(Moved to Proffieboard category, had dropped this in off topic)
When I first ignited my zig zig quad blade, the LEDs lit as they should on two sides and then only 4 LEDS were it on side 3 and none on side 4. I pressed down on the strip on the last lit LED, and the whole blade acted normally until I cut power. This was repeatable.
After I reflowed the power lines and swapped the data lines entirely I got new behaviors:
strip 1,2,4 fine and strip 3 was red (should be a blue)
strip 1,2 fine, strip 3 lit partially with seeming random color, strip 4 off
strip 1,2,4 fine Strip 3 fine near the hilt, random colors for 10 pixels or so, then fine again
So I reflashed the board, and those first two strips are still good but 3/4 are still wonky.
And here’s my config which has #define SHARED_POWER_PINS and a blade array you fine folks have already helped with. I used the config helper initially. The first style is profezzorn and not in fett263’s library but the rest are generated from therel.
// ProffieOS7 Config File - Steampunk Cane
#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 4
#define NUM_BUTTONS 2
const unsigned int maxLedsPerStrip = 439;
#define EXTRA_COLOR_BUFFER_SPACE 60
#define VOLUME 1500
#define CLASH_THRESHOLD_G 3
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define KILL_OLD_PLAYERS
#define FILTER_CUTOFF_FREQUENCY 100
#define FILTER_ORDER 8
#define MOTION_TIMEOUT 60 * 15 * 1000
#define IDLE_OFF_TIME 60 * 15 * 1000
#define DISABLE_BASIC_PARSER_STYLES
#define DISABLE_DIAGNOSTIC_COMMANDS
#define SHARED_POWER_PINS
#define ENABLE_ALL_EDIT_OPTIONS
#define SAVE_PRESET
#define NO_REPEAT_RANDOM
#define COLOR_CHANGE_DIRECT
#define FETT263_EDIT_MODE_MENU
#define FETT263_SPECIAL_ABILITIES
#define FETT263_SAY_COLOR_LIST
#define FETT263_SAY_COLOR_LIST_CC
#define FETT263_SAY_BATTERY_PERCENT
#define FETT263_DISABLE_CHANGE_FONT
#define FETT263_DISABLE_CHANGE_STYLE
#define FETT263_DISABLE_COPY_PRESET
#define FETT263_DISABLE_BM_TOGGLE
#define FETT263_DISABLE_MULTI_BLAST_TOGGLE
#define FETT263_DISABLE_QUOTE_PLAYER
#define FETT263_LOCKUP_DELAY 200
#define FETT263_BM_CLASH_DETECT 6
#define FETT263_STAB_ON
#define FETT263_STAB_ON_NO_BM
#define FETT263_TWIST_OFF
#endif
#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
{ "HallowBeam;common", "common/tracks/earlymansionmusic.wav",
//Profezzorn's Fireflies
StylePtr<Layers<
InOutTr<Rgb16<1982,1,9304>,TrFade<3000>,TrFade<3000>>,
TransitionLoop<AlphaL<Black,Int<0>>,TrDoEffect<TrDelay<500>,EFFECT_USER1>>,
MultiTransitionEffectL<TrConcat<TrFade<3000>,AlphaL<Yellow,Bump<EffectPosition<>,Int<1000>>>,TrFade<3000>>,EFFECT_USER1,24>>>(),
StylePtr<Layers<
InOutTr<Rgb16<1982,1,9304>,TrFade<3000>,TrFade<3000>>,
TransitionLoop<AlphaL<Black,Int<0>>,TrDoEffect<TrDelay<500>,EFFECT_USER1>>,
MultiTransitionEffectL<TrConcat<TrFade<3000>,AlphaL<Yellow,Bump<EffectPosition<>,Int<1000>>>,TrFade<3000>>,EFFECT_USER1,24>>>(),
StylePtr<Layers<
InOutTr<Rgb16<1982,1,9304>,TrFade<3000>,TrFade<3000>>,
TransitionLoop<AlphaL<Black,Int<0>>,TrDoEffect<TrDelay<500>,EFFECT_USER1>>,
MultiTransitionEffectL<TrConcat<TrFade<3000>,AlphaL<Yellow,Bump<EffectPosition<>,Int<1000>>>,TrFade<3000>>,EFFECT_USER1,24>>>(),
StylePtr<Layers<
InOutTr<Rgb16<1982,1,9304>,TrFade<3000>,TrFade<3000>>,
TransitionLoop<AlphaL<Black,Int<0>>,TrDoEffect<TrDelay<500>,EFFECT_USER1>>,
MultiTransitionEffectL<TrConcat<TrFade<3000>,AlphaL<Yellow,Bump<EffectPosition<>,Int<1000>>>,TrFade<3000>>,EFFECT_USER1,24>>>(),
"PurpleFireflies"},
{ "StarTrekTNG;common", "common/tracks/StarTrekTNG.wav",
/* copyright Fett263 SmokeBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#SmokeBlade
OS7.14 v2.242p
Single Style
Base Style: Smoke Blade
Base Color: BaseColorArg (0)
--Effects Included--
Preon Effect: Overload [Color: PreonColorArg]
Ignition Effect: Twin Suns Out [Color: IgnitionColorArg]
Retraction Effect: Multi-Point In [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Center Impact - Style: Strobing AudioFlicker - End: Dissipate Up
[Color: Rgb<96,71,41>]
Drag Effect: NoneMelt Effect: NoneBlast Effect: Blast Fade (Sound Based) [Color: BlastColorArg]
Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
Emitter Effect: Random Pulse [Color: EmitterColorArg]
*/
StylePtr<Layers<Layers<StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,1200>,Mix<SwingSpeed<200>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Black>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Pulsing<Mix<Int<6425>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,2000>,Pulsing<Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<642>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,3000>>,AlphaL<StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<256>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,0,1,10,2000,2>,Int<10000>>>,TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<1000>>,Int<300>,Int<3000>>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,TrSparkX<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Scale<NoisySoundLevel,Int<200>,Int<600>>,Int<250>,Int<0>>>>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<78,64,29>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaL<Strobe<Rgb<96,71,41>,AudioFlicker<Rgb<96,71,41>,Blue>,50,1>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrExtend<200,TrInstant>,AlphaL<Rgb<96,71,41>,Bump<Int<16000>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,AlphaL<Rgb<96,71,41>,Int<0>>,TrWaveX<Rgb<96,71,41>,Int<300>,Int<100>,Int<400>,Int<0>>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,InOutTrL<TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<0>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>,LinearSectionF<Int<32768>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>>>,TrDelayX<IgnitionTime<300>>>,TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<6144>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<26624>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>>>,TrDelayX<RetractionTime<0>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),
/* copyright Fett263 SmokeBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#SmokeBlade
OS7.14 v2.242p
Single Style
Base Style: Smoke Blade
Base Color: BaseColorArg (0)
--Effects Included--
Preon Effect: Overload [Color: PreonColorArg]
Ignition Effect: Twin Suns Out [Color: IgnitionColorArg]
Retraction Effect: Multi-Point In [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Center Impact - Style: Strobing AudioFlicker - End: Dissipate Up
[Color: Rgb<96,71,41>]
Drag Effect: NoneMelt Effect: NoneBlast Effect: Blast Fade (Sound Based) [Color: BlastColorArg]
Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
Emitter Effect: Random Pulse [Color: EmitterColorArg]
*/
StylePtr<Layers<Layers<StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,1200>,Mix<SwingSpeed<200>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Black>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Pulsing<Mix<Int<6425>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,2000>,Pulsing<Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<642>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,3000>>,AlphaL<StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<256>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,0,1,10,2000,2>,Int<10000>>>,TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<1000>>,Int<300>,Int<3000>>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,TrSparkX<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Scale<NoisySoundLevel,Int<200>,Int<600>>,Int<250>,Int<0>>>>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<78,64,29>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaL<Strobe<Rgb<96,71,41>,AudioFlicker<Rgb<96,71,41>,Blue>,50,1>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrExtend<200,TrInstant>,AlphaL<Rgb<96,71,41>,Bump<Int<16000>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,AlphaL<Rgb<96,71,41>,Int<0>>,TrWaveX<Rgb<96,71,41>,Int<300>,Int<100>,Int<400>,Int<0>>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,InOutTrL<TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<0>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>,LinearSectionF<Int<32768>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>>>,TrDelayX<IgnitionTime<300>>>,TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<6144>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<26624>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>>>,TrDelayX<RetractionTime<0>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),
/* copyright Fett263 SmokeBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#SmokeBlade
OS7.14 v2.242p
Single Style
Base Style: Smoke Blade
Base Color: BaseColorArg (0)
--Effects Included--
Preon Effect: Overload [Color: PreonColorArg]
Ignition Effect: Twin Suns Out [Color: IgnitionColorArg]
Retraction Effect: Multi-Point In [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Center Impact - Style: Strobing AudioFlicker - End: Dissipate Up
[Color: Rgb<96,71,41>]
Drag Effect: NoneMelt Effect: NoneBlast Effect: Blast Fade (Sound Based) [Color: BlastColorArg]
Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
Emitter Effect: Random Pulse [Color: EmitterColorArg]
*/
StylePtr<Layers<Layers<StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,1200>,Mix<SwingSpeed<200>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Black>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Pulsing<Mix<Int<6425>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,2000>,Pulsing<Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<642>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,3000>>,AlphaL<StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<256>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,0,1,10,2000,2>,Int<10000>>>,TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<1000>>,Int<300>,Int<3000>>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,TrSparkX<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Scale<NoisySoundLevel,Int<200>,Int<600>>,Int<250>,Int<0>>>>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<78,64,29>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaL<Strobe<Rgb<96,71,41>,AudioFlicker<Rgb<96,71,41>,Blue>,50,1>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrExtend<200,TrInstant>,AlphaL<Rgb<96,71,41>,Bump<Int<16000>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,AlphaL<Rgb<96,71,41>,Int<0>>,TrWaveX<Rgb<96,71,41>,Int<300>,Int<100>,Int<400>,Int<0>>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,InOutTrL<TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<0>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>,LinearSectionF<Int<32768>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>>>,TrDelayX<IgnitionTime<300>>>,TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<6144>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<26624>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>>>,TrDelayX<RetractionTime<0>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),
/* copyright Fett263 SmokeBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#SmokeBlade
OS7.14 v2.242p
Single Style
Base Style: Smoke Blade
Base Color: BaseColorArg (0)
--Effects Included--
Preon Effect: Overload [Color: PreonColorArg]
Ignition Effect: Twin Suns Out [Color: IgnitionColorArg]
Retraction Effect: Multi-Point In [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Center Impact - Style: Strobing AudioFlicker - End: Dissipate Up
[Color: Rgb<96,71,41>]
Drag Effect: NoneMelt Effect: NoneBlast Effect: Blast Fade (Sound Based) [Color: BlastColorArg]
Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
Emitter Effect: Random Pulse [Color: EmitterColorArg]
*/
StylePtr<Layers<Layers<StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,1200>,Mix<SwingSpeed<200>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Black>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Pulsing<Mix<Int<6425>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,2000>,Pulsing<Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<642>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,3000>>,AlphaL<StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<256>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,0,1,10,2000,2>,Int<10000>>>,TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<1000>>,Int<300>,Int<3000>>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,TrSparkX<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Scale<NoisySoundLevel,Int<200>,Int<600>>,Int<250>,Int<0>>>>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<78,64,29>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaL<Strobe<Rgb<96,71,41>,AudioFlicker<Rgb<96,71,41>,Blue>,50,1>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrExtend<200,TrInstant>,AlphaL<Rgb<96,71,41>,Bump<Int<16000>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,AlphaL<Rgb<96,71,41>,Int<0>>,TrWaveX<Rgb<96,71,41>,Int<300>,Int<100>,Int<400>,Int<0>>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,InOutTrL<TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<0>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>,LinearSectionF<Int<32768>,Scale<Trigger<EFFECT_IGNITION,IgnitionTime<300>,Int<0>,Int<0>>,Int<16384>,Int<0>>>>>,TrDelayX<IgnitionTime<300>>>,TrConcat<TrInstant,AlphaL<Black,LayerFunctions<LinearSectionF<Int<6144>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<16384>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>,LinearSectionF<Int<26624>,Scale<Trigger<EFFECT_RETRACTION,RetractionTime<0>,RetractionTime<0>,Int<0>>,Int<0>,Int<12288>>>>>,TrDelayX<RetractionTime<0>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),
"BoldlyGone"},
{ "thingy;common", "common/tracks/Addams.wav",
/* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
OS7.14 v2.242p
Single Style
Split Blade (25/75)
Default: Fire Blade Slow (Normal) [BaseColorArg]
1: Live Action Darksaber (Hyper-Responsive) [AltColorArg]
--Effects Included--
Preon Effect: Power Absorb [Color: AltColorArg]
Ignition Effect: Wipe In [Color: IgnitionColorArg]
Retraction Effect: Run Up [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: BaseColorArg]
Drag Effect: NoneMelt Effect: NoneStab Effect: Normal Stab [Color: BaseColorArg]
Blast Effect: Blast Wave (Random) [Color: BaseColorArg]
Clash Effect: Random Clash with Wave [Color: BaseColorArg]
*/
StylePtr<Layers<Mix<SmoothStep<Int<8192>,Int<16384>>,Remap<InvertF<RampF>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,0,1,0,2000,2>>,Remap<InvertF<RampF>,Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<2000>,Int<4000>>,Int<8000>>,HumpFlicker<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>,Stripes<35000,-200,Mix<Int<14000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<24000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<28000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>>,100>,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrWaveX<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<ClashImpactF<>,Int<28000>,Int<8000>>>,EFFECT_CLASH>,ResponsiveLightningBlockL<Strobe<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,Int<1>>,InOutTrL<TrWipeInX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlickerL<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrLoopN<8,TrSparkX<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>,Int<200>,Divide<WavLen<EFFECT_PREON>,Int<8>>,Int<32768>>>>,EFFECT_PREON>>>(),
/* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
OS7.14 v2.242p
Single Style
Split Blade (25/75)
Default: Fire Blade Slow (Normal) [BaseColorArg]
1: Live Action Darksaber (Hyper-Responsive) [AltColorArg]
--Effects Included--
Preon Effect: Power Absorb [Color: AltColorArg]
Ignition Effect: Wipe In [Color: IgnitionColorArg]
Retraction Effect: Run Up [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: BaseColorArg]
Drag Effect: NoneMelt Effect: NoneStab Effect: Normal Stab [Color: BaseColorArg]
Blast Effect: Blast Wave (Random) [Color: BaseColorArg]
Clash Effect: Random Clash with Wave [Color: BaseColorArg]
*/
StylePtr<Layers<Mix<SmoothStep<Int<8192>,Int<16384>>,Remap<InvertF<RampF>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,0,1,0,2000,2>>,Remap<InvertF<RampF>,Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<2000>,Int<4000>>,Int<8000>>,HumpFlicker<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>,Stripes<35000,-200,Mix<Int<14000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<24000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<28000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>>,100>,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrWaveX<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<ClashImpactF<>,Int<28000>,Int<8000>>>,EFFECT_CLASH>,ResponsiveLightningBlockL<Strobe<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,Int<1>>,InOutTrL<TrWipeInX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlickerL<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrLoopN<8,TrSparkX<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>,Int<200>,Divide<WavLen<EFFECT_PREON>,Int<8>>,Int<32768>>>>,EFFECT_PREON>>>(),
/* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
OS7.14 v2.242p
Single Style
Split Blade (25/75)
Default: Fire Blade Slow (Normal) [BaseColorArg]
1: Live Action Darksaber (Hyper-Responsive) [AltColorArg]
--Effects Included--
Preon Effect: Power Absorb [Color: AltColorArg]
Ignition Effect: Wipe In [Color: IgnitionColorArg]
Retraction Effect: Run Up [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: BaseColorArg]
Drag Effect: NoneMelt Effect: NoneStab Effect: Normal Stab [Color: BaseColorArg]
Blast Effect: Blast Wave (Random) [Color: BaseColorArg]
Clash Effect: Random Clash with Wave [Color: BaseColorArg]
*/
StylePtr<Layers<Mix<SmoothStep<Int<8192>,Int<16384>>,Remap<InvertF<RampF>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,0,1,0,2000,2>>,Remap<InvertF<RampF>,Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<2000>,Int<4000>>,Int<8000>>,HumpFlicker<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>,Stripes<35000,-200,Mix<Int<14000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<24000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<28000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>>,100>,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrWaveX<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<ClashImpactF<>,Int<28000>,Int<8000>>>,EFFECT_CLASH>,ResponsiveLightningBlockL<Strobe<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,Int<1>>,InOutTrL<TrWipeInX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlickerL<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrLoopN<8,TrSparkX<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>,Int<200>,Divide<WavLen<EFFECT_PREON>,Int<8>>,Int<32768>>>>,EFFECT_PREON>>>(),
/* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
OS7.14 v2.242p
Single Style
Split Blade (25/75)
Default: Fire Blade Slow (Normal) [BaseColorArg]
1: Live Action Darksaber (Hyper-Responsive) [AltColorArg]
--Effects Included--
Preon Effect: Power Absorb [Color: AltColorArg]
Ignition Effect: Wipe In [Color: IgnitionColorArg]
Retraction Effect: Run Up [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: BaseColorArg]
Drag Effect: NoneMelt Effect: NoneStab Effect: Normal Stab [Color: BaseColorArg]
Blast Effect: Blast Wave (Random) [Color: BaseColorArg]
Clash Effect: Random Clash with Wave [Color: BaseColorArg]
*/
StylePtr<Layers<Mix<SmoothStep<Int<8192>,Int<16384>>,Remap<InvertF<RampF>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,0,1,0,2000,2>>,Remap<InvertF<RampF>,Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<2000>,Int<4000>>,Int<8000>>,HumpFlicker<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>,Stripes<35000,-200,Mix<Int<14000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<24000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<28000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>>,100>,RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrWaveX<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<ClashImpactF<>,Int<28000>,Int<8000>>>,EFFECT_CLASH>,ResponsiveLightningBlockL<Strobe<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,Int<1>>,InOutTrL<TrWipeInX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlickerL<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrLoopN<8,TrSparkX<RgbArg<ALT_COLOR_ARG,Rgb<100,100,150>>,Int<200>,Divide<WavLen<EFFECT_PREON>,Int<8>>,Int<32768>>>>,EFFECT_PREON>>>(),
"Addams"},
{"Fire;common", "common/tracks/SMTunnel.wav",
/* copyright Fett263 FireBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#FireBlade
OS7.14 v2.242p
Single Style
Base Style: Fire Blade Slow (Normal)
Base Color: BaseColorArg (Rolling Rainbow Up) Style Mod: Invert
NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.
--Effects Included--
Ignition Effect: Fade Up [Color: IgnitionColorArg]
Retraction Effect: Fade Out [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: BlastColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect: NoneStab Effect: Normal Stab [Color: BlastColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: BlastColorArg]
Swing Effect: Interactive Fireball (Force Recharge) [Color: AltColor3Arg]
Special Ability 1: Toggle Rain Mode Uses trloop00.wav or trloop/000/000.wav (rain sounds looped)
Swing Option 0- Interactive Fireball (Force Recharge) Interactive Control: Force to recharge, Swing to throw Fireball, recharge after use.
*/
StylePtr<Layers<Remap<InvertF<RampF>,StaticFire<RotateColorsX<Saw<Int<15>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<10280>,Black,RotateColorsX<Saw<Int<15>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>>>,0,1,0,2000,2>>,ColorSelect<EffectIncrementF<EFFECT_USER1,Int<2>>,TrFade<100>,AlphaL<White,Int<0>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<85,85,200>>,SparkleF<300,800>>>,AlphaL<AlphaMixL<SmoothStep<IncrementWithReset<Scale<IsGreaterThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<18000>>,Int<0>,ThresholdPulseF<StrobeF<Scale<HoldPeakF<Ifon<SwingAcceleration<>,Int<0>>,Int<150>,Int<32000>>,Int<40>,Int<400>>,Int<1>>,Int<32000>>>,EffectPulseF<EFFECT_FORCE>,Int<42000>,Int<1500>>,Scale<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<3000>,Int<10000>>>,HumpFlicker<RotateColorsX<Int<1400>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<3200>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,20>,HumpFlicker<RotateColorsX<Int<1000>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<400>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,60>,RandomFlicker<Mix<Int<16384>,Black,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>>,LinearSectionF<IncrementWithReset<Scale<IsGreaterThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<18000>>,Int<0>,ThresholdPulseF<StrobeF<Scale<HoldPeakF<Ifon<SwingAcceleration<>,Int<0>>,Int<150>,Int<32000>>,Int<40>,Int<400>>,Int<1>>,Int<32000>>>,ThresholdPulseF<IsLessThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<8000>>,Int<32000>>,Int<42000>,Int<1500>>,Scale<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<3000>,Int<10000>>>>,TransitionEffectL<TrDoEffect<TrInstant,EFFECT_SOUND_LOOP,0>,EFFECT_USER1>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaL<Strobe<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,AudioFlicker<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Blue>,50,1>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,TrFade<400>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,InOutTrL<TrFadeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrFadeX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
/* copyright Fett263 FireBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#FireBlade
OS7.14 v2.242p
Single Style
Base Style: Fire Blade Slow (Normal)
Base Color: BaseColorArg (Rolling Rainbow Up) Style Mod: Invert
--Effects Included--
Ignition Effect: Fade Up [Color: IgnitionColorArg]
Retraction Effect: Fade Out [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: BlastColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect: NoneStab Effect: Normal Stab [Color: BlastColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: BlastColorArg]
Swing Effect: Interactive Fireball (Force Recharge) [Color: AltColor3Arg]
Special Ability 1: Toggle Rain Mode Uses trloop00.wav or trloop/000/000.wav (rain sounds looped)
Swing Option 0- Interactive Fireball (Force Recharge) Interactive Control: Force to recharge, Swing to throw Fireball, recharge after use.
*/
StylePtr<Layers<Remap<InvertF<RampF>,StaticFire<RotateColorsX<Saw<Int<15>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<10280>,Black,RotateColorsX<Saw<Int<15>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>>>,0,1,0,2000,2>>,ColorSelect<EffectIncrementF<EFFECT_USER1,Int<2>>,TrFade<100>,AlphaL<White,Int<0>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<85,85,200>>,SparkleF<300,800>>>,AlphaL<AlphaMixL<SmoothStep<IncrementWithReset<Scale<IsGreaterThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<18000>>,Int<0>,ThresholdPulseF<StrobeF<Scale<HoldPeakF<Ifon<SwingAcceleration<>,Int<0>>,Int<150>,Int<32000>>,Int<40>,Int<400>>,Int<1>>,Int<32000>>>,EffectPulseF<EFFECT_FORCE>,Int<42000>,Int<1500>>,Scale<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<3000>,Int<10000>>>,HumpFlicker<RotateColorsX<Int<1400>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<3200>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,20>,HumpFlicker<RotateColorsX<Int<1000>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<400>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,60>,RandomFlicker<Mix<Int<16384>,Black,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>>,LinearSectionF<IncrementWithReset<Scale<IsGreaterThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<18000>>,Int<0>,ThresholdPulseF<StrobeF<Scale<HoldPeakF<Ifon<SwingAcceleration<>,Int<0>>,Int<150>,Int<32000>>,Int<40>,Int<400>>,Int<1>>,Int<32000>>>,ThresholdPulseF<IsLessThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<8000>>,Int<32000>>,Int<42000>,Int<1500>>,Scale<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<3000>,Int<10000>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaL<Strobe<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,AudioFlicker<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Blue>,50,1>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,TrFade<400>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,InOutTrL<TrFadeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrFadeX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
/* copyright Fett263 FireBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#FireBlade
OS7.14 v2.242p
Single Style
Base Style: Fire Blade Slow (Normal)
Base Color: BaseColorArg (Rolling Rainbow Up) Style Mod: Invert
--Effects Included--
Ignition Effect: Fade Up [Color: IgnitionColorArg]
Retraction Effect: Fade Out [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: BlastColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect: NoneStab Effect: Normal Stab [Color: BlastColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: BlastColorArg]
Swing Effect: Interactive Fireball (Force Recharge) [Color: AltColor3Arg]
Special Ability 1: Toggle Rain Mode Uses trloop00.wav or trloop/000/000.wav (rain sounds looped)
Swing Option 0- Interactive Fireball (Force Recharge) Interactive Control: Force to recharge, Swing to throw Fireball, recharge after use.
*/
StylePtr<Layers<Remap<InvertF<RampF>,StaticFire<RotateColorsX<Saw<Int<15>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<10280>,Black,RotateColorsX<Saw<Int<15>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>>>,0,1,0,2000,2>>,ColorSelect<EffectIncrementF<EFFECT_USER1,Int<2>>,TrFade<100>,AlphaL<White,Int<0>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<85,85,200>>,SparkleF<300,800>>>,AlphaL<AlphaMixL<SmoothStep<IncrementWithReset<Scale<IsGreaterThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<18000>>,Int<0>,ThresholdPulseF<StrobeF<Scale<HoldPeakF<Ifon<SwingAcceleration<>,Int<0>>,Int<150>,Int<32000>>,Int<40>,Int<400>>,Int<1>>,Int<32000>>>,EffectPulseF<EFFECT_FORCE>,Int<42000>,Int<1500>>,Scale<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<3000>,Int<10000>>>,HumpFlicker<RotateColorsX<Int<1400>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<3200>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,20>,HumpFlicker<RotateColorsX<Int<1000>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<400>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,60>,RandomFlicker<Mix<Int<16384>,Black,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>>,LinearSectionF<IncrementWithReset<Scale<IsGreaterThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<18000>>,Int<0>,ThresholdPulseF<StrobeF<Scale<HoldPeakF<Ifon<SwingAcceleration<>,Int<0>>,Int<150>,Int<32000>>,Int<40>,Int<400>>,Int<1>>,Int<32000>>>,ThresholdPulseF<IsLessThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<8000>>,Int<32000>>,Int<42000>,Int<1500>>,Scale<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<3000>,Int<10000>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaL<Strobe<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,AudioFlicker<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Blue>,50,1>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,TrFade<400>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,InOutTrL<TrFadeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrFadeX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
/* copyright Fett263 FireBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#FireBlade
OS7.14 v2.242p
Single Style
Base Style: Fire Blade Slow (Normal)
Base Color: BaseColorArg (Rolling Rainbow Up) Style Mod: Invert
--Effects Included--
Ignition Effect: Fade Up [Color: IgnitionColorArg]
Retraction Effect: Fade Out [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: BlastColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect: NoneStab Effect: Normal Stab [Color: BlastColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: BlastColorArg]
Swing Effect: Interactive Fireball (Force Recharge) [Color: AltColor3Arg]
Special Ability 1: Toggle Rain Mode Uses trloop00.wav or trloop/000/000.wav (rain sounds looped)
Swing Option 0- Interactive Fireball (Force Recharge) Interactive Control: Force to recharge, Swing to throw Fireball, recharge after use.
*/
StylePtr<Layers<Remap<InvertF<RampF>,StaticFire<RotateColorsX<Saw<Int<15>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<10280>,Black,RotateColorsX<Saw<Int<15>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>>>,0,1,0,2000,2>>,ColorSelect<EffectIncrementF<EFFECT_USER1,Int<2>>,TrFade<100>,AlphaL<White,Int<0>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<85,85,200>>,SparkleF<300,800>>>,AlphaL<AlphaMixL<SmoothStep<IncrementWithReset<Scale<IsGreaterThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<18000>>,Int<0>,ThresholdPulseF<StrobeF<Scale<HoldPeakF<Ifon<SwingAcceleration<>,Int<0>>,Int<150>,Int<32000>>,Int<40>,Int<400>>,Int<1>>,Int<32000>>>,EffectPulseF<EFFECT_FORCE>,Int<42000>,Int<1500>>,Scale<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<3000>,Int<10000>>>,HumpFlicker<RotateColorsX<Int<1400>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<3200>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,20>,HumpFlicker<RotateColorsX<Int<1000>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<400>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,60>,RandomFlicker<Mix<Int<16384>,Black,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR3_ARG,Rgb<255,0,0>>>>,LinearSectionF<IncrementWithReset<Scale<IsGreaterThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<18000>>,Int<0>,ThresholdPulseF<StrobeF<Scale<HoldPeakF<Ifon<SwingAcceleration<>,Int<0>>,Int<150>,Int<32000>>,Int<40>,Int<400>>,Int<1>>,Int<32000>>>,ThresholdPulseF<IsLessThan<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<8000>>,Int<32000>>,Int<42000>,Int<1500>>,Scale<HoldPeakF<Ifon<SwingSpeed<400>,Int<0>>,Int<150>,Int<32000>>,Int<3000>,Int<10000>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,26000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaL<Strobe<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,AudioFlicker<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Blue>,50,1>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,255>>,TrFade<400>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,InOutTrL<TrFadeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrFadeX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
"Flamer"},
{ "Nightsister;common", "common/tracks/duelfate.wav",
/* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.13 v1.018-p
Single Style
Base Style: Hyper Responsive Rotoscope (Original Trilogy)
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
Melt Effect: Intensity Melt [Color: StabColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: ClashColorArg]
*/
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
/* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.13 v1.018-p
Single Style
Base Style: Hyper Responsive Rotoscope (Original Trilogy)
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
Melt Effect: Intensity Melt [Color: StabColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: ClashColorArg]
*/
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
/* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.13 v1.018-p
Single Style
Base Style: Hyper Responsive Rotoscope (Original Trilogy)
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
Melt Effect: Intensity Melt [Color: StabColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: ClashColorArg]
*/
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
/* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.13 v1.018-p
Single Style
Base Style: Hyper Responsive Rotoscope (Original Trilogy)
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
Melt Effect: Intensity Melt [Color: StabColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: ClashColorArg]
*/
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
"BasicRotoscope"
},
};
BladeConfig blades[] = {
{ 0,
//110 LEDs
SubBlade(0, 109, WS281XBladePtr<439, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
//109 LEDs
SubBladeReverse(110, 218, NULL),
//110 LEDs
SubBlade(219, 328, NULL),
//110 LEDs
SubBladeReverse(329, 438, NULL),
//439 LEDs total
CONFIGARRAY(presets) },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif
/* Generated with Fett263 Config Helper v3.08 */
I would be grateful for thoughts on next steps, or diagnosis. Maybe trim an LED off of the base of blade 3?