#ifdef CONFIG_TOP #include "proffieboard_v2_config.h" #define NUM_BLADES 1 #define NUM_BUTTONS 2 #define VOLUME 2000 const unsigned int maxLedsPerStrip = 144; #define CLASH_THRESHOLD_G 3.0 #define ENABLE_AUDIO #define ENABLE_MOTION #define ENABLE_WS2811 #define ENABLE_SD #define COLOR_CHANGE_DIRECT #define DISABLE_DIAGNOSTIC_COMMANDS #define FETT263_SWING_ON #define FETT263_TWIST_OFF #define FETT263_FORCE_PUSH #define FETT263_LOCKUP_DELAY 300 #define FETT263_THRUST_ON #define FETT263_TWIST_ON #define MOTION_TIMEOUT 60 * 15 * 1000 #define FETT263_MULTI_PHASE #define SAVE_STATE #endif #ifdef CONFIG_PROP #include "../props/saber_fett263_buttons.h" #endif #ifdef CONFIG_PRESETS Preset presets[] = { { "Analog;common", "common/tracks/mars.wav", StylePtr>,RotateColorsX>>, AlphaL>,SwingSpeed<500>>, AlphaL>,RotateColorsX>,Pulsing>,Black,800>>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>, LockupTrL>,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat,AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<1000>>,Stripes<1500,2000,RotateColorsX,RotateColorsX>>,Stripes<1500,-2500,RotateColorsX,RotateColorsX>>>,Int<18000>>,TrFade<800>,AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<1000>>,Stripes<1500,1000,RotateColorsX>,RotateColorsX>>,Stripes<1500,-1250,RotateColorsX>,RotateColorsX>>>,Int<18000>>,TrFade<1100>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, AlphaL>,SmoothStep>,Int<1200>,Int<4500>>,Int<-4000>>>, ResponsiveStabL, EffectSequence,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<1000>>,EFFECT_IGNITION>, TransitionEffectL>,40>,TrFade<1200>>,EFFECT_RETRACTION>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,AudioFlicker,RotateColorsX>>,TrWipe<100>,Black,TrBoing<550,2>>,TrColorCycle<790>>, TransitionEffectL>,Int<30>>,SmoothStep>,Int<1500>,Int<5000>>,Int<-4000>>>,TrFade<1400>,AlphaL>,Bump,Int<10000>>>,TrFade<1500>,AlphaL,Bump,Int<7000>>>,TrFade<2100>>,EFFECT_RETRACTION>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, TransitionEffectL,AlphaL,Rgb<50,50,80>,500>,Bump,Int<6000>>>,TrBoing<600,9>>,EFFECT_PREON> >>()}, { "Anomaly;common", "common/tracks/venus.wav", StylePtr>,RotateColorsX>,50>, AlphaL>,Black,50>,RotateColorsX>>,SwingSpeed<285>>, AlphaL>,SmoothStep>,Int<1500>,Int<4500>>,Int<-6000>>>, LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>,RgbArg,Mix,Black,RgbArg>>>, TrConcat,Mix,Int<26000>>,RgbArg,AlphaL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL,Mix,Black,RgbArg>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>, TrConcat,TrFade<300>>,SaberBase::LOCKUP_NORMAL>, TransitionEffectL,AlphaL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,25,35>>>,Bump,Int<55000>>>,TrFade<2750>>,EFFECT_LOCKUP_END>, ResponsiveLightningBlockL,AudioFlicker,Blue>,50,1>,TrConcat,Bump,Int<18000>>>,TrFade<200>>,TrConcat,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL>,TrWipeInX,50>>,TrFadeX,50>>>, EffectSequence,Int<400>,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,80,30,EFFECT_BLAST>,ResponsiveBlastWaveL,Scale,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,200,200>,ResponsiveBlastFadeL,Scale,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Scale,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, TransitionEffectL,AlphaL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,25,35>>>,Bump,Int<35000>>>,TrFade<350>>,EFFECT_BLAST>, Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>, TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<2250>>,EFFECT_IGNITION>, LockupTrL>,SmoothStep,Int<5000>>>,TrConcat>,AlphaL,Int<300>>,SmoothStep,Int<5000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Int<0>>,StaticFire,OrangeRed,DarkOrange>,Mix,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep,Int<6000>>>,TrConcat,AlphaL,Int<8000>>>,TrExtend<2000,TrFade<300>>,AlphaL,Red,Orange>,SmoothStep,Int<8000>>>,TrFade<3000>>,TrFade<250>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,TrColorCycleX,1000>>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL> >>()}, { "Apocalypse;common", "common/tracks/mars.wav", StylePtr,Int<6000>,Int<24000>>,Int<10000>>,Mix>,StyleFire,RandomPerLEDFlicker>,RotateColorsX>>,300>,RotateColorsX>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,StyleFire,RandomPerLEDFlicker>,RotateColorsX>>,300>,RotateColorsX>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>>,HumpFlicker,RotateColorsX>,40>>, AlphaL>>,SwingSpeed<350>>,SmoothStep,Int<29000>,Int<9500>>,Int<16000>>>, LockupTrL>,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat,StyleFire,RandomPerLEDFlicker>,RotateColorsX>>,300>,RotateColorsX>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,TrFade<50>,RotateColorsX>,TrFade<525>,StyleFire,RandomPerLEDFlicker>,RotateColorsX>>,300>,RotateColorsX>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,TrFade<50>,RotateColorsX>,TrFade<250>,StyleFire,RandomPerLEDFlicker>,RotateColorsX>>,300>,RotateColorsX>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,TrFade<100>,RotateColorsX>,TrBoing<950,3>>,SaberBase::LOCKUP_NORMAL>, //AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat,TrWipeIn<100>>,White,TrFade<3000>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, ResponsiveStabL>, EffectSequence,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, ResponsiveClashL,Moccasin,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<2500>,Stripes<3000,-2250,RotateColorsX,RandomPerLEDFlicker>,RotateColorsX>>,BrownNoiseFlicker,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<1000>,Stripes<3000,-1500,RotateColorsX>,RandomPerLEDFlicker>,RotateColorsX>>,BrownNoiseFlicker,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<2500>>,EFFECT_IGNITION>, TransitionEffectL>,40>,TrFade<500>>,EFFECT_RETRACTION>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,TrColorCycle<500>>, TransitionEffectL>,SmoothStep>,Int<500>,Int<5500>>,Int<-4000>>>,TrFade<1100>>,EFFECT_RETRACTION>, TransitionEffectL,Int<10000>>>,TrFade<1600>,AlphaL,Bump,Int<8000>>>,TrFade<1400>,AlphaL,Bump,Int<6000>>>,TrFade<1000>>,EFFECT_RETRACTION>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, TransitionEffectL,Int<2000>,Int<1000>>,BrownNoiseFlicker,100>,RandomPerLEDFlicker,RotateColorsX>>,BrownNoiseFlicker,RotateColorsX,RotateColorsX>>,DarkOrange,50>>,SmoothStep,Int<25000>>,Int<-4000>>>,TrDelay<6500>>,EFFECT_PREON>, TransitionEffectL,TransitionLoopL,Int<115>,Int<400>,Int<250>,Int<0>>>,TrDelay<1000>,TransitionLoopL,Int<215>,Int<300>,Int<395>,Int<0>>>,TrDelay<1500>,TransitionLoopL,Int<345>,Int<200>,Int<500>,Int<0>>>,TrDelay<1500>,AlphaL,Bump,Int<6000>>>,TrBoing<500,2>>,EFFECT_PREON>, TransitionEffectL,AlphaL,10>,Bump,Int<4000>>>,TrFade<2000>,AlphaL,15>,Bump,Int<5000>>>,TrFade<2500>,AlphaL,Bump,Int<6000>>>,TrBoing<500,2>>,EFFECT_PREON> >>()}, { "Assassin;common", "common/tracks/uranus.wav", StylePtr,RotateColorsX>,50>, AlphaL,RotateColorsX>,Pulsing>,Black,800>>,SwingSpeed<375>>, LockupTrL>,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, AlphaL>,SmoothStep>,Int<1000>,Int<3000>>,Int<-4000>>>, ResponsiveStabL, EffectSequence>,TrFade<300>>,EFFECT_BLAST>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL>,RandomPerLEDFlicker,Black>,BrownNoiseFlicker>,Rgb<30,30,30>,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<500>>,EFFECT_IGNITION>, TransitionEffectL>>,TrFade<1000>>,EFFECT_RETRACTION>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,TrWipeInSparkTip>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL> >>()}, { "Awaken;common", "common/tracks/mars.wav", StylePtr>,StripesX,Int<3000>,Int<6000>>,Scale,Int<-50>,Int<-100>>,StripesX,Int<1000>,Int<3000>>,Scale,Int<25>,Int<80>>,Pulsing>,RotateColorsX,3000>,Mix>,RotateColorsX>,RotateColorsX>>>,RotateColorsX>,Pulsing>,StripesX,Int<2000>,Int<4000>>,Sin,Int<25>,Int<75>>,Mix>,RotateColorsX,RotateColorsX>>,RotateColorsX>>,2000>,Pulsing>,RotateColorsX>,3000>>,StripesX,Int<3000>,Int<6000>>,Scale,Int<-50>,Int<-100>>,StripesX,Int<1000>,Int<3000>>,Scale,Int<25>,Int<80>>,Pulsing>,RotateColorsX>,3000>,Mix>,RotateColorsX>,RotateColorsX>>>,RotateColorsX>,Pulsing>,StripesX,Int<2000>,Int<4000>>,Sin,Int<25>,Int<75>>,Mix>,RotateColorsX,RotateColorsX>>,RotateColorsX>>,2000>,Pulsing>,RotateColorsX>,3000>>>, AlphaL,Int<3000>,Int<6000>>,Scale,Int<60>,Int<140>>,StripesX,Int<1000>,Int<3000>>,Scale,Int<-25>,Int<-80>>,Pulsing>,RotateColorsX,RotateColorsX>,RotateColorsX>,4000>,Mix>,RotateColorsX,Black>>,RotateColorsX>,Pulsing>,StripesX,Int<2000>,Int<4000>>,Sin,Int<-25>,Int<-75>>,Mix>,RotateColorsX,RotateColorsX>>,RotateColorsX>>,2000>,Pulsing>,Black,3000>>,Int<10000>>, AlphaL,RotateColorsX,RotateColorsX,RotateColorsX>>>,Scale,Int<0>,Int<32768>>>, AlphaL,RotateColorsX>,Pulsing>,Black,800>>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>, LockupTrL>,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,TrWaveX,Int<100>,Int<400>,Scale,Scale,Int<4000>,Int<26000>>,Int<6000>>>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, AlphaL>,SmoothStep>,Int<1750>,Int<3750>>,Int<-4000>>>, ResponsiveStabL>, EffectSequence,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, ResponsiveClashL,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker>,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<895>>,EFFECT_IGNITION>, TransitionEffectL>,TrFade<1000>>,EFFECT_IGNITION>, TransitionEffectL,40>,TrFade<1750>>,EFFECT_RETRACTION>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,TrWaveX,Int<400>,Int<150>,Int<0>>>,TrJoin,TrWaveX,Int<400>,Int<1750>,Int<32768>>>>, TransitionEffectL,AlphaL,Rgb<50,50,80>,60>,Bump,Int<6000>>>,TrDelay<500>>,EFFECT_RETRACTION>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, TransitionEffectL,Black,TrFade<2150>,AlphaL,RotateColorsX,Int<50>>,Bump,Int<7750>>>,TrBoing<1500,5>,AlphaL>,RotateColorsX>,500>,Bump,Int<9750>>>,TrBoing<1250,7>,AlphaL,Int<30>>,SmoothStep>,Int<1500>,Int<4200>>,Int<-4000>>>,TrDelay<2850>,AlphaL,RotateColorsX>,60>,Bump,Int<17500>>>,TrDelay<800>>,EFFECT_PREON>, TransitionEffectL,AlphaL,Int<1000>,Int<1000>>,BrownNoiseFlicker,100>,RandomPerLEDFlicker>,Rgb16<26168,0,0>>,BrownNoiseFlicker,RotateColorsX,RotateColorsX>>,Rgb16<65535,10514,0>,50>>,SmoothStep,Int<25250>>,Int<-4000>>>,TrDelay<4750>>,EFFECT_PREON>, TransitionEffectL,AlphaL>,TrFade<500>>,EFFECT_PREON> >>()}, { "Behemoth;common", "common/tracks/mars.wav", StylePtr>,Pulsing,RotateColorsX>,300>,RotateColorsX>>, AlphaL>,RotateColorsX>,RotateColorsX>>,SwingSpeed<325>>, AlphaL,200>,Rgb<60,60,60>,Pulsing,Black,800>>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep,Int<16000>>>, LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, AlphaL>,Int<1000>,Int<3750>>,Int<-4000>>>, ResponsiveStabL,TrWipeInX>>, EffectSequence,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, ResponsiveClashL>,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL>,RandomPerLEDFlicker,Black>,BrownNoiseFlicker>,Rgb<30,30,30>,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<1000>>,EFFECT_IGNITION>, TransitionEffectL,TrFade<1000>>,EFFECT_RETRACTION>, LockupTrL,Int<300>>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,TrWipeIn<1073>>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL> >>()}, { "Binary_Dark;common", "common/tracks/mars.wav", StylePtr,RotateColorsX>,50>, AlphaL,Black>,Black,RotateColorsX,Black>>,SwingSpeed<350>>, AlphaL,RotateColorsX>,Pulsing>,Black,800>>,HoldPeakF,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>,Int<550>,Scale,Int<20000>,Int<10000>>>>,SmoothStep,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>,Int<15000>,Int<5000>>,Int<16000>>>, TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<3000>>,EFFECT_IGNITION>, TransitionEffectL,StyleFire,Black,20>,RotateColorsX>,BrownNoiseFlicker>,70>,RotateColorsX>>,RotateColorsX>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1000>,StyleFire,Black,20>,RotateColorsX>,BrownNoiseFlicker>,70>,RotateColorsX>>,RotateColorsX>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<1000>,AlphaL,Black,20>,RotateColorsX>,BrownNoiseFlicker>,70>,RotateColorsX>>,RotateColorsX>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,Bump,Int<23384>>>,TrFade<600>>,EFFECT_FORCE>, LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>,RgbArg,Mix,Black,RgbArg>>>,AlphaL,Mix,Black,RgbArg>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg,AlphaL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat,Int<0>>,TrWaveX,Int<300>,Int<100>,Int<400>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,50>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Scale,Int<14000>,Int<18000>>>>>,TrFade<350>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,AudioFlicker,Blue>,50,1>,TrConcat,Bump,Int<18000>>>,TrFade<200>>,TrConcat,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL>,TrWipeInX,50>>,TrFadeX,50>>>, TransitionEffectL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,TrDelay<500>>,EFFECT_BLAST>, TransitionEffectL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,TrFade<500>,AlphaL,50>,Bump,Int<28000>,Int<8000>>>>,TrFade<350>>,EFFECT_BLAST>>, Mix,Int<26000>>,TransitionEffectL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<940>>>,AlphaL,50>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>,TrFade<350>>,EFFECT_CLASH>,TransitionEffectL,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,AlphaL,50>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>,TrFade<350>>,EFFECT_CLASH>>, LockupTrL>,SmoothStep,Int<5000>>>,TrConcat>,AlphaL,Int<300>>,SmoothStep,Int<5000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Int<0>>,StaticFire,OrangeRed,DarkOrange>,Mix,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep,Int<6000>>>,TrConcat,AlphaL,Int<8000>>>,TrExtend<2000,TrFade<300>>,AlphaL,Red,Orange>,SmoothStep,Int<8000>>>,TrFade<3000>>,TrFade<250>,SaberBase::LOCKUP_MELT>, TransitionEffectL,Int<30>>,SmoothStep>,Int<2000>,Int<4500>>,Int<-4000>>>,TrDelayX>,Black,TrDelay<897>,AlphaL,Black>,Bump,Int<11500>>>,TrDelay<150>>,EFFECT_RETRACTION>, TransitionEffectL>,AlphaL,125>,SmoothStep,Int<15000>>,Int<-4000>>>,TrFadeX>>,EFFECT_RETRACTION>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, TransitionEffectL,Black,TrWaveX,Int<750>,Int<175>,Int<1575>,Int<-3000>>,Black,TrInstant,AlphaL,Black>,Bump,Int<11500>>>,TrDelay<150>>,EFFECT_PREON>, TransitionEffectL,Int<10000>>,Int<-4000>>>,TrDelayX>>,EFFECT_PREON> >>()}, { "Binary_Light;common", "common/tracks/mercury.wav", StylePtr,RotateColorsX>,50>, AlphaL,Black>,Black,RotateColorsX,Black>>,SwingSpeed<350>>, AlphaL,RotateColorsX>,Pulsing>,Black,800>>,HoldPeakF,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>,Int<550>,Scale,Int<20000>,Int<10000>>>>,SmoothStep,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>,Int<15000>,Int<5000>>,Int<16000>>>, TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<3000>,HumpFlicker,RotateColorsX>,50>,TrDelay<5000>,HumpFlicker,RotateColorsX>,50>,TrFade<5000>>,EFFECT_IGNITION>>, Layers< HumpFlicker,RotateColorsX>,50>, AlphaL,Black>,Black,RotateColorsX,Black>>,SwingSpeed<350>>, AlphaL,RotateColorsX>,Pulsing>,Black,800>>,HoldPeakF,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>,Int<550>,Scale,Int<20000>,Int<10000>>>>,SmoothStep,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>,Int<15000>,Int<5000>>,Int<16000>>>, TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<3000>,HumpFlicker,RotateColorsX>,50>,TrDelay<5000>,HumpFlicker,RotateColorsX>,50>,TrFade<5000>>,EFFECT_IGNITION>>>, TransitionEffectL,StyleFire,Black,20>,RotateColorsX>,BrownNoiseFlicker>,70>,RotateColorsX>>,RotateColorsX>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1000>,StyleFire,Black,20>,RotateColorsX>,BrownNoiseFlicker>,70>,RotateColorsX>>,RotateColorsX>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<1000>,AlphaL,Black,20>,RotateColorsX>,BrownNoiseFlicker>,70>,RotateColorsX>>,RotateColorsX>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,Bump,Int<23384>>>,TrFade<600>>,EFFECT_FORCE>, LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>,RgbArg,Mix,Black,RgbArg>>>,AlphaL,Mix,Black,RgbArg>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg,AlphaL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat,Int<0>>,TrWaveX,Int<300>,Int<100>,Int<400>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,50>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Scale,Int<14000>,Int<18000>>>>>,TrFade<350>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,AudioFlicker,Blue>,50,1>,TrConcat,Bump,Int<18000>>>,TrFade<200>>,TrConcat,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL>,TrWipeInX,50>>,TrFadeX,50>>>, ColorSelect,TrInstant, TransitionEffectL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,TrDelay<500>>,EFFECT_BLAST>, TransitionEffectL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,TrFade<500>,AlphaL,50>,Bump,Int<28000>,Int<8000>>>>,TrFade<350>>,EFFECT_BLAST>>, Mix,Int<26000>>,TransitionEffectL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<940>>>,AlphaL,50>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>,TrFade<350>>,EFFECT_CLASH>,TransitionEffectL,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,AlphaL,50>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>,TrFade<350>>,EFFECT_CLASH>>, //Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>, LockupTrL>,SmoothStep,Int<5000>>>,TrConcat>,AlphaL,Int<300>>,SmoothStep,Int<5000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Int<0>>,StaticFire,OrangeRed,DarkOrange>,Mix,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep,Int<6000>>>,TrConcat,AlphaL,Int<8000>>>,TrExtend<2000,TrFade<300>>,AlphaL,Red,Orange>,SmoothStep,Int<8000>>>,TrFade<3000>>,TrFade<250>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,TrColorCycleX,500>>, EffectSequence,Int<30>>,SmoothStep>,Int<2000>,Int<4500>>,Int<-4000>>>,TrDelayX>,Black,TrDelay<897>,AlphaL,Black>,Bump,Int<11500>>>,TrDelay<150>>,EFFECT_RETRACTION>, TransitionEffectL,Int<30>>,SmoothStep>,Int<2000>,Int<4500>>,Int<-4000>>>,TrDelayX>,Black,TrDelay<897>,AlphaL,Black>,Bump,Int<11500>>>,TrDelay<150>>,EFFECT_RETRACTION>>, EffectSequence>,AlphaL,125>,SmoothStep,Int<15000>>,Int<-4000>>>,TrFadeX>>,EFFECT_RETRACTION>, TransitionEffectL>,AlphaL,125>,SmoothStep,Int<15000>>,Int<-4000>>>,TrFadeX>>,EFFECT_RETRACTION>>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, EffectSequence,Black,TrWaveX,Int<750>,Int<175>,Int<1575>,Int<-3000>>,Black,TrInstant,AlphaL,Black>,Bump,Int<11500>>>,TrDelay<150>>,EFFECT_PREON>, TransitionEffectL,Black,TrWaveX,Int<750>,Int<175>,Int<1575>,Int<-3000>>,Black,TrInstant,AlphaL,Black>,Bump,Int<11500>>>,TrDelay<150>>,EFFECT_PREON>>, TransitionEffectL,Int<10000>>,Int<-4000>>>,TrDelayX>>,EFFECT_PREON> >>()}, { "Coda;common", "tracks/venus.wav", StylePtr>,AudioFlicker,Stripes<5000,-90,RotateColorsX>,RotateColorsX>,RotateColorsX>,RotateColorsX>>>,AudioFlicker>,Stripes<5000,-90,RotateColorsX>,RotateColorsX>,RotateColorsX>,RotateColorsX>>>>, AlphaL,Black,300>,SwingSpeed<400>>, AlphaL,Black>,Black,RotateColorsX,Black>,SwingSpeed<525>>, LockupTrL>,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,30>,TrSmoothFade<875>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, ResponsiveStabL>, EffectSequence,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL>,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker>,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<400>,Stripes<3000,-3500,RotateColorsX>,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker>,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<450>,HumpFlickerL>,Int<19000>>,25>,TrFade<2875>>,EFFECT_IGNITION>, TransitionEffectL,RotateColorsX>,TrInstant>,EFFECT_RETRACTION>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,TrWipeIn<1125>>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, TransitionEffectL,AlphaL,10>,Bump,Int<3000>>>,TrFade<350>,AlphaL,15>,Bump,Int<5000>>>,TrFade<450>,AlphaL,20>,Bump,Int<7000>>>,TrFade<500>,AlphaL,25>,Bump,Int<10500>>>,TrBoing<150,1>>,EFFECT_PREON> >>()}, { "Deadlink;common", "common/tracks/mars.wav", StylePtr,RotateColorsX>,50>, AlphaL,RotateColorsX>,Pulsing>,Black,800>>,SwingSpeed<350>>, LockupTrL>,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,TrWaveX,Int<100>,Int<400>,Scale,Scale,Int<4000>,Int<26000>>,Int<6000>>>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, AlphaL>,SmoothStep>,Int<1000>,Int<3500>>,Int<-4000>>>, ResponsiveStabL, EffectSequence,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, ResponsiveClashL,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL,Stripes<3000,-3500,RotateColorsX>,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker>,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<250>,HumpFlicker,RotateColorsX>,50>,TrFade<400>,Stripes<3000,-3500,RotateColorsX,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker>,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<1500>>,EFFECT_IGNITION>, TransitionEffectL>,40>,TrFade<2000>>,EFFECT_RETRACTION>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,RandomBlink<30000,RotateColorsX>>,TrWipeIn<200>,Mix>,Int<1000>,Int<6000>>,Int<-3000>>,Black,RotateColorsX>>,TrDelay<400>,Mix,Int<-3000>>,Black,White>,TrWipe<175>>,TrColorCycle<2000>>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL> >>()}, { "Decay;common", "common/tracks/mars.wav", StylePtr,Int<1200>,Mix>,RotateColorsX>,RotateColorsX>>,Mix>,RotateColorsX>,RotateColorsX>>,Mix>,RotateColorsX>,RotateColorsX>>,Mix>,RotateColorsX>,RotateColorsX>>>, AlphaL>,Black,300>,SwingSpeed<400>>, AlphaL>,Black>,Black,RotateColorsX>,Black>,SwingSpeed<500>>, AlphaL>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>, LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,TrWaveX,Int<100>,Int<400>,Scale,Scale,Int<4000>,Int<26000>>,Int<6000>>>,StripesX,Int<1200>,Mix>,RotateColorsX>,RotateColorsX>>,Mix>,RotateColorsX>,RotateColorsX>>,Mix>,RotateColorsX>,RotateColorsX>>,Mix>,RotateColorsX>,RotateColorsX>>>,TrFade<1225>,RotateColorsX>,TrFade<250>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, AlphaL>,SmoothStep>,Int<1500>,Int<4500>>,Int<-6000>>>, ResponsiveStabL, EffectSequence,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, ResponsiveClashL,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL>,RandomPerLEDFlicker,Black>,BrownNoiseFlicker>,Rgb<30,30,30>,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<1650>>,EFFECT_IGNITION>, TransitionEffectL>,40>,TrFade<1200>>,EFFECT_RETRACTION>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,TrWipeInSparkTip>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, TransitionEffectL>,40>,TrWipe<150>,HumpFlickerL>,40>,TrBoing<350,2>>,EFFECT_PREON>, TransitionEffectL>,30>,Bump,Int<5000>>>,TrFade<625>,AlphaL>,30>,Bump,Int<9000>>>,TrFade<625>,AlphaL>,40>,Bump,Int<13000>>>,TrFade<500>,AlphaL>,69>,Bump,Int<18000>>>,TrFade<750>,AlphaL>,69>,Bump,Int<23000>>>,TrFade<750>,AlphaL>,30>,Bump,Int<7000>>>,TrFade<500>,AlphaL>,50>,Bump,Int<19000>>>,TrBoing<1950,9>>,EFFECT_PREON>, TransitionEffectL>,Int<500>,Int<200>,Int<400>,Int<32768>>>,TrDelay<1250>,TransitionLoopL>,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<1000>,TransitionLoopL>,Int<300>,Int<315>,Int<215>,Int<32768>>>,TrDelay<1000>,TransitionLoopL>,Int<115>,Int<375>,Int<115>,Int<32768>>>,TrDelay<1250>,TransitionLoopL>,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<1500>,TransitionLoopL>,Int<100>,Int<400>,Int<100>,Int<32768>>>,TrDelay<1750>,TransitionLoopL>,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<2000>,TransitionLoopL>,Int<300>,Int<315>,Int<215>,Int<32768>>>,TrDelay<450>,TransitionLoopL>,Int<100>,Int<400>,Int<100>,Int<32768>>>,TrDelay<1450>,AlphaL>,Bump,Int<6000>>>,TrBoing<1450,5>>,EFFECT_PREON>, TransitionEffectL,AlphaL,Int<5000>,Int<3000>>,BrownNoiseFlicker>,100>,RandomPerLEDFlicker>,RotateColorsX>>,BrownNoiseFlicker>,RotateColorsX,RotateColorsX>>>,RotateColorsX>,50>>,SmoothStep,Int<42500>>,Int<-4000>>>,TrDelay<7750>>,EFFECT_PREON> >>()}, { "Defect;common", "common/tracks/mercury.wav", StylePtr,HumpFlicker,RotateColorsX>,50>,HumpFlicker,RotateColorsX>,30>>, AlphaL,RotateColorsX>,Pulsing>,Black,800>>,HoldPeakF,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>,Int<550>,Scale,Int<20000>,Int<10000>>>>,SmoothStep,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>,Int<15000>,Int<5000>>,Int<-16000>>>, TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFadeX,15>>>,EFFECT_IGNITION>, TransitionEffectL>,HumpFlicker>,RotateColorsX,50>,TrInstant>,EFFECT_RETRACTION>, LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>,RgbArg,Mix,Black,RgbArg>>>, TrConcat,Mix,Int<26000>>,RgbArg,AlphaL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL,Mix,Black,RgbArg>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>, TrConcat,BrownNoiseFlicker>,Black,300>,TrFade<1000>,AudioFlickerL,Black,300>>,TrFade<1200>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,AudioFlicker,Blue>,50,1>,TrConcat,Bump,Int<18000>>>,TrFade<200>>,TrConcat,Int<16000>>,30>,TrSmoothFade<600>>>, AlphaL,Int<32768>,Int<0>>,StyleFire,RotateColorsX>,RotateColorsX>,RotateColorsX>>,RotateColorsX>,0,2,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire>,RotateColorsX,RotateColorsX,RotateColorsX>,RotateColorsX>,0,1,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,SmoothStep>,Int<1750>,Int<4125>>,Int<-3500>>>, ResponsiveStabL>,TrWipeInX,50>>,TrFadeX,50>>>, EffectSequence,Int<400>,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,80,30,EFFECT_BLAST>,ResponsiveBlastWaveL,Scale,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,200,200>,ResponsiveBlastFadeL,Scale,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Scale,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>, LockupTrL>,SmoothStep,Int<5000>>>,TrConcat>,AlphaL,Int<300>>,SmoothStep,Int<5000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Int<0>>,StaticFire,OrangeRed,DarkOrange>,Mix,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep,Int<6000>>>,TrConcat,AlphaL,Int<8000>>>,TrExtend<2000,TrFade<300>>,AlphaL,Red,Orange>,SmoothStep,Int<8000>>>,TrFade<3000>>,TrFade<250>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,5>>,TrSparkX,Percentage,5>,Int<0>>>,TrJoin>,TrSparkX,WavLen,Int<32768>>>>, TransitionEffectL>,150>,SmoothStep,Int<9500>>,Int<-7000>>>,TrFadeX>>,EFFECT_POSTOFF>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, TransitionEffectL,10>>,TransitionLoopL>,Int<125>,Int<350>,Int<315>,Int<0>>>,TrDelayX,90>>>,EFFECT_PREON>, TransitionEffectL>,150>,SmoothStep,Trigger,Int<0>,Int<0>>>,Int<-8000>>>,TrDelayX>>,EFFECT_PREON> >>()}, { "Endure;common", "common/tracks/uranus.wav", StylePtr,Int<32768>,Int<0>>,Blinking,AudioFlicker>,RotateColorsX>>,35>,RotateColorsX,918,900>,HumpFlicker,AudioFlicker>,RotateColorsX>>,35>>, 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AlphaL,Int<32768>,Int<0>>,StyleFire>,RotateColorsX,RotateColorsX,RotateColorsX>,RotateColorsX>,0,2,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire>,RotateColorsX,RotateColorsX,RotateColorsX>,RotateColorsX>,0,1,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,SmoothStep>,Int<1750>,Int<4125>>,Int<-4000>>>, ResponsiveStabL, EffectSequence,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, ResponsiveClashL,Moccasin,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL>,RandomPerLEDFlicker,Black>,BrownNoiseFlicker>,RotateColorsX,200>,RandomPerLEDFlicker,RotateColorsX>>>,TrFade<2350>>,EFFECT_IGNITION>, 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TransitionEffectL,Int<250>,Int<3000>>,StyleFire>,RotateColorsX,RotateColorsX,RotateColorsX>,RotateColorsX>,0,1,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,RandomPerLEDFlicker,RotateColorsX>>,BrownNoiseFlicker,100>>,SmoothStep,Int<25000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_PREON>, TransitionEffectL,TransitionLoopL,Int<125>,Int<350>,Int<315>,Int<0>>>,TrDelay<850>>,EFFECT_PREON> >>()}, { "Exalted;common", "common/tracks/venus.wav", StylePtr,StyleFire,RandomPerLEDFlicker,RotateColorsX>>,300>,RotateColorsX>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,AudioFlicker>,RotateColorsX>>>, AlphaL,RotateColorsX>,Pulsing>,Black,800>>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>, LockupTrL>,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,TrWaveX,Int<100>,Int<400>,Scale,Scale,Int<4000>,Int<26000>>,Int<6000>>>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, AlphaL>,SmoothStep>,Int<2000>,Int<3500>>,Int<-3000>>>, ResponsiveStabL, EffectSequence,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL>,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<1200>>,EFFECT_IGNITION>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,TrColorCycle<1450>,Black>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL> >>()}, { "Galvanic;common", "common/tracks/mercury.wav", StylePtr,Int<800>,Int<2000>>,Scale,Int<-50>,Int<-100>>,StripesX,Int<500>,Int<1500>>,Scale,Int<25>,Int<80>>,Pulsing>,RotateColorsX>,3000>,Mix>,RotateColorsX>,RotateColorsX>>>,RotateColorsX>,Pulsing>,StripesX,Int<900>,Int<1750>>,Sin,Int<25>,Int<75>>,Mix>,RotateColorsX,RotateColorsX>>,RotateColorsX>>,2000>,Pulsing>,RotateColorsX>,3000>>, AlphaL,Int<800>,Int<2000>>,Scale,Int<60>,Int<140>>,StripesX,Int<500>,Int<1500>>,Scale,Int<-25>,Int<-80>>,Pulsing>,RotateColorsX,RotateColorsX>>,RotateColorsX>,4000>,Mix>,RotateColorsX>,Black>>,RotateColorsX>,Pulsing>,StripesX,Int<900>,Int<1750>>,Sin,Int<-25>,Int<-75>>,Mix>,RotateColorsX,RotateColorsX>>,RotateColorsX>>,2000>,Pulsing>,RotateColorsX>,3000>>,Int<10000>>, AlphaL>,Black,300>,SwingSpeed<315>>, AlphaL>,RotateColorsX>,Pulsing>,Black,800>>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep,Int<16000>>>, LockupTrL>,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat,AlphaL,50,1>,LayerFunctions,Int<2100>,Int<1000>>>,Scale,Int<3000>,Int<10000>>,Int<16000>>,Scale>,Scale,Int<4000>,Int<10000>>,Scale,Int<9000>,Int<14000>>>>,Bump>,Scale,Int<26000>,Int<18000>>,Int<8000>>,Scale,Int<6000>,Int<10000>>,Scale,Int<10000>,Int<14000>>>>,Bump>,Scale,Int<20000>,Int<16000>>,Scale,Int<30000>,Int<24000>>>,Scale>,Int<12000>>,Scale,Int<9000>,Int<5000>>,Int<0>>,Int<0>>>>>,TrFade<375>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, AlphaL>,SmoothStep>,Int<1500>,Int<5000>>,Int<-4000>>>, ResponsiveStabL>, TransitionEffectL,Layers< AlphaL,Int<400>,Int<300>,Int<32768>>>>,SmoothStep,Int<-100>>>, AlphaL,Int<400>,Int<300>,Int<0>>>>,SmoothStep,Int<100>>>>,TrDelay<300>>,EFFECT_BLAST>, TransitionEffectL,Layers< AlphaL,Int<400>,Int<300>,Int<32768>>>>,SmoothStep,Int<-100>>>, AlphaL,Int<400>,Int<300>,Int<0>>>>,SmoothStep,Int<100>>>>,TrDelay<300>>,EFFECT_BLAST>, ResponsiveBlastL,Int<1100>,Int<250>,Int<10000>>, EffectSequence,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, ResponsiveClashL,50,1>,LayerFunctions,Int<2100>,Int<1000>>>,Scale,Int<3000>,Int<10000>>,Int<16000>>,Scale>,Scale,Int<4000>,Int<10000>>,Scale,Int<9000>,Int<14000>>>>,Bump>,Scale,Int<26000>,Int<18000>>,Int<8000>>,Scale,Int<6000>,Int<10000>>,Scale,Int<10000>,Int<14000>>>>,Bump>,Scale,Int<20000>,Int<16000>>,Scale,Int<30000>,Int<24000>>>,Scale>,Int<12000>>,Scale,Int<9000>,Int<5000>>,Int<0>>,Int<0>>>>>,TrInstant,TrFade<1100>,Int<15000>,Int<4000>,Int<32000>>, 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AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<700>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, ResponsiveStabL, EffectSequence>,TrFade<300>>,EFFECT_BLAST>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, ResponsiveClashL,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL,EFFECT_LOCKUP_BEGIN>,TrFade<1000>,Stripes<3000,-3500,White,RandomPerLEDFlicker,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<575>,TransitionEffect,Rgb16<17521,23829,23829>,TrInstant,TrFade<100>,EFFECT_LOCKUP_BEGIN>,TrFade<300>,Stripes<3000,-3500,White,RandomPerLEDFlicker,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<1100>>,EFFECT_IGNITION>, TransitionEffectL,TrFade<1000>>,EFFECT_RETRACTION>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,TrWipeInSparkTip>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL> >>()}, { "Magnetic;common", "common/tracks/mercury.wav", StylePtr,Int<3000>,Int<6000>>,Scale,Int<-50>,Int<-100>>,StripesX,Int<1000>,Int<3000>>,Scale,Int<25>,Int<80>>,Pulsing>,RotateColorsX>,3000>,Mix>,RotateColorsX>,RotateColorsX>>>,RotateColorsX>,Pulsing>,StripesX,Int<2000>,Int<4000>>,Sin,Int<25>,Int<75>>,Mix>,RotateColorsX,RotateColorsX>>,RotateColorsX>>,2000>,Pulsing>,RotateColorsX>,3000>>,AlphaL,Int<3000>,Int<6000>>,Scale,Int<60>,Int<140>>,StripesX,Int<1000>,Int<3000>>,Scale,Int<-25>,Int<-80>>,Pulsing>,RotateColorsX,RotateColorsX>>,RotateColorsX>,4000>,Mix>,RotateColorsX>,Black>>,RotateColorsX>,Pulsing>,StripesX,Int<2000>,Int<4000>>,Sin,Int<-25>,Int<-75>>,Mix>,RotateColorsX,RotateColorsX>>,RotateColorsX>>,2000>,Pulsing>,RotateColorsX>,3000>>,Int<10000>>>, AlphaL,Int<3800>,Int<200>>,BrownNoiseFlicker>,100>,RandomPerLEDFlicker>,RotateColorsX>>,BrownNoiseFlicker>,RotateColorsX,RotateColorsX>>,RotateColorsX>,50>>,SmoothStep,Int<36000>>,Int<-4000>>>>,SwingSpeed<450>>, 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AlphaL>,Bump,Int<8000>>>, ResponsiveStabL, ResponsiveBlastL,Scale,Int<100>,Int<400>>>, ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL,TrWipeIn<1400>>, TransitionEffectL,Black,TrFade<1000>,AlphaL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>>>()}, { "Mercenary;common", "common/tracks/venus.wav", StylePtr,Int<3000>,Int<7000>>,Scale,Int<75>,Int<125>>,StripesX,Int<1000>,Int<3000>>,Scale,Int<75>,Int<100>>,Pulsing,RotateColorsX>,1200>,Mix,RotateColorsX>,Black>>,RotateColorsX>,Pulsing>,StripesX,Int<2000>,Int<3000>>,Sin,Int<75>,Int<100>>,RotateColorsX,RotateColorsX>>,2000>,Pulsing>,RotateColorsX>,3000>>, AlphaL,RotateColorsX>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>, 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EffectSequence,Int<400>,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,80,30,EFFECT_BLAST>,ResponsiveBlastWaveL,Scale,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,200,200>,ResponsiveBlastFadeL,Scale,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Scale,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, Mix,Int<26000>>,TransitionEffectL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>, TransitionEffectL>,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker>,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFadeX,65>>>,EFFECT_IGNITION>, TransitionEffectL,TrFadeX,125>>>,EFFECT_RETRACTION>, LockupTrL>,SmoothStep,Int<5000>>>,TrConcat>,AlphaL,Int<300>>,SmoothStep,Int<5000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Int<0>>,StaticFire,OrangeRed,DarkOrange>,Mix,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep,Int<6000>>>,TrConcat,AlphaL,Int<8000>>>,TrExtend<2000,TrFade<300>>,AlphaL,Red,Orange>,SmoothStep,Int<8000>>>,TrFade<3000>>,TrFade<250>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,8>>,TrWaveX,25>,Int<300>,Percentage,8>,Int<0>>>,TrColorCycle<950,7500>>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, TransitionEffectL,33>>,TransitionLoopL,TrSparkX,Int<425>,Int<142>,Int<32768>>>>,TrDelayX,67>>>,EFFECT_PREON>, TransitionEffectL,33>,Percentage,67>,Int<0>>,BrownNoiseFlicker,100>,RandomPerLEDFlicker,RotateColorsX>,BrownNoiseFlicker,RotateColorsX,RotateColorsX>>,RotateColorsX,50>>,SmoothStep,Int<17500>>,Int<-4000>>>,TrDelayX>>,EFFECT_PREON>, TransitionEffectL,Int<16500>,Int<14500>>,Sin,Int<10500>,Int<9500>>>>,TrDelayX>>,EFFECT_PREON> >>()}, { "Noble;common", "common/tracks/uranus.wav", StylePtr>,RotateColorsX>,RotateColorsX>,RotateColorsX>>, EffectSequence>,Black,300>,SwingSpeed<475>>,AlphaL>,AlphaL>,Black,300>,SwingSpeed<550>>>, //EffectSequence>,ColorChange,Green,Blue,Red>,SwingSpeed<600>>,AlphaL>,Black>,White,RotateColorsX>,White>,SwingSpeed<600>>>, LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,TrWaveX,Int<100>,Int<400>,Scale,Scale,Int<4000>,Int<26000>>,Int<6000>>>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, AlphaL,Bump,Int<10000>>>, ResponsiveStabL, EffectSequence>,TrFade<300>>,EFFECT_BLAST>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, ResponsiveClashL,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL,TrFade<1000>>,EFFECT_IGNITION>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,TrWipeSparkTip>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL> >>()}, { "Omen;common", "common/tracks/mars.wav", StylePtr>,RotateColorsX>>, AlphaL,Black,300>,BrownNoiseFlicker,Black,300>,RotateColorsX,BrownNoiseFlicker,Black,300>>,SwingSpeed<365>>, LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,TrConcat,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>, TrConcat,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker>,Black,300>,TrFade<240>,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker>,Black,300>,TrFade<127>,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker>,Black,300>,TrFade<188>,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker>,Black,300>,TrFade<438>,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker>,Black,300>,TrFade<100>>,SaberBase::LOCKUP_NORMAL>, LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,TrConcat,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>, TrConcat,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker,Black,300>,TrFade<263>,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker>,Black,300>,TrFade<110>,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker>,Black,300>,TrFade<313>,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker>,Black,300>,TrFade<188>,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker>,Black,300>,TrFade<100>>,SaberBase::LOCKUP_NORMAL>, LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,TrConcat,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>, TrConcat,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker,Black,300>,TrFade<312>,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker,Black,300>,TrFade<125>,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker,Black,300>,TrFade<375>,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker,Black,300>,TrFade<312>,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker,Black,300>,TrFade<100>>,SaberBase::LOCKUP_NORMAL>, LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,TrConcat,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>, TrConcat,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker,Black,300>,TrFade<312>,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker>,Black,300>,TrFade<125>,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker>,Black,300>,TrFade<312>,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker>,Black,300>,TrFade<250>,AudioFlicker>,RotateColorsX>>,TrInstant,BrownNoiseFlicker>,Black,300>,TrFade<100>>,SaberBase::LOCKUP_NORMAL>>, ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL>,TrWipeInX,50>>,TrFadeX,50>>>, EffectSequence,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>, TransitionEffectL,Black,225>,AudioFlicker>,RotateColorsX>>,35>,TrDelayX,49>>>,EFFECT_IGNITION>, TransitionEffectL>,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker>,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFadeX,49>>>,EFFECT_IGNITION>, TransitionEffectL>,40>,TrFadeX,200>>>,EFFECT_RETRACTION>, LockupTrL>>,SmoothStep,Int<5000>>>,TrConcat>,AlphaL>,Int<300>>,SmoothStep,Int<5000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Int<0>>,StaticFire,OrangeRed,DarkOrange>,Mix,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep,Int<6000>>>,TrConcat,AlphaL,Int<8000>>>,TrExtend<2000,TrFade<300>>,AlphaL,Red,Orange>,SmoothStep,Int<8000>>>,TrFade<3000>>,TrFade<250>,SaberBase::LOCKUP_MELT>, TransitionEffectL>,150>,SmoothStep,Int<20000>>,Int<-4000>>>,TrFadeX>>,EFFECT_RETRACTION>, TransitionEffectL>,Bump,Int<0>,Percentage,4>>,Int<0>,Int<32768>>,Int<15000>>>,TrFadeX,15>>>,EFFECT_RETRACTION>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, TransitionEffectL,110>,Percentage,50>,Percentage,50>>,BrownNoiseFlicker>,100>,RandomPerLEDFlicker,RotateColorsX>>,StyleFire>,RotateColorsX,RotateColorsX,RotateColorsX>,RotateColorsX>,0,2,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,SmoothStep,Int<20000>>,Int<-4000>>>,TrDelayX,110>>>,EFFECT_PREON>, TransitionEffectL>,Bump,Percentage,50>,Percentage,50>>,Int<0>,Int<33768>>,Int<8000>>>,TrDelayX>>,EFFECT_PREON> >>()}, { "Paradise;common", "common/tracks/uranus.wav", StylePtr,Int<13000>,Int<19000>>,Scale,Int<75>,Int<125>>,StripesX,Int<3000>,Int<7000>>,Scale,Int<75>,Int<100>>,Pulsing,RotateColorsX>,1200>,Mix,RotateColorsX>,Black>>,RotateColorsX>,Pulsing>,StripesX,Int<2000>,Int<3000>>,Sin,Int<75>,Int<100>>,RotateColorsX,RotateColorsX>>,2000>,Pulsing>,RotateColorsX>,3000>>, AlphaL,RotateColorsX>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>, AlphaL>,SwingSpeed<400>>, LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat,TrWipeIn<100>>,White,TrFade<2050>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, ResponsiveStabL, ResponsiveBlastL,Int<1100>,Int<500>,Int<10000>>, ResponsiveBlastWaveL,Scale,Int<100>,Int<400>>>, TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<2500>>,EFFECT_IGNITION>, TransitionEffectL>>,TrFade<1239>>,EFFECT_RETRACTION>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,TrJoinR,TrWipeIn<1100>>>, TransitionEffectL>,SmoothStep>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<1239>>,EFFECT_RETRACTION>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, TransitionEffectL,Int<1000>,Int<1000>>,BrownNoiseFlicker,100>,RandomPerLEDFlicker,Rgb16<0,21301,635>>,BrownNoiseFlicker,RotateColorsX,RotateColorsX>>,RotateColorsX,50>>,SmoothStep,Int<13500>>,Int<-4000>>>,TrDelay<3300>>,EFFECT_PREON>, TransitionEffectL,AlphaL,Int<30>>,SmoothStep>,Int<1500>,Int<4200>>,Int<-4000>>>,TrDelay<1250>,AlphaL,RotateColorsX,Int<50>>,Bump,Int<7750>>>,TrBoing<400,4>,AlphaL,RotateColorsX,500>,Bump,Int<9750>>>,TrBoing<400,4>>,EFFECT_PREON> >>()}, { "Protostar;common", "common/tracks/venus.wav", StylePtr,RotateColorsX>>, AlphaL,Black,300>,RotateColorsX>,SwingSpeed<285>>, AlphaL,RotateColorsX>,Pulsing>,Black,800>>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>, AlphaL>,SmoothStep>,Int<1500>,Int<4500>>,Int<-6000>>>, LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>,RgbArg,Mix,Black,RgbArg>>>, TrConcat,Mix,Int<26000>>,RgbArg,AlphaL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL,Mix,Black,RgbArg>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>, TrConcat,TrFade<1950>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,AudioFlicker,Blue>,50,1>,TrConcat,Bump,Int<18000>>>,TrFade<200>>,TrConcat,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL>,TrWipeInX,50>>,TrFadeX,50>>>, EffectSequence,Int<400>,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,80,30,EFFECT_BLAST>,ResponsiveBlastWaveL,Scale,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,200,200>,ResponsiveBlastFadeL,Scale,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Scale,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>, TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<2400>>,EFFECT_IGNITION>, TransitionEffectL>,AudioFlickerL>>,TrInstant>,EFFECT_RETRACTION>, LockupTrL>,SmoothStep,Int<5000>>>,TrConcat>,AlphaL,Int<300>>,SmoothStep,Int<5000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Int<0>>,StaticFire,OrangeRed,DarkOrange>,Mix,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep,Int<6000>>>,TrConcat,AlphaL,Int<8000>>>,TrExtend<2000,TrFade<300>>,AlphaL,Red,Orange>,SmoothStep,Int<8000>>>,TrFade<3000>>,TrFade<250>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,Int<16000>>,Percentage,5>,Percentage,50>>>,TrWaveX,Int<16000>>,Percentage,15>,Percentage,75>>,Int<400>,Scale,Int<16000>>,Percentage,5>,Percentage,50>>,Int<0>>>,TrJoin>,TrWaveX,200>,Int<400>,WavLen,Int<32768>>>>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, TransitionEffectL,33>,Percentage,34>,Percentage,33>>,StyleFire>,RotateColorsX,RotateColorsX,RotateColorsX>>,RotateColorsX>,0,1,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,RandomPerLEDFlicker,RotateColorsX>>,BrownNoiseFlicker,100>>,SmoothStep,Int<25000>>,Int<-4000>>>,TrDelayX>>,EFFECT_PREON>, TransitionEffectL,65>>,TransitionLoopL>,Int<115>,Int<375>,Int<250>,Int<0>>>,TrDelayX,35>>>,EFFECT_PREON> >>()}, { "Puppetmaster;common", "common/tracks/mars.wav", StylePtr,RotateColorsX>,117>, AlphaL,Black,300>,BrownNoiseFlicker,Black,300>,AudioFlicker,RotateColorsX>>,BrownNoiseFlicker,Black,300>>,SwingSpeed<365>>, LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>,RgbArg,Mix,Black,RgbArg>>>, TrConcat,Mix,Int<26000>>,RgbArg,AlphaL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL,Mix,Black,RgbArg>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>, TrConcat,Int<0>>,TrWaveX,Int<300>,Int<100>,Int<400>,Scale,Scale,Int<4000>,Int<26000>>,Int<6000>>>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,AudioFlicker,Blue>,50,1>,TrConcat,Bump,Int<18000>>>,TrFade<200>>,TrConcat,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL>,TrWipeInX,50>>,TrFadeX,50>>>, EffectSequence,Int<400>,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,80,30,EFFECT_BLAST>,ResponsiveBlastWaveL,Scale,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,200,200>,ResponsiveBlastFadeL,Scale,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Scale,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, Mix,Int<26000>>,TransitionEffectL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<940>>>,AlphaL,50>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>,TrFade<350>>,EFFECT_CLASH>,TransitionEffectL,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,AlphaL,50>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>,TrFade<350>>,EFFECT_CLASH>>, TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<2950>>,EFFECT_IGNITION>, TransitionEffectL>,RotateColorsX>,50>,TrFadeX>>,EFFECT_RETRACTION>, LockupTrL>,SmoothStep,Int<5000>>>,TrConcat>,AlphaL,Int<300>>,SmoothStep,Int<5000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Int<0>>,StaticFire,OrangeRed,DarkOrange>,Mix,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep,Int<6000>>>,TrConcat,AlphaL,Int<8000>>>,TrExtend<2000,TrFade<300>>,AlphaL,Red,Orange>,SmoothStep,Int<8000>>>,TrFade<3000>>,TrFade<250>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,4>>,TrSparkX,Percentage,4>,Int<0>>>,TrJoin>,TrSparkX,WavLen,Int<32768>>>>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL> >>()}, { "Ra;common", "common/tracks/mercury.wav", StylePtr>,RotateColorsX>>, AlphaL>,Black>,Black,RotateColorsX>,Black>>,SwingSpeed<350>>, LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,TrWaveX,Int<100>,Int<400>,Scale,Scale,Int<4000>,Int<26000>>,Int<6000>>>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, AlphaL,SmoothStep>,Int<1000>,Int<3000>>,Int<-4000>>>, ResponsiveStabL, EffectSequence>,TrFade<300>>,EFFECT_BLAST>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,TrColorCycle<1250>>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL> >>()}, { "Seethe;common", "common/tracks/mars.wav", StylePtr,RotateColorsX>>, TransitionEffectL,AlphaL>,SwingSpeed<500>>,TrDelay<30000>,AlphaL>,SwingSpeed<500>>,TrFade<800>>,EFFECT_FORCE>, AlphaL,Black,300>,SwingSpeed<315>>, LockupTrL>,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,TrWaveX,Int<100>,Int<400>,Scale,Scale,Int<4000>,Int<26000>>,Int<6000>>>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, Mix>,AlphaL>,Bump,Int<6000>>>,AlphaL>,Bump,Int<22000>>>>, ResponsiveStabL, EffectSequence,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,TrWipeIn<1375>>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL> >>()}, { "Skotos;common", "common/tracks/mercury.wav", StylePtr>,RotateColorsX>>, AlphaL>,RotateColorsX>,20>,SwingSpeed<375>>, TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFadeX,20>>,Stripes<3000,-1550,White,RandomPerLEDFlicker,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFadeX,10>>,RotateColorsX,TrFadeX,45>>>,EFFECT_IGNITION>, TransitionEffectL>,HumpFlicker>,RotateColorsX,50>,TrInstant>,EFFECT_RETRACTION>, LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>,RgbArg,Mix,Black,RgbArg>>>, TrConcat,Mix,Int<26000>>,RgbArg,AlphaL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL,Mix,Black,RgbArg>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>, TrConcat,BrownNoiseFlicker,Black,300>,TrFadeX,33>>,AudioFlickerL,Black,300>>,TrFadeX,33>>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,AudioFlicker,Blue>,50,1>,TrConcat,Bump,Int<18000>>>,TrFade<200>>,TrConcat,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL>,TrWipeInX,50>>,TrFadeX,50>>>, EffectSequence,Int<400>,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,80,30,EFFECT_BLAST>,ResponsiveBlastWaveL,Scale,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,200,200>,ResponsiveBlastFadeL,Scale,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Scale,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>, LockupTrL>,SmoothStep,Int<5000>>>,TrConcat>,AlphaL,Int<300>>,SmoothStep,Int<5000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Int<0>>,StaticFire,OrangeRed,DarkOrange>,Mix,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep,Int<6000>>>,TrConcat,AlphaL,Int<8000>>>,TrExtend<2000,TrFade<300>>,AlphaL,Red,Orange>,SmoothStep,Int<8000>>>,TrFade<3000>>,TrFade<250>,SaberBase::LOCKUP_MELT>, InOutTrL,30>>,TrSparkX,Percentage,30>,Int<0>>>,TrJoin>,TrSparkX,WavLen,Int<32768>>>>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, TransitionEffectL>,Int<1750>,Int<175>,Int<1575>,Int<-3000>>,Black,TrInstant>,EFFECT_PREON>, TransitionEffectL,43>>,TransitionLoopL>,Int<525>,Int<350>,Int<715>,Int<0>>>,TrFadeX,55>>>,EFFECT_PREON>, TransitionEffectL,14>>,AlphaL>,150>,SmoothStep,Trigger,Int<0>,Int<0>>>,Int<-9500>>>,TrDelayX,86>>>,EFFECT_PREON> >>()}, { "Splinter;common", "common/tracks/mercury.wav", StylePtr,Int<6000>,Int<24000>>,Int<10000>>,Stripes<5000,-1300,RotateColorsX,RotateColorsX>,RotateColorsX,RotateColorsX>>,AudioFlicker,RotateColorsX>>>, AlphaL,Black,300>,SwingSpeed<600>>, LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>,Stripes<3000,-3500,RotateColorsX>,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker>,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<1350>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, ResponsiveStabL, EffectSequence>,TrFade<300>>,EFFECT_BLAST>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, ResponsiveClashL,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL>,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker>,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<2700>>,EFFECT_IGNITION>, TransitionEffectL>,40>,TrFade<1100>>,EFFECT_RETRACTION>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,TrWipeInSparkTip>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, TransitionEffectL>,SmoothStep>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<1250>>,EFFECT_RETRACTION> >>()}, { "Steel_and_Fire;common", "common/tracks/venus.wav", StylePtr,RotateColorsX>>, AlphaL,RotateColorsX>,50>,SwingSpeed<375>>, LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>,RgbArg,Mix,Black,RgbArg>>>, TrConcat,Mix,Int<26000>>,RgbArg,AlphaL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL,Mix,Black,RgbArg>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>, TrConcat,BrownNoiseFlicker,Black,300>,TrFade<500>,AudioFlickerL>,Black,300>>,TrFade<850>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,AudioFlicker,Blue>,50,1>,TrConcat,Bump,Int<18000>>>,TrFade<200>>,TrConcat,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL>,TrWipeInX,50>>,TrFadeX,50>>>, EffectSequence,Int<400>,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,80,30,EFFECT_BLAST>,ResponsiveBlastWaveL,Scale,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,200,200>,ResponsiveBlastFadeL,Scale,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Scale,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>, TransitionEffectL,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<1250>,HumpFlicker,RotateColorsX,50>,TrFade<1250>,AudioFlicker,RotateColorsX>>,TrFade<700>,AudioFlicker>,RotateColorsX>>,TrFade<300>,HumpFlicker,RotateColorsX>,50>,TrFade<750>>,EFFECT_IGNITION>, TransitionEffectL>,40>,TrFadeX>>,EFFECT_RETRACTION>, LockupTrL>,SmoothStep,Int<5000>>>,TrConcat>,AlphaL,Int<300>>,SmoothStep,Int<5000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Int<0>>,StaticFire,OrangeRed,DarkOrange>,Mix,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep,Int<6000>>>,TrConcat,AlphaL,Int<8000>>>,TrExtend<2000,TrFade<300>>,AlphaL,Red,Orange>,SmoothStep,Int<8000>>>,TrFade<3000>>,TrFade<250>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,4>>,TrWaveX,15>,Int<400>,Percentage,4>,Int<0>>>,TrJoin>,TrWaveX,200>,Int<400>,WavLen,Int<32768>>>>, TransitionEffectL>,AlphaL,Rgb<50,50,80>,40>,Bump,Int<9000>>>,TrDelayX,50>>>,EFFECT_RETRACTION>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL> >>()}, { "Verndari;common", "common/tracks/mars.wav", StylePtr,RotateColorsX>>, LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>,RgbArg,Mix,Black,RgbArg>>>, TrConcat,Mix,Int<26000>>,RgbArg,AlphaL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL,Mix,Black,RgbArg>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>, TrConcat,Int<0>>,TrWaveX,Int<300>,Int<100>,Int<400>,Scale,Scale,Int<4000>,Int<26000>>,Int<6000>>>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,AudioFlicker,Blue>,50,1>,TrConcat,Bump,Int<18000>>>,TrFade<200>>,TrConcat,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL>,TrWipeInX,50>>,TrFadeX,50>>>, EffectSequence,Int<400>,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,80,30,EFFECT_BLAST>,ResponsiveBlastWaveL,Scale,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,200,200>,ResponsiveBlastFadeL,Scale,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Scale,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>, LockupTrL>,SmoothStep,Int<5000>>>,TrConcat>,AlphaL,Int<300>>,SmoothStep,Int<5000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Int<0>>,StaticFire,OrangeRed,DarkOrange>,Mix,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep,Int<6000>>>,TrConcat,AlphaL,Int<8000>>>,TrExtend<2000,TrFade<300>>,AlphaL,Red,Orange>,SmoothStep,Int<8000>>>,TrFade<3000>>,TrFade<250>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,38>>,TrSparkX,Percentage,38>,Int<0>>>,TrJoin>,TrSparkX,WavLen,Int<32768>>>>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL> >>()}, { "Volatile;common", "common/tracks/mars.wav", StylePtr>,AudioFlicker,RotateColorsX>>,AudioFlicker,RotateColorsX>>>, EffectSequence>,Stripes<1000,-2000,RandomPerLEDFlicker,Black>,RotateColorsX>>,RotateColorsX,RotateColorsX>>>,Stripes<1000,-2000,RandomPerLEDFlicker,Black>,RotateColorsX>,RotateColorsX,RotateColorsX>>>,SwingSpeed<400>>,AlphaL>,Stripes<1000,-2000,RandomPerLEDFlicker,Black>,RotateColorsX>>,RotateColorsX,RotateColorsX>>>,Stripes<1000,-2000,RandomPerLEDFlicker,Black>,RotateColorsX>,RotateColorsX,RotateColorsX>>>,SwingSpeed<400>>>, LockupTrL>,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,TrWaveX,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale,Scale,Int<4000>,Int<26000>>,Int<6000>>>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, ResponsiveStabL,TrWipe<600>>, EffectSequence>,TrFade<300>>,EFFECT_BLAST>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, ResponsiveClashL,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, InOutTrL,TrWipeIn<2000>>, TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, TransitionEffectL,Int<3000>,Int<1000>>,BrownNoiseFlicker,100>,RandomPerLEDFlicker,RotateColorsX>>,BrownNoiseFlicker,RotateColorsX,RotateColorsX>>,RotateColorsX,50>>,SmoothStep,Int<17500>>,Int<-4000>>>,TrDelay<6500>>,EFFECT_PREON> >>()}, }; BladeConfig blades[] = { { 0, WS281XBladePtr<130, bladePin, Color8::GRB, PowerPINS >(), CONFIGARRAY(presets) }, }; #endif #ifdef CONFIG_BUTTONS Button PowerButton(BUTTON_POWER, powerButtonPin, "pow"); Button AuxButton(BUTTON_AUX, auxPin, "aux"); #endif