ProffieOS7 Style Library Phase 4 (Early Access) - Q & A

Phase 4 Early Access is now officially live for my Early Access Patrons. Please post any questions or issues in this thread.

ProffieOS7 Early Access Library Phase 4 - ANH Training Remote Mini Game

Demo of library options:

I am officially launching Phase 4 of my Early Access Library and to kick off the new library I have added the new ā€˜ANH Training Remote Mini Game’ along with a bunch of new options and controls.

Based on the Training Remote scene in ANH, this Mini Game uses hovering/movement sounds (hisses) and blaster firing sounds.

To successfully deflect the incoming bolts you must quickly swing your saber immediately after the blaster firing sound plays, however, if you swing early you need to bring your saber to a stop before the next swing is needed. If you swing before the blast sound or during a movement sound and do not reset to a rest you cannot successfully deflect.

To Win Mini Game you must complete Three Consecutive Successes before receiving Three Strikes. If you get Three Strikes you will lose the Mini Game and your saber will retract automatically. In order for this game to work you will need to include the necessary sounds in your font.

Jesse at Kyberphonics has graciously donated the necessary sounds to all of my Early Access Patrons, so you can download the necessary sounds from the library when you add the Mini Game to your style. The style code will include the information on the required sounds, so you can make or customize yourself, but you can use the sounds from Kyberphonics right away by adding them to your font and uploading the new style code.

There is a bunch of customization available for how the game looks and works and you can choose from several control options; Special Abilities or an Interactive Preon Unlock (which makes it so you need to successfully win the game to use the saber, if you lose the saber will turn itself off).

This new Mini Game is only available for my Early Access Patrons via Phase 4 of my Early Access Style Library.

3 Likes

When I use the preon version of the ANH Training Mini Game, should I be able to select for alt font as part of the ā€˜prize’?

I’m getting instructions for alt font at the top section of your library output when it’s set as special ability, but not as a pre on. Everything else seems good! Extremely cool and really fun when testing with friends today :slight_smile:

It ā€œshouldā€, I may need to update the output for the style information. I’ll have a look later.

I tried a couple of times to verify.

It’s possible the script is missing that variable, I’ll review when I get a chance.

In the interim, please see message I sent.

So it looks like i missed that option in the Preon script. I’ll try to get it added in the next day or two.

1 Like

This should be fixed, there was actually a few small bugs with the Prize Alt Font set up so I had to change several things around. If anything doesn’t work as expected just let me know the options you selected so I can replicate.

You’ll need to refresh the page to get the updated scripts.

1 Like

Maybe an operator error here, but:
When I trigger the mini game the sounds play, and it sort of works but when I swing to block the blaster, it plays both the ā€œsuccessā€ and ā€œmissā€ sounds/quotes. Then powers off the saber.

Any idea what I did wrong?

That sounds like a double control layer, how many blades in your preset? Only one Control Layer is allowed per preset.

Also check your SD card speed, per Notice at top of library. If SD is slow it could throw timings off.

That fixed it! I had copied the blade style to my other blades!

Thanks for the speedy response!

Great, yeah if you need to make a copy of a style for another blade in the same preset, just uncheck the ā€œControl Layerā€ box in the library and it will reproduce the style minus the control layer when you ā€œGet Style Codeā€. This let’s you keep everything else identical without causing conflicts.

If you run two control layers, they end up conflicting or doubling actions on each other.

1 Like

Trying out the ANH Interactive PreOn MiniGame again.

The output now mentions alt001, but doesn’t mention alt000 as a necessary directory. That seems different than other alt font setups. Is that the correct output for this style? It works though, as long as you also use alt000 for the base font.

After you lose, the game restarts on button press ignition but shuts off after one failed attempt. To fully reset the game a preset change is needed (or a power on/off). Is it possible to have it reset fully after auto retraction or on the next button press ignition?

After you win:

-gesture ignitions keep the ā€œprizeā€ set up in tact and the saber runs normally but
-power button press actives the game with the alt font active and prize style, then the blade style changes back to the base style but the alt font remains active (should I also get the base sound font?)

I have a group of saber obsessed kids I’m going to run the game for tomorrow, and I’m ready to run 30 games or so :slight_smile: I’ll probably use the kill key between games from a practical standpoint.

I need to update the information, yes you need alt000. I think I just overlooked that as a ā€œgivenā€.

Just confirming, this is only on the Interactive Preon ā€œUnlockā€ version, correct? I’ll have to run some tests, it is supposed to restart the strike counter on a loss, but it’s possible I missed something in the Unlock version. It uses slightly different control layers than the Special Ability version.

I probably need to write some more controls in so the game can be ā€œwonā€ multiple times. It’s currently running towards the ā€œwinā€ as a finish line, but there’s no triggers on trying to ā€œwin againā€ especially for the Alt Font. I have to travel this weekend so I might not have a lot of time but will see what I can add in. It might require some additional time to develop and test a full reset with the Alt Font along with the above so I’ll post when I have them working and added.

FWIW, changing the preset would reset all of the counters and the alt font as well. So you can cycle forward and back on your presets in between if that’s easier.

I’ll have to check later as I haven’t tried anything but the preon unlock version.

Otherwise no rush. I have enough to wow the Star Wars :slight_smile: Happy to test some things again in a few days.

Just to say I’ve been trying this style out too recently and had the exact same issue for the Special Abilities version.

Thanks, so it works as expected on first win, but restarting the game is where it doesn’t, correct?

I’ve had the same issue with it seemingly not resetting the hit counter, so after a loss it will only take 1 miss to lose when restarting the game.

I can’t remember if winning correctly reset the counter, but I don’t think so. I’ll have to test that.

Ok, I’ll have a look, I think I have an idea on what is causing but might take a little time to fix and test. Thanks.

Quick update if it helps - winning doesn’t reset the counter either. I did:

2 misses
Win
New game

And the first miss on the new game counted as a loss.