set Color for OFF to ‘Multi Phase’ (last option in dropdown, needs Multi-Phase base style to be set first)
then set Color 0 to match your On Effect Color 0, i.e. “Base Color”
then set Color 1 to match your On Effect Color 1, i.e.“Alt Color”
and so on…
The script seems to be losing track of the colors between ON and OFF effects when it tries to use the “Match ON Color” option, but it’s gonna take a while to sort it out. The above steps worked for me. I’ll try to fix it so it’s keeping track of colors as intended on the “Match”, but it may take a while and I have limited free time currently, so you have to set up the Multi-Phase OFF Color manually by selecting the same colors/arguments when building.
I appreciate all the time to have used to help. Thank you. I am going to keep fiddling with it, tried several different ways got it kinda work then added the crotosis and it messed it back up again. I might just have to pick one special per style. Thanks again.
You’re welcome, adding a Special Ability shouldn’t mess things up.
Are you building a main blade style with the Special Abilities then a Crystal in the same session or doing them separately?
If you build a main style with the Special Abilities, get the code, then go in and do a Crystal version it should be keeping everything to match. The only addition you need is the OFF behavior if you want it. To add the OFF behavior you need to do the Multi-Phase colors to match.
If you’re doing them in separate sessions or refreshing the page in between then you’d have potential for things not matching, but if done altogether it should keep everything aligned with the exception of OFF behavior.
Here is what I just tried and neither worked, Crystal remains green till blade corruption finishes.
MAIN BLADE
Base Color: Green
Alt: color Red
Type: Multi-Phase (special Abilities*)
Style 0: Rotoscope - Single Color(original Trilogy)
Style 1: Hyper Responsive Rotoscope (Original Trilogy)
Enable Control Layer “Checked”
Special Ability 1: Change Phase (Corruption) / Rotoscope / 14000
Crystal 1
Base Color: Green
Alt: color Red
Type: Multi-Phase (special Abilities*)
Style 0: Rotoscope - Single Color(original Trilogy)
Style 1: Hyper Responsive Rotoscope (Original Trilogy)
Enable Control Layer “Not Checked”
Special Ability 1: Change Phase (Corruption) / Rotoscope / 14000
ON Behavior: Match Blade Style
Off Behavior: Custom
Default (0): Pulsing Flicker (Single Color) / Multi Phase
Color 0: Base Color
Color 1: Alt Color
Crystal 1
Base Color: Green
Alt: color Red
Type: Multi-Phase (special Abilities*)
Style 0: Rotoscope - Single Color(original Trilogy)
Style 1: Hyper Responsive Rotoscope (Original Trilogy)
Enable Control Layer “Not Checked”
Special Ability 1: Change Phase (Corruption) / Rotoscope / 14000
ON Behavior: Match Blade Style
Off Behavior: Custom
Default (0): Heart Beat / Multi Phase
Color 0: Base Color
Color 1: Alt Color
Second try
MAIN BLADE
Base Color: Green
Alt: color Red
Type: Multi-Phase (special Abilities*)
Style 0: Rotoscope - Single Color(original Trilogy)
Style 1: Hyper Responsive Rotoscope (Original Trilogy)
Enable Control Layer “Checked”
Special Ability 1: Change Phase (Corruption) / Rotoscope / 14000
Crystal 1
Base Color: Green
Alt: color Red
Type: Multi-Phase (special Abilities*)
Style 0: Rotoscope - Single Color(original Trilogy)
Style 1: Hyper Responsive Rotoscope (Original Trilogy)
Enable Control Layer “Not Checked”
Special Ability 1: Change Phase (Corruption) / Rotoscope / 14000
ON Behavior: Match Blade Style
Off Behavior: Custom
Default (0): Pulsing Flicker (Single Color) / Match On Color
Crystal 1
Base Color: Green
Alt: color Red
Type: Multi-Phase (special Abilities*)
Style 0: Rotoscope - Single Color(original Trilogy)
Style 1: Hyper Responsive Rotoscope (Original Trilogy)
Enable Control Layer “Not Checked”
Special Ability 1: Change Phase (Corruption) / Rotoscope / 14000
ON Behavior: Match Blade Style
Off Behavior: Custom
Default (0): Heart Beat / Match On Color
Well I got it working with the two specials tried to get the crystal to stay red after extinguish blade after corruption to red by changing off behavior to multi phase now crystal doesn’t animate but the crystal does stay red after extinguish.
This is the code for animating crystal but no red off crystal
and here is the code for no crystal animation but crystal is red during off