ProffieOS7 Style Library Phase 3 (Public Access) - Q & A

Sweet. Thank you!

Couple of related questions:

when I’m using your config editor and I can save various configs at the top of the page, where are those being saved? Are they just in the cookies of my browser? Is there any way to import an existing config and have the editor parse it so I can make changes?

Thank you again for all this. I love tweaking stuff and all your various tools make it so much easier.

They are saved in Local Storage on your browser.

I don’t have a way for my tools to parse configs, they merely assemble things based on the options you select. The are made to put things together, I don’t have the tools to be able to break things apart, it’d be considerably more complex to be able to handle external files and parse them into the options.

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I am trying to use style options and using functions to get optimized versions of all the greyscales styles. When using your rebuilt versions of Greyscale styles and adding the greyscales style option “Defect” to any group of other greyscales styles or when I add it by itself, the “power” button used to retract the saber on the preview/enhancements screen does not work. This means that preons, ignitions, ignition powerups, retractions, retraction cool downs, and post offs cannot be previewed if “Defect” is included as a style option. This happens without selecting any enhancements. I’m not sure if this bug is limited to the preview/enhancements screen or if it would cause a problem when added to the board. I do know that if I go ahead and get the style code and paste it as a using function, the problem does propogate to the “preview style” button on the config helper page when trying to build presets using that using function.

Thanks, I’ll try to take a look this weekend.

I have fixed the “defect” in Defect, you’ll just need to refresh the library to get the updated script.

You rock! Thanks so much for all that you do, man. BTW, i see that you added some of more of these optimized versions of greyscales fonts (extra crispity ones too) since you did your video on how to use option styles and using functions, do you plan to do all of them?

Eventually, it’s been harder to find time lately, but it’s on the to do list.

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Are there preferred groups of greyscales options to include together to save memory? Or rather, what is the best way to group them to save memory? I am omitting preons and postoffs because I find them irritating (hope that will save some memory too).

There isn’t any specific. The bulk of the saving is the shared effects and the common syntax and obviously using a single style in multiple presets.

If you have presrts that you wanted similar effects other than the base style, grouping those would be better but if everything besides the base style is the same the groups won’t make too much difference in my experience.

When attempting to apply any base style accent overlay to the full blade with a random idle loop the preview shuts downs and I receive the following error code

Scale:Expected FUNCTION but got TrInstantClass[id = 18110703] for argument 2 (A)

The id number changes slightly depending on which overlay is selected, whether it is applied to the full blade, 3/4, 1/2 etc. but anything with an idle loop or random idle loop shuts down the preview and gives an error

Thanks, I’ll have a look this weekend.

This should be fixed, you’ll need to refresh the page to get the updated scripts. I didn’t test all combinations so if a specific option causes an error let me know the options selected under Base Style Accent Overlay so I can recreate.

Will do, thanks for all your work on this. It boggles my mind how well proffie is supported by you all.

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I get the following error when selecting the audioflicker cool down option under retraction effects in the audioflicker blade style: TrConcat:Expected TRANSITION but got 13 for argument 2 (TRANSITION2)

Thanks, I’ll have a look this weekend and update when fixed.

This has been fixed, you’ll need to refresh the page to get updated scripts.

Radical. Thanks!

Trying out the Corruption style.

(my reply on youtube:
I have a question: So I went to make a style featuring this corruption effect, right? I wanted to make it so that each special ability changes to a different color. Special ability 1 turns it blue to red, then doing it again turns it to yellow, then again to green and back to blue again. In the style builder featuring this ability it works just fine and sets to each needed color/alt font style, but when i put the config code in the board i go to active the corruption but it starts red then flashes on to yellow/yellow starts to turn green but flashes back on to blue.

In short terms, I cant get the colors to be what they need to be after corruption effect. No green and no red, just blue and yellow but with all the correct corruption colors… What do I do?

Edit: they also wont play the swing sounds smh)

new reply:
I have the alt files set up properly, but it just wont stay the right color. I went and made it so that it can only do dual color phase thing but every time the animation is done it switches back to base color

Post the style code from the library and let’s take a look at the font set up, list the folders in the root of your font. 99.9% of the time when an Alt Font style is reverting or not holding a color it’s because the font is missing expected altNNN folders.

Here is the style code: (idk how to do the text box thing, haha)

/* copyright Fett263 CustomBlade (Primary Blade) OS7 Style

https://www.fett263.com/fett263-proffieOS7-style-library.html#CustomBlade

OS7.15 v3.215p

Single Style

Multi Phase (Special Abilities*) Transition: Wipe, Time: 500

Default: Hyper Responsive Rotoscope (Sequels) [BaseColorArg]

1: Audio Rotoscope - Single Color (Original Trilogy) [AltColorArg]

2: Hyper Responsive Rotoscope (Prequels) [AltColor2Arg]

3: Sabine Wren [AltColor3Arg]

Multi Phase Control: use Special Abilities controls to change Phase. Requires Alt Font.

NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.

*This style REQUIRES Alt Fonts alt000/ to alt003/ to be set up. Uses altchng.wav on change.

See https://pod.hubbe.net/sound/alt_sounds.html for more information.

--Effects Included--

Ignition Effect: Standard Ignition [Color: IgnitionColorArg]

Retraction Effect: Standard Retraction [Color: RetractionColorArg]

Lockup Effect:

0: mainLockMulti0Shape - Begin: Full Blade Flash - Style: Intensity AudioFlicker - End: Full Blade Absorb

1: Responsive Localized - Begin: Full Blade Flash - Style: Intensity Flame - End: Full Blade Absorb

2: Responsive Localized - Begin: Full Blade Flash - Style: Intensity AudioFlicker - End: Full Blade Absorb

3: Responsive Localized - Begin: Full Blade Flash - Style: Intensity AudioFlicker - End: Full Blade Absorb

[Color: LockupColorArg]

Lightning Block Effect:

0: mainLBMulti0Shape - Begin: Full Blade Flash - Style: Strobing AudioFlicker - End: Full Blade Absorb

1: Responsive Lightning Block - Begin: Full Blade Flash - Style: Strobing AudioFlicker - End: Full Blade Absorb

2: Responsive Lightning Block - Begin: Full Blade Flash - Style: Strobing AudioFlicker - End: Full Blade Absorb

3: Responsive Lightning Block - Begin: Full Blade Flash - Style: Strobing AudioFlicker - End: Full Blade Absorb

[Color: LBColorArg]

Drag Effect:

0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Fire Drag - End: Wipe Out

1: Responsive Drag - Begin: Wipe In - Style: Intensity Fire Drag - End: Wipe Out

2: Responsive Drag - Begin: Wipe In - Style: Intensity Fire Drag - End: Wipe Out

3: Responsive Drag - Begin: Wipe In - Style: Intensity Fire Drag - End: Wipe Out

[Color: DragColorArg]

Melt Effect:

0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out

1: Responsive Melt - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out

2: Responsive Melt - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out

3: Responsive Melt - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out

[Color: StabColorArg]

Stab Effect: Normal Stab [Color: StabColorArg]

Blast Effect: Blast Wave (Large) [Color: BlastColorArg]

Clash Effect: Responsive Clash with Wave [Color: ClashColorArg]

Swing Effect: Force Rage Lightning [Color: SwingColorArg]

Battery Level: Blade Location (Green to Red)

Display Volume: Blade Location [Color: BaseColorArg]

Special Ability 1: Change Phase (Corruption: Rotoscope - Time: 10000 ms) Uses tr00.wav or or tr/000/000.wav (blade corruption sound)

Special Ability 2: Next Phase

Special Ability 3: Toggle Cortosis Clash V2 mode, if blade Clashes within 3000 ms, blade will be shorted out and sparking and will not be able to reignite when pressing the Power Button for 10000 ms. (Spark Size: 3300).

Saber will automatically re-ignite with a partial 'flame up' followed by a full ignition after shorted out period completes.

Uses tr01.wav or tr/001/000.wav for toggle, tr02.wav or tr/002/000.wav for cortosis (metallic sound on clash), tr03.wav or tr/003/000.wav for shorted out / disabled period (sparking sound)(10000 ms) and tr04.wav or tr/004/000.wav for partial 'flame' ignition

Special Ability 5: Ignite + Change Phase (Corruption: Rotoscope - Delay: 1000 ms - Time: 10000 ms) Uses tr05.wav or or tr/005/000.wav (blade corruption sound)

*/

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