Hi I need a bit of quick help

When trying to upload my new config to my proffie v3.9 board i get exit error 255 and I can’t seem to find the problem, I also get “SRAM2” not declared. I get the error while uploading my new config for the style on arduino, a little help please? I’m fairly new to this stuff.

SRAM2 is not an error but a warning, it can be safely ignored. It is a known issue.

Error 255, I have no idea what that is. Post your full error message between 3 back ticks, like this:

```
your error code here
```
1 Like
c:/users/27peterscaleb/appdata/local/arduino15/packages/proffieboard/tools/arm-none-eabi-gcc/9-2020-q2-update/bin/../lib/gcc/arm-none-eabi/9.3.1/../../../../arm-none-eabi/bin/ld.exe:C:\Users\27peterscaleb\AppData\Local\Arduino15\packages\proffieboard\hardware\stm32l4\3.6\variants\STM32L452RE-ProffieboardV3/linker_scripts/STM32L452RE_FLASH.ld:224: warning: memory region `SRAM2' not declared
Sketch uses 234152 bytes (46%) of program storage space. Maximum is 507904 bytes.
The current directory is invalid.
Failed uploading: uploading error: exit status 255

The very beginning of the errors is usually most helpful.
Is that the whole thing or just the end bit?

That’s the whole thing lol

Also it’s one of your fonts that I’m trying to add

You should post your config file.
Could also try reinstalling the Proffieboard Arduino plug-in.

// ProffieOS7 Config File
#ifdef CONFIG_TOP
#include "proffieboard_v3_config.h"
#define NUM_BLADES 2
#define NUM_BUTTONS 2
const unsigned int maxLedsPerStrip = 144;
#define VOLUME 2550
#define CLASH_THRESHOLD_G 4.5
#define AUDIO_CLASH_SUPPRESSION_LEVEL 5
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define NO_REPEAT_RANDOM
#define KILL_OLD_PLAYERS
#define FILTER_CUTOFF_FREQUENCY 100
#define FILTER_ORDER 8
#define MOTION_TIMEOUT 60 * 15 * 1000
#define IDLE_OFF_TIME 60 * 15 * 1000
#define DISABLE_BASIC_PARSER_STYLES
#define DISABLE_DIAGNOSTIC_COMMANDS
#define BLADE_DETECT_PIN 6
#define SAVE_PRESET
#define COLOR_CHANGE_DIRECT
#define ENABLE_ALL_EDIT_OPTIONS
#define ENABLE_SERIAL
#define FETT263_EDIT_SETTINGS_MENU
#define FETT263_ENABLE_SPIN_MODE
#define FETT263_DISABLE_CHANGE_STYLE
#define FETT263_DISABLE_COPY_PRESET
#define FETT263_DISABLE_CHANGE_FONT
#define FETT263_LOCKUP_DELAY 200
#define FETT263_BM_CLASH_DETECT 8 
#define FETT263_FORCE_PUSH
#define FETT263_TWIST_ON
#define FETT263_TWIST_ON_NO_BM
#define FETT263_TWIST_OFF
#define KEEP_SAVEFILES_WHEN_PROGRAMMING
#define FETT263_HOLD_BUTTON_OFF
#define FETT263_DISABLE_MULTI_BLAST
#define FETT263_DISABLE_MULTI_BLAST_TOGGLE
#endif

#ifdef CONFIG_PROP
// #include "../props/saber_sabertrio_buttons.h"
#include "../props/saber_fett263_buttons.h"
#endif

#ifdef CONFIG_PRESETS

Preset blade[] = {
    
  { "1-SABERTRIO;common", "tracks/track_1.wav",
    
  /* copyright Fett263 Simple (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Small (Single Color (80%)), DodgerBlue, Animated(Moccasin)

  Base Color: Rgb<2,72,255> (0)

  --Effects Included--
  Ignition Effect: SparkTip Ignition
  Retraction Effect: Standard Retraction
  Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Responsive Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect: Responsive Blast Fade (Large)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  */
  StylePtr<Layers<
    HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,60>,
    TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
    TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>>>,TrFade<300>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,199,119>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
    LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
    InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 Simple (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (50%))

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<2,72,255> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,120>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,2000>>>>(),
  "Sabertrio"
  },

  { "2-DARK_EDITION;common", "tracks/track_2.wav",

  /* copyright Fett263 Simple (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (80%)), Red, Animated (Moccasin)

  Base Color: Rgb<255,0,0> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Standard Retraction
  Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Responsive Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect: Responsive Blast Fade (Large)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  */
  StylePtr<Layers<
    HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,120>,
    TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
    TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,199,119>>,TrFade<300>>,EFFECT_CLASH>,
    LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
    LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 Simple (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (50%))

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<255,0,0> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,120>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,2000>>>>(),
  "Dark Edition"
  },

  { "3-THE_LIGHT;common","tracks/track_3.wav",

  /* copyright Fett263 Simple (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Small (Single Color (80%)), DeepSkyBlue, Original (LemonChiffon)

  Base Color: Rgb<0,135,255> (0)

  --Effects Included--
  Ignition Effect: SparkTip Ignition
  Retraction Effect: Standard Retraction
  Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Responsive Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect: Responsive Blast Fade (Large)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  */
  StylePtr<Layers<
    HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,60>,
    TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
    TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
    LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
    InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 Simple (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (50%))

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<0,135,255> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,120>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,2000>>>>(),
  "The Light"
  },

  { "4-THE_BALANCE;common","tracks/track_4.wav",

  /* copyright Fett263 Simple (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Small (Single Color (80%)), Green, Prequel (NavajoWhite)

  Base Color: Rgb<0,255,0> (0)

  --Effects Included--
  Ignition Effect: SparkTip Ignition
  Retraction Effect: Standard Retraction
  Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Responsive Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect: Responsive Blast Fade (Large)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  */
  StylePtr<Layers<
    HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,60>,
    TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
    TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
    LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
    InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 Simple (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (50%))

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<0,255,0> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,120>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,2000>>>>(),
  "The Balance"
  },

  { "5-THE_DARK;common","tracks/track_5.wav",

  /* copyright Fett263 Simple (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Small (Single Color (80%)), Red, Orignal (LemonChiffon)

  Base Color: Rgb<255,0,0> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Standard Retraction
  Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Responsive Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect: Responsive Blast Fade (Large)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  */
  StylePtr<Layers<
    HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,60>,
    TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
    TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>>>,TrFade<300>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
    LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 Simple (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (50%))

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<255,0,0> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,120>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,2000>>>>(),
  "The Dark"
  },

  { "6-VENGEANCE;common","tracks/track_6.wav",

  /* copyright Fett263 Simple (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Small (Single Color (80%)), Red, Animated (Moccasin)

  Base Color: Rgb<255,0,0> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Standard Retraction
  Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Responsive Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect: Responsive Blast Fade (Large)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  */
  StylePtr<Layers<
    HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,60>,
    TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
    TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
    LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 Simple (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (50%))

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<255,0,0> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,120>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,2000>>>>(),
  "Vengence"
  },

  { "7-KROSSGUARD;common", "tracks/track_7.wav",

  /* copyright Fett263 KyloRen (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen
  OS6.6 v3.01
  Single Style
  Base Style: Kylo Ren Unstable (Film Based), Red, Sequel (LightCyan)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Standard Retraction
  Lockup Effect: Responsive Lockup (Absorb)
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Intensity Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect (Randomly Selected): Responsive Blast Fade (Medium), Responsive Blast Fade (Sound Based)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  */
  StylePtr<Layers<
    StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,6,10,1000,2>,
    TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrRandom<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<10000>>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<000>>,Scale<WavLen<>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>>>,TrFade<300>>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrExtend<30,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
    InOutTrL<TrWipeX<IgnitionTime<250>>,TrWipeInX<RetractionTime<0>>,Black>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 KyloRen (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen
  OS6.7 v4.021
  Single Style
  Base Style: Kylo Ren Unstable (Film Based)

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<255,0,0> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,6,10,1000,2>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,2000>>>>(),
  "Krossguard"
  },

  { "8-SNIPPETS;common", "tracks/track_8.wav",

  /* copyright Fett263 Simple (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Small (Single Color (80%)), Silver, Animated (Moccasin)

  Base Color: Rgb<100,100,150> (0)

  --Effects Included--
  Ignition Effect: SparkTip Ignition
  Retraction Effect: Standard Retraction
  Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Responsive Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect: Responsive Blast Fade (Large)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  */
  StylePtr<Layers<
    HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,60>,
    TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,199,119>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
    TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>>>,TrFade<300>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,199,119>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,199,119>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,199,119>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
    LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 Simple (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (50%))

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<100,100,150> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,120>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,2000>>>>(),
  "Snippets"
  },

  { "9-MENACE;common", "tracks/track_9.wav",

  /* copyright Fett263 Simple (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Small (Single Color (80%)), Red, Prequel (NavajoWhite)

  Base Color: Rgb<255,0,0> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Standard Retraction
  Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Responsive Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect: Responsive Blast Fade (Large)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  */
  StylePtr<Layers<
    HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,60>,
    TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
    TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
    LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,
    TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 Simple (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (50%))

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<255,0,0> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,120>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,2000>>>>(),
  "Menace"
  },

  { "10-TEMPLE_GUARDIAN;common", "tracks/track_10.wav",

  /* copyright Fett263 Simple (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Small (Single Color (80%)), Gold, Animated (Moccasin)

  Base Color: Rgb<180,130,0> (0)

  --Effects Included--
  Ignition Effect: SparkTip Ignition
  Retraction Effect: Standard Retraction
  Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Responsive Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect: Responsive Blast Fade (Large)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  */
  StylePtr<Layers<
    HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,60>,
    TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,199,119>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
    TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>>>,TrFade<300>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,199,119>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,199,119>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,199,119>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
    LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
    InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 Simple (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (50%))

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<180,130,0> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,120>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,2000>>>>(),
  "Temple Guardian"
  },

  { "11-SHOCK_BATON;common", "tracks/track_11.wav",

  /* copyright Fett263 EnergyWeapon (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#EnergyWeapon
  OS6.6 v3.01
  Single Style
  Base Style: Shock Baton (DodgerBlue, White)

  --Effects Included--
  Preon Effect: Polar Spark (PreOn Color)
  Ignition Effect: Center In
  PowerUp Effect: Power Surge (Unstable V2)
  Retraction Effect: Center In
  Lockup Effect: Responsive Lockup (Absorb)
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Intensity Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect (Randomly Selected): Responsive Blast Wave (Random), Responsive Blast Wave (Medium)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  Ignition Time: 200
  */
  StylePtr<Layers<
    BrownNoiseFlicker<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Black,300>,Stripes<3000,-4000,Rgb<50,50,75>,Rgb<100,100,150>,Rgb<10,10,15>,Rgb<150,150,225>>,200>,
    TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,40>,TrFade<1200>>,EFFECT_IGNITION>,
    TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
    MultiTransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Int<200>,Int<200>,Int<400>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFade<300>>,EFFECT_CLASH>,
    LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
    LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
    InOutTrL<TrCenterWipeInX<IgnitionTime<200>,Int<16384>>,TrCenterWipeInX<RetractionTime<0>,Int<16384>>,Black>,
    TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlicker<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Rgb<100,100,150>,300>,LayerFunctions<SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>,SmoothStep<Int<30768>,Int<4000>>>>,TrDelayX<WavLen<>>>,EFFECT_PREON>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 EnergyWeapon (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#EnergyWeapon
  OS6.7 v4.021
  Single Style
  Base Style: Shock Baton

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<2,72,255> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<BrownNoiseFlicker<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Black,300>,Stripes<3000,-4000,Rgb<50,50,75>,Rgb<100,100,150>,Rgb<10,10,15>,Rgb<150,150,225>>,200>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,2000>>>>(),
  "Shock Baton"
  },

  { "12-THE_TRAGEDY;common", "tracks/track_12.wav",

  /* copyright Fett263 Simple (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.6 v3.01
  Single Style
  Base Style: AudioFlicker (Single Color (75%)), Red, Prequel (NavajoWhite)

  --Effects Included--
  Ignition Effect: Standard Ignition
  PowerUp Effect: Power Surge (Unstable V1)
  Retraction Effect: Standard Retraction
  CoolDown Effect: Unstable Cool Down Forward
  Lockup Effect: Responsive Lockup (Absorb)
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Intensity Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect (Randomly Selected): Responsive Blast Fade (Medium), Responsive Blast Fade (Sound Based)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  */
  StylePtr<Layers<
    AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<24576>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,
    TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<1200>>,EFFECT_IGNITION>,
    TransitionEffectL<TrConcat<TrExtendX<RetractionTime<0>,TrInstant>,Stripes<3000,-3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>>>,TrFade<800>>,EFFECT_RETRACTION>,
    TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
    MultiTransitionEffectL<TrRandom<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<10000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<000>>,Scale<WavLen<>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrExtend<30,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
    LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
    InOutTrL<TrWipeX<IgnitionTime<250>>,TrWipeInX<RetractionTime<0>>,Black>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 Simple (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (50%))

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<255,0,0> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,120>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,2000>>>>(),
  "The Tragedy"
  },

  { "13-TEENSY_SF;common", "tracks/track_13.wav",

  /* copyright Fett263 Simple (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Small (Single Color (80%)), Cyan, Prequel (NavajoWhite)

  Base Color: Rgb<0,255,255> (0)

  --Effects Included--
  Ignition Effect: SparkTip Ignition
  Retraction Effect: Standard Retraction
  Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Responsive Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect: Responsive Blast Fade (Large)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  */
  StylePtr<Layers<
    HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,60>,
    TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
    TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>>>,TrFade<300>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
    LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
    InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 Simple (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (50%))

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<0,255,255> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,120>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,2000>>>>(),
  "TeensySF"
  },

  { "14-SMOOTH_JEDI;common", "tracks/track_14.wav",

  /* copyright Fett263 Simple (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Small (Single Color (80%)), Blue, Original (LemonChiffon)

  Base Color: Rgb<0,0,255> (0)

  --Effects Included--
  Ignition Effect: SparkTip Ignition
  Retraction Effect: Standard Retraction
  Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Responsive Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect: Responsive Blast Fade (Large)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  */
  StylePtr<Layers<
    HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,60>,
    TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
    TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>>>,TrFade<300>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
    LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
    InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 Simple (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (50%))

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<0,0,255> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,120>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,2000>>>>(),
  "Smooth Jedi"
  },

  { "15-SMOOTH_GREY;common", "tracks/track_15.wav",

  /* copyright Fett263 Simple (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.6 v3.01
  Single Style
  Base Style: AudioFlicker (Single Color (75%)), Gold, Sequel (LightCyan)

  --Effects Included--
  Ignition Effect: SparkTip Ignition
  Retraction Effect: Standard Retraction
  Lockup Effect: Responsive Lockup (Absorb)
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Intensity Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect (Randomly Selected): Responsive Blast Fade (Medium), Responsive Blast Fade (Sound Based)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  */
  StylePtr<Layers<
    AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<24576>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,
    TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
    MultiTransitionEffectL<TrRandom<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<10000>>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<000>>,Scale<WavLen<>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>>>,TrFade<300>>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrExtend<30,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
    LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
    InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 Simple (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (50%))

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<180,130,0> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,120>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,2000>>>>(),
  "Smooth Grey"
  },

  { "16-SMOOTH_FUZZ;common", "tracks/track_16.wav",

  /* copyright Fett263 Simple (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Small (Single Color (80%)),Purple, Prequel(NavajoWhite)

  Base Color: Rgb<115,15,240> (0)

  --Effects Included--
  Ignition Effect: SparkTip Ignition
  Retraction Effect: Standard Retraction
  Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Responsive Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect: Responsive Blast Fade (Large)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  */
  StylePtr<Layers<
    HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,60>,
    TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
    TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFade<300>>,EFFECT_CLASH>,
    LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
    LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
    InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<800>>,Black>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 Simple (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (50%))

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<115,15,240> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,120>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,2000>>>>(),
  "Smooth Fuzz"
  },

  { "17-ROGUE_COMMANDER;common", "tracks/track_17.wav",

  /* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
  OS6.6 v3.01
  Single Style
  Base Style: Fallen Order Ninth Sister, Red, Orignal (LemonChiffon)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Standard Retraction
  Lockup Effect: Responsive Lockup (Absorb)
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Intensity Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect (Randomly Selected): Responsive Blast Fade (Random), Responsive Blast Fade (Large)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  RetractionTime : 800
  */
  StylePtr<Layers<
    Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,RandomFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,
    Stripes<9000,-900,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>>>,
    TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
    MultiTransitionEffectL<TrRandom<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>>>,TrFade<300>>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrExtend<30,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,
    LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
    InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<800>>,Black>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 Simple (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (50%))

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<255,0,0> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,120>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,2000>>>>(),
   "Rogue Commander"
  },

  { "18-TYTHONIAN_CRYSTAL;common", "tracks/track_18.wav",

  /* copyright Fett263 Simple (Primary Blade) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Small (Single Color (80%)), Green, Original (LemonChiffon)

  Base Color: Rgb<0,255,0> (0)

  --Effects Included--
  Ignition Effect: SparkTip Ignition
  Retraction Effect: Standard Retraction
  Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  LightningBlock Effect: Responsive Lightning Block
  Drag Effect: Intensity Sparking Drag
  Melt Effect: Responsive Melt
  Stab Effect: AudioFlicker Stab
  Blast Effect: Responsive Blast Fade (Large)
  Clash Effect: Flash on Clash (Full Blade)
  Battery Level: % Blade (Green to Red)
  */
  StylePtr<Layers<
    HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,60>,
    TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
    TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>>>,TrFade<300>>,EFFECT_BLAST>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
    LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
    InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
    TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
    TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<0>>,AlphaL<Mix<VolumeLevel,Red,Green>,SmoothStep<VolumeLevel,Int<-10>>>,TrSmoothFade<300>>,EFFECT_VOLUME_LEVEL>>>(),

  /* copyright Fett263 Simple (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (50%))

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<0,255,0> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,120>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,2000>>>>(),
  "Tythonian Crystal"
  },

  {
    "19-SLAVE;common", "TRACK NAME HERE",
    // Slave 1 with seismic charge preon
   
 StylePtr<Layers<
  Mix<SmoothStep<Int<16384>,Int<4000>>,Stripes<10000,500,Rgb<0,30,80>,Rgb<0,60,180>>,Stripes<10000,-500,Rgb<0,30,80>,Rgb<0,60,180>>>,
// Dim Blade 50% "Power Save" button combo
  EffectSequence<EFFECT_POWERSAVE,
  AlphaL<Black,Int<16384>>,
  AlphaL<Black,Int<0>>>,
// Clash - 3 stage fading impact spot
    TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,Moccasin,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
// Stab 
    TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,DarkOrange,Rgb<80,60,0>,Orange,Rgb<60,30,0>,Black,DarkOrange,Orange>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
// Blast
    MultiTransitionEffectL<TrConcat<TrDelay<700>,AlphaL<Black,Int<0>>,TrFade<800>,LocalizedClashL<HumpFlicker<DarkOrange,Red,50>,2000,50,EFFECT_BLAST>,TrFade<600>>,EFFECT_BLAST>,
    LocalizedClashL<Blinking<White,Black,130,800>,1560,50,EFFECT_BLAST>,
    LocalizedClashL<Blinking<Red,Black,130,500>,1560,15,EFFECT_BLAST>,
// Lockup
    LockupTrL<Layers<
       AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
       AlphaL<BrownNoiseFlicker<Yellow,Black,50>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,
     TrConcat<TrInstant,
       AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
    TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
    TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
    TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<100>>,EFFECT_LOCKUP_BEGIN>,
    TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
// Non-Responsive Drag
    LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
// Lightning Block    
    ResponsiveLightningBlockL<RandomFlicker<Strobe<White,Rgb16<21301,0,65535>,50,10>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>>,
    //Begin Lightning Transition
      TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<100>>,
    //End Lightning Transition
      TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >>,  
// Melt
    LockupTrL<
    //Mely Colors
    AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
    // Melt Shape
    SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
    //Melt Begin and End transitions
    TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
// Ignition Powerup
    TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlicker<DeepSkyBlue,White,100>,TrFade<800>>,EFFECT_IGNITION>,
// In/out using Trigger for instantaneous Center-out wipes
   InOutTrL<TrConcat<TrInstant,Layers<
    AlphaL<Black,SmoothStep<Scale<Trigger<EFFECT_IGNITION,Int<300>,Int<1000>,Int<500>>,Int<16385>,Int<0>>,Int<-1>>>,
    AlphaL<Black,SmoothStep<Scale<Trigger<EFFECT_IGNITION,Int<300>,Int<1000>,Int<500>>,Int<16384>,Int<32768>>,Int<0>>>>,TrDelay<1000>>,TrJoin<TrWipe<700>,TrWipeIn<700>>>,
   TransitionEffectL<TrConcat<TrInstant,Cyan,TrDelay<50>>,EFFECT_IGNITION>,
// Asteroid impacts after detonation - timed sequence
   TransitionEffectL<TrConcat<
    TrDelay<1500>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Red,White,100>,Bump<Scale<SlowNoise<Int<30000>>,Int<3000>,Int<6000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<100>,AlphaL<Red,Int<0>>,
    TrDelay<400>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Orange,White,100>,Bump<Scale<SlowNoise<Int<30000>>,Int<6000>,Int<10000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<100>,AlphaL<Red,Int<0>>,
    TrDelay<200>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Black,White,100>,Bump<ChangeSlowly<SlowNoise<Int<30000>>,Int<60000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<300>,AlphaL<Red,Int<0>>,
    TrDelay<200>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Yellow,Red,100>,Bump<Scale<SlowNoise<Int<30000>>,Int<10000>,Int<28000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<200>,AlphaL<Red,Int<0>>,
    TrDelay<500>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Orange,White,100>,Bump<ChangeSlowly<SlowNoise<Int<30000>>,Int<60000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<200>,AlphaL<Red,Int<0>>,
    TrDelay<100>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Red,White,100>,Bump<Scale<SlowNoise<Int<30000>>,Int<5000>,Int<13000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<100>,AlphaL<Red,Int<0>>,
    TrDelay<500>,GreenYellow,TrDelay<25>>,EFFECT_IGNITION>,
// Seismic Charge preon effect. use with linked preon sound
  TransitionEffectL<TrConcat<TrDelay<2125>,Cyan,TrFade<100>,Black,TrDelay<10>,Cyan,TrFade<150>  >,EFFECT_PREON>,
  TransitionEffectL<TrConcat<TrDelay<2125>,AlphaL<White,Bump<Int<16384>,Int<32768>>>,TrFade<100>, Black,TrDelay<10>,AlphaL<White,Bump<Int<16384>,Int<32768>>>,TrFade<150>  >,EFFECT_PREON>,
  TransitionEffectL<TrConcat<TrDelay<2100>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<3000>>>,TrDelay<100>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<4000>>>,
    TrSmoothFade<50>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<5000>>>,
    TrSmoothFade<50>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<10000>>>,
    TrSmoothFade<50>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<20000>>>,
    TrSmoothFade<175>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<30000>>>,
    TrSmoothFade<125>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<35000>>>,
    TrSmoothFade<150>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<30000>>>,
    TrSmoothFade<75>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<20000>>>,
    TrSmoothFade<50>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<8000>>>,
    TrSmoothFade<25>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<3000>>>,TrFade<50>,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Int<16384>,Int<20000>>>,TrDelay<25>>,EFFECT_PREON>,

  TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlicker<DeepSkyBlue,White,100>,Bump<Scale<Trigger<EFFECT_PREON,Int<2000>,Int<1000>,Int<500>>,Int<-1000>,Int<16500>>,Int<1500>>>,TrDelay<2000>>,EFFECT_PREON>,
  TransitionEffectL<TrConcat<TrDelay<1100>,AlphaL<Red,Int<0>>,TrSmoothFade<700>,Black,TrDelay<100>,AlphaL<White,Bump<Int<16384>,Int<3000>>>,TrDelay<100>>,EFFECT_PREON>
  >>(),
/* copyright Fett263 Simple (Accent LED / PCB) OS6 Style
  https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  OS6.7 v4.021
  Single Style
  Base Style: HumpFlicker Large (Single Color (50%))

  Off Behavior: Fast Pulse Off-On

  Base Color: Rgb<0,255,0> (0)

  --Effects Included--
  Ignition Effect: Standard Ignition
  Retraction Effect: Instant
  */
  StylePtr<Layers<HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,120>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,2000>>>>(),
  "SLAVE"
  },

};

BladeConfig blades[] = {
  { 0, WS281XBladePtr<133, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
       WS281XBladePtr<1, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin1> >(),
      CONFIGARRAY(blade) 
  },
};

#endif

#ifdef CONFIG_BUTTONS
  Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif

Compiles fine for me both plugin versions 3.6.0 and 4.4.0.

It might just be an arudino problem, ill redownload it

Make sure you understand what this define does before including.

This is weird.
Not sure what’s causing it though.
It might be an antivirus program, or some permission thing.

Most common it’s if the ProffieOS folder is in a temp directory, not on a main drive, or on the SD Card.