*This is still a work in progress. OS6.0 Fett263 Shimmer Blade made into a Corran Horn idea.
Knowing this bladestyle Fernando has I made use of the swing sensitive options and by simply messing around with the color way values in the main blade line I have it changed up so you have a white blade when it’s not seeing movement. The minute you even slightly swing or move the blade and anything is picked up by the board the shimmering comes into play and the other colors I re-wrote show up. Then when you use ForceEffect they play through but at a much faster rate. I’m still working on this to get all of the crystal colors from the Durindfire, Emerald, Diamond, and Kubaz Xirkonia setup like I did the other modded style.
Try it out and let me know your thoughts. MTFBWY
//Modified Fett263 Shimmer Blade. Corran Horn version, WIP.
/* copyright Fett263 ShimmerBlade (Primary Blade) OS6 Style
https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#ShimmerBlade
OS6.5 v1.014
This Style Contains 4 Unique Combinations
Base Style: Interactive Shimmer Blade
--Effects Included--
Preon Effect: Rey TROS Spark
Ignition Effect: Standard Ignition
Retraction Effect Options: Default (0): Standard Retraction, 1: Cycle Down, 2: Glitch Off, 3: Metal Forge (Cool Down)
PostOff Effect: Emitter Cool Off (Preon Size)
Lockup Effect: Intensity Lockup V1
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Blast Effect: Blast Wave (Random)
Clash Effect: DUNE Shield Clash
Swing Effect: Force Boost Aura
*/
//SHIMMER_BLADE_SonOfCorellia Font @ https://www.kyberphonicfonts.com/product/son-of-corellia
//Insert customization, edit, modded notes here.
//Minor tweaks to the color ways and speed the main blade plays at.
//Basecolor changed from red to white/cyan/green for a mixed white Corran Horn-esque blade with the Durindfire, Emerald, Diamond, and Kubaz Xirkonia color shifts.
//ForceEffect has multi-color mix to match the colors sort-of but be a distinct Force Effect visual.
StylePtr<
Layers<
Mix<HoldPeakF<SwingSpeed<200>,Int<300>,Scale<SwingSpeed<200>,Int<8000>,Int<27000>>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<200,200,200>>>,RandomFlicker<Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,100>>>,StripesX<Int<16000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingSpeed<200>,Int<1000>,Int<4000>>,Scale<SwingSpeed<200>,Int<4000>,Int<8000>>>,Int<-100>,Int<-3000>>,Mix<Int<24576>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,200,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,200,0>>,Mix<Int<8192>,Black,RgbArg<BASE_COLOR_ARG,Rgb<190,190,190>>>>>>,
TransitionEffectL<TrConcat<TrExtend<30000,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,TrFade<300>>,EFFECT_FORCE>,
MultiTransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrExtendX<Scale<ClashImpactF<>,Int<100>,Int<600>>,TrCenterWipeX<Int<150>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>,AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,StripesX<Int<16000>,Scale<ClashImpactF<>,Int<3000>,Int<10000>>,Mix<IsGreaterThan<ClashImpactF<>,Int<23000>>,Rgb<0,20,128>,Rgb<128,0,0>>,Mix<IsGreaterThan<ClashImpactF<>,Int<23000>>,DodgerBlue,Red>,Mix<IsGreaterThan<ClashImpactF<>,Int<23000>>,Rgb<0,10,80>,Rgb<90,0,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<50000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,EFFECT_CLASH>,
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ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,OrangeRed,DarkOrange>,Mix<TwistAngle<>,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<Red,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrWipeX<IgnitionTime<300>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInX<RetractionTime<0>>,TrColorCycleX<RetractionTime<0>>,TrConcat<TrExtendX<Mult<RetractionTime<0>,Int<16384>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,TrConcat<TrFadeX<RetractionTime<0>>,White,TrFadeX<RetractionTime<0>>,DarkOrange,TrFadeX<RetractionTime<0>>,Red,TrFadeX<RetractionTime<0>>>>,Black>,TransitionEffectL<TrConcat<TrExtendX<Int<100>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrWipe<300>,AlphaL<DodgerBlue,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
TransitionEffectL<TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<WavLen<>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<WavLen<>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<WavLen<>,Int<10923>>>>,EFFECT_POSTOFF>>>(), "SonOfCorellia"},