So I know there are a lot of post about “font directory not found” or font not playing, but I’m genuinely stumped on this. I followed videos and guides on having a font with a preset and I don’t know if I really am missing something. I have tried renaming the font folder and also changing the name of it within the config.
This is what is on the SD card

and current config uploaded to the board
// ProffieOS7 Config File
#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 2
#define NUM_BUTTONS 2
const unsigned int maxLedsPerStrip = 144;
#define EXTRA_COLOR_BUFFER_SPACE 60
#define VOLUME 1000
#define CLASH_THRESHOLD_G 3
#define AUDIO_CLASH_SUPPRESSION_LEVEL 13
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define MOTION_TIMEOUT 60 * 15 * 1000
#define IDLE_OFF_TIME 60 * 10 * 1000
#define DISABLE_BASIC_PARSER_STYLES
#define DISABLE_DIAGNOSTIC_COMMANDS
#define SHARED_POWER_PINS
#define ENABLE_ALL_EDIT_OPTIONS
#define SAVE_PRESET
#define NO_REPEAT_RANDOM
#define COLOR_CHANGE_DIRECT
#define BLADE_DETECT_PIN blade4Pin
#define FETT263_EDIT_MODE_MENU
#define FETT263_SAY_COLOR_LIST
#define FETT263_SAY_COLOR_LIST_CC
#define FETT263_SAY_BATTERY_PERCENT
#define FETT263_QUOTE_PLAYER_START_ON
#define FETT263_LOCKUP_DELAY 200
#define FETT263_BM_CLASH_DETECT 6
#define FETT263_TWIST_ON
#define FETT263_TWIST_ON_NO_BM
#define FETT263_THRUST_ON
#define FETT263_THRUST_ON_NO_BM
#endif
#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
{ "ESB_GFLX;common", "ESB_GFLX/tracks/boot10.wav",
StylePtr<FallenOrderNinthSister>(""),
StylePtr<CrystalRotoscopeErraticBaseColor>("0,35913,65535"),
"mypreset"
},
};
BladeConfig blades[] = {
{ 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
WS281XBladePtr<2, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4> >(),
CONFIGARRAY(presets) },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif
#ifdef CONFIG_STYLES
/*--------------------------------- FallenOrderNinthSister---------------------------------*/
using FallenOrderNinthSister =
/* copyright Fett263 FallenOrder (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#FallenOrder
OS7.15 v3.215p
Single Style
Base Style: Fallen Order Ninth Sister
Base Color: BaseColorArg (Audio Color Shift)
--Effects Included--
Effect Reaction: AudioFlicker, BaseColorArg, Type: Responsive Center, Direction: Normal, Duration: 3000, Consecutive Effects to Max: 3
Effect Reactions: Clash, Blast, Lockup, Lightning BlockIgnition Effect: Glitch On [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect: Blast Wave (Sound Based) [Color: BlastColorArg]
Clash Effect: Real Clash V3 [Color: ClashColorArg]
Emitter Effect: Unstable Flare [Color: EmitterColorArg]
Battery Level: Blade Location (Green to Red)
Display Volume: % Blade [Color: BaseColorArg]
*/
Layers<Stripes<18000,-1600,Mix<NoisySoundLevel,RotateColorsX<Int<4096>,RgbArg<BASE_COLOR_ARG,Rgb<0,194,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,194,255>>>,RandomFlicker<Mix<NoisySoundLevel,RotateColorsX<Int<4096>,RgbArg<BASE_COLOR_ARG,Rgb<0,194,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,194,255>>>,Mix<Int<16384>,Black,Mix<NoisySoundLevel,RotateColorsX<Int<4096>,RgbArg<BASE_COLOR_ARG,Rgb<0,194,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,194,255>>>>>,RandomFlicker<Mix<NoisySoundLevel,RotateColorsX<Int<4096>,RgbArg<BASE_COLOR_ARG,Rgb<0,194,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,194,255>>>,Stripes<9000,-900,Mix<NoisySoundLevel,RotateColorsX<Int<4096>,RgbArg<BASE_COLOR_ARG,Rgb<0,194,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,194,255>>>,Mix<Int<7710>,Black,Mix<NoisySoundLevel,RotateColorsX<Int<4096>,RgbArg<BASE_COLOR_ARG,Rgb<0,194,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,194,255>>>>>>>,AlphaL<AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<20000>,Int<32000>>,Int<8000>>>,AudioFlickerL<RgbArg<BASE_COLOR_ARG,Rgb<0,194,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<20000>,Int<32000>>,Int<8000>>,Int<40000>>>,HoldPeakF<Mult<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_BLAST>,LockupPulseF<SaberBase::LOCKUP_NORMAL>,LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>>,IncrementWithReset<ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_BLAST>,LockupPulseF<SaberBase::LOCKUP_NORMAL>,LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>>,Int<30000>>,ThresholdPulseF<InvertF<HoldPeakF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_BLAST>,LockupPulseF<SaberBase::LOCKUP_NORMAL>,LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>>,Int<500>,Int<8172>>>,Int<30000>>,Int<32768>,Int<10992>>>,Int<3000>,Int<10000>>>,AlphaL<RandomPerLEDFlickerL<Mix<NoisySoundLevel,Mix<Int<4096>,Black,RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<Scale<NoisySoundLevel,IntArg<EMITTER_SIZE_ARG,2000>,Sum<IntArg<EMITTER_SIZE_ARG,2000>,Int<6000>>>,Int<-6000>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrWipeInX<BendTimePowX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrFade<300>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<100>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<0,194,255>>,SmoothStep<VolumeLevel,Int<-1>>>,TrFade<300>>,EFFECT_VOLUME_LEVEL>>
;
/*
add to preset as StylePtr<FallenOrderNinthSister>()
*/
/*--------------------------------- CrystalRotoscopeErraticBaseColor---------------------------------*/
using CrystalRotoscopeErraticBaseColor =
/*copyright Fett263 (Crystal Chamber) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.15 v3.215p
This Style Contains 2 Unique Combinations
On Behavior: Kyber Flow Up [Color: BaseColorArg]
Off Behavior Options: Default (0): Slow Pulse Off-On, 1: Kyber Flow Up [Color: Match ON Color]
--Effects Included--
Effect Reaction: Fast Ripple, BaseColorArg, Type: Centered, Direction: Normal, Duration: 3000, Consecutive Effects to Max: 3
Effect Reactions: Clash, Blast, Lockup, Lightning BlockIgnition Effect: Center Out + Fade [Color: IgnitionColorArg]
Retraction Effect: Center In [Color: RetractionColorArg]
CoolDown Effect: AudioFlicker Cool Down [Color: RetractionColorArg]
Lockup Effect:
0: crystalLockMulti0Shape - Begin: Real Clash - Style: Intensity Ripple - End: Dissipate
[Color: LockupColorArg]
Lightning Block Effect:
0: crystalLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: crystalDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: crystalMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect: Blast Wave Up (Sound Based) [Color: BlastColorArg]
Clash Effect: Real Clash V1 Up [Color: ClashColorArg]
Battery Level: Full Blade (Green to Red)
*/
Layers<Stripes<5000,-2500,RgbArg<BASE_COLOR_ARG,Rgb<0,140,255>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,140,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,140,255>>>,AlphaL<AlphaL<Remap<CenterDistF<>,Stripes<1600,-1600,Mix<Int<8000>,Black,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<0,140,255>>,Mix<Int<4459>,RgbArg<BASE_COLOR_ARG,Rgb<0,140,255>>,White>>>,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<0,140,255>>,Mix<Int<4459>,RgbArg<BASE_COLOR_ARG,Rgb<0,140,255>>,White>>,Mix<Int<16000>,Black,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<0,140,255>>,Mix<Int<4459>,RgbArg<BASE_COLOR_ARG,Rgb<0,140,255>>,White>>>,Mix<NoisySoundLevel,RgbArg<BASE_COLOR_ARG,Rgb<0,140,255>>,Mix<Int<4459>,RgbArg<BASE_COLOR_ARG,Rgb<0,140,255>>,White>>>>,Bump<Int<16384>,Int<40000>>>,HoldPeakF<Mult<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_BLAST>,LockupPulseF<SaberBase::LOCKUP_NORMAL>,LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>>,IncrementWithReset<ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_BLAST>,LockupPulseF<SaberBase::LOCKUP_NORMAL>,LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>>,Int<30000>>,ThresholdPulseF<InvertF<HoldPeakF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_BLAST>,LockupPulseF<SaberBase::LOCKUP_NORMAL>,LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>>,Int<500>,Int<8172>>>,Int<30000>>,Int<32768>,Int<10992>>>,Int<3000>,Int<10000>>>,TransitionEffectL<TrConcat<TrExtendX<RetractionTime<0>,TrInstant>,AudioFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<1200>>,EFFECT_RETRACTION>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrWaveX<Mix<NoisySoundLevel,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<4096>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,White>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL<White,Int<0>>>,LockupTrL<TransitionEffect<Remap<CenterDistF<Int<0>>,Stripes<2000,-3200,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<18000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<8000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Remap<CenterDistF<Int<0>>,Stripes<1600,-2600,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<18000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<8000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,31000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrJoinR<TrCenterWipeX<BendTimePowInvX<IgnitionTime<0>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>,Int<16384>>,TrSmoothFadeX<BendTimePowInvX<IgnitionTime<0>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>>,TrCenterWipeInX<BendTimePowX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>,Int<16384>>,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<0,140,255>>,8000>,Stripes<5000,-2500,RgbArg<BASE_COLOR_ARG,Rgb<0,140,255>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,140,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,140,255>>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,Mix<BatteryLevel,Red,Green>,TrFade<300>>,EFFECT_BATTERY_LEVEL>>;
/*
add to preset as StylePtr<CrystalRotoscopeErraticBaseColor>()
*/
#endif
/* Generated with Fett263 Config Helper v3.10d */
I would also like to add that when uploading a working config file to the board, everything works fine.
This is the working config file
// This is a sample configuration file.
// This saber has:
// o Proffieboard V1 hardware.
// o Two buttons
// o An XP-E2 RGB LED star on LED 4-5-6
// o A neopixel blade on LED 1-2-3 and neopixel data 1.
// If you have a saber similar to this one, make a copy and use the copy.
// This is also the default configuration file. Pre-programmed boards will
// use this configuration file.
#ifdef CONFIG_TOP
#include "proffieboard_config.h"
#define NUM_BLADES 2
#define NUM_BUTTONS 2
#define VOLUME 1000
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 1.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define SAVE_STATE
#define ENABLE_ALL_EDIT_OPTIONS
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
{ "TeensySF", "tracks/venus.wav",
StyleNormalPtr<CYAN, WHITE, 300, 800>(),
StyleNormalPtr<CYAN, WHITE, 300, 800>(), "cyan"},
{ "SmthJedi", "tracks/mars.wav",
StylePtr<InOutSparkTip<EASYBLADE(BLUE, WHITE), 300, 800> >(),
StylePtr<InOutSparkTip<EASYBLADE(BLUE, WHITE), 300, 800> >(), "blue"},
{ "SmthGrey", "tracks/mercury.wav",
StyleFirePtr<RED, YELLOW, 0>(),
StyleFirePtr<RED, YELLOW, 1>(), "fire"},
{ "SmthFuzz", "tracks/uranus.wav",
StyleNormalPtr<RED, WHITE, 300, 800>(),
StyleNormalPtr<RED, WHITE, 300, 800>(), "red"},
{ "RgueCmdr", "tracks/venus.wav",
StyleFirePtr<BLUE, CYAN, 0>(),
StyleFirePtr<BLUE, CYAN, 1>(), "blue fire"},
{ "TthCrstl", "tracks/mars.wav",
StylePtr<InOutHelper<EASYBLADE(OnSpark<GREEN>, WHITE), 300, 800> >(),
StylePtr<InOutHelper<EASYBLADE(OnSpark<GREEN>, WHITE), 300, 800> >(), "green"},
{ "TeensySF", "tracks/mercury.wav",
StyleNormalPtr<WHITE, RED, 300, 800, RED>(),
StyleNormalPtr<WHITE, RED, 300, 800, RED>(), "white"},
{ "SmthJedi", "tracks/uranus.wav",
StyleNormalPtr<AudioFlicker<YELLOW, WHITE>, BLUE, 300, 800>(),
StyleNormalPtr<AudioFlicker<YELLOW, WHITE>, BLUE, 300, 800>(), "yellow"},
{ "SmthGrey", "tracks/venus.wav",
StylePtr<InOutSparkTip<EASYBLADE(MAGENTA, WHITE), 300, 800> >(),
StylePtr<InOutSparkTip<EASYBLADE(MAGENTA, WHITE), 300, 800> >(), "magenta"},
{ "SmthFuzz", "tracks/mars.wav",
StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>(),
StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>(), "gradient"},
{ "RgueCmdr", "tracks/mercury.wav",
StyleRainbowPtr<300, 800>(),
StyleRainbowPtr<300, 800>(), "rainbow"},
{ "TthCrstl", "tracks/uranus.wav",
StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>(),
StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>(), "strobe"},
{ "TeensySF", "tracks/venus.wav",
&style_pov,
StyleNormalPtr<BLACK, BLACK, 300, 800>(), "POV"},
{ "SmthJedi", "tracks/mars.wav",
&style_charging,
StyleNormalPtr<BLACK, BLACK, 300, 800>(), "Battery\nLevel"}
};
BladeConfig blades[] = {
{ 0, WS2811BladePtr<97, WS2811_800kHz>(),
SimpleBladePtr<CreeXPE2WhiteTemplate<550>,
CreeXPE2BlueTemplate<240>,
CreeXPE2BlueTemplate<240>, NoLED, bladePowerPin4, bladePowerPin5, bladePowerPin6, -1>(),
CONFIGARRAY(presets) },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif
any help appreciated
