Thank you for the incredibly swift reply!
UPDATE - I realized that I hadn’t corrected an earlier error in ProffieOS.ino (was pointing to a config file that no longer existed). Corrected, so is now pointing to my_saber1.h
After I uploaded, I didn’t get the dreaded repeating disconnect sound! PROGRESS!!!
That said, there is still no boot sound (or sound at all) and it still doesn’t ignite.
- USB type was Serial + Mass Storage. Changed it to serial.
- I’m not installing any custom sound fonts right now - was that a mistake? I had thought there were stock fonts that were included. Thoughts?
- I haven’t, but could do so. Best practices?
- Good question - tried it both ways, but doesn’t make a difference.
Here’s the my_saber1.h file. Saber has one switch and a kill-key. Nothing else fancy except an led that activates when the kill-switch turns on.
Thank you again - very much!!!
#ifdef CONFIG_TOP
#include "my_saber1.h"
#define NUM_BLADES 3
#define NUM_BUTTONS 1
#define VOLUME 1000
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 1.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define SHARED_POWER_PINS
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
{ "TeensySF", "tracks/venus.wav",
StyleNormalPtr<CYAN, WHITE, 300, 800>(),
StyleNormalPtr<CYAN, WHITE, 300, 800>(),
StyleNormalPtr<CYAN, WHITE, 300, 800>(), "cyan"},
{ "SmthJedi", "tracks/mars.wav",
StylePtr<InOutSparkTip<EASYBLADE(BLUE, WHITE), 300, 800> >(),
StylePtr<InOutSparkTip<EASYBLADE(BLUE, WHITE), 300, 800> >(),
StylePtr<InOutSparkTip<EASYBLADE(BLUE, WHITE), 300, 800> >(), "blue"},
{ "SmthGrey", "tracks/mercury.wav",
StyleFirePtr<RED, YELLOW, 0>(),
StyleFirePtr<RED, YELLOW, 1>(),
StyleFirePtr<RED, YELLOW, 2>(), "fire"},
{ "SmthFuzz", "tracks/uranus.wav",
StyleNormalPtr<RED, WHITE, 300, 800>(),
StyleNormalPtr<RED, WHITE, 300, 800>(),
StyleNormalPtr<RED, WHITE, 300, 800>(), "red"},
{ "RgueCmdr", "tracks/venus.wav",
StyleFirePtr<BLUE, CYAN, 0>(),
StyleFirePtr<BLUE, CYAN, 1>(),
StyleFirePtr<BLUE, CYAN, 2>(), "blue fire"},
{ "TthCrstl", "tracks/mars.wav",
StylePtr<InOutHelper<EASYBLADE(OnSpark<GREEN>, WHITE), 300, 800> >(),
StylePtr<InOutHelper<EASYBLADE(OnSpark<GREEN>, WHITE), 300, 800> >(),
StylePtr<InOutHelper<EASYBLADE(OnSpark<GREEN>, WHITE), 300, 800> >(), "green"},
{ "TeensySF", "tracks/mercury.wav",
StyleNormalPtr<WHITE, RED, 300, 800, RED>(),
StyleNormalPtr<WHITE, RED, 300, 800, RED>(),
StyleNormalPtr<WHITE, RED, 300, 800, RED>(), "white"},
{ "SmthJedi", "tracks/uranus.wav",
StyleNormalPtr<AudioFlicker<YELLOW, WHITE>, BLUE, 300, 800>(),
StyleNormalPtr<AudioFlicker<YELLOW, WHITE>, BLUE, 300, 800>(),
StyleNormalPtr<AudioFlicker<YELLOW, WHITE>, BLUE, 300, 800>(), "yellow"},
{ "SmthGrey", "tracks/venus.wav",
StylePtr<InOutSparkTip<EASYBLADE(MAGENTA, WHITE), 300, 800> >(),
StylePtr<InOutSparkTip<EASYBLADE(MAGENTA, WHITE), 300, 800> >(),
StylePtr<InOutSparkTip<EASYBLADE(MAGENTA, WHITE), 300, 800> >(), "magenta"},
{ "SmthFuzz", "tracks/mars.wav",
StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>(),
StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>(),
StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>(), "gradient"},
{ "RgueCmdr", "tracks/mercury.wav",
StyleRainbowPtr<300, 800>(),
StyleRainbowPtr<300, 800>(),
StyleRainbowPtr<300, 800>(), "rainbow"},
{ "TthCrstl", "tracks/uranus.wav",
StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>(),
StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>(),
StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>(), "strobe"},
{ "TeensySF", "tracks/venus.wav",
&style_pov,
StyleNormalPtr<BLACK, BLACK, 300, 800>(),
StyleNormalPtr<BLACK, BLACK, 300, 800>(), "POV"},
{ "SmthJedi", "tracks/mars.wav",
&style_charging,
StyleNormalPtr<BLACK, BLACK, 300, 800>(),
StyleNormalPtr<BLACK, BLACK, 300, 800>(), "Battery\nLevel"}
};
BladeConfig blades[] = {
{ 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
SubBladeWithStride(1, 15, 2, NULL)
, CONFIGARRAY(presets) },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
#endif