Shown in use, hopefully I didn’t miss any of the blue to orange args.
//Rotoscope Blades w Changes/Mods Noted.
{ "fontnamehere;common", "tracks/none.wav",
/* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
OS6.7 v4.018
This Style Contains 9720 Unique Combinations
Style Options:
Default (0): Hyper Responsive Rotoscope (Original Trilogy)
1: Hyper Responsive Rotoscope (Prequels)
2: Hyper Responsive Rotoscope (Sequels)
Base Color: Rgb<0,0,255> (0)
--Effects Included--
Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (Base Color), 2: Overload (Base Color), 3: Pulsing (Base Color), 4: Pilot Light (Base Color), 5: Sparking (Base Color)
Ignition Effect Options: Default (0): Standard Ignition, 1: Fade Up, 2: Glitch On, 3: SparkTip Ignition, 4: Dual Mode Wipe (Up = Fast)
PowerUp Effect Options: Default (0): Disable, 1: Power Burst Forward, 2: Power Surge (Unstable V1), 3: Power Surge (Unstable V2)
Retraction Effect Options: Default (0): Standard Retraction, 1: Glitch Off, 2: Dual Mode Wipe In (Down = Fast)
CoolDown Effect Options: Default (0): Disable, 1: Unstable Cool Down Reverse, 2: Power Burst Reverse
PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Glow (Emitter Size)
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Fire Drag
Melt Effect: Responsive Melt
Stab Effect: Sparking Stab
Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Responsive Blast Wave (Sound Based), Responsive Blast Ripple
Clash Effect: Responsive Clash with Ripple
Swing Effect: Force Slow
Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
*/
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StylePtr<
Layers<
ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Orange>,RgbArg<BASE_COLOR_ARG,Orange>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Orange>>,RgbArg<BASE_COLOR_ARG,Orange>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Orange>>>,RgbArg<BASE_COLOR_ARG,Orange>>,RgbArg<BASE_COLOR_ARG,Orange>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<BASE_COLOR_ARG,Orange>,RgbArg<BASE_COLOR_ARG,Orange>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Orange>>,RgbArg<BASE_COLOR_ARG,Orange>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Orange>>>,RgbArg<BASE_COLOR_ARG,Orange>>,RgbArg<BASE_COLOR_ARG,Orange>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<14000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-4000>,Int<-400>>,RgbArg<BASE_COLOR_ARG,Orange>,RgbArg<BASE_COLOR_ARG,Orange>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Orange>>,RgbArg<BASE_COLOR_ARG,Orange>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Orange>>>,RgbArg<BASE_COLOR_ARG,Orange>>,RgbArg<BASE_COLOR_ARG,Orange>>>,
//TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,Pulsing<RgbArg<SWING_COLOR_ARG,Blue>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Blue>>,3000>,TrFade<300>>,EFFECT_FORCE>,
//FireBladeForceEffectEdit
TransitionEffectL<TrConcat<TrFade<500>,Layers<StyleFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Orange>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Orange>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Orange>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Orange>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>>,TrDelay<30000>>,EFFECT_FORCE>,
TransitionEffectL<TrSelect<IntArg<RETRACTION_COOL_DOWN_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<RetractionTime<>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Orange>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Orange>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Orange>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Orange>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Orange>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Orange>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<>>,TrInstant>,Stripes<5000,2500,RgbArg<RETRACTION_COLOR_ARG,Orange>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Orange>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Orange>>>,TrFade<800>>>,EFFECT_RETRACTION>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RandomPerLEDFlickerL<RgbArg<STAB_COLOR_ARG,White>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Int<3000>,Int<29000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<BladeAngle<>,Int<3000>,Int<29000>>>,Remap<CenterDistF<Scale<BladeAngle<>,Int<3000>,Int<29000>>>,Stripes<1600,-2000,RgbArg<BLAST_COLOR_ARG,White>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,White>>>>,TrCenterWipeX<Int<100>,Scale<BladeAngle<>,Int<3000>,Int<29000>>>>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1400,-2000,RgbArg<CLASH_COLOR_ARG,White>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,White>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<38000>>>,TrJoin<TrSmoothFade<50>,TrCenterWipeX<Int<100>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,EFFECT_CLASH>,
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<>>,TrFadeX<IgnitionTime<>>,TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Orange>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Orange>,IgnitionTime<>>,TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Mult<IgnitionTime<>,Int<16384>>,IgnitionTime<>>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInX<RetractionTime<>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Orange>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,TrWipeInX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,RetractionTime<>,Mult<RetractionTime<>,Int<16384>>>>>>,
TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,Orange>,Black>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<BASE_COLOR_ARG,Orange>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<BASE_COLOR_ARG,Orange>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<BASE_COLOR_ARG,Orange>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<BASE_COLOR_ARG,Orange>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,TrConcat<TrInstant,AlphaL<BlinkingL<Mix<Int<16384>,White,RgbArg<BASE_COLOR_ARG,Orange>>,Int<300>,Int<500>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrBoingX<Mult<WavLen<EFFECT_PREON>,Int<2458>>,3>,AlphaL<BlinkingL<Mix<Int<8192>,White,RgbArg<BASE_COLOR_ARG,Orange>>,Int<200>,Int<500>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrJoin<TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<29082>>>,TrBoingX<Mult<WavLen<EFFECT_PREON>,Int<1638>>,3>>>,TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RgbArg<BASE_COLOR_ARG,Orange>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,IntArg<PREON_SIZE_ARG,2000>,Sum<IntArg<PREON_SIZE_ARG,2000>,Int<4000>>>,Int<-2000>>>,TrDelayX<WavLen<EFFECT_PREON>>>>,EFFECT_PREON>,
TransitionEffectL<TrSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Orange>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>>,EFFECT_POSTOFF>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(),