It’s not the first DL-44 proffie blaster, but it might be the first to feature a functioning HUD in the scope! At least that’s what I’m shooting for.
I love the animated scope displays that are out there, but I’m disappointed by the OLED blocking the see through of the scope.
Solution: Heads Up Display. Concept is to lay a 64x32 OLED flat on the inside of the fat part of the scope, shooting up. Mirror the output. Stick a piece of reflective plastic above it at an angle, maybe 45 degrees?
Things to figure out:
- angle of the plastic
- Getting the OLED to display “mirrored” ( I think Fredrik has already supplied the correct code for this, I just need to use it properly)
- Getting some cool .bmp animations to actually play back in the OLED and would also be super cool to find out how to have an ammo count. Some way for the OLED code to interact with trigger pulls.
Also, yes I know about BlastFX and the Blaster Core board, but they aren’t Proffie!
Aside from the usual build challenges with the small space of the blaster itself, anything I’m missing? Does any of this seem remotely do-able?