So this is what I was trying.
A TrWave inside a TransitionEffectLoopL that with each loop, increases then decreases it’s repetition time while keeping constant speed, by using Trigger on the Fade time.
The loop is set for LOCKUP_NORMAL so it only shows then, and the Trigger is set off by LOCKUP_BEGIN.
This all works beautifully in my head and in the Editor, but on the saber the wave never changes from it’s resting lower limit.
I’d love to have this working, and I don’t see why it wouldn’t. Thoughts?
Here’s the layer:
LockupTrL<TransitionLoopL<TrWaveX<BrownNoiseFlicker<White,Black,500>,Scale<Trigger<EFFECT_LOCKUP_BEGIN,Int<10000>,Int<3000>,Int<3500>>,Int<1000>,Int<200>>,Int<200>>>,TrInstant,TrInstant,SaberBase::LOCKUP_NORMAL>,