I am new to this

i could use major help with my lightsaber i updated the os to 7 my proffie board is v2.2 i formatted :frowning_with_open_mouth: :gun: my sd i have 3 fonts i want to incorporate into my saber vader, ani, obi.

Start here, just read through everything and follow step-by-step, it covers updating your config for new presets/fonts/styles, etc.

okay it says font directory not found

can anyone coach me on discord i would very much appreciate it.

For me, there is a reason I hang out here rather than on discord.
If you found help there already, great, if not, I’m happy to help you here.

Some questions:

  1. Post your config file so we can take a look at it.
  2. Does the font names in your config file match the ones on the SD card?
  3. Do you use the Fett263 prop?
  4. Do you have ;common in your font paths?
  5. Do you have a voice pack in the common directory on your SD card?

no i use this one if this is the file
i think i have like 4 different configs i things its for the interchangeable blades.

#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 1
#define NUM_BUTTONS 1
#define VOLUME 1550
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 3.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define ENABLE_SERIAL
#define COLOR_CHANGE_DIRECT
#define DISABLE_DIAGNOSTIC_COMMANDS
#define BC_THRUST_ON
#define BC_TWIST_ON
#define BC_TWIST_OFF
#define BC_FORCE_PUSH
#define FEMALE_TALKIE_VOICE
#define VOLUME_MENU_CYCLE
#define IDLE_OFF_TIME 60 * 5 * 1000
#define SPEAK_BLADE_ID
#endif


#ifdef CONFIG_PROP
#include "../props/saber_BC_buttons.h"
#include "../sound/sound_library.h"
#endif


#ifdef CONFIG_PRESETS
Preset presets[] = {
   { "Bank01;common", "tracks/TFA_Battle.wav",
    StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<Mix<SwingSpeed<600>,StyleFire<BrownNoiseFlicker<Red,RandomPerLEDFlicker<Rgb<25,0,0>,Rgb<60,0,0>>,300>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<0,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,StyleFire<BrownNoiseFlicker<Red,Rgb<25,0,0>,300>,Rgb<128,0,0>,0,8,FireConfig<10,1200,1>,FireConfig<0,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>>,StyleFire<Red,Rgb<150,150,150>,0,6>,TrInstant,TrSmoothFade<800>,EFFECT_IGNITION>,Mix<Bump<Int<32768>,Int<16000>>,StyleFire<BrownNoiseFlicker<Red,RandomPerLEDFlicker<Rgb<25,0,0>,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,RandomPerLEDFlicker<OrangeRed,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,StyleFire<BrownNoiseFlicker<Red,RandomPerLEDFlicker<Rgb<25,0,0>,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,BrownNoiseFlicker<White,Red,400>,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,StyleFire<BrownNoiseFlicker<Red,RandomPerLEDFlicker<Rgb<25,0,0>,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,StyleFire<BrownNoiseFlicker<Red,RandomPerLEDFlicker<Rgb<25,0,0>,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat<TrInstant,HumpFlicker<White,BrownNoiseFlicker<Red,Rgb<25,0,0>,400>,40>,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Mix<Bump<Int<0>,Int<44000>>,Mix<Bump<Int<32768>,Int<44000>>,TransitionEffect<Red,White,TrInstant,TrFade<300>,EFFECT_LOCKUP_END>,Stripes<1000,-1500,Red,BrownNoiseFlicker<White,Red,300>>>,Stripes<1000,1500,Red,BrownNoiseFlicker<White,Red,300>>>,TrInstant,TrSmoothFade<800>,EFFECT_LOCKUP_END>,Pulsing<Gradient<BrownNoiseFlicker<Red,Rgb<25,0,0>,400>,BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>,BrownNoiseFlicker<Red,Rgb<25,0,0>,400>>,3500>,RandomPerLEDFlicker<BrownNoiseFlicker<Red,Rgb<25,0,0>,400>,White>,Bump<Int<16000>,Int<16000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,150,300,Black>>()},
   { "Bank02;common", "tracks/vader.wav",
StylePtr<Layers<AudioFlicker<RotateColorsX<Variationred,Rgb16<65535,0,0>>>,RotateColorsX<Variation,Rgb<90,65,0>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<500>,TrWipeIn<800>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<50>,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<35>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<1>>>,TrDelay<30>>,EFFECT_PREON>>>()},
   { "Bank03;common", "tracks/LvsV.wav",
    StylePtr<Layers<AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RotateColorsX<Variation,White>,RotateColorsX<Variation,White>>,Stripes<5000,-300,RotateColorsX<Variation,White>,RotateColorsX<Variation,Snow>,RotateColorsX<Variation,White>,RotateColorsX<Variation,White>>,300>,RotateColorsX<Variation,Black>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<800>>,EFFECT_LOCKUP_END>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<Rgb<50,50,75>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<175,175,225>>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveStabL<Red>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInSparkTip<White,500>>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>()},
   { "Bank04;common", "tracks/Ascension.wav",
    StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>()},
   { "Bank05;common", "tracks/DOF.wav",
    StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrFade<400>,Mix<SwingSpeed<400>,AudioFlickerL<Rgb<150,0,0>>,Red>,TrDelay<30000>,Mix<SwingSpeed<400>,AudioFlickerL<Rgb<150,0,0>>,Red>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>()},
   { "Bank06;common", "tracks/Traveler.wav",
    StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Red,Black,20>,Rgb<10,0,0>,BrownNoiseFlicker<Black,Rgb<255,25,25>,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Red,Black,20>,Rgb<10,0,0>,BrownNoiseFlicker<Black,Rgb<255,25,25>,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>()},
   { "Bank07;common", "tracks/General.wav",
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   { "Bank08;common", "tracks/DarkSide.wav",
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   { "Bank09;common", "tracks/Duke.wav",
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   { "Bank24;common", "tracks/mercury.wav",
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   { "Bank30;common", "tracks/Ascension.wav",
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   { "Bank31;common", "tracks/TFA_Duel.wav",
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   { "Bank32;common", "tracks/Prism.wav",
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   { "Rainbow;common", "tracks/cantina.wav",
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   { "Batt00;common", "tracks/cantina.wav",
    &style_charging, "Battery\nLevel"}
};
BladeConfig blades[] = {
 { 0, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), CONFIGARRAY(presets) },
};
#endif

#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
#endif

my lightsaber is from sabertheory.com

and none of them match i have 3 sound fonts in my saber for ani, obi, vader,

So this is where your fonts are controlled in each preset.

“Bank01” should be a folder in the root SD card, it needs to be spelled exactly the same. If you want a different font for the preset you would just put the font folder in the root of your SD and then put the name of that font folder in place of “Bank01” in the corresponding preset.

The “common” folder is for Voice Prompts, this is required with my prop, more info here. You need to have a folder named “common” in the root of your SD.

If you’re looking to update your config I have a config helper tool that can help, just watch the videos and read the instructions and it will make setting up your config easier. Then refer to the Updating your Proffieboard page I linked above.

He’s not actually using your prop though.

Then you should fix that.

Ah, missed that. I didn’t think “common” was used in any other props so when I see it in the presets I typically associate with my prop.

In OS7 my prop can be set up with controls from BC and allows implementation of the new features so I’d typically recommend switching if moving to OS7, my library requires a lot of features in my prop to enable OS7 capabilities.

Remove the screenshot and post your config using pastebin.com.

Short answer would be to use my config helper, it will let you set up just 3 presets easily.

1 Like

blade pins i have 7

what if it i dont see a track folder?

If you don’t have or want tracks leave it blank using empty quotation marks like so.

{ "font;common", "",
StylePtr<...>(),
"name"
},

i used your config helper

You can leave the tracks field empty and the tool will handle then. The tool handles the syntax if you input the correct BladeConfig section from your original config and follow the instructions.

// ProffieOS7 Config File
#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 1
#define NUM_BUTTONS 1
const unsigned int maxLedsPerStrip = 144;
#define EXTRA_COLOR_BUFFER_SPACE 60
#define VOLUME 1000
#define CLASH_THRESHOLD_G 3
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define MOTION_TIMEOUT 60 * 15 * 1000
#define DISABLE_BASIC_PARSER_STYLES
#define DISABLE_DIAGNOSTIC_COMMANDS
#define SHARED_POWER_PINS
#define BLADE_ID_SCAN_MILLIS 1000
#define BLADE_ID_CLASS SnapshotBladeID<bladeIdentifyPin> 
#define ENABLE_POWER_FOR_ID PowerPINS<bladePowerPin2,bladePowerPin3>
#define POV_INCLUDE_FILE "e;"e
#define ENABLE_ALL_EDIT_OPTIONS
#define SAVE_PRESET
#define NO_REPEAT_RANDOM
#define COLOR_CHANGE_DIRECT
#define BLADE_DETECT_PIN 8
#define FETT263_DUAL_MODE_SOUND
#define FETT263_CLASH_STRENGTH_SOUND
#define FETT263_MAX_CLASH 16
#define FETT263_POWER_LOCK
#define FETT263_SPIN_MODE
#define FETT263_SAY_COLOR_LIST
#define FETT263_SAY_COLOR_LIST_CC
#define FETT263_SAY_BATTERY_PERCENT
#define FETT263_QUOTE_PLAYER_START_ON
#define FETT263_HOLD_BUTTON_OFF
#define FETT263_HOLD_BUTTON_LOCKUP
#define FETT263_USE_BC_MELT_STAB
#define FETT263_LOCKUP_DELAY 200
#define FETT263_BM_CLASH_DETECT 6
#define FETT263_SWING_ON_SPEED 250
#define FETT263_SWING_ON
#define FETT263_TWIST_ON
#define FETT263_THRUST_ON
#define FETT263_STAB_ON
#define FETT263_TWIST_OFF
#endif

#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif


#ifdef CONFIG_PRESETS

Preset presets[] = {
{ "ANI;common",  "ANI/track.wav",
StylePtr<ANI><InOutHelper<LocalizedClash<Lockup<Blast<AudioFlicker<DodgerBlue,Blue>,White,200,100,400>,Pulsing<Gradient<AudioFlicker<DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>,BrownNoiseFlicker<White,Strobe<Red,White,50,1> ,100>,AudioFlicker<DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>>,Gradient<AudioFlicker<DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>,BrownNoiseFlicker<White,Strobe<Red,White,50,1>,100>,AudioFlicker <DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>>,3500>,AudioFlicker<White,DodgerBlue>>,White,40>,180,500,Black>>(),

"OBI"
},

{ "OBI;common",  "OBI//track.wav",
StylePtr<OBI>StylePtr<OBI><InOutHelper<LocalizedClash<Lockup<Blast<AudioFlicker<DodgerBlue,Blue>,White,200,100,400>,Pulsing<Gradient<AudioFlicker<DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>,BrownNoiseFlicker<White,Strobe<Red,White,50,1> ,100>,AudioFlicker<DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>>,Gradient<AudioFlicker<DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>,BrownNoiseFlicker<White,Strobe<Red,White,50,1>,100>,AudioFlicker <DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>>,3500>,AudioFlicker<White,DodgerBlue>>,White,40>,180,500,Black>>(),

"preset1"
},

{ "VADER;common",  "VADER/track.wav",
StylePtr<VADER><InOutHelper<OnSpark<LocalizedClash<Lockup<Blast<AudioFlicker<Red,Rgb<120,0,0>>,DeepSkyBlue,200,100,400>,Pulsing<Gradient<AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>,BrownNoiseFlicker<White,Strobe<SteelBlue,White,50,1>,100>,AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>>,Gradient<AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>,BrownNoiseFlicker<White,Strobe<SteelBlue,White,50,1>,100>,AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>>,3500>,AudioFlicker<Red,White>>,White,80,50>,HumpFlicker<Pink,Red,60>,1600>,800,500,Black>>(),

"VADER"
},

};

BladeConfig blades[] = {
 { 0, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), CONFIGARRAY(presets) },
};




#endif

#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
#endif
#ifdef CONFIG_STYLES

/*--------------------------------- ANI---------------------------------*/
using ANI = 

InOutHelper<LocalizedClash<Lockup<Blast<AudioFlicker<DodgerBlue,Blue>,White,200,100,400>,Pulsing<Gradient<AudioFlicker<DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>,BrownNoiseFlicker<White,Strobe<Red,White,50,1> ,100>,AudioFlicker<DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>>,Gradient<AudioFlicker<DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>,BrownNoiseFlicker<White,Strobe<Red,White,50,1>,100>,AudioFlicker <DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>>,3500>,AudioFlicker<White,DodgerBlue>>,White,40>,180,500,Black>;
/*
 add to preset as StylePtr<ANI>()
*/

/*--------------------------------- VADER---------------------------------*/
using VADER = 

InOutHelper<OnSpark<LocalizedClash<Lockup<Blast<AudioFlicker<Red,Rgb<120,0,0>>,DeepSkyBlue,200,100,400>,Pulsing<Gradient<AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>,BrownNoiseFlicker<White,Strobe<SteelBlue,White,50,1>,100>,AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>>,Gradient<AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>,BrownNoiseFlicker<White,Strobe<SteelBlue,White,50,1>,100>,AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>>,3500>,AudioFlicker<Red,White>>,White,80,50>,HumpFlicker<Pink,Red,60>,1600>,800,500,Black>;
/*
 add to preset as StylePtr<VADER>()
*/

/*--------------------------------- OBI---------------------------------*/
using OBI = 
InOutHelper<LocalizedClash<Lockup<Blast<AudioFlicker<DodgerBlue,Blue>,White,200,100,400>,Pulsing<Gradient<AudioFlicker<DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>,BrownNoiseFlicker<White,Strobe<Red,White,50,1> ,100>,AudioFlicker<DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>>,Gradient<AudioFlicker<DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>,BrownNoiseFlicker<White,Strobe<Red,White,50,1>,100>,AudioFlicker <DodgerBlue,Blue>,AudioFlicker<DodgerBlue,Blue>>,3500>,AudioFlicker<White,DodgerBlue>>,White,40>,180,500,Black>;
/*
 add to preset as StylePtr<OBI>()
*/

#endif



 /* Generated with Fett263 Config Helper v3.05 */

Looks reasonable although you have some “exotic” defines, were these in your previous config, these aren’t typical for most sabers. And your config isn’t using POV style so that define isn’t really needed from what I can see.

You may also want to disable some of the “on the fly” editing features in my prop if you’re new to it. Newer users have a tougher time with these:
Change Font
Change Style
Copy Preset