LED Behavior Odd on 2 strips out of 4

(Moved to Proffieboard category, had dropped this in off topic)

When I first ignited my zig zig quad blade, the LEDs lit as they should on two sides and then only 4 LEDS were it on side 3 and none on side 4. I pressed down on the strip on the last lit LED, and the whole blade acted normally until I cut power. This was repeatable.

After I reflowed the power lines and swapped the data lines entirely I got new behaviors:

strip 1,2,4 fine and strip 3 was red (should be a blue)
strip 1,2 fine, strip 3 lit partially with seeming random color, strip 4 off
strip 1,2,4 fine Strip 3 fine near the hilt, random colors for 10 pixels or so, then fine again

So I reflashed the board, and those first two strips are still good but 3/4 are still wonky.

And here’s my config which has #define SHARED_POWER_PINS and a blade array you fine folks have already helped with. I used the config helper initially. The first style is profezzorn and not in fett263’s library but the rest are generated from therel.

// ProffieOS7 Config File - Steampunk Cane 
#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 4
#define NUM_BUTTONS 2
const unsigned int maxLedsPerStrip = 439;
#define EXTRA_COLOR_BUFFER_SPACE 60
#define VOLUME 1500
#define CLASH_THRESHOLD_G 3
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define KILL_OLD_PLAYERS
#define FILTER_CUTOFF_FREQUENCY 100
#define FILTER_ORDER 8
#define MOTION_TIMEOUT 60 * 15 * 1000
#define IDLE_OFF_TIME 60 * 15 * 1000
#define DISABLE_BASIC_PARSER_STYLES
#define DISABLE_DIAGNOSTIC_COMMANDS
#define SHARED_POWER_PINS
#define ENABLE_ALL_EDIT_OPTIONS
#define SAVE_PRESET
#define NO_REPEAT_RANDOM
#define COLOR_CHANGE_DIRECT
#define FETT263_EDIT_MODE_MENU
#define FETT263_SPECIAL_ABILITIES
#define FETT263_SAY_COLOR_LIST
#define FETT263_SAY_COLOR_LIST_CC
#define FETT263_SAY_BATTERY_PERCENT
#define FETT263_DISABLE_CHANGE_FONT
#define FETT263_DISABLE_CHANGE_STYLE
#define FETT263_DISABLE_COPY_PRESET
#define FETT263_DISABLE_BM_TOGGLE
#define FETT263_DISABLE_MULTI_BLAST_TOGGLE
#define FETT263_DISABLE_QUOTE_PLAYER
#define FETT263_LOCKUP_DELAY 200
#define FETT263_BM_CLASH_DETECT 6
#define FETT263_STAB_ON
#define FETT263_STAB_ON_NO_BM
#define FETT263_TWIST_OFF
#endif

#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif


#ifdef CONFIG_PRESETS

Preset presets[] = {


{ "HallowBeam;common", "common/tracks/earlymansionmusic.wav",
//Profezzorn's Fireflies
StylePtr<Layers<
  InOutTr<Rgb16<1982,1,9304>,TrFade<3000>,TrFade<3000>>,
  TransitionLoop<AlphaL<Black,Int<0>>,TrDoEffect<TrDelay<500>,EFFECT_USER1>>,
  MultiTransitionEffectL<TrConcat<TrFade<3000>,AlphaL<Yellow,Bump<EffectPosition<>,Int<1000>>>,TrFade<3000>>,EFFECT_USER1,24>>>(),
StylePtr<Layers<
  InOutTr<Rgb16<1982,1,9304>,TrFade<3000>,TrFade<3000>>,
  TransitionLoop<AlphaL<Black,Int<0>>,TrDoEffect<TrDelay<500>,EFFECT_USER1>>,
  MultiTransitionEffectL<TrConcat<TrFade<3000>,AlphaL<Yellow,Bump<EffectPosition<>,Int<1000>>>,TrFade<3000>>,EFFECT_USER1,24>>>(),
StylePtr<Layers<
  InOutTr<Rgb16<1982,1,9304>,TrFade<3000>,TrFade<3000>>,
  TransitionLoop<AlphaL<Black,Int<0>>,TrDoEffect<TrDelay<500>,EFFECT_USER1>>,
  MultiTransitionEffectL<TrConcat<TrFade<3000>,AlphaL<Yellow,Bump<EffectPosition<>,Int<1000>>>,TrFade<3000>>,EFFECT_USER1,24>>>(),
StylePtr<Layers<
  InOutTr<Rgb16<1982,1,9304>,TrFade<3000>,TrFade<3000>>,
  TransitionLoop<AlphaL<Black,Int<0>>,TrDoEffect<TrDelay<500>,EFFECT_USER1>>,
  MultiTransitionEffectL<TrConcat<TrFade<3000>,AlphaL<Yellow,Bump<EffectPosition<>,Int<1000>>>,TrFade<3000>>,EFFECT_USER1,24>>>(),      
"PurpleFireflies"},

{ "StarTrekTNG;common", "common/tracks/StarTrekTNG.wav",
/* copyright Fett263 SmokeBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#SmokeBlade
OS7.14 v2.242p
Single Style
Base Style: Smoke Blade

Base Color: BaseColorArg (0)

--Effects Included--
Preon Effect: Overload [Color: PreonColorArg]
Ignition Effect: Twin Suns Out [Color: IgnitionColorArg]
Retraction Effect: Multi-Point In [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Center Impact - Style: Strobing AudioFlicker - End: Dissipate Up
[Color: Rgb<96,71,41>]
Drag Effect: NoneMelt Effect: NoneBlast Effect: Blast Fade (Sound Based) [Color: BlastColorArg]
Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
Emitter Effect: Random Pulse [Color: EmitterColorArg]
*/
StylePtr<Layers<Layers<StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,1200>,Mix<SwingSpeed<200>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Black>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Pulsing<Mix<Int<6425>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,2000>,Pulsing<Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<642>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,3000>>,AlphaL<StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<256>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,0,1,10,2000,2>,Int<10000>>>,TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<1000>>,Int<300>,Int<3000>>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,TrSparkX<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Scale<NoisySoundLevel,Int<200>,Int<600>>,Int<250>,Int<0>>>>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<78,64,29>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaL<Strobe<Rgb<96,71,41>,AudioFlicker<Rgb<96,71,41>,Blue>,50,1>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrExtend<200,TrInstant>,AlphaL<Rgb<96,71,41>,Bump<Int<16000>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,AlphaL<Rgb<96,71,41>,Int<0>>,TrWaveX<Rgb<96,71,41>,Int<300>,Int<100>,Int<400>,Int<0>>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,InOutTrL<TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<0>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>,LinearSectionF<Int<32768>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>>>,TrDelayX<IgnitionTime<300>>>,TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<6144>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<26624>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>>>,TrDelayX<RetractionTime<0>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),

/* copyright Fett263 SmokeBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#SmokeBlade
OS7.14 v2.242p
Single Style
Base Style: Smoke Blade

Base Color: BaseColorArg (0)

--Effects Included--
Preon Effect: Overload [Color: PreonColorArg]
Ignition Effect: Twin Suns Out [Color: IgnitionColorArg]
Retraction Effect: Multi-Point In [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Center Impact - Style: Strobing AudioFlicker - End: Dissipate Up
[Color: Rgb<96,71,41>]
Drag Effect: NoneMelt Effect: NoneBlast Effect: Blast Fade (Sound Based) [Color: BlastColorArg]
Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
Emitter Effect: Random Pulse [Color: EmitterColorArg]
*/
StylePtr<Layers<Layers<StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,1200>,Mix<SwingSpeed<200>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Black>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Pulsing<Mix<Int<6425>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,2000>,Pulsing<Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<642>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,3000>>,AlphaL<StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<256>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,0,1,10,2000,2>,Int<10000>>>,TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<1000>>,Int<300>,Int<3000>>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,TrSparkX<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Scale<NoisySoundLevel,Int<200>,Int<600>>,Int<250>,Int<0>>>>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<78,64,29>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaL<Strobe<Rgb<96,71,41>,AudioFlicker<Rgb<96,71,41>,Blue>,50,1>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrExtend<200,TrInstant>,AlphaL<Rgb<96,71,41>,Bump<Int<16000>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,AlphaL<Rgb<96,71,41>,Int<0>>,TrWaveX<Rgb<96,71,41>,Int<300>,Int<100>,Int<400>,Int<0>>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,InOutTrL<TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<0>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>,LinearSectionF<Int<32768>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>>>,TrDelayX<IgnitionTime<300>>>,TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<6144>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<26624>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>>>,TrDelayX<RetractionTime<0>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),

/* copyright Fett263 SmokeBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#SmokeBlade
OS7.14 v2.242p
Single Style
Base Style: Smoke Blade

Base Color: BaseColorArg (0)

--Effects Included--
Preon Effect: Overload [Color: PreonColorArg]
Ignition Effect: Twin Suns Out [Color: IgnitionColorArg]
Retraction Effect: Multi-Point In [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Center Impact - Style: Strobing AudioFlicker - End: Dissipate Up
[Color: Rgb<96,71,41>]
Drag Effect: NoneMelt Effect: NoneBlast Effect: Blast Fade (Sound Based) [Color: BlastColorArg]
Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
Emitter Effect: Random Pulse [Color: EmitterColorArg]
*/
StylePtr<Layers<Layers<StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,1200>,Mix<SwingSpeed<200>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Black>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Pulsing<Mix<Int<6425>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,2000>,Pulsing<Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<642>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,3000>>,AlphaL<StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<256>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,0,1,10,2000,2>,Int<10000>>>,TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<1000>>,Int<300>,Int<3000>>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,TrSparkX<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Scale<NoisySoundLevel,Int<200>,Int<600>>,Int<250>,Int<0>>>>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<78,64,29>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaL<Strobe<Rgb<96,71,41>,AudioFlicker<Rgb<96,71,41>,Blue>,50,1>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrExtend<200,TrInstant>,AlphaL<Rgb<96,71,41>,Bump<Int<16000>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,AlphaL<Rgb<96,71,41>,Int<0>>,TrWaveX<Rgb<96,71,41>,Int<300>,Int<100>,Int<400>,Int<0>>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,InOutTrL<TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<0>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>,LinearSectionF<Int<32768>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>>>,TrDelayX<IgnitionTime<300>>>,TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<6144>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<26624>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>>>,TrDelayX<RetractionTime<0>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),

/* copyright Fett263 SmokeBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#SmokeBlade
OS7.14 v2.242p
Single Style
Base Style: Smoke Blade

Base Color: BaseColorArg (0)

--Effects Included--
Preon Effect: Overload [Color: PreonColorArg]
Ignition Effect: Twin Suns Out [Color: IgnitionColorArg]
Retraction Effect: Multi-Point In [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Center Impact - Style: Strobing AudioFlicker - End: Dissipate Up
[Color: Rgb<96,71,41>]
Drag Effect: NoneMelt Effect: NoneBlast Effect: Blast Fade (Sound Based) [Color: BlastColorArg]
Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
Emitter Effect: Random Pulse [Color: EmitterColorArg]
*/
StylePtr<Layers<Layers<StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,1200>,Mix<SwingSpeed<200>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Black>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Pulsing<Mix<Int<6425>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,2000>,Pulsing<Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<642>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,3000>>,AlphaL<StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<256>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,0,1,10,2000,2>,Int<10000>>>,TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<1000>>,Int<300>,Int<3000>>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,TrSparkX<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Scale<NoisySoundLevel,Int<200>,Int<600>>,Int<250>,Int<0>>>>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<78,64,29>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaL<Strobe<Rgb<96,71,41>,AudioFlicker<Rgb<96,71,41>,Blue>,50,1>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrExtend<200,TrInstant>,AlphaL<Rgb<96,71,41>,Bump<Int<16000>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,AlphaL<Rgb<96,71,41>,Int<0>>,TrWaveX<Rgb<96,71,41>,Int<300>,Int<100>,Int<400>,Int<0>>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,InOutTrL<TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<0>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>,LinearSectionF<Int<32768>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>>>,TrDelayX<IgnitionTime<300>>>,TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<6144>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<26624>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>>>,TrDelayX<RetractionTime<0>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),


"BoldlyGone"},

{ "thingy;common",  "common/tracks/Addams.wav",
/* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
OS7.14 v2.242p
Single Style
Split Blade (25/75)
Default: Fire Blade Slow (Normal) [BaseColorArg]
1: Live Action Darksaber (Hyper-Responsive) [AltColorArg]


--Effects Included--
Preon Effect: Power Absorb [Color: AltColorArg]
Ignition Effect: Wipe In [Color: IgnitionColorArg]
Retraction Effect: Run Up [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: BaseColorArg]
Drag Effect: NoneMelt Effect: NoneStab Effect: Normal Stab [Color: BaseColorArg]
Blast Effect: Blast Wave (Random) [Color: BaseColorArg]
Clash Effect: Random Clash with Wave [Color: BaseColorArg]
*/
StylePtr<Layers<Mix<SmoothStep<Int<8192>,Int<16384>>,Remap<InvertF<RampF>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,0,1,0,2000,2>>,Remap<InvertF<RampF>,Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<2000>,Int<4000>>,Int<8000>>,HumpFlicker<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>,Stripes<35000,-200,Mix<Int<14000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<24000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<28000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>>,100>,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrWaveX<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<ClashImpactF<>,Int<28000>,Int<8000>>>,EFFECT_CLASH>,ResponsiveLightningBlockL<Strobe<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,Int<1>>,InOutTrL<TrWipeInX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlickerL<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrLoopN<8,TrSparkX<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>,Int<200>,Divide<WavLen<EFFECT_PREON>,Int<8>>,Int<32768>>>>,EFFECT_PREON>>>(),
/* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
OS7.14 v2.242p
Single Style
Split Blade (25/75)
Default: Fire Blade Slow (Normal) [BaseColorArg]
1: Live Action Darksaber (Hyper-Responsive) [AltColorArg]


--Effects Included--
Preon Effect: Power Absorb [Color: AltColorArg]
Ignition Effect: Wipe In [Color: IgnitionColorArg]
Retraction Effect: Run Up [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: BaseColorArg]
Drag Effect: NoneMelt Effect: NoneStab Effect: Normal Stab [Color: BaseColorArg]
Blast Effect: Blast Wave (Random) [Color: BaseColorArg]
Clash Effect: Random Clash with Wave [Color: BaseColorArg]
*/
StylePtr<Layers<Mix<SmoothStep<Int<8192>,Int<16384>>,Remap<InvertF<RampF>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,0,1,0,2000,2>>,Remap<InvertF<RampF>,Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<2000>,Int<4000>>,Int<8000>>,HumpFlicker<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>,Stripes<35000,-200,Mix<Int<14000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<24000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<28000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>>,100>,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrWaveX<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<ClashImpactF<>,Int<28000>,Int<8000>>>,EFFECT_CLASH>,ResponsiveLightningBlockL<Strobe<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,Int<1>>,InOutTrL<TrWipeInX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlickerL<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrLoopN<8,TrSparkX<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>,Int<200>,Divide<WavLen<EFFECT_PREON>,Int<8>>,Int<32768>>>>,EFFECT_PREON>>>(),
/* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
OS7.14 v2.242p
Single Style
Split Blade (25/75)
Default: Fire Blade Slow (Normal) [BaseColorArg]
1: Live Action Darksaber (Hyper-Responsive) [AltColorArg]


--Effects Included--
Preon Effect: Power Absorb [Color: AltColorArg]
Ignition Effect: Wipe In [Color: IgnitionColorArg]
Retraction Effect: Run Up [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: BaseColorArg]
Drag Effect: NoneMelt Effect: NoneStab Effect: Normal Stab [Color: BaseColorArg]
Blast Effect: Blast Wave (Random) [Color: BaseColorArg]
Clash Effect: Random Clash with Wave [Color: BaseColorArg]
*/
StylePtr<Layers<Mix<SmoothStep<Int<8192>,Int<16384>>,Remap<InvertF<RampF>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,0,1,0,2000,2>>,Remap<InvertF<RampF>,Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<2000>,Int<4000>>,Int<8000>>,HumpFlicker<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>,Stripes<35000,-200,Mix<Int<14000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<24000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<28000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>>,100>,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrWaveX<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<ClashImpactF<>,Int<28000>,Int<8000>>>,EFFECT_CLASH>,ResponsiveLightningBlockL<Strobe<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,Int<1>>,InOutTrL<TrWipeInX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlickerL<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrLoopN<8,TrSparkX<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>,Int<200>,Divide<WavLen<EFFECT_PREON>,Int<8>>,Int<32768>>>>,EFFECT_PREON>>>(),
/* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
OS7.14 v2.242p
Single Style
Split Blade (25/75)
Default: Fire Blade Slow (Normal) [BaseColorArg]
1: Live Action Darksaber (Hyper-Responsive) [AltColorArg]


--Effects Included--
Preon Effect: Power Absorb [Color: AltColorArg]
Ignition Effect: Wipe In [Color: IgnitionColorArg]
Retraction Effect: Run Up [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: BaseColorArg]
Drag Effect: NoneMelt Effect: NoneStab Effect: Normal Stab [Color: BaseColorArg]
Blast Effect: Blast Wave (Random) [Color: BaseColorArg]
Clash Effect: Random Clash with Wave [Color: BaseColorArg]
*/
StylePtr<Layers<Mix<SmoothStep<Int<8192>,Int<16384>>,Remap<InvertF<RampF>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,0,1,0,2000,2>>,Remap<InvertF<RampF>,Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<2000>,Int<4000>>,Int<8000>>,HumpFlicker<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>,Stripes<35000,-200,Mix<Int<14000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<24000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<28000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>>,100>,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrWaveX<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<ClashImpactF<>,Int<28000>,Int<8000>>>,EFFECT_CLASH>,ResponsiveLightningBlockL<Strobe<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,Int<1>>,InOutTrL<TrWipeInX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlickerL<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrLoopN<8,TrSparkX<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>,Int<200>,Divide<WavLen<EFFECT_PREON>,Int<8>>,Int<32768>>>>,EFFECT_PREON>>>(),
"Addams"},

{"Fire;common", "common/tracks/SMTunnel.wav",

/* copyright Fett263 FireBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#FireBlade
OS7.14 v2.242p
Single Style
Base Style: Fire Blade Slow (Normal)

Base Color: BaseColorArg (Rolling Rainbow Up) Style Mod: Invert


NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.

--Effects Included--
Ignition Effect: Fade Up [Color: IgnitionColorArg]
Retraction Effect: Fade Out [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: BlastColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect: NoneStab Effect: Normal Stab [Color: BlastColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: BlastColorArg]
Swing Effect: Interactive Fireball (Force Recharge) [Color: AltColor3Arg]
Special Ability 1: Toggle Rain Mode Uses trloop00.wav or trloop/000/000.wav (rain sounds looped)

Swing Option 0- Interactive Fireball (Force Recharge) Interactive Control: Force to recharge, Swing to throw Fireball, recharge after use.
*/
StylePtr<Layers<Remap<InvertF<RampF>,StaticFire<RotateColorsX<Saw<Int<15>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<10280>,Black,RotateColorsX<Saw<Int<15>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>>>,0,1,0,2000,2>>,ColorSelect<EffectIncrementF<EFFECT_USER1,Int<2>>,TrFade<100>,AlphaL<White,Int<0>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<85,85,200>>,SparkleF<300,800>>>,AlphaL<AlphaMixL<SmoothStep<IncrementWithReset<Scale<IsGreaterThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<18000>>,Int<0>,ThresholdPulseF<StrobeF<Scale<HoldPeakF<Ifon<SwingAcceleration<>,Int<0>>,Int<150>,Int<32000>>,Int<40>,Int<400>>,Int<1>>,Int<32000>>>,EffectPulseF<EFFECT_FORCE>,Int<42000>,Int<1500>>,Scale<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<3000>,Int<10000>>>,HumpFlicker<RotateColorsX<Int<1400>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<3200>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,20>,HumpFlicker<RotateColorsX<Int<1000>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<400>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,60>,RandomFlicker<Mix<Int<16384>,Black,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>>,LinearSectionF<IncrementWithReset<Scale<IsGreaterThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<18000>>,Int<0>,ThresholdPulseF<StrobeF<Scale<HoldPeakF<Ifon<SwingAcceleration<>,Int<0>>,Int<150>,Int<32000>>,Int<40>,Int<400>>,Int<1>>,Int<32000>>>,ThresholdPulseF<IsLessThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<8000>>,Int<32000>>,Int<42000>,Int<1500>>,Scale<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<3000>,Int<10000>>>>,TransitionEffectL<TrDoEffect<TrInstant,EFFECT_SOUND_LOOP,0>,EFFECT_USER1>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaL<Strobe<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,AudioFlicker<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Blue>,50,1>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,TrFade<400>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,InOutTrL<TrFadeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrFadeX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
/* copyright Fett263 FireBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#FireBlade
OS7.14 v2.242p
Single Style
Base Style: Fire Blade Slow (Normal)

Base Color: BaseColorArg (Rolling Rainbow Up) Style Mod: Invert


--Effects Included--
Ignition Effect: Fade Up [Color: IgnitionColorArg]
Retraction Effect: Fade Out [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: BlastColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect: NoneStab Effect: Normal Stab [Color: BlastColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: BlastColorArg]
Swing Effect: Interactive Fireball (Force Recharge) [Color: AltColor3Arg]
Special Ability 1: Toggle Rain Mode Uses trloop00.wav or trloop/000/000.wav (rain sounds looped)

Swing Option 0- Interactive Fireball (Force Recharge) Interactive Control: Force to recharge, Swing to throw Fireball, recharge after use.
*/
StylePtr<Layers<Remap<InvertF<RampF>,StaticFire<RotateColorsX<Saw<Int<15>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<10280>,Black,RotateColorsX<Saw<Int<15>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>>>,0,1,0,2000,2>>,ColorSelect<EffectIncrementF<EFFECT_USER1,Int<2>>,TrFade<100>,AlphaL<White,Int<0>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<85,85,200>>,SparkleF<300,800>>>,AlphaL<AlphaMixL<SmoothStep<IncrementWithReset<Scale<IsGreaterThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<18000>>,Int<0>,ThresholdPulseF<StrobeF<Scale<HoldPeakF<Ifon<SwingAcceleration<>,Int<0>>,Int<150>,Int<32000>>,Int<40>,Int<400>>,Int<1>>,Int<32000>>>,EffectPulseF<EFFECT_FORCE>,Int<42000>,Int<1500>>,Scale<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<3000>,Int<10000>>>,HumpFlicker<RotateColorsX<Int<1400>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<3200>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,20>,HumpFlicker<RotateColorsX<Int<1000>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<400>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,60>,RandomFlicker<Mix<Int<16384>,Black,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>>,LinearSectionF<IncrementWithReset<Scale<IsGreaterThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<18000>>,Int<0>,ThresholdPulseF<StrobeF<Scale<HoldPeakF<Ifon<SwingAcceleration<>,Int<0>>,Int<150>,Int<32000>>,Int<40>,Int<400>>,Int<1>>,Int<32000>>>,ThresholdPulseF<IsLessThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<8000>>,Int<32000>>,Int<42000>,Int<1500>>,Scale<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<3000>,Int<10000>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaL<Strobe<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,AudioFlicker<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Blue>,50,1>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,TrFade<400>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,InOutTrL<TrFadeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrFadeX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
/* copyright Fett263 FireBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#FireBlade
OS7.14 v2.242p
Single Style
Base Style: Fire Blade Slow (Normal)

Base Color: BaseColorArg (Rolling Rainbow Up) Style Mod: Invert


--Effects Included--
Ignition Effect: Fade Up [Color: IgnitionColorArg]
Retraction Effect: Fade Out [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: BlastColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect: NoneStab Effect: Normal Stab [Color: BlastColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: BlastColorArg]
Swing Effect: Interactive Fireball (Force Recharge) [Color: AltColor3Arg]
Special Ability 1: Toggle Rain Mode Uses trloop00.wav or trloop/000/000.wav (rain sounds looped)

Swing Option 0- Interactive Fireball (Force Recharge) Interactive Control: Force to recharge, Swing to throw Fireball, recharge after use.
*/
StylePtr<Layers<Remap<InvertF<RampF>,StaticFire<RotateColorsX<Saw<Int<15>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<10280>,Black,RotateColorsX<Saw<Int<15>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>>>,0,1,0,2000,2>>,ColorSelect<EffectIncrementF<EFFECT_USER1,Int<2>>,TrFade<100>,AlphaL<White,Int<0>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<85,85,200>>,SparkleF<300,800>>>,AlphaL<AlphaMixL<SmoothStep<IncrementWithReset<Scale<IsGreaterThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<18000>>,Int<0>,ThresholdPulseF<StrobeF<Scale<HoldPeakF<Ifon<SwingAcceleration<>,Int<0>>,Int<150>,Int<32000>>,Int<40>,Int<400>>,Int<1>>,Int<32000>>>,EffectPulseF<EFFECT_FORCE>,Int<42000>,Int<1500>>,Scale<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<3000>,Int<10000>>>,HumpFlicker<RotateColorsX<Int<1400>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<3200>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,20>,HumpFlicker<RotateColorsX<Int<1000>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<400>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,60>,RandomFlicker<Mix<Int<16384>,Black,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>>,LinearSectionF<IncrementWithReset<Scale<IsGreaterThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<18000>>,Int<0>,ThresholdPulseF<StrobeF<Scale<HoldPeakF<Ifon<SwingAcceleration<>,Int<0>>,Int<150>,Int<32000>>,Int<40>,Int<400>>,Int<1>>,Int<32000>>>,ThresholdPulseF<IsLessThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<8000>>,Int<32000>>,Int<42000>,Int<1500>>,Scale<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<3000>,Int<10000>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaL<Strobe<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,AudioFlicker<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Blue>,50,1>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,TrFade<400>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,InOutTrL<TrFadeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrFadeX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
/* copyright Fett263 FireBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#FireBlade
OS7.14 v2.242p
Single Style
Base Style: Fire Blade Slow (Normal)

Base Color: BaseColorArg (Rolling Rainbow Up) Style Mod: Invert


--Effects Included--
Ignition Effect: Fade Up [Color: IgnitionColorArg]
Retraction Effect: Fade Out [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: BlastColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect: NoneStab Effect: Normal Stab [Color: BlastColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: BlastColorArg]
Swing Effect: Interactive Fireball (Force Recharge) [Color: AltColor3Arg]
Special Ability 1: Toggle Rain Mode Uses trloop00.wav or trloop/000/000.wav (rain sounds looped)

Swing Option 0- Interactive Fireball (Force Recharge) Interactive Control: Force to recharge, Swing to throw Fireball, recharge after use.
*/
StylePtr<Layers<Remap<InvertF<RampF>,StaticFire<RotateColorsX<Saw<Int<15>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<10280>,Black,RotateColorsX<Saw<Int<15>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>>>,0,1,0,2000,2>>,ColorSelect<EffectIncrementF<EFFECT_USER1,Int<2>>,TrFade<100>,AlphaL<White,Int<0>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<85,85,200>>,SparkleF<300,800>>>,AlphaL<AlphaMixL<SmoothStep<IncrementWithReset<Scale<IsGreaterThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<18000>>,Int<0>,ThresholdPulseF<StrobeF<Scale<HoldPeakF<Ifon<SwingAcceleration<>,Int<0>>,Int<150>,Int<32000>>,Int<40>,Int<400>>,Int<1>>,Int<32000>>>,EffectPulseF<EFFECT_FORCE>,Int<42000>,Int<1500>>,Scale<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<3000>,Int<10000>>>,HumpFlicker<RotateColorsX<Int<1400>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<3200>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,20>,HumpFlicker<RotateColorsX<Int<1000>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<400>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,60>,RandomFlicker<Mix<Int<16384>,Black,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>>,LinearSectionF<IncrementWithReset<Scale<IsGreaterThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<18000>>,Int<0>,ThresholdPulseF<StrobeF<Scale<HoldPeakF<Ifon<SwingAcceleration<>,Int<0>>,Int<150>,Int<32000>>,Int<40>,Int<400>>,Int<1>>,Int<32000>>>,ThresholdPulseF<IsLessThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<8000>>,Int<32000>>,Int<42000>,Int<1500>>,Scale<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<3000>,Int<10000>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaL<Strobe<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,AudioFlicker<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Blue>,50,1>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,TrFade<400>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,InOutTrL<TrFadeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrFadeX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
"Flamer"},


{ "Nightsister;common",  "common/tracks/duelfate.wav",
/* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.13 v1.018-p
Single Style
Base Style: Hyper Responsive Rotoscope (Original Trilogy)

Base Color: BaseColorArg (0)

--Effects Included--
Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
Melt Effect: Intensity Melt [Color: StabColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: ClashColorArg]
*/
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),

/* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.13 v1.018-p
Single Style
Base Style: Hyper Responsive Rotoscope (Original Trilogy)

Base Color: BaseColorArg (0)

--Effects Included--
Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
Melt Effect: Intensity Melt [Color: StabColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: ClashColorArg]
*/
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),

/* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.13 v1.018-p
Single Style
Base Style: Hyper Responsive Rotoscope (Original Trilogy)

Base Color: BaseColorArg (0)

--Effects Included--
Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
Melt Effect: Intensity Melt [Color: StabColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: ClashColorArg]
*/
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),

/* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.13 v1.018-p
Single Style
Base Style: Hyper Responsive Rotoscope (Original Trilogy)

Base Color: BaseColorArg (0)

--Effects Included--
Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
Melt Effect: Intensity Melt [Color: StabColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: ClashColorArg]
*/
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),

"BasicRotoscope"
},

};

BladeConfig blades[] = {
{ 0,

//110 LEDs
  SubBlade(0, 109, WS281XBladePtr<439, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
//109 LEDs
  SubBladeReverse(110, 218, NULL),
//110 LEDs
  SubBlade(219, 328, NULL),
//110 LEDs
  SubBladeReverse(329, 438, NULL),
//439 LEDs total

  CONFIGARRAY(presets) },
};
#endif

#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif

 /* Generated with Fett263 Config Helper v3.08 */

I would be grateful for thoughts on next steps, or diagnosis. Maybe trim an LED off of the base of blade 3?

This sounds like a power problem to me.
Have you measured the voltage at the end of the strip?
Do you have power injection when the strip goes back to the base?

Yes. I think of this as a basic requirement :slight_smile: I didn’t break out the multimeter but you convinced me to rework my joints, rather than just the base of the strips. All of the strips worked but there were some oddly behaving pixels.

The main date line to strip 1 remains a 28 awg PTFE wire for spacing, but I replaced the interlacing data lines with 24 awg silicon.

Solved!