ProffieOS7 Style Library Phase 3 (Public Access) - Q & A

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helloim new to all this i tried the corruption style which im really fascinated! what defines do i need to activate to make it work? also do i just copy paste the kyberphonic font he created specifically for this ability?
when i tried it no sound was coming out Thank you in advance

It will require my prop and

#define FETT263_SPECIAL_ABILITIES 

You should also watch the recommended videos at the top of the library, especially Phases and Alt Fonts and the Corruption Effect as you need the font to be set up specifically.

I believe there can be versions of the font all in one folder so you need to set it up on your SD so only one version is included in the font folder.

I got it to work so happy thank you for making this :100:

I’m having an issue in trying to create a color-changing style through the library, where using the code for any styles newly generated on the website that’s using Kyber Select or the Multi-Phase builder will return an error code in Arduino IDE when included in my config. I posted about it on the r/lightsabers discord support channel and was directed to post the full style codes here for continued support:

/* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.14 v3.25p
Single Style
Style Option
Base Color: Kyber Select - BaseColorArg - AltColorArg (0)
Kyber Select Interactive Control: While Blade is On, use selected Special Ability to change color (Phase). Requires Alt Font.

NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.

*This style REQUIRES Alt Fonts alt000/ to alt001/ to be set up. Uses altchng.wav on change.
See https://pod.hubbe.net/sound/alt_sounds.html for more information.
--Effects Included--
Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect (Randomly Selected): Responsive Blast Fade (Sound Based), Blast Fade (Sound Based) [Color: BlastColorArg]
Clash Effect: Responsive Clash [Color: ClashColorArg]
Battery Level: % Blade (Green to Red)
Display Volume: Blade Location [Color: BaseColorArg]
Special Ability 1: Next Phase
Special Ability 2: Previous Phase
Special Ability 5: Next Phase
Special Ability 6: Previous Phase

*/
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrJoin<TrFadeX<Int<150>>,TrWipeX<Int<150>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrJoin<TrFadeX<Int<150>>,TrWipeX<Int<150>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrJoin<TrFadeX<Int<150>>,TrWipeX<Int<150>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrJoin<TrFadeX<Int<150>>,TrWipeX<Int<150>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<19276>,Black,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrJoin<TrFadeX<Int<150>>,TrWipeX<Int<150>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrJoin<TrFadeX<Int<150>>,TrWipeX<Int<150>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrJoin<TrFadeX<Int<150>>,TrWipeX<Int<150>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<1>>,Int<2>>,Int<-1>>,EFFECT_USER1>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<-1>>,Int<2>>,Int<-1>>,EFFECT_USER2>,TransitionEffectL<TrRandom<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<WavLen<>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,19569>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,19569>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,19569>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,19569>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,19569>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,19569>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,19569>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,19569>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,19569>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,19569>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,19569>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,19569>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,19569>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,19569>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,19569>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,SyncAltToVarianceL,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowX<RetractionTime<610>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<1>>,Int<2>>,Int<-1>>,EFFECT_USER5>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<-1>>,Int<2>>,Int<-1>>,EFFECT_USER6>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrExtend<2000,TrFade<100>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Bump<VolumeLevel,Int<8000>>>,TrFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

And the error code I’ve been getting from Arduino IDE is as follows:
Compilation error: could not convert '((StyleHelper<RGBA>*)this)->StyleHelper<RGBA>::getColor2(i)' from 'RGBA' to 'OverDriveColor'
(The full output was a lot longer, unsure if it will be helpful but I can provide it if necessary.)

This is a tricky bug, I believe it’s going to be resolved with OS8 (although it’s been a minute). It’s due to the base style using Stripes with a Transition for the Kyber Select option, which the OS is seeing as “transparency”.

Easiest thing to do, at this time, is just replicate the blade in Blade Builder instead of using “Kyber Select (Special Ability)”. This bug only affects Kyber Select colors when used on a style that runs Stripes, like the Rotoscope options.

We can get the same blade effects with Special Ability selection through Multi-Phase and it will compile and run fine. Just follow below:

  • Go to Blade Builder: Fett263's ProffieOS7 Style Library - Public Access
  • Set Type to “Multi-Phase (Special Abilities)”
  • Select the Rotoscope Style you want for both Style 0 and Style 1 (they can be the same or different)
  • Set your Base Color and Alt Color
  • Set the Special Ability controls you want
  • Set any other options and “Get Style Code”

This will achieve the same effect but through a method the OS prefers. If you haven’t already, be sure to review the Recommended videos at the top of the library for “Phases and Alt Fonts” to ensure your font is properly set up to support.

I have to see if I can write some restrictions on Kyber Select so it doesn’t appear on styles using Stripes, it’s been a while since anyone brought this up so I don’t recall if it was something that proved too hard or not.

Thanks, using a Multi-Phase did the trick! I’d run into a similar error as the Kyber Select version I tried building when I attempted to do this as a multi-phase a couple days ago, but I’m guessing either some setting carried over in the editor or I just messed up somehow when copying it into my config. This time it’s verifying perfectly fine though, and I’m just glad to arrive at something that works :smile:

You’re welcome, this bug only appears on Kyber Select when the base style incorporates a Stripes<> component. Multi-Phase wouldn’t be impacted. You possibly pasted the Kyber Select option or it didn’t save before attempting the upload. Glad it’s working now.

There is an issue with the bladestyle for Duality and Tano’s Lesson. There seems to be an error in the code.

/* copyright Fett263 Hyper Responsive Rotoscope (Original Trilogy) (Primary Blade) OS7 Style

Fett263's ProffieOS7 Style Library - Public Access Responsive Rotoscope (Original Trilogy)

OS7.14 v3.25p

Single Style

Base Style: Hyper Responsive Rotoscope (Original Trilogy)

Base Color: Kyber Select - BaseColorArg - AltColorArg (0)

Kyber Select Interactive Control: While Blade is On, use selected Special Ability to change color (Phase). Requires Alt Font.

NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.

*This style REQUIRES Alt Fonts alt000/ to alt001/ to be set up. Uses altchng.wav on change.

See ProffieOS Documentation: Alt Sounds for more information.

–Effects Included–

Ignition Effect: Standard Ignition [Color: IgnitionColorArg]

Retraction Effect: Standard Retraction [Color: RetractionColorArg]

Lockup Effect:

0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb

[Color: LockupColorArg]

Lightning Block Effect:

0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb

1: Force Lightning - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb

[Color: LBColorArg]

Drag Effect:

0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out

[Color: DragColorArg]

Melt Effect:

0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out

[Color: StabColorArg]

Blast Effect: Blast Wave (Random) [Color: BlastColorArg]

Clash Effect: Real Clash V1 [Color: ClashColorArg]

Special Ability 1: Next Phase

*/

StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrConcat<TrWipeX<Int<300>>,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Int<1000>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrConcat<TrWipeX<Int<300>>,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Int<1000>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrConcat<TrWipeX<Int<300>>,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Int<1000>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrConcat<TrWipeX<Int<300>>,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Int<1000>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<19276>,Black,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrConcat<TrWipeX<Int<300>>,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Int<1000>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrConcat<TrWipeX<Int<300>>,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Int<1000>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrConcat<TrWipeX<Int<300>>,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Int<1000>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<1>>,Int<2>>,Int<-1>>,EFFECT_USER1>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ColorSelect<AltF,TrInstant,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,R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Thanks, yeah this one’s known but I haven’t found an easy fix for the library to address yet. The issue is the use of a Transition in the Stripes<> is being seen as transparent. I believe this is supposed to be resolved in OS8.

In the interim you can rebuild this style in the Blade Builder, it will be exactly the same, just in a format the OS prefers.

Go to Multi-Phase Builder

  • Select “Type” = “Multi-Phase (Special Abilities)”
  • Set Style 0 & Style 1 to “Hyper-Responsive Rotoscope (Original Trilogy)”
  • Set Base Color to “Blue” and Alt Color to “Red”
  • Set Special Ability 1 to “Next Phase”

Then you can make another edits you want.

I’ll revisit fixing the scripts to prevent Stripes<> styles from using Kyber Select options until OS8 as I get a chance.

Hey there. So yes, building this blade style in the multi-phase builder did the trick. The styles for Duality and Tano’s Lesson under the Style Recipes definitely need to be looked at. Thank you for your help on this.

Yeah, I’ll probably have to rewrite those recipes, just haven’t had a chance.

Updated the recipes to use BladeBuilder, you’ll need to refresh to get new scripts.

In Proffie os7 library…“Build a Sequence” button hasn’t worked in a while for me. Anything change? Tried 3 different browsers and on Mac and Windows with no luck. Clicking that does nothing but also sometimes the other ones too next to it too. “Main blade” button seems to always work but I’ve noticed hiccups here and there.

Looks like there’s a few bugs in the script as newer features aren’t working with the Sequencer. I’ll have to rewrite a few things, will post when it’s working.

This should be fixed now, there were a lot of new features added in OS7 and the Sequencer wasn’t compatible (it needed a bit of a rewrite, I think a bulk of that code was OS6). I did a basic run through and it’s working now, but if something doesn’t work let me know the options you’re trying so I can replicate.

You’ll need to refresh the page for the updated scripts.

1 Like

Oh sweet, thanks for the update. I will check it out and report back if I find anything!

Is there a way to take the faultly ignition preon and make it as an accent effect?.. also if glitchy start could also be an accent effect. Basically looking for broken up lighting effects for main blades and accents.

Sure, I’ll see if I can convert to Accent Overlays for next update.

1 Like

Awesome. Any type of effects like that would be great…even if there is a small selection. Thank you sir. :grin::pray: