Crystal corruption

Hey yall! I am working on a build that is based off of Luke ROTJ and the sequels with some added Acolyte mixed in. I have two styles the first is ROTJ and the second is the sequels with the cortosis and corruption special effects. Fonts are on point, main blade perfection, cortosis crystal effects look great, but the corruption on the crystal needs a bit of work.

I would like for the crystals to show signs of corruption, currently they just blink a lot until the corruption finishes and then it switches to red. I need them to flash between green and red while the blade is going through its change. Is that possible?

Here’s my code.

You should check out “True Intentions” from Fett style library. I think this is what you want.

Corruption won’t really show on a Crystal. You can build a matching “Multi-Phase (Special Abilities)” style, but set the Transition to “Blink” in the Multi-Phase builder and set the Time to match the Corruption time and then set number of Bounces (Blinks) to your liking.

Then set the Special Ability Phase Change to Next Phase instead of Corruption, (Corruption adds a special animation that only works on longer blades).

Be sure to keep Control Layer unchecked, your Main Blade should be the Control Layer.

If you’re setting an OFF behavior you can either Match ON behavior or set the Color to “Multi-Phase” if you want to keep in synch.

This will set your Crystal to Blink when the Phase Change occurs.

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That would kinda work but it the end result would go to green each time, where I would need it to switch to the next phase.

Okay tried this not a bad effect. It throws a bit of yellow in not a big deal but what is odd in the program when you start Special 1 it starts right away which would match the blade but when I try it on the blade it doesnt start till the blade has transitioned to the next phase so very late.

Hmm, yeah that makes sense Corruption animation runs BEFORE the Alt Change. I might have to create a separate animation for Crystals that triggers on the Special Ability. I don’t think there’s a way around the current set up. I’ll see if I can get some time this weekend or next week.

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I added a Crystal version that has an erratic blinking that speeds up. It will time out to the Main Blade corruption. You can use a Recipe and select Crystal Chamber or build your own under the Crystal Chamber Blade Builder, if you select a Corruption Special Ability it will use the new animation instead of the Main Blade. Note, I didn’t have time to test on a saber so if there’s any bugs let me know. You’ll need to refresh the library to get updated script.

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I must be doing it wrong still. The crystals dont activate until after the blade finishes, I will give it another try next weekend after I get back from Batuu. Thanks for the help.

Did you set the same Special Ability to Corruption as the main blade? The new Animation is part of the Corruption Special Ability and since the main blade is the Control Layer the crystal needs to match the Main Blade set up.

Tried it again, matched Special abilities as well as style, type, and etc. The crystal animation still plays after the blade changes.

You’re sure this config uploaded? I don’t see any issues in the style code. Unfortunately, not sure when I’ll get a chance to test, I’m out of town for a few days.

I’d first double check the config you’re showing is the one you uploaded. Let’s introduce an error.

Remove the first “S” in “StylePtr<” on a preset
Try to upload
If you don’t get an error, you’re uploading a different config than the one listed.
If you do get an error, then it’s something else going on.

Yes it makes a error, even switched to a different style that works.

Ok, I’ll have to load it up on a saber next week to test out.

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Sorry, hectic week. I “think” I found the issue. If you refresh the library that should fix for the Crystal.

still not working

Hmm, that should have fixed it, there must be something else going on. I’ll try to take a deeper look when I get a chance.

I just want to rule out something. Load up these styles in this order on a preset and let’s double check the crystal(s) colors.
Note: everything will be on full time, we’re just checking the colors on your main blade and each crystal.

StylePtr<Red>(),

StylePtr<Blue>(),

StylePtr<Green>(),

StylePtr<Magenta>(),

StylePtr<Yellow>()

Once its loaded let me know which colors show up on your main blade and the crystal(s), respectively. Just want to rule out the crystals being parallel to the main blade.

I appreciate all the help thank you

You’re welcome. I pushed up one more change, you’ll need to refresh the page to get. If that still doesn’t work load up the styles I posted above and let’s see where the crystals get their style from.

okay it is doing the transition at the same time now but if I start at green and corrupt to red and after its done turn off the blade the crystal turns to green until I ignite then it goes back to red.

now it I change match on color under the off behavior section to Multi phase it fixes the color to match the blade when blade is not ignited before and after corruption but it no longer does the animation during the transition.

veeone almost 2 · GitHub