The erase first is part of the dfu-util output. Windows hides this but Mac/Linux show it in the verbose output during flash. As you discovered, this isn’t related to your SD card, but the Proffieboard’s firmware. The good news is that your board was detected and it flashed. That’s all the connection stuff out of the way. At this point it’s all about some config errors.
A couple things to note on your config:
-
Do you have the typical single common folder at the root directory of your SD card? On your first preset you have the font folder as BalVenos but then the common folder as BalVenos/common. That’s an unusual setup IMO since you’d typically point to the root common folder. If it was intentional, then your SD card needs a separate common folder inside the BalVenos folder too. If not, change it to just ;common so it points to the root.
-
Also worth flagging on Nano Gauntlet: you’re using a backslash where it should be a forward slash. ProffieOS uses forward slashes for path separators on the SD card, so the current path won’t match a real folder even though it compiled. There’s also likely a typo… you have Guantlet so the folder would have to be that exactly… guessing it’s Gauntlet… but the main point is your config string and your actual folder name on the SD card have to match exactly, character for character. So if your card folder is actually “Nano Guantlet”, keep that spelling everywhere in your config. If your folder is the correctly spelled “Nano Gauntlet”, the corrected config below is right.
-
Lastly, I don’t see a prop file declaration. All those FETT263_* settings in CONFIG_TOP only take effect if you include a Fett263 prop file via CONFIG_PROP. Without that block, the board falls back to the default saber prop and most of your configured behavior (Quick Select on boot, twist-on, edit menu, etc.) won’t run.
Here’s a good reference for what a config needs to contain: ProffieOS Documentation: The Config File
The folders need to be exact for the font directory to be located. I don’t know your SD card folder structure, but based on your config (once corrected), you should have:
SD card root:
- common/ (shared effects for all the ;common presets)
- tracks/ (shared music files for the Bank presets)
- Star Wars - Main Theme.wav (referenced by BalVenos)
- TFA_Battle.wav (referenced by Bank01)
- LvsV.wav (referenced by Bank03)
- General.wav (referenced by Bank07)
- JFO5.wav (referenced by Bank12)
- Ashoka.wav (referenced by Bank18)
- Lycan.wav (referenced by Bank19)
- mars.wav (referenced by Bank22)
- Prism.wav (referenced by Bank32)
- BalVenos/
- Bank01/
- Bank03/
- KnightRider/
- tracks/
- instrumental.wav
- Bank07/
- GhostBusters/
- tracks/
- ReyParkerJr.wav
- Bank12/
- Bank18/
- Bank19/
- Bank22/
- Bank32/
- Nano Gauntlet/ (once the typo is corrected from Guantlet)
- tracks/
- Endgame.wav
- ... any other font folders you have are fine to leave alone
Your config will likely look like this (and ensure SD card structure is as above)
#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 1
#define NUM_BUTTONS 1
const unsigned int maxLedsPerStrip = 144;
#define EXTRA_COLOR_BUFFER_SPACE 60
#define VOLUME 1550
#define CLASH_THRESHOLD_G 3
#define FETT263_CLASH_STRENGTH_SOUND
#define AUDIO_CLASH_SUPPRESSION_LEVEL 10
#define SAVE_STATE
#define FILTER_CUTOFF_FREQUENCY 100
#define FILTER_ORDER 8
#define MOTION_TIMEOUT 60 * 15 * 1000
#define IDLE_OFF_TIME 60 * 15 * 1000
#define DISABLE_BASIC_PARSER_STYLES
#define DISABLE_DIAGNOSTIC_COMMANDS
#define ENABLE_ALL_EDIT_OPTIONS
#define FETT263_EDIT_MODE_MENU
#define COLOR_CHANGE_DIRECT
#define FETT263_MAX_CLASH 16
#define FETT263_SPIN_MODE
#define FETT263_QUICK_SELECT_ON_BOOT
#define FETT263_SAY_COLOR_LIST
#define FETT263_SAY_BATTERY_PERCENT
#define FETT263_LOCKUP_DELAY 200
#define FETT263_BM_CLASH_DETECT 6
#define FETT263_SWING_ON_SPEED 250
#define FETT263_SWING_ON
#define FETT263_TWIST_ON
#define FETT263_THRUST_ON
#define FETT263_STAB_ON
#define FETT263_TWIST_OFF
#define FETT263_FORCE_PUSH
#define FETT263_FORCE_PUSH_LENGTH 5
#define FETT263_CIRCULAR_VOLUME_MENU
#define FETT263_CIRCULAR_DIM_MENU
#define FETT263_SS_BUTTON_CLICKER
#define FETT263_SWING_CLASH_DELAY 150
#endif
#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
{"BalVenos;common", "tracks/Star Wars - Main Theme.wav",
/* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
OS7.15 v3.218p
This Style Contains 108 Unique Combinations
Multi Phase (Force Change) Transition: Fade, Time: 1000
Default: Crucible Flame (Normal) [BaseColorArg]
1: Unstable Rage [AltColorArg]
Multi Phase Control: use Force to toggle phases.
--Effects Included--
Preon Effect Options: Default (0): Faulty Ignition, 1: Sparking, 2: Pilot Light [Color: PreonColorArg]
Ignition Effect Options: Default (0): SparkTip Ignition, 1: Dual Mode Wipe (Down = Fast), 2: Glitch On [Color: IgnitionColorArg]
Retraction Effect Options: Default (0): SparkTip Retraction, 1: Dual Mode Wipe In (Up = Fast), 2: Glitch Off [Color: RetractionColorArg]
PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Battery Glow (Preon Size) [Color: PostOffColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Stab Effect: Sparking Stab [Color: StabColorArg]
Blast Effect (Randomly Selected): Responsive Blast Wave (Medium), Responsive Blast Wave (Random), Responsive Blast Wave (Large) [Color: BlastColorArg]
Clash Effect: Real Clash V3 [Color: ClashColorArg]
Battery Level: % Blade (Green to Red)
Display Volume: % Blade [Color: BaseColorArg]
Battery Monitor: Passive Battery Monitor (Change Preset)
Power Save: 10% Increment
*/
StylePtr<
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"Bal Venos"
},
{ "Bank01;common", "tracks/TFA_Battle.wav",
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{ "Bank03;common", "tracks/LvsV.wav",
StylePtr<Layers<AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RotateColorsX<Variation,White>,RotateColorsX<Variation,White>>,Stripes<5000,-300,RotateColorsX<Variation,White>,RotateColorsX<Variation,Snow>,RotateColorsX<Variation,White>,RotateColorsX<Variation,White>>,300>,RotateColorsX<Variation,Black>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<800>>,EFFECT_LOCKUP_END>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<Rgb<50,50,75>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<175,175,225>>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveStabL<Red>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInSparkTip<White,500>>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>()},
{ "KnightRider;common", "KnightRider/tracks/instrumental.wav",
StylePtr<Layers<Black,AlphaL<Red,LinearSectionF<Sin<Int<20>>,Int<5000>>>,LockupL<AlphaL<StrobeL<Strobe<Black,White,50,25>,Int<35>,Int<20>>,LinearSectionF<Sin<Int<20>>,Int<5000>>>,AlphaL<StrobeL<Strobe<Black,White,50,25>,Int<35>,Int<20>>,LinearSectionF<Sin<Int<20>>,Int<5000>>>,Int<32768>,Int<32768>,Int<32768>>,
LockupTrL<AlphaL<StrobeL<Strobe<Black,Mix<TwistAngle<>,Red,Yellow>,50,25>,Int<35>,Int<20>>,LinearSectionF<Sin<Int<20>>,Int<5000>>>,TrInstant,TrFade<300>,SaberBase::LOCKUP_MELT>,
TransitionEffectL<TrConcat<TrInstant,AlphaL<White,LinearSectionF<Sin<Int<20>>,Int<5000>>>,TrFade<500>>,EFFECT_CLASH>,
TransitionEffectL<TrConcat<TrInstant,AlphaL<StrobeL<Strobe<Black,White,50,25>,Int<35>,Int<20>>,LinearSectionF<Sin<Int<20>>,Int<5000>>>,TrFade<500>>,EFFECT_STAB>,
TransitionEffectL<TrConcat<TrInstant,AlphaL<RandomBlink<15000,Red>,LinearSectionF<Sin<Int<20>>,Scale<Trigger<EFFECT_BLAST,Int<100>,Int<500>,Int<800>>,Int<2000>,Int<12000>>>>,TrDelay<1300>>,EFFECT_BLAST>,
InOutTrL<TrFade<300>,TrFade<300>>>>(),"K.I.T.T"
},
{ "Bank07;common", "tracks/General.wav",
/* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.15 v3.218p
This Style Contains 81 Unique Combinations
Style Options:
Default (0): Hyper Responsive Rotoscope (Original Trilogy)
1: Hyper Responsive Rotoscope (Prequels)
2: Hyper Responsive Rotoscope (Sequels)
Base Color: BaseColorArg (0)
--Effects Included--
Preon Effect Options: Default (0): Disable, 1: Rey TROS Spark, 2: Overload [Color: PreonColorArg]
Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast) [Color: IgnitionColorArg]
Retraction Effect Options: Default (0): SparkTip Retraction, 1: Dual Mode Wipe In (Up = Fast), 2: Standard Retraction [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Stab Effect: AudioFlicker Stab [Color: StabColorArg]
Blast Effect (Randomly Selected): Responsive Blast Wave (Random), Responsive Blast Ripple, Responsive Blast Fade (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V3 [Color: ClashColorArg]
Battery Level: % Blade (Green to Red)
Display Volume: % Blade [Color: BaseColorArg]
*/
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udioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,IgnitionTime<300>,Mult<IgnitionTime<300>,Int<16384>>>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInSparkTipX<RotateColorsX<Int<4096>,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,BendTimePowX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Mult<RetractionTime<0>,Int<16384>>,RetractionTime<0>>>,TrWipeInX<BendTimePowX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>>,Black>,TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<Int<100>>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrWipe<100>,AlphaL<DodgerBlue,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrDelayX<Sum<WavLen<EFFECT_PREON>,Int<200>>>>,TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,
SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<100>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,SmoothStep<VolumeLevel,Int<-1>>>,TrFade<300>>,EFFECT_VOLUME_LEVEL>>>(),
"Ben Solo"
},
{"GhostBusters;common", "GhostBusters/tracks/ReyParkerJr.wav",
/* copyright Fett263 Ghostbusters (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#Ghostbusters
OS7.15 v3.218p
Single Style
Base Style: Ghostbusters Particle Beam (Original)
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: ClashColorArg]
Battery Level: % Blade (Green to Red)
Display Volume: % Blade [Color: BaseColorArg]
*/
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"Ghostbusters"
},
{ "Bank12;common", "tracks/JFO5.wav",
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{ "Bank18;common", "tracks/Ashoka.wav",
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{ "Bank19;common", "tracks/Lycan.wav",
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{ "Bank22;common", "tracks/mars.wav",
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{ "Bank32;common", "tracks/Prism.wav",
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{"Nano Gauntlet;common", "Nano Gauntlet/tracks/Endgame.wav",
/* copyright Fett263 InfinityStones (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#InfinityStones
OS7.15 v3.218p
Single Style
Base Style: Infinity Guantlet Full Interactive
Base Color: BaseColorArg (0)
Infinity Guantlet Full Interactive Interactive Controls: Twist to select Power, Reality or Soul Stone for blast effect. Use force to activate Space Stone. Use Ligntning Block to activate Time Stone. Use Stab to activate Mind Stone.
--Effects Included--
Preon Effect: Infinity Stone Collection [Color: PreonColorArg]
Ignition Effect: Glitch On [Color: IgnitionColorArg]
Retraction Effect: Unstack [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Clash Effect: Real Clash V1 [Color: ClashColorArg]
Battery Level: % Blade (Green to Red)
Display Volume: % Blade [Color: BaseColorArg]
*/
StylePtr<Layers<Layers<StripesX<Int<6000>,Scale<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<100>,Int<500>>,Scale<SwingAcceleration<>,Int<8000>,Int<4000>>>,Int<-1200>,Int<-3000>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<24000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<18000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>,TransitionEffectL<TrSelect<Scale<TwistAngle<>,Int<0>,Int<3>>,TrConcat<TrJoin<TrDelay<1500>,TrWipe<200>>,Stripes<6000,-3000,Rgb<118,0,194>,Mix<Int<10000>,Black,Rgb<118,0,194>>,Mix<Int<20000>,Black,Rgb<118,0,194>>>,TrWipe<200>>,TrSparkX<RandomFlicker<Red,RandomPerLEDFlicker<Red,Mix<Int<12000>,Black,Red>>>,Int<50>,Int<400>,Int<0>>,TrConcat<TrJoin<TrDelay<600>,TrSparkX<Pulsing<Mix<Int<16000>,Black,DarkOrange>,DarkOrange,600>,Int<100>,Int<200>,Int<0>>>,AlphaL<DarkOrange,Int<0>>,TrJoin<TrDelay<1500>,TrJoinR<TrWipeIn<300>,TrFade<300>>>,Stripes<10000,300,Mix<Int<16000>,Black,DarkOrange>,DarkOrange,Mix<Int<12000>,Black,DarkOrange>>,TrJoinR<TrWipeIn<600>,TrFade<600>>>>,EFFECT_BLAST>,AlphaL<ColorSelect<Scale<TwistAngle<>,Int<0>,Int<3>>,TrInstant,Pulsing<Rgb<118,0,194>,Rgb<59,0,97>,2000>,Pulsing<Red,Rgb<128,0,0>,2000>,Pulsing<DarkOrange,Rgb<128,17,0>,2000>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-1000>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<1000>,TrWipe<200>>,Stripes<8000,-600,BrownNoiseFlicker<Rgb<180,130,0>,Mix<Int<8000>,Black,Rgb<180,130,0>>,100>,BrownNoiseFlicker<Rgb<180,130,0>,Mix<Int<12000>,Black,Rgb<180,130,0>>,20>>,TrJoin<TrDelay<1000>,TrWipe<200>>,AlphaL<Pulsing<Rgb<180,130,0>,Mix<Int<16000>,Black,Rgb<180,130,0>>,600>,LayerFunctions<SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-1000>>,SmoothStep<Int<30000>,Int<1000>>>>,TrFade<200>>,EFFECT_STAB>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrCenterWipeIn<200>>,Mix<LinearSectionF<Int<16384>,Int<2000>>,Remap<CenterDistF<>,Stripes<4000,1200,Mix<Int<8000>,Black,Blue>,Blue>>,AudioFlicker<White,Black>,Black>,TrCenterWipeIn<200>>,EFFECT_FORCE>,LockupTrL<StripesX<Int<12000>,Scale<TwistAngle<1>,Int<-1000>,Int<1000>>,Green,Mix<Int<18000>,Black,Green>,Mix<Int<10000>,Black,Green>>,TrConcat<TrJoin<TrDelay<1000>,TrWipe<400>>,Stripes<12000,-600,Green,Mix<Int<18000>,Black,Green>,Mix<Int<10000>,Black,Green>>,TrFade<400>,Green,TrJoin<TrDelay<1500>,TrFade<400>>,Stripes<12000,1000,Green,Mix<Int<18000>,Black,Green>,Mix<Int<10000>,Black,Green>>,TrFade<400>>,TrFade<200>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrInstant,AlphaL<Black,SmoothStep<Int<26216>,Int<0>>>,TrDelayX<Mult<RetractionTime<0>,Int<8172>>>,AlphaL<Black,SmoothStep<Int<19662>,Int<0>>>,TrDelayX<Mult<RetractionTime<0>,Int<8172>>>,AlphaL<Black,SmoothStep<Int<13108>,Int<0>>>,TrDelayX<Mult<RetractionTime<0>,Int<8172>>>,AlphaL<Black,SmoothStep<Int<6554>,Int<0>>>,TrDelayX<Mult<RetractionTime<0>,Int<8192>>>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<5460>>>,TrWaveX<Rgb<118,0,194>,Mult<WavLen<EFFECT_PREON>,Int<3700>>,Int<200>,Mult<WavLen<EFFECT_PREON>,Int<1821>>,Int<32768>>>,Mix<SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-1000>>,Black,Pulsing<Rgb<118,0,194>,Mix<Int<16000>,Black,Rgb<118,0,194>>,200>>,TrJoin<TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<5460>>>,TrWaveX<Blue,Mult<WavLen<EFFECT_PREON>,Int<3700>>,Int<200>,Mult<WavLen<EFFECT_PREON>,Int<1821>>,Int<32768>>>,Mix<SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-1000>>,Black,Pulsing<ColorSequence<300,Blue,Rgb<118,0,194>>,Mix<Int<16000>,Black,ColorSequence<300,Blue,Rgb<118,0,194>>>,200>>,TrJoin<TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<5460>>>,TrWaveX<Red,Mult<WavLen<EFFECT_PREON>,Int<3700>>,Int<200>,Mult<WavLen<EFFECT_PREON>,Int<1821>>,Int<32768>>>,Mix<SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-1000>>,Black,Pulsing<ColorSequence<250,Red,Blue,Rgb<118,0,194>>,Mix<Int<16000>,Black,ColorSequence<250,Red,Blue,Rgb<118,0,194>>>,200>>,TrJoin<TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<5460>>>,TrWaveX<DarkOrange,Mult<WavLen<EFFECT_PREON>,Int<3700>>,Int<200>,Mult<WavLen<EFFECT_PREON>,Int<1821>>,Int<32768>>>,Mix<SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-1000>>,Black,Pulsing<ColorSequence<200,DarkOrange,Red,Blue,Rgb<118,0,194>>,Mix<Int<16000>,Black,ColorSequence<200,DarkOrange,Red,Blue,Rgb<118,0,194>>>,200>>,TrJoin<TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<5460>>>,TrWaveX<Green,Mult<WavLen<EFFECT_PREON>,Int<3700>>,Int<200>,Mult<WavLen<EFFECT_PREON>,Int<1821>>,Int<32768>>>,Mix<SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-1000>>,Black,Pulsing<ColorSequence<150,Green,DarkOrange,Red,Blue,Rgb<118,0,194>>,Mix<Int<16000>,Black,ColorSequence<150,Green,DarkOrange,Red,Blue,Rgb<118,0,194>>>,200>>,TrJoin<TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<5470>>>,TrWaveX<Rgb<180,130,0>,Mult<WavLen<EFFECT_PREON>,Int<3700>>,Int<200>,Mult<WavLen<EFFECT_PREON>,Int<1821>>,Int<32768>>>,Mix<SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-1000>>,Black,Pulsing<ColorSequence<100,Rgb<180,130,0>,Green,DarkOrange,Red,Blue,Rgb<118,0,194>>,Mix<Int<16000>,Black,ColorSequence<100,Rgb<180,130,0>,Green,DarkOrange,Red,Blue,Rgb<118,0,194>>>,200>>,TrInstant>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<100>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,SmoothStep<VolumeLevel,Int<-1>>>,TrFade<300>>,EFFECT_VOLUME_LEVEL>>>(),
"Nano Gauntlet"
},
{ "Batt00;common", "tracks/cantina.wav",
&style_charging, "Battery\nLevel"}
};
BladeConfig blades[] = {
{ 0, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), CONFIGARRAY(presets) },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
#endif