RGB Crystal Chamber not lighting up Proffie 3.9

#ifdef CONFIG_TOP
#include "proffieboard_v3_config.h"
#define NUM_BLADES 2
#define NUM_BUTTONS 2
#define VOLUME 1000
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 1.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#endif

#ifdef CONFIG_PRESETS
Preset presets[] = {
    { "TeensySF", "tracks/venus.wav",
     StyleNormalPtr<CYAN, WHITE, 300, 800>(),
     StyleNormalPtr<CYAN, WHITE, 300, 800>(), "cyan"},
    { "SmthJedi", "tracks/mars.wav",
     StylePtr<InOutSparkTip<EASYBLADE(BLUE, WHITE), 300, 800> >(),
    StylePtr<InOutSparkTip<EASYBLADE(BLUE, WHITE), 300, 800> >(), "blue"},
    { "SmthGrey", "tracks/mercury.wav",
    StyleFirePtr<RED, YELLOW, 0>(),
     StyleFirePtr<RED, YELLOW, 1>(), "fire"},
    { "SmthFuzz", "tracks/uranus.wav",
     StyleNormalPtr<RED, WHITE, 300, 800>(),
     StyleNormalPtr<RED, WHITE, 300, 800>(), "red"},
    { "RgueCmdr", "tracks/venus.wav",
     StyleFirePtr<BLUE, CYAN, 0>(),
     StyleFirePtr<BLUE, CYAN, 1>(), "blue fire"},
    { "TthCrstl", "tracks/mars.wav",
     StylePtr<InOutHelper<EASYBLADE(OnSpark<GREEN>, WHITE), 300, 800> >(),
     StylePtr<InOutHelper<EASYBLADE(OnSpark<GREEN>, WHITE), 300, 800> >(), "green"},
    { "TeensySF", "tracks/mercury.wav",
     StyleNormalPtr<WHITE, RED, 300, 800, RED>(),
     StyleNormalPtr<WHITE, RED, 300, 800, RED>(), "white"},
    { "SmthJedi", "tracks/uranus.wav",
     StyleNormalPtr<AudioFlicker<YELLOW, WHITE>, BLUE, 300, 800>(),
     StyleNormalPtr<AudioFlicker<YELLOW, WHITE>, BLUE, 300, 800>(), "yellow"},
    { "SmthGrey", "tracks/venus.wav",
     StylePtr<InOutSparkTip<EASYBLADE(MAGENTA, WHITE), 300, 800> >(),
     StylePtr<InOutSparkTip<EASYBLADE(MAGENTA, WHITE), 300, 800> >(), "magenta"},
    { "SmthFuzz", "tracks/mars.wav",
     StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>(),
     StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>(), "gradient"},
    { "RgueCmdr", "tracks/mercury.wav",
     StyleRainbowPtr<300, 800>(),
     StyleRainbowPtr<300, 800>(), "rainbow"},
    { "TthCrstl", "tracks/uranus.wav",
     StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>(),
     StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>(), "strobe"},
    { "TeensySF", "tracks/venus.wav",
     &style_pov,
     StyleNormalPtr<BLACK, BLACK, 300, 800>(), "POV"},
    { "SmthJedi", "tracks/mars.wav",
     &style_charging,
     StyleNormalPtr<BLACK, BLACK, 300, 800>(), "Battery\nLevel"}
 };
 BladeConfig blades[] = {
  { 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
     SimpleBladePtr<CH1LED, CH2LED, CH3LED, NoLED, bladePowerPin1, bladePowerPin4, bladePowerPin5, -1>()
   , CONFIGARRAY(presets) },
 };
 #endif
 
 #ifdef CONFIG_BUTTONS
 Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
 Button AuxButton(BUTTON_AUX, auxPin, "aux");
 #endif

Here is the config I am using so everything else is working on the saber. I am just trying to get the chamber to actually light up. do you see anything in this generated code that would cause the chamber to not light up? I took it right from the configuration on HUBBE to test the build I have everything all lined up like the configuration says but my saber baby wont light up in the crystal chamber lol.

Configuration looks reasonable.
Got the LEDs wired the right way?
What resistors are you using?

I have a feeling I figured it out. the wiring is at 1,4 and 5 but… i ordered some diodes off amazon to save shipping cost and i just read the description because I did it without really thinking the other day.

EDGELEC 100pcs 5mm RGB Tri-Color (Red Green Blue Multicolor) 4Pin LED Diodes Common Cathode Clear Round Lens 29mm Long Lead +300pcs Resistors (for DC 6-12V) Included,Light Emitting Diode.

key description at 6-12 volts. would i be correct?

Not sure how these diodes are wired to take 6-12 volts, but it’s entirely plausible that they wouldn’t light up at all with 3.7 volts, and even if they did, they would be pretty weak.

yeah i am dumb it meant it was sending resistors for the 6-12 volt i was using a 82 on the red as thats what i had should i be resistoring all of the nodes? I figure i might be popping it as i can get green to show for a minute and then nothing. I was just resistoring it based on the picture on the site.

i am going to write that a littlebetter to understand. the diodes sent resistors for 6-12 volts that is what the site was reffering to.

I am resistoring it currently with an 82 on the red diode. Should I be using resistors on all as I am getting power to all of them based on my meter.

Most of the time, one resistor per LED is recommended. (Each color is one LED in an RGB led.) However, if the LED can already handle 4 volts, then a resistor is not needed.

In general, the formula for picking the right resistor is:

R = \frac{ V_{in} - V_{diode} }{I}

So if you have a 3.7 volt battery, and a diode that wants 2.7 volts @ 0.02 A, you get:

R = \frac { 3.7 - 2.7 } { I } = 50 \Omega

Any resistor larger than this will work, but reduce brightness.
A smaller resistor may work, but will give the LED more current than it is designed for.