF<EffectPulseF<EFFECT_FORCE>,Int<32000>>,TrFade<1000>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Blue>>>,StaticFire<Mix<SmoothStep<Int<2000>,Int<-2000>>,Stripes<16000,-3900,RgbArg<ALT_COLOR_ARG,Blue>,Mix<Int<8172>,Black,RgbArg<ALT_COLOR_ARG,Blue>>,Mix<Int<16384>,Black,RgbArg<ALT_COLOR_ARG,Blue>>,Stripes<2500,-3500,RgbArg<ALT_COLOR_ARG,Blue>,RgbArg<ALT_COLOR_ARG,Blue>,Blue,Mix<Int<16000>,Black,RgbArg<ALT_COLOR_ARG,Blue>>,DodgerBlue>>,White>,Blue,0,6,1,2000,3>>,
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      Stripes<16000,-4000,RgbArg<BASE_COLOR_ARG,Blue>,StyleFire<Mix<Int<15>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>,800>,RgbArg<BASE_COLOR_ARG,Blue>>,
      Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,Blue>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Blue>>>>>>,
    // Force, based on style ARG option chosen in Edit mode or WebUSB.
    ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,
      TransitionEffectL<TrConcat<TrJoin<TrDelay<1000>,TrFade<300>>,Pulsing<RgbArg<SWING_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,White>>,1000>,TrFade<30>>,EFFECT_FORCE>,
      TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,TrFade<30>>,EFFECT_FORCE>>,
    TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,White>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,White>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,White>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,White>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,AlphaL<Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,White>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,White>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,White>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>,TrConcat<TrJoin<TrDelay<200>,TrInstant>,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<300>,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>,TrInstant>,EFFECT_IGNITION>,
      TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,White>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
      TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,White>>>,TrFade<300>>>,EFFECT_BLAST>,
      Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
      LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
      ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
      LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
      LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
      InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,White>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,TrColorCycleX<IgnitionTime<>>,TrInstant,TrWipeX<IgnitionTime<>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,White>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,TrColorCycleX<RetractionTime<>>,TrJoin<TrWipeInX<RetractionTime<>>,TrSmoothFadeX<RetractionTime<>>>,TrWipeInX<RetractionTime<>>>>,
      TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrConcat<TrInstant,AlphaL<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,White>,Black>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrInstant>,EFFECT_PREON>,
      TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,
      TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(),
 
      StylePtr<WHITE>(),"EditMode\nMultiBlade"}, 
 


1 Like

Update on the Guardian idea, mild edits. Watch what the blade does w ForceEffect and the direction stuff does.

/* copyright Fett263 Visions (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Visions
OS6.7 v4.021
Single Style 
Base Style: The Duel: Ronin
Base Color: Rgb<255,255,0> (0) 
--Effects Included--
Ignition Effect: Standard Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Responsive Melt
Blast Effect: Blast Wave (Random)
Clash Effect: Real Clash V1
Battery Level: Emitter Effect (Green to Red)
Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
*/
//Original Code from Fett263 follows with the edit below.
//StylePtr<Layers<HumpFlicker<Stripes<20000,-800,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,50>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(),
 
//Edited code follows. 
//Colors and mild tweaks along with Force Effects added/changed, just having some fun.
{ "SentinelShan;common", "tracks/none.wav",
/* copyright Fett263 Visions (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Visions
OS6.7 v4.021
Single Style 
Base Style: The Duel: Ronin
Base Color: Rgb<255,255,0> (0) 
--Effects Included--
Ignition Effect: Standard Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Responsive Melt
Blast Effect: Blast Wave (Random)
Clash Effect: Real Clash V1
Battery Level: Emitter Effect (Green to Red)
Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
*/
//Original Code from Fett263 follows with the edit below.
//StylePtr<Layers<HumpFlicker<Stripes<20000,-800,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,50>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(),
 
//Edited code follows. Colors and mild tweaks along with Force Effects added/changed, just having some fun.
StylePtr<
 Layers<
  EffectSequence<EFFECT_FORCE,
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      // STYLE_OPTION 00
      Stripes<16000,-10000,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Pulsing<Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,800>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,
      // STYLE_OPTION 01
      Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RandomFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,RandomFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Stripes<9000,-900,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>>>>,
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      Stripes<9000,13000,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>>>>,
 
    // Force, based on style ARG option chosen in Edit mode or WebUSB.
    ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,
      TransitionEffectL<TrConcat<TrJoin<TrDelay<1000>,TrFade<300>>,Pulsing<RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>>,1000>,TrFade<30>>,EFFECT_FORCE>,
      TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<180,130,0>>>,TrFade<30>>,EFFECT_FORCE>>,
 
    //Bright Ignition
    TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,White>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,White>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,White>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,White>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,AlphaL<Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,White>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,White>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,White>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>,TrConcat<TrJoin<TrDelay<200>,TrInstant>,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<300>,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>,TrInstant>,EFFECT_IGNITION>,
      TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,White>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
      TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,White>>>,TrFade<300>>>,EFFECT_BLAST>,
      Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
      LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
      ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
      LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
      LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
 
      InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,TrColorCycleX<IgnitionTime<>>,TrInstant,TrWipeX<IgnitionTime<>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<180,130,0>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,TrColorCycleX<RetractionTime<>>,TrJoin<TrWipeInX<RetractionTime<>>,TrSmoothFadeX<RetractionTime<>>>,TrWipeInX<RetractionTime<>>>>,
      TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,TrConcat<TrInstant,AlphaL<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Black>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,IntArg<PREON_SIZE_ARG,2000>,Sum<IntArg<PREON_SIZE_ARG,2000>,Int<4000>>>,Int<-2000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrInstant>,EFFECT_PREON>,
      TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,
      TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(),
 
      StylePtr<WHITE>(), "Sentinel_Guardian_Idea"},  

*My version of MultiBlade will likely be moot once @Fett263 releases the new OS7 library but it’s still a fun learning project. If I go into ColorChange because of how I have the bladestyle code it will not just change one of the ForceEffect bladestyle colors, it changes the whole batch. The only solution is to remember which bladestyle it was and go and revert. I still need to figure out how to have color change affect only the selected bladestyle whether in ForceEffect or not. Here’s a teaser video of where I am at now. By all means if you want to help out feel free to chime in.

My recommendation, if you’re trying to learn how the styles work, is start small and simple. Get the most basic thing you’re trying to achieve working first, then expand from there.
When you take a fully fleshed out style and try to mod it without understanding what you’re trying to accomplish you aren’t learning the concepts that led to the creation of the original AND are usually introducing new issues into the styles if they weren’t intended to do what you’re trying to do.
It’s like trying to learn how to bake by buying a cake. You need to learn the ingredients and process first , you can’t do that if someone else already baked them together and decorated it :wink:.

1 Like

True. That said Oreo’s are tiny cakes and someone had to combine them with Ice Cream.

I accomplished what I set out to do. Now that I see something I didn’t expect I get to dig deeper and learn something else. :smiley:

That is “assembling” not “baking”. :wink:
If the original already does what you want and you just want to add to it that is very different than if you want that cake to be a pie or pastry or change the flavor…

To learn how to make something different start simple and understand the ingredients first.

1 Like

Oreos are biscuits (subcat: cookies). Biscuits get soft when stale, cakes get hard when stale.

3 Likes

:innocent: :rofl: This is gonna devolve quickly. I either validate the merits of the cookie reference or validate reverse engineering. A little less sugar and alter ingredients a little and cake becomes cookie dough. :sunglasses: It’s on me to demonstrate that or in this case try to explain my idea better.

Hopefully this translates into words and clarifies something @nosloppy and I discussed back in 2022 regarding the multi-blade idea.

With what @NoSloppy did with his bladestyle the exact same thing happens. What you do with color change in one ForceEffect carries over into all the ForceEffect bladestyles. I met that bit but I envision a bit more with the new syntax possibilities.

What I’ve done here with what @Fett263 offers in his code is explore a bigger opportunity, to have blades operate separately and that is demonstrated in the fact the main blade stays just that, independent. My idea though involves each ForceEffect blade change also being editable independently.

In my head that’s a definite win, it just took me a little longer to learn how to do it with the new syntax.

Have an awesome day gentlemen, your points are understood and appreciated. I’ll smile even bigger the day I figure out how to do what I truly want with my idea.

You can’t have blades operate separately using ColorChange. ColorChange uses Variation which is set at the preset level, so every blade and associated color uses the same Variation within the respective preset :wink:

If you want independent Color Editing you need to use a separate ARG for each piece you want to edit, if you share an argument then each piece that uses that argument changes, if you use different arguments then the are edited and controlled independently via Edit Mode or ProffieOS Workbench.

1 Like

@Fett263 You rock man, awesome clue!! Thanks

Now the only thing is I’ll be up all night typing away again. :rofl:

I’ve been doing some tweaks and tuning trying to figure out how to remedy this bit where the white flash that’s part of the bladestyle transition gives a little visual “tease” of the next blade that will play. I know it’s a matter of setting the timing somehow in this part of the layer to come on just a half-second sooner and have it continue to where I have it currently ending but I can’t seem to do it just right.

TransitionEffectL<TrConcat<TrJoin<TrDelay<1000>,TrFade<300>>,Pulsing<RgbArg<SWING_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,White>>,1000>,TrFade<30>>,EFFECT_FORCE>,
      TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,TrFade<30>>,EFFECT_FORCE>>,

{ "kyber_weapon;common", "tracks/kyberweapontrack.wav",
//{ "SABERTRIO;common", "tracks/none.wav",
/* copyright Fett263 FallenOrder (Primary Blade) OS6 Style with code modified by RevoTheJedi 12/27/22 through 06/17/23
https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
OS6.7 v4.019
This Style Contains 1600 Unique Combinations possibly more given the addition of more bladestyles as ForceEffect layers.
Style Options:
Default (0): Fallen Order Cal Kestis
1: Fallen Order Ninth Sister
Base Color: Rgb<0,255,0> (0) 
--Effects Included--
Preon Effect Options: Default (0): Faulty Ignition (Base Color)
Ignition Effect Options: Default (0): Glitch On, 1: Cycle Up, 2: Instant, 3: Standard Ignition
PowerUp Effect Options: Default (0): Power Flash, 1: Power Burst Forward, 2: Power Burst Emitter, 3: Rey TROS Spark, 4: Disable
Retraction Effect Options: Default (0): Glitch Off, 1: Cycle Down, 2: Wipe In + Fade, 3: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Fire Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Fade (Sound Based)
Clash Effect: Real Clash V1
Swing Effect Options: Default (0): Force Slow, 1: Force Boost Aura
Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
*/ 
//Alternate Version
 
/* copyright Fett263 FallenOrder (Primary Blade) OS6 Style with code modified by RevoTheJedi 12/27/22 through 06/17/23
https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
OS6.7 v4.019
This Style Contains 1600 Unique Combinations possibly more given the addition of 9 more ForceEffect layers.
Style Options:
Default (0): Fallen Order Cal Kestis
1: Fallen Order Ninth Sister
Base Color: Rgb<0,255,0> (0) 
--Effects Included--
Preon Effect Options: Default (0): Faulty Ignition (Base Color)
Ignition Effect Options: Default (0): Glitch On, 1: Cycle Up, 2: Instant, 3: Standard Ignition
PowerUp Effect Options: Default (0): Power Flash, 1: Power Burst Forward, 2: Power Burst Emitter, 3: Rey TROS Spark, 4: Disable
Retraction Effect Options: Default (0): Glitch Off, 1: Cycle Down, 2: Wipe In + Fade, 3: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Fire Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Fade (Sound Based)
Clash Effect: Real Clash V1
Swing Effect Options: Default (0): Force Slow, 1: Force Boost Aura
Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
*/ 
StylePtr<
 Layers<
  EffectSequence<EFFECT_FORCE,
    //Blade#2
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      // STYLE_OPTION 00
      Stripes<16000,-1000,RgbArg<BASE_COLOR_ARG,Cyan>,Pulsing<Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Cyan>>,RgbArg<BASE_COLOR_ARG,Cyan>,800>,RgbArg<BASE_COLOR_ARG,Cyan>>,
      // STYLE_OPTION 01
      Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,GhostWhite>,RandomFlicker<RgbArg<BASE_COLOR_ARG,GhostWhite>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,GhostWhite>>>,RandomFlicker<RgbArg<BASE_COLOR_ARG,GhostWhite>,Stripes<9000,-900,RgbArg<BASE_COLOR_ARG,GhostWhite>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,GhostWhite>>>>>>,
    //Blade#3
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,Green>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Green>>>>>,
    //Blade#4
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>>,  
    //Blade#5
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      Stripes<9000,13000,RgbArg<BASE_COLOR_ARG,Yellow>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>>>>,
    //Blade#6
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      Stripes<9000,13000,RgbArg<BASE_COLOR_ARG,DarkOrange>,AudioFlicker<RgbArg<BASE_COLOR_ARG,DarkOrange>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,DarkOrange>>>>>,  
    //Blade#7
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      Stripes<16000,-4000,RgbArg<BASE_COLOR_ARG,DeepPink>,Sparkle<Mix<Int<15>,Black,RgbArg<BASE_COLOR_ARG,DeepPink>>,RgbArg<BASE_COLOR_ARG,DeepPink>,800>,RgbArg<BASE_COLOR_ARG,DeepPink>>,
      Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,DeepPink>,AudioFlicker<RgbArg<BASE_COLOR_ARG,DeepPink>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,DeepPink>>>>>,
    //Blade#8
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      Stripes<16000,-4000,RgbArg<BASE_COLOR_ARG,GhostWhite>,HumpFlicker<Mix<Int<15>,Black,RgbArg<BASE_COLOR_ARG,GhostWhite>>,RgbArg<BASE_COLOR_ARG,GhostWhite>,800>,RgbArg<BASE_COLOR_ARG,GhostWhite>>,
      Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,GhostWhite>,AudioFlicker<RgbArg<BASE_COLOR_ARG,GhostWhite>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,GhostWhite>>>>>,
    //Primary Blade#1 
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      Stripes<16000,-4000,RgbArg<BASE_COLOR_ARG,Blue>,StyleFire<Mix<Int<15>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>,800>,RgbArg<BASE_COLOR_ARG,Blue>>,
      Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,Blue>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Blue>>>>>>,
    //Force, based on style ARG option chosen in Edit mode or WebUSB.
    ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,
      TransitionEffectL<TrConcat<TrJoin<TrDelay<1000>,TrFade<300>>,Pulsing<RgbArg<SWING_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,White>>,10000>,TrFade<30>>,EFFECT_FORCE>,
      TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,TrFade<30>>,EFFECT_FORCE>>,
      TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,White>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,White>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,White>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,White>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,AlphaL<Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,White>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,White>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,White>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>,TrConcat<TrJoin<TrDelay<200>,TrInstant>,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<300>,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>,TrInstant>,EFFECT_IGNITION>,
      TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,White>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
      TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,White>>>,TrFade<300>>>,EFFECT_BLAST>,
      Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
      LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
      ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
      LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
      LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
      InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,White>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,TrColorCycleX<IgnitionTime<>>,TrInstant,TrWipeX<IgnitionTime<>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,White>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,TrColorCycleX<RetractionTime<>>,TrJoin<TrWipeInX<RetractionTime<>>,TrSmoothFadeX<RetractionTime<>>>,TrWipeInX<RetractionTime<>>>>,
      TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrConcat<TrInstant,AlphaL<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,White>,Black>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrInstant>,EFFECT_PREON>,
      TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,
      TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(),
 
      StylePtr<WHITE>(),"multiblade"}

Here’s the updated version.

//The ForceEffect Flash is timed to use force02.wav. 
//Remove force01.wav and retitle force02 to force01.

{ "kyber_weapon;common", "tracks/kyberweapontrack.wav", 
/* copyright Fett263 FallenOrder (Primary Blade) OS6 Style with code modified by RevoTheJedi 12/27/22 through 07/08/23
https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
OS6.7 v4.019
This Style Contains 1600 Unique Combinations possibly more given the addition of 7 more ForceEffect layers for 8 total primary blades, plus the PostOff.
Style Options:
Default (0): Fallen Order Cal Kestis
1: Fallen Order Ninth Sister
Base Color: Rgb<0,255,0> (0) 
--Effects Included--
Preon Effect Options: Default (0): Faulty Ignition (Base Color)
Ignition Effect Options: Default (0): Glitch On, 1: Cycle Up, 2: Instant, 3: Standard Ignition
PowerUp Effect Options: Default (0): Power Flash, 1: Power Burst Forward, 2: Power Burst Emitter, 3: Rey TROS Spark, 4: Disable
Retraction Effect Options: Default (0): Glitch Off, 1: Cycle Down, 2: Wipe In + Fade, 3: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Fire Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Fade (Sound Based)
Clash Effect: Real Clash V1
Swing Effect Options: Default (0): Force Slow, 1: Force Boost Aura
Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
*/ 
StylePtr< Layers<
  EffectSequence<EFFECT_FORCE,
    //Blade#2
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      // STYLE_OPTION 00
      Stripes<16000,-1000,RgbArg<BASE_COLOR_ARG,Cyan>,Pulsing<Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Cyan>>,RgbArg<BASE_COLOR_ARG,Cyan>,800>,RgbArg<BASE_COLOR_ARG,Cyan>>,
      // STYLE_OPTION 01
      Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,GhostWhite>,RandomFlicker<RgbArg<BASE_COLOR_ARG,GhostWhite>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,GhostWhite>>>,RandomFlicker<RgbArg<BASE_COLOR_ARG,GhostWhite>,Stripes<9000,-900,RgbArg<BASE_COLOR_ARG,GhostWhite>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,GhostWhite>>>>>>,
      //Blade#3
      Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,Green>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Green>>>>,
      //Blade#4
      StripesX<Int<14000>,Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>>,
      //Blade#5
      Stripes<9000,13000,RgbArg<BASE_COLOR_ARG,Yellow>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>>>,
      //Blade#6
      Stripes<9000,13000,RgbArg<BASE_COLOR_ARG,DarkOrange>,AudioFlicker<RgbArg<BASE_COLOR_ARG,DarkOrange>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,DarkOrange>>>>,
    //Blade#7
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      Stripes<16000,-4000,RgbArg<BASE_COLOR_ARG,DeepPink>,Sparkle<Mix<Int<15>,Black,RgbArg<BASE_COLOR_ARG,DeepPink>>,RgbArg<BASE_COLOR_ARG,DeepPink>,800>,RgbArg<BASE_COLOR_ARG,DeepPink>>,
      Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,DeepPink>,AudioFlicker<RgbArg<BASE_COLOR_ARG,DeepPink>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,DeepPink>>>>>,
    //Blade#8
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      Stripes<16000,-4000,RgbArg<BASE_COLOR_ARG,GhostWhite>,HumpFlicker<Mix<Int<15>,Black,RgbArg<BASE_COLOR_ARG,GhostWhite>>,RgbArg<BASE_COLOR_ARG,GhostWhite>,800>,RgbArg<BASE_COLOR_ARG,GhostWhite>>,
      Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,GhostWhite>,AudioFlicker<RgbArg<BASE_COLOR_ARG,GhostWhite>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,GhostWhite>>>>>,
    //Primary Blade#1 
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      Stripes<16000,-4000,RgbArg<BASE_COLOR_ARG,Blue>,StyleFire<Mix<Int<15>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>,800>,RgbArg<BASE_COLOR_ARG,Blue>>,
      Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,Blue>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Blue>>>>>>,
    //Force, based on style ARG option chosen in Edit mode or WebUSB.
    //You could add additional layers to this list as desired, right now, it's just the one version layer.
    ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
      TransitionEffectL<TrConcat<TrInstant,White,TrFade<1500>>,EFFECT_FORCE>>,
      TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,White>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,White>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,White>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,White>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,AlphaL<Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,White>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,White>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,White>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>,TrConcat<TrJoin<TrDelay<200>,TrInstant>,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<300>,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>,TrInstant>,EFFECT_IGNITION>,
      TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,White>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
      TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,White>>>,TrFade<300>>>,EFFECT_BLAST>,
      Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
      LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
      ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
      LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
      LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
      InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,White>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,TrColorCycleX<IgnitionTime<>>,TrInstant,TrWipeX<IgnitionTime<>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,White>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,TrColorCycleX<RetractionTime<>>,TrJoin<TrWipeInX<RetractionTime<>>,TrSmoothFadeX<RetractionTime<>>>,TrWipeInX<RetractionTime<>>>>,
      TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrConcat<TrInstant,AlphaL<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,White>,Black>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrInstant>,EFFECT_PREON>,
      TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,
      TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(),
 
      StylePtr<WHITE>(),"multiblade"},      

I pulled the main bladestyle line out of the OS7 String Lights to turn it into a wider piece. The goal being to make a different style of “beacon” activated as a Force Effect for my saber staff.

Moving into testing it out this week.

Original version.

/* copyright Fett263 Holidays (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Holidays
OS6.7 v4.021
Single Style 
Base Style: String Lights (Pulsing 1 Color)
Base Color: Rgb<100,100,150> (0) 
--Effects Included--
Ignition Effect: Standard Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Blast Effect: Blast Wave (Random)
Clash Effect: Real Clash V1
*/
StylePtr<Layers<StripesX<Int<600>,Int<-1200>,Black,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,1000>,Black>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),

Main line changed to work for the desired effect.

TransitionEffectL<TrConcat<TrFade<500>,StripesX<Int<20000>,Int<-100>,Black,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,10>,Black>,TrDelay<30000>>,EFFECT_FORCE>,

Edited into an existing bladestyle in use for testing.

{ "beacon;common", "tracks/SoftWind.wav",
/* 
Copyright Fett263 Simple (Primary Blade) OS6 Style
Includes modified String Light code as ForceEffect
https://fett263.com/fett263-proffieOS6-style-library.html#Simple
Copyright Fett263 Holidays (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Holidays
OS6.7 v4.021
This Style Contains 9 Unique Combinations subject to whatever else adding in the Force Effect does.
Base Style: AudioFlicker (Single Color (25%))
Base Color: Rgb<0,0,255> (0) 
--Effects Included--
Ignition Effect Options: Default (0): Glitch On, 1: Cycle Up, 2: Standard Ignition
Retraction Effect Options: Default (0): Glitch Off, 1: Cycle Down, 2: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Force Effect: Modified String Bladestyle
Drag Effect: Fire Drag
Melt Effect: Intensity Melt
Blast Effect: Blast Wave (Sound Based)
Clash Effect: Real Clash V3
Swing Effect: AudioFlicker Swing (Scaled Full Blade)
Battery Level: Emitter Effect (Green to Red)
Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
*/
StylePtr<
 Layers<
  RgbArg<BASE_COLOR_ARG,Blue>,
  AudioFlickerL<Mix<Int<8192>,Black,RgbArg<BASE_COLOR_ARG,Blue>>>,
  AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Blue>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  TransitionEffectL<TrConcat<TrFade<500>,StripesX<Int<20000>,Int<-100>,Black,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,10>,Black>,TrDelay<30000>>,EFFECT_FORCE>,
  TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
  AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,White>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,White>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,White>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,
  LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
  LockupTrL<AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrWipeIn<200>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Blue>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,TrColorCycleX<IgnitionTime<>>,TrWipeX<IgnitionTime<>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Blue>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,TrColorCycleX<RetractionTime<>>,TrWipeInX<RetractionTime<>>>>,
  TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BATTERY_LEVEL>,
  TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,
  TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(), 
 
  StylePtr<WHITE>(), "beacon"},

Sparkle and Fade added to the ForceEffect flash during bladestlye changeover in MultiBlade/MultiPhase.


{ "Multiblade;common", "tracks/none.wav",
/* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
https://fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
OS7.12 v1.017-p
Single Style 
Multi Phase (Force Change)
Default: Hyper Responsive Rotoscope (Original Trilogy) [BaseColorArg]
1: AudioFlicker (Single Color (75%)) [AltColorArg]
2: Hyper Responsive Rotoscope (Light) [AltColor2Arg]
3: RandomFlicker (Single Color (75%)) [AltColor3Arg]
4: Cal Kestis Survivor Yellow [Rgb<255,255,0>]
5: HumpFlicker Large (Single Color (50%)) [Rgb<255,68,0>]
6: Audio Rotoscope - Single Color (Sequels) [Rgb<100,100,150>]
 
Multi Phase Control: use Force to toggle phases. 
 
--Effects Included--
Preon Effect: Faulty Fire Ignition [Color: PreonColorArg]
Ignition Effect: Glitch On [Color: IgnitionColorArg]
Retraction Effect: Glitch Off [Color: RetractionColorArg]
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
Drag Effect: Intensity Fire Drag [Color: DragColorArg]
Melt Effect: Intensity Melt [Color: StabColorArg]
Blast Effect: Responsive Blast Wave (Sound Based) [Color: BlastColorArg]
Clash Effect: Responsive Clash [Color: ClashColorArg]
Swing Effect: Force Boost Aura [Color: SwingColorArg] *TImed at 999ms to be easily seen and edited.
*/
//StylePtr<Layers<Black,ColorSelect<IncrementModuloF<EffectPulseF<EFFECT_FORCE>,Int<32000>>,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrFadeX<Int<1000>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,AudioFlicker<RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<24576>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,Stripes<15000,-400,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>,Stripes<12000,-200,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>,Mix<Int<20000>,Black,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>>,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>>>,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>>,RandomFlicker<RgbArg<ALT_COLOR3_ARG,Rgb<80,50,210>>,Mix<Int<24576>,Black,RgbArg<ALT_COLOR3_ARG,Rgb<80,50,210>>>>,StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<3600>,Int<1600>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2700>,Int<-4100>>,Mix<Int<16000>,Black,Rgb<255,255,0>>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,Rgb<255,255,0>>,Mix<Int<8000>,Black,Rgb<255,255,0>>>,HumpFlicker<Rgb<255,68,0>,Mix<Int<16448>,Black,Rgb<255,68,0>>,120>,AudioFlicker<Stripes<14000,-4000,Rgb<100,100,150>,Rgb<100,100,150>,Mix<Int<7710>,Black,Rgb<100,100,150>>,Rgb<100,100,150>,Mix<Int<16448>,Black,Rgb<100,100,150>>>,Rgb<100,100,150>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<999>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<0>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Black>,TransitionEffectL<TrConcat<TrExtendX<WavLen<EFFECT_PREON>,TrWipe<100>>,AlphaL<StripesX<Int<3000>,Sin<Int<60>,Int<-1600>,Int<-4000>>,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10772>,Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<24000>,Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<NoisySoundLevel,Int<-3000>>>,TrFade<100>>,EFFECT_PREON>>>(),
 
StylePtr<
 Layers<
  Black,
  ColorSelect<IncrementModuloF<EffectPulseF<EFFECT_FORCE>,Int<32000>>,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrFadeX<Int<1000>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Blue>,RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Blue>>>,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>>,AudioFlicker<RgbArg<ALT_COLOR_ARG,Cyan>,Mix<Int<24576>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,Stripes<15000,-400,RgbArg<ALT_COLOR2_ARG,Green>,Stripes<12000,-200,RgbArg<ALT_COLOR2_ARG,Green>,Mix<Int<20000>,Black,RgbArg<ALT_COLOR2_ARG,Green>>,RgbArg<ALT_COLOR2_ARG,Green>>>,RgbArg<ALT_COLOR2_ARG,Green>>,RandomFlicker<RgbArg<ALT_COLOR3_ARG,Rgb<80,50,210>>,Mix<Int<24576>,Black,RgbArg<ALT_COLOR3_ARG,Rgb<80,50,210>>>>,StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<3600>,Int<1600>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2700>,Int<-4100>>,Mix<Int<16000>,Black,Yellow>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,Yellow>,Mix<Int<8000>,Black,Yellow>>,HumpFlicker<DarkOrange,Mix<Int<16448>,Black,DarkOrange>,120>,AudioFlicker<Stripes<14000,-4000,Rgb<100,100,150>,Rgb<100,100,150>,Mix<Int<7710>,Black,Rgb<100,100,150>>,Rgb<100,100,150>,Mix<Int<16448>,Black,Rgb<100,100,150>>>,Rgb<100,100,150>>>,
  TransitionEffectL<TrConcat<TrJoin<TrDelay<999>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,TrFade<300>>,EFFECT_FORCE>,

//Sparkle and Fade Effect   
TransitionEffectL<TrConcat<TrDelay<1000>,SparkleL<>,TrFade<1000>>,EFFECT_FORCE>,
  TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
  TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,
  LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
  LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,DarkOrange>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<0>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Black>,
  TransitionEffectL<TrConcat<TrExtendX<WavLen<EFFECT_PREON>,TrWipe<100>>,AlphaL<StripesX<Int<3000>,Sin<Int<60>,Int<-1600>,Int<-4000>>,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10772>,Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<24000>,Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<NoisySoundLevel,Int<-3000>>>,TrFade<100>>,EFFECT_PREON>>>(),
 
  StylePtr<WHITE>(), "multiblade"},
 

Here’s the second version with both white and magenta sparkles as a nod to the OS5 Revo blade with that cool purple ForceEffect.

{ "Multiblade;common", "tracks/none.wav",
/* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
https://fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
OS7.12 v1.017-p
Single Style 
Multi Phase (Force Change)
Default: Hyper Responsive Rotoscope (Original Trilogy) [BaseColorArg]
1: AudioFlicker (Single Color (75%)) [AltColorArg]
2: Hyper Responsive Rotoscope (Light) [AltColor2Arg]
3: RandomFlicker (Single Color (75%)) [AltColor3Arg]
4: Cal Kestis Survivor Yellow [Rgb<255,255,0>]
5: HumpFlicker Large (Single Color (50%)) [Rgb<255,68,0>]
6: Audio Rotoscope - Single Color (Sequels) [Rgb<100,100,150>]
 
Multi Phase Control: use Force to toggle phases. 
 
--Effects Included--
Preon Effect: Faulty Fire Ignition [Color: PreonColorArg]
Ignition Effect: Glitch On [Color: IgnitionColorArg]
Retraction Effect: Glitch Off [Color: RetractionColorArg]
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
Drag Effect: Intensity Fire Drag [Color: DragColorArg]
Melt Effect: Intensity Melt [Color: StabColorArg]
Blast Effect: Responsive Blast Wave (Sound Based) [Color: BlastColorArg]
Clash Effect: Responsive Clash [Color: ClashColorArg]
Swing Effect: Force Boost Aura [Color: SwingColorArg] *TImed at 999ms to be easily seen and edited.
*/
StylePtr<
 Layers<
  Black,
  ColorSelect<IncrementModuloF<EffectPulseF<EFFECT_FORCE>,Int<32000>>,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrFadeX<Int<1000>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Blue>,RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Blue>>>,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>>,AudioFlicker<RgbArg<ALT_COLOR_ARG,Cyan>,Mix<Int<24576>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,Stripes<15000,-400,RgbArg<ALT_COLOR2_ARG,Green>,Stripes<12000,-200,RgbArg<ALT_COLOR2_ARG,Green>,Mix<Int<20000>,Black,RgbArg<ALT_COLOR2_ARG,Green>>,RgbArg<ALT_COLOR2_ARG,Green>>>,RgbArg<ALT_COLOR2_ARG,Green>>,RandomFlicker<RgbArg<ALT_COLOR3_ARG,Rgb<80,50,210>>,Mix<Int<24576>,Black,RgbArg<ALT_COLOR3_ARG,Rgb<80,50,210>>>>,StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<3600>,Int<1600>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<2000>,Int<4000>>,Int<-2700>,Int<-4100>>,Mix<Int<16000>,Black,Yellow>,Mix<Sin<Int<20>,Int<22000>,Int<32768>>,Black,Yellow>,Mix<Int<8000>,Black,Yellow>>,HumpFlicker<DarkOrange,Mix<Int<16448>,Black,DarkOrange>,120>,AudioFlicker<Stripes<14000,-4000,Rgb<100,100,150>,Rgb<100,100,150>,Mix<Int<7710>,Black,Rgb<100,100,150>>,Rgb<100,100,150>,Mix<Int<16448>,Black,Rgb<100,100,150>>>,Rgb<100,100,150>>>,
  TransitionEffectL<TrConcat<TrJoin<TrDelay<999>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,White>>,TrFade<300>>,EFFECT_FORCE>,
  TransitionEffectL<TrConcat<TrDelay<1000>,SparkleL<>,TrFade<1000>>,EFFECT_FORCE>,
  TransitionEffectL<TrConcat<TrDelay<1600>,SparkleL<Magenta>,TrFade<1900>>,EFFECT_FORCE>,
  TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
  TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,
  LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
  LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,DarkOrange>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,DarkOrange>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<0>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Black>,
  TransitionEffectL<TrConcat<TrExtendX<WavLen<EFFECT_PREON>,TrWipe<100>>,AlphaL<StripesX<Int<3000>,Sin<Int<60>,Int<-1600>,Int<-4000>>,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10772>,Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<24000>,Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<NoisySoundLevel,Int<-3000>>>,TrFade<100>>,EFFECT_PREON>>>(),
 
  StylePtr<WHITE>(), "multiblade"},

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