#ifdef CONFIG_TOP #include "proffieboard_v3_config.h" #define NUM_BLADES 2 #define NUM_BUTTONS 2 #define VOLUME 1000 const unsigned int maxLedsPerStrip = 144; #define CLASH_THRESHOLD_G 1.0 #define ENABLE_AUDIO #define ENABLE_MOTION #define ENABLE_WS2811 #define ENABLE_SD #endif #ifdef CONFIG_PRESETS Preset presets[] = { { "TeensySF", "tracks/venus.wav", StyleNormalPtr<CYAN, WHITE, 300, 800>(), StyleNormalPtr<CYAN, WHITE, 300, 800>(), "cyan"}, { "SmthJedi", "tracks/mars.wav", StylePtr<InOutSparkTip<EASYBLADE(BLUE, WHITE), 300, 800> >(), StylePtr<InOutSparkTip<EASYBLADE(BLUE, WHITE), 300, 800> >(), "blue"}, { "SmthGrey", "tracks/mercury.wav", StyleFirePtr<RED, YELLOW, 0>(), StyleFirePtr<RED, YELLOW, 1>(), "fire"}, { "SmthFuzz", "tracks/uranus.wav", StyleNormalPtr<RED, WHITE, 300, 800>(), StyleNormalPtr<RED, WHITE, 300, 800>(), "red"}, { "RgueCmdr", "tracks/venus.wav", StyleFirePtr<BLUE, CYAN, 0>(), StyleFirePtr<BLUE, CYAN, 1>(), "blue fire"}, { "TthCrstl", "tracks/mars.wav", StylePtr<InOutHelper<EASYBLADE(OnSpark<GREEN>, WHITE), 300, 800> >(), StylePtr<InOutHelper<EASYBLADE(OnSpark<GREEN>, WHITE), 300, 800> >(), "green"}, { "TeensySF", "tracks/mercury.wav", StyleNormalPtr<WHITE, RED, 300, 800, RED>(), StyleNormalPtr<WHITE, RED, 300, 800, RED>(), "white"}, { "SmthJedi", "tracks/uranus.wav", StyleNormalPtr<AudioFlicker<YELLOW, WHITE>, BLUE, 300, 800>(), StyleNormalPtr<AudioFlicker<YELLOW, WHITE>, BLUE, 300, 800>(), "yellow"}, { "SmthGrey", "tracks/venus.wav", StylePtr<InOutSparkTip<EASYBLADE(MAGENTA, WHITE), 300, 800> >(), StylePtr<InOutSparkTip<EASYBLADE(MAGENTA, WHITE), 300, 800> >(), "magenta"}, { "SmthFuzz", "tracks/mars.wav", StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>(), StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>(), "gradient"}, { "RgueCmdr", "tracks/mercury.wav", StyleRainbowPtr<300, 800>(), StyleRainbowPtr<300, 800>(), "rainbow"}, { "TthCrstl", "tracks/uranus.wav", StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>(), StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>(), "strobe"}, { "TeensySF", "tracks/venus.wav", &style_pov, StyleNormalPtr<BLACK, BLACK, 300, 800>(), "POV"}, { "SmthJedi", "tracks/mars.wav", &style_charging, StyleNormalPtr<BLACK, BLACK, 300, 800>(), "Battery\nLevel"} }; BladeConfig blades[] = { { 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), SimpleBladePtr<CH1LED, CH2LED, CH3LED, NoLED, bladePowerPin1, bladePowerPin4, bladePowerPin5, -1>() , CONFIGARRAY(presets) }, }; #endif #ifdef CONFIG_BUTTONS Button PowerButton(BUTTON_POWER, powerButtonPin, "pow"); Button AuxButton(BUTTON_AUX, auxPin, "aux"); #endif
Here is the config I am using so everything else is working on the saber. I am just trying to get the chamber to actually light up. do you see anything in this generated code that would cause the chamber to not light up? I took it right from the configuration on HUBBE to test the build I have everything all lined up like the configuration says but my saber baby wont light up in the crystal chamber lol.