Help for new user/coder/lightsaber owner and config verification

I’m getting errors on 2 different lines (same error) but when I go to the lines listed, I don’t know what I’m looking at (doesn’t mirror my config file)
I appreciate any help and guidance.
*I had an earlier error that I had overflowed so I went into every font and “cleaned up” a bit.

Greyscale_config.h (176.2 KB)

First of all, that is all never going to fit. Greyscale blade styles are notorious for taking up a lot of memory, and you have like evey one made in there.""Your Binary Dark style got messed up somehow in the copy/paste/cleanup.
You are missing an InOutTrL so there’s no ignition or retraction.

Which only got noticed one removing the extra closing bracket > at the end of layer for EFFECT_BLAST.

I think this is what you want the preset to look like:

{ "Binary_Dark;common", "common/tracks/mars.wav",
  StylePtr<Layers<
    HumpFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>,50>,

    AlphaL<AudioFlickerL<Stripes<1000,-1500,RandomPerLEDFlicker<RotateColorsX<Variation,DarkOrange>,Black>,Black,RotateColorsX<Variation,Red>,Black>>,SwingSpeed<350>>,

    AlphaL<AlphaL<Stripes<2000,-2250,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,30,0>>,Pulsing<RotateColorsX<Variation,Rgb<30,15,0>>,Black,800>>,HoldPeakF<Scale<IsLessThan<SwingSpeed<850>,Int<13600>>,Scale<SwingSpeed<850>,Int<-19300>,Int<32768>>,Int<0>>,Int<550>,Scale<SwingAcceleration<100>,Int<20000>,Int<10000>>>>,SmoothStep<Scale<Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>,Int<15000>,Int<5000>>,Int<16000>>>,

    TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-1550,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<3000>>,EFFECT_IGNITION>,

    TransitionEffectL<TrConcat<TrInstant,White,TrFade<150>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Magenta>,Black,20>,RotateColorsX<Variation,Rgb<10,0,10>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,255>>,70>,RotateColorsX<Variation,Rgb<128,0,128>>>,RotateColorsX<Variation,Rgb<80,0,80>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1000>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Magenta>,Black,20>,RotateColorsX<Variation,Rgb<10,0,10>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,255>>,70>,RotateColorsX<Variation,Rgb<128,0,128>>>,RotateColorsX<Variation,Rgb<80,0,80>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<1000>,AlphaL<StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Magenta>,Black,20>,RotateColorsX<Variation,Rgb<10,0,10>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,255>>,70>,RotateColorsX<Variation,Rgb<128,0,128>>>,RotateColorsX<Variation,Rgb<80,0,80>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,Bump<Int<3500>,Int<23384>>>,TrFade<600>>,EFFECT_FORCE>,

    LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>>,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,White>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<HumpFlicker<White,Rgb<40,60,60>,50>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,TrFade<350>>,SaberBase::LOCKUP_NORMAL>,

    ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,

    ResponsiveStabL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Yellow>>,TrWipeInX<Percentage<WavLen<EFFECT_STAB>,50>>,TrFadeX<Percentage<WavLen<EFFECT_STAB>,50>>>,

    TransitionEffectL<TrConcat<TrInstant,ResponsiveBlastWaveL<White,Scale<SwingSpeed<400>,Int<500>,Int<200>>,Scale<SwingSpeed<400>,Int<100>,Int<400>>>,TrDelay<500>>,EFFECT_BLAST>,

    TransitionEffectL<TrConcat<TrInstant,ResponsiveBlastWaveL<White,Scale<SwingSpeed<400>,Int<500>,Int<200>>,Scale<SwingSpeed<400>,Int<100>,Int<400>>>,TrFade<500>,AlphaL<HumpFlicker<White,Rgb<40,60,60>,50>,Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>>>,TrFade<350>>,EFFECT_BLAST>,

    Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,NavajoWhite>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<300>,Int<200>,Int<940>>>,AlphaL<HumpFlicker<White,Rgb<40,60,60>,50>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>,TrFade<350>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrWaveX<RgbArg<CLASH_COLOR_ARG,NavajoWhite>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,AlphaL<HumpFlicker<White,Rgb<40,60,60>,50>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>,TrFade<350>>,EFFECT_CLASH>>,

    LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,27500>,Int<5000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,29250>,Int<5000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,

    LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,OrangeRed,DarkOrange>,Mix<TwistAngle<>,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<6000>>>,TrConcat<TrWipeIn<100>,AlphaL<Red,SmoothStep<Int<29000>,Int<8000>>>,TrExtend<2000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<29000>,Int<8000>>>,TrFade<3000>>,TrFade<250>,SaberBase::LOCKUP_MELT>,

    TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Red>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<1500>>,Int<2000>,Int<4500>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_RETRACTION>>,Black,TrDelay<897>,AlphaL<RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Black>,Bump<Int<10500>,Int<11500>>>,TrDelay<150>>,EFFECT_RETRACTION>,
    //Spark tip ignition and cycle down retraction
    InOutTrL<TrWipeSparkTip<White,1500>,TrColorCycleX<Int<500>,500>>,

    TransitionEffectL<TrConcat<TrDelayX<WavLen<EFFECT_RETRACTION>>,AlphaL<BrownNoiseFlicker<Black,RotateColorsX<Variation,Red>,125>,SmoothStep<Scale<NoisySoundLevel,Int<2500>,Int<15000>>,Int<-4000>>>,TrFadeX<WavLen<EFFECT_POSTOFF>>>,EFFECT_RETRACTION>,

    TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>,

    TransitionEffectL<TrConcat<TrDelay<500>,Black,TrWaveX<RotateColorsX<Variation,Red>,Int<750>,Int<175>,Int<1575>,Int<-3000>>,Black,TrInstant,AlphaL<RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Black>,Bump<Int<12000>,Int<11500>>>,TrDelay<150>>,EFFECT_PREON>,

    TransitionEffectL<TrConcat<TrInstant,AlphaL<White,SmoothStep<Scale<NoisySoundLevel,Int<150>,Int<10000>>,Int<-4000>>>,TrDelayX<WavLen<>>>,EFFECT_PREON>
  >>(), "binary dark"},

Then, I could only load up to CODA.
CODA and the rest needed to be comment out to make it fit.