Fett263 ProffieOS6 Style Library

Is it possible to add the blade out/in values in the notes when you create the style code?

Should be able to, I’ll look at it for a future update.

hi, getting bunch of compiling errors when trying to apply this font

//{"Truly Lost", "tracks/vault.wav",
/* Ā© Fett263 FallenOrder (Primary Blade) OS6 Style
https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#FallenOrder
OS6.5 v1.01
Single Style
Base Style: Fallen Order Second Sister

--Effects Included--
Ignition Effect: SparkTip Ignition
PowerUp Effect: Unstable Power Up Forward
Retraction Effect: Glitch Off
Lockup Effect: Responsive Lockup (Absorb)
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Stab Effect: Sparking Stab
Blast Effect: Responsive Blast Fade (Random)
Clash Effect: Responsive Clash
Swing Effect: Unstable Swing (Scaled Cutting Edge)
*/
//StylePtr<Layers<StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,AlphaL<AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Rgb<255,199,119>>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,199,119>>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,199,119>>>,RgbArg<SWING_COLOR_ARG,Rgb<255,199,119>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep<Int<16000>,Int<16000>>>,TransitionEffectL<TrConcat<TrExtendX<IgnitionTime<0>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<RandomPerLEDFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,199,119>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,199,119>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<30,60,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<30,60,200>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<30,60,200>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<30,60,200>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,199,119>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,32000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,199,119>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,32000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,OrangeRed,DarkOrange>,Mix<TwistAngle<>,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<Red,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<0>>,TrConcat<TrExtendX<Mult<RetractionTime<0>,Int<16384>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Black>>>()}

any help would be appreciated!

You commented out your font and track

yeah, i did that so i could compile and save that one for troubleshooting

What error do you get?

Refresh the page, your version # is old.

seems like that did the trick, thanks!

@Fett263 With the OS5 styles, you had swing colours based on how they behaved in the films. Did you remove those versions? I can’t see them.

As noted earlier, I have a long list of styles to be added, this is a starting point.

Ah fair enough. Looking forward to it.

Not sure if it’s a glitch or how I put in the font info or the closing.

/* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#FallenOrder
OS6.5 v1.014
This Style Contains 216 Unique Combinations
Base Style: Fallen Order Cal Kestis

--Effects Included--
Preon Effect Options: Default (0): Faulty Ignition (Base Color), 1: Pilot Light (Base Color), 2: Emitter Heat Up
Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Up = Fast), 3: Fade Up
Retraction Effect Options: Default (0): Standard Retraction, 1: Cycle Down, 2: Dual Mode Wipe In (Down = Fast), 3: Glitch Off, 4: Metal Forge (Cool Down), 5: Fade Out
PostOff Effect: Emitter Cool Off (Emitter Size)
Lockup Effect: Intensity Lockup V1
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Wave (Medium), Blast Wave (Large), Blast Ripple, Blast Ripple Fade
Clash Effect: Real Clash V1
Swing Effect Options: Default (0): Force Boost Aura, 1: Force Slow, 2: AudioFlicker Swing (Scaled Full Blade)
*/

{"Fallen;common","tracks/JFO1.wav",
StylePtr<Layers<StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,BrownNoiseFlicker<Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,300>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Black,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,TransitionEffectL<TrConcat<TrExtend<30000,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrExtend<30000,TrFade<300>>,Pulsing<RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>,3000>,TrFade<300>>,EFFECT_FORCE>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>>,MultiTransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Int<200>,Int<200>,Int<400>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Int<200>,Int<100>,Int<400>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<16384>,Int<6000>>>,TrFade<50>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSparkX<Remap<CenterDistF<EffectPosition<>>,Stripes<2000,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>>,Int<100>,Int<300>,EffectPosition<>>>,TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<16384>,Int<6000>>>,TrFade<50>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrWaveX<Remap<CenterDistF<EffectPosition<>>,Stripes<1500,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>>,Int<160>,Int<100>,Int<300>,EffectPosition<>>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>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"OS6Fett263Fallen"},

Technically it doesn’t matter where the style comment is. I think it makes more sense inside the preset

{ "font;common", "font/tracks/track.wav",
/*
 style info
*/
StylePtr<>,
"name"
},

The above order makes it much easier to drop the library output in and/or replace and keeps everything together.

Confirming since going back Darksaber does work.


/* copyright Fett263 DarkSaber (Primary Blade) OS6 Style
https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#DarkSaber
OS6.5 v1.014
This Style Contains 32 Unique Combinations
Base Style: Darksaber

--Effects Included--
Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Cycle Up, 3: Dual Mode Wipe (Up = Fast)
PowerUp Effect: Power Burst Forward
Retraction Effect Options: Default (0): Standard Retraction, 1: Cycle Down, 2: Dual Mode Wipe In (Down = Fast), 3: Metal Forge (Cool Down)
CoolDown Effect: Power Burst Reverse
PostOff Effect: Emitter Cool Off (Emitter Size)
Lockup Effect: Responsive Lockup (Ripple)
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Stab Effect: Sparking Stab
Blast Effect: Blast Wave (Random)
Clash Effect: Responsive Clash with Ripple
Swing Effect Options: Default (0): Force Boost Aura, 1: AudioFlicker Swing (Scaled Full Blade)
*/
{"Dark;common","tracks/themando.wav",
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"OS6Fett263DarkSaber"},

Post an example please so I can see what you mean better. THX
Not sure why I get an error though if I did the same as with DarkSaber.

There’s a sample config in the library intro screen and I cover in the video that I recommend all library visitors watch. :wink:

2 Likes

:wink: ISWYDT Thanks, I’m starting ā€œsmallā€. 3128 possible combinations on 6 bladestyles.
Anyone wanna hit me up with one of those 10k versions to stuff it in also?
I took the blue pill this time instead of the red one.

//Sketch uses 213632 bytes (81%) of program storage space. Maximum is 262144 bytes.

Found the issue, it’s the ā€œemitter cool offā€ preon. The style will not work if it’s included.

Getting a weird issue. Every retraction option besides standard seems to go reverse on my styles. Every one of them retracts up instead of towards the hilt.

Need to see your config or at least the complete style