In the interests of keeping all this housed within The Crucible for future use here’s that config. This example uses @Fett263’s newest prop and is intended for that purpose.
//Goal, use what Sabertrio offers but tuned for Proffie OS7.7+
//It compiles now. 87% total size. *This is NON-EDIT_MODE spec.
//Note, my official download didn't have tracks 1 through 12 so for now I list the tracks as "none".
//Once I get them I'll update the config.
//NOTES!
//This is for the Tythonian Vindicator configuration which uses a 33" blade with 128 pixels.
//IIRC the 28" (what they call a 30")blade uses something like 107 pixels. See my other pastes for the current reference.
//You will need to edit the font folder names to the structure I use here. I don't do the 1.. 2.. 3.. 4.. bit w naming.
//Create a NoBlade font folder so you can run the blade connect and disconnect sounds.
//You will also need to download the appropriate EDIT_MODE sounds font folder and put it into common.
//Those are available via the link here https://pod.hubbe.net/props/fett263/edit-mode-sounds-os6.html
//Or here https://fredrik.hubbe.net/lightsaber/sound/
#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 2
#define NUM_BUTTONS 2
#define VOLUME 1350
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 4.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define COLOR_CHANGE_DIRECT
#define NO_REPEAT_RANDOM
#define IDLE_OFF_TIME 60*2*1000
#define MOTION_TIMEOUT 60*5*1000
#define SHARED_POWER_PINS
#define DISABLE_DIAGNOSTIC_COMMANDS
#define DISABLE_BASIC_PARSER_STYLES
#define BLADE_DETECT_PIN 17 //BladeDetect
//#define ENABLE_SSD1306 //OLEDs You need this if running an OLED screen. Just remove the "//" at the start.
//#define OLED_FLIP_180 //Correct Upside Down OLED Output. Just remove the "//" at the start.
#define SAVE_PRESET
#define FETT263_BATTLE_MODE_START_ON
#define FETT263_SWING_ON_PREON
#define FETT263_TWIST_OFF
#define KILL_OLD_PLAYERS
//#define KEEP_SAVEFILES_WHEN_PROGRAMMING //Not currently using since still editing defines and presets.
//#define ENABLE_ALL_EDIT_OPTIONS //You need this if you wish to run EDIT_MODE. Just remove the "//" at the start.
//#define FETT263_EDIT_MODE_MENU //You need this if you wish to run EDIT_MODE. Just remove the "//" at the start.
#define FETT263_DISABLE_CHANGE_FONT //Prevent on-the-fly accidental change font when not using EDIT_MODE.
#define FETT263_DISABLE_COPY_PRESET //Prevent on-the-fly accidental copy preset when not using EDIT_MODE.
#define FETT263_SAY_BATTERY_PERCENT
#define FETT263_SAY_COLOR_LIST
#endif
#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif
#ifdef CONFIG_PRESETS
Preset noblade[] = {
{ "NoBlade;common", "tracks/no_blade.wav",
ChargingStylePtr<Black>(),
StylePtr<WHITE>(),
"no blade" }
};
Preset blade[] = {
//Don't change anything in the ForceEffect folder. It works as-is.
{ "SABERTRIO;common", "tracks/none.wav",
/* copyright Fett263 FallenOrder (Primary Blade) OS6 Style with code modified by RevoTheJedi 12/27/22 through 06/17/23
https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
OS6.7 v4.019
This Style Contains 1600 Unique Combinations possibly more given the addition of 9 more ForceEffect layers.
Style Options:
Default (0): Fallen Order Cal Kestis
1: Fallen Order Ninth Sister
Base Color: Rgb<0,255,0> (0)
--Effects Included--
Preon Effect Options: Default (0): Faulty Ignition (Base Color)
Ignition Effect Options: Default (0): Glitch On, 1: Cycle Up, 2: Instant, 3: Standard Ignition
PowerUp Effect Options: Default (0): Power Flash, 1: Power Burst Forward, 2: Power Burst Emitter, 3: Rey TROS Spark, 4: Disable
Retraction Effect Options: Default (0): Glitch Off, 1: Cycle Down, 2: Wipe In + Fade, 3: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Fire Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Fade (Sound Based)
Clash Effect: Real Clash V1
Swing Effect Options: Default (0): Force Slow, 1: Force Boost Aura
Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
*/
StylePtr< Layers<
EffectSequence<EFFECT_FORCE,
//Blade#2
ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
// STYLE_OPTION 00
Stripes<16000,-1000,RgbArg<BASE_COLOR_ARG,Cyan>,Pulsing<Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Cyan>>,RgbArg<BASE_COLOR_ARG,Cyan>,800>,RgbArg<BASE_COLOR_ARG,Cyan>>,
// STYLE_OPTION 01
Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,GhostWhite>,RandomFlicker<RgbArg<BASE_COLOR_ARG,GhostWhite>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,GhostWhite>>>,RandomFlicker<RgbArg<BASE_COLOR_ARG,GhostWhite>,Stripes<9000,-900,RgbArg<BASE_COLOR_ARG,GhostWhite>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,GhostWhite>>>>>>,
//Blade#3
Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,Green>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Green>>>>,
//Blade#4
StripesX<Int<14000>,Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>>,
//Blade#5
Stripes<9000,13000,RgbArg<BASE_COLOR_ARG,Yellow>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>>>,
//Blade#6
Stripes<9000,13000,RgbArg<BASE_COLOR_ARG,DarkOrange>,AudioFlicker<RgbArg<BASE_COLOR_ARG,DarkOrange>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,DarkOrange>>>>,
//Blade#7
ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
Stripes<16000,-4000,RgbArg<BASE_COLOR_ARG,DeepPink>,Sparkle<Mix<Int<15>,Black,RgbArg<BASE_COLOR_ARG,DeepPink>>,RgbArg<BASE_COLOR_ARG,DeepPink>,800>,RgbArg<BASE_COLOR_ARG,DeepPink>>,
Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,DeepPink>,AudioFlicker<RgbArg<BASE_COLOR_ARG,DeepPink>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,DeepPink>>>>>,
//Blade#8
ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
Stripes<16000,-4000,RgbArg<BASE_COLOR_ARG,GhostWhite>,HumpFlicker<Mix<Int<15>,Black,RgbArg<BASE_COLOR_ARG,GhostWhite>>,RgbArg<BASE_COLOR_ARG,GhostWhite>,800>,RgbArg<BASE_COLOR_ARG,GhostWhite>>,
Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,GhostWhite>,AudioFlicker<RgbArg<BASE_COLOR_ARG,GhostWhite>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,GhostWhite>>>>>,
//Primary Blade#1
ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
Stripes<16000,-4000,RgbArg<BASE_COLOR_ARG,Blue>,StyleFire<Mix<Int<15>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>,800>,RgbArg<BASE_COLOR_ARG,Blue>>,
Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,Blue>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Blue>>>>>>,
//Force, based on style ARG option chosen in Edit mode or WebUSB.
//You could add additional layers to this list as desired, right now, it's just the one version layer.
ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,
TransitionEffectL<TrConcat<TrInstant,White,TrFade<1500>>,EFFECT_FORCE>>,
TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,White>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,White>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,White>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,White>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,AlphaL<Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,White>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,White>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,White>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>,TrConcat<TrJoin<TrDelay<200>,TrInstant>,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<300>,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>,TrInstant>,EFFECT_IGNITION>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,White>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,White>>>,TrFade<300>>>,EFFECT_BLAST>,
Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,White>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,TrColorCycleX<IgnitionTime<>>,TrInstant,TrWipeX<IgnitionTime<>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,White>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,TrColorCycleX<RetractionTime<>>,TrJoin<TrWipeInX<RetractionTime<>>,TrSmoothFadeX<RetractionTime<>>>,TrWipeInX<RetractionTime<>>>>,
TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrConcat<TrInstant,AlphaL<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,White>,Black>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrInstant>,EFFECT_PREON>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(),
StylePtr<WHITE>(),"multiblade"},
//NEW FONT OPTION WITH BLADESTYLE :)
{ "CODA;common", "tracks/none.wav",
/* copyright Fett263 ShimmerBlade (Primary Blade) OS6 Style
https://fett263.s3.us-east-2.amazonaws.com/fett263-proffieOS6-style-library.html#ShimmerBlade
OS6.5 v1.014
This Style Contains 4 Unique Combinations
Base Style: Interactive Shimmer Blade
--Effects Included--
Preon Effect: Rey TROS Spark
Ignition Effect: Standard Ignition
Retraction Effect Options: Default (0): Standard Retraction, 1: Cycle Down, 2: Glitch Off, 3: Metal Forge (Cool Down)
PostOff Effect: Emitter Cool Off (Preon Size)
Lockup Effect: Intensity Lockup V1
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Blast Effect: Blast Wave (Random)
Clash Effect: DUNE Shield Clash
Swing Effect: Force Boost Aura
*/
//StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<200>,Int<300>,Scale<SwingSpeed<200>,Int<8000>,Int<24000>>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RandomFlicker<Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,StripesX<Int<16000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingSpeed<200>,Int<1000>,Int<4000>>,Scale<SwingSpeed<200>,Int<4000>,Int<8000>>>,Int<-100>,Int<-3000>>,Mix<Int<24576>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<8192>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>>>,TransitionEffectL<TrConcat<TrExtend<30000,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,TrFade<300>>,EFFECT_FORCE>,MultiTransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrExtendX<Scale<ClashImpactF<>,Int<100>,Int<600>>,TrCenterWipeX<Int<150>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>,AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,StripesX<Int<16000>,Scale<ClashImpactF<>,Int<3000>,Int<10000>>,Mix<IsGreaterThan<ClashImpactF<>,Int<23000>>,Rgb<0,20,128>,Rgb<128,0,0>>,Mix<IsGreaterThan<ClashImpactF<>,Int<23000>>,DodgerBlue,Red>,Mix<IsGreaterThan<ClashImpactF<>,Int<23000>>,Rgb<0,10,80>,Rgb<90,0,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<50000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<Rand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"Shimmer"},
StylePtr<
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TransitionEffectL<TrConcat<TrExtend<30000,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<0,105,255>>>,TrFade<300>>,EFFECT_FORCE>,
MultiTransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrExtendX<Scale<ClashImpactF<>,Int<100>,Int<600>>,TrCenterWipeX<Int<150>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>,AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,StripesX<Int<16000>,Scale<ClashImpactF<>,Int<3000>,Int<10000>>,Mix<IsGreaterThan<ClashImpactF<>,Int<23000>>,Rgb<0,20,128>,Rgb<128,0,0>>,Mix<IsGreaterThan<ClashImpactF<>,Int<23000>>,DodgerBlue,Red>,Mix<IsGreaterThan<ClashImpactF<>,Int<23000>>,Rgb<0,10,80>,Rgb<90,0,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<50000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,EFFECT_CLASH>,
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
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InOutTrL<TrWipeX<IgnitionTime<300>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInX<RetractionTime<0>>,TrColorCycleX<RetractionTime<0>>,TrConcat<TrExtendX<Mult<RetractionTime<0>,Int<16384>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,TrConcat<TrFadeX<RetractionTime<0>>,White,TrFadeX<RetractionTime<0>>,DarkOrange,TrFadeX<RetractionTime<0>>,Red,TrFadeX<RetractionTime<0>>>>,Black>,TransitionEffectL<TrConcat<TrExtendX<Int<100>,TrInstant>,AlphaL<Rgb<0,175,255>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrWipe<300>,AlphaL<Rgb<0,175,255>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
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StylePtr<WHITE>(), "coda"},
{ "DARK_EDITION;common", "tracks/none.wav",
/* copyright Fett263 Simple (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Simple
OS6.7 v4.021
Single Style
Base Style: HumpFlicker Large (Single Color (80%)), Red, Animated (Moccasin)
Base Color: Rgb<255,0,0> (0)
--Effects Included--
Ignition Effect: Standard Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect: Responsive Blast Fade (Large)
Clash Effect: Flash on Clash (Full Blade)
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<
HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,120>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,199,119>>,TrFade<300>>,EFFECT_CLASH>,
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<WHITE>(), "dark\nedition"},
{ "THE_LIGHT;common","tracks/none.wav",
/* copyright Fett263 Simple (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Simple
OS6.7 v4.021
Single Style
Base Style: HumpFlicker Small (Single Color (80%)), DeepSkyBlue, Original (LemonChiffon)
Base Color: Rgb<0,135,255> (0)
--Effects Included--
Ignition Effect: SparkTip Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect: Responsive Blast Fade (Large)
Clash Effect: Flash on Clash (Full Blade)
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<
HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,60>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<WHITE>(), "the\nlight"},
{ "THE_BALANCE;common","tracks/none.wav",
/* copyright Fett263 Simple (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Simple
OS6.7 v4.021
Single Style
Base Style: HumpFlicker Small (Single Color (80%)), Green, Prequel (NavajoWhite)
Base Color: Rgb<0,255,0> (0)
--Effects Included--
Ignition Effect: SparkTip Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect: Responsive Blast Fade (Large)
Clash Effect: Flash on Clash (Full Blade)
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<
HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,60>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<WHITE>(), "the\nbalance"},
{ "THE_DARK;common","tracks/none.wav",
/* copyright Fett263 Simple (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Simple
OS6.7 v4.021
Single Style
Base Style: HumpFlicker Small (Single Color (80%)), Red, Orignal (LemonChiffon)
Base Color: Rgb<255,0,0> (0)
--Effects Included--
Ignition Effect: Standard Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect: Responsive Blast Fade (Large)
Clash Effect: Flash on Clash (Full Blade)
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<
HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,60>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>>>,TrFade<300>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<WHITE>(), "the\ndark"},
{ "VENGEANCE;common","tracks/none.wav",
/* copyright Fett263 Simple (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Simple
OS6.7 v4.021
Single Style
Base Style: HumpFlicker Small (Single Color (80%)), Red, Animated (Moccasin)
Base Color: Rgb<255,0,0> (0)
--Effects Included--
Ignition Effect: Standard Ignition\
Retraction Effect: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect: Responsive Blast Fade (Large)
Clash Effect: Flash on Clash (Full Blade)
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<
HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,60>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<WHITE>(), "vengence"},
{ "KROSSGUARD;common", "tracks/none.wav",
/* copyright Fett263 KyloRen (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen
OS6.6 v3.01
Single Style
Base Style: Kylo Ren Unstable (Film Based), Red, Sequel (LightCyan)
--Effects Included--
Ignition Effect: Standard Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Responsive Lockup (Absorb)
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Stab Effect: AudioFlicker Stab
Blast Effect (Randomly Selected): Responsive Blast Fade (Medium), Responsive Blast Fade (Sound Based)
Clash Effect: Flash on Clash (Full Blade)
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<
StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,6,10,1000,2>,
TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrRandom<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<10000>>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<000>>,Scale<WavLen<>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>>>,TrFade<300>>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrExtend<30,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrWipeX<IgnitionTime<250>>,TrWipeInX<RetractionTime<0>>,Black>,
TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<WHITE>(), "krossguard"},
{ "SNIPPETS;common", "tracks/none.wav",
/* copyright Fett263 Simple (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Simple
OS6.7 v4.021
Single Style
Base Style: HumpFlicker Small (Single Color (80%)), Silver, Animated (Moccasin)
Base Color: Rgb<100,100,150> (0)
--Effects Included--
Ignition Effect: SparkTip Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect: Responsive Blast Fade (Large)
Clash Effect: Flash on Clash (Full Blade)
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<
HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,60>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,199,119>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>>>,TrFade<300>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,199,119>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,199,119>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,199,119>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<WHITE>(), "snippets"},
{ "MENACE;common", "tracks/none.wav",
/* copyright Fett263 Simple (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Simple
OS6.7 v4.021
Single Style
Base Style: HumpFlicker Small (Single Color (80%)), Red, Prequel (NavajoWhite)
Base Color: Rgb<255,0,0> (0)
--Effects Included--
Ignition Effect: Standard Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect: Responsive Blast Fade (Large)
Clash Effect: Flash on Clash (Full Blade)
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<
HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,60>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,
TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<WHITE>(), "menace"},
{ "TEMPLE_GUARDIAN;common", "tracks/none.wav",
/* copyright Fett263 Simple (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Simple
OS6.7 v4.021
Single Style
Base Style: HumpFlicker Small (Single Color (80%)), Gold, Animated (Moccasin)
Base Color: Rgb<180,130,0> (0)
--Effects Included--
Ignition Effect: SparkTip Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect: Responsive Blast Fade (Large)
Clash Effect: Flash on Clash (Full Blade)
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<
HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,60>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,199,119>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>>>,TrFade<300>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,199,119>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,199,119>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,199,119>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<WHITE>(), "temple\nguardian"},
{ "SHOCK_BATON;common", "tracks/none.wav",
/* copyright Fett263 EnergyWeapon (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#EnergyWeapon
OS6.6 v3.01
Single Style
Base Style: Shock Baton (DodgerBlue, White)
--Effects Included--
Preon Effect: Polar Spark (PreOn Color)
Ignition Effect: Center In
PowerUp Effect: Power Surge (Unstable V2)
Retraction Effect: Center In
Lockup Effect: Responsive Lockup (Absorb)
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Stab Effect: AudioFlicker Stab
Blast Effect (Randomly Selected): Responsive Blast Wave (Random), Responsive Blast Wave (Medium)
Clash Effect: Flash on Clash (Full Blade)
Battery Level: % Blade (Green to Red)
Ignition Time: 200
*/
StylePtr<Layers<
BrownNoiseFlicker<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Black,300>,Stripes<3000,-4000,Rgb<50,50,75>,Rgb<100,100,150>,Rgb<10,10,15>,Rgb<150,150,225>>,200>,
TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,40>,TrFade<1200>>,EFFECT_IGNITION>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
MultiTransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Int<200>,Int<200>,Int<400>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFade<300>>,EFFECT_CLASH>,
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrCenterWipeInX<IgnitionTime<200>,Int<16384>>,TrCenterWipeInX<RetractionTime<0>,Int<16384>>,Black>,
TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlicker<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Rgb<100,100,150>,300>,LayerFunctions<SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>,SmoothStep<Int<30768>,Int<4000>>>>,TrDelayX<WavLen<>>>,EFFECT_PREON>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<WHITE>(), "shock\nbaton"},
{ "THE_TRAGEDY;common", "tracks/none.wav",
/* copyright Fett263 Simple (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Simple
OS6.6 v3.01
Single Style
Base Style: AudioFlicker (Single Color (75%)), Red, Prequel (NavajoWhite)
--Effects Included--
Ignition Effect: Standard Ignition
PowerUp Effect: Power Surge (Unstable V1)
Retraction Effect: Standard Retraction
CoolDown Effect: Unstable Cool Down Forward
Lockup Effect: Responsive Lockup (Absorb)
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Stab Effect: AudioFlicker Stab
Blast Effect (Randomly Selected): Responsive Blast Fade (Medium), Responsive Blast Fade (Sound Based)
Clash Effect: Flash on Clash (Full Blade)
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<
AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<24576>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,
TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<1200>>,EFFECT_IGNITION>,
TransitionEffectL<TrConcat<TrExtendX<RetractionTime<0>,TrInstant>,Stripes<3000,-3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>>>,TrFade<800>>,EFFECT_RETRACTION>,
TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
MultiTransitionEffectL<TrRandom<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<10000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<000>>,Scale<WavLen<>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrExtend<30,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrWipeX<IgnitionTime<250>>,TrWipeInX<RetractionTime<0>>,Black>,
TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<WHITE>(), "the\ntragedy"},
//NEW FONT OPTION WITH BLADESTYLE :)
{ "LIQUID_STATIC;common", "tracks/none.wav",
/* copyright Fett263 SmokeBlade (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#SmokeBlade
OS6.7 v4.014
Single Style
Base Style: Smoke Blade
Base Color: Rgb<0,0,255> (0)
--Effects Included--
Preon Effect: Sparking (PreOn Color)
Ignition Effect: SparkTip Ignition
PowerUp Effect: Power Surge (Unstable V2)
Retraction Effect: SparkTip Retraction
CoolDown Effect: Unstable Cool Down Reverse
PostOff Effect: Emitter Spark (Preon Size)
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Original Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Stab Effect: Normal Stab
Blast Effect: Blast Wave (Random)
Clash Effect: Flash on Clash (Full Blade)
Emitter Effect: Emitter Flare
*/
StylePtr<Layers<
StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,1200>,Mix<SwingSpeed<200>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,Black>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,Pulsing<Mix<Int<6425>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Blue>>>,2000>,Pulsing<Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,Mix<Int<642>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,3000>>,
AlphaL<StaticFire<RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<256>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,0,1,10,2000,2>,Int<10000>>,
AlphaL<RgbArg<EMITTER_COLOR_ARG,LightCyan>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,
TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RgbArg<IGNITION_COLOR_ARG,White>,40>,TrFade<1200>>,EFFECT_IGNITION>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<2100>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Blue>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Blue>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Blue>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Blue>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Blue>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Blue>>>>,TrFade<800>>,EFFECT_RETRACTION>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Red>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
MultiTransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Aquamarine>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,DeepSkyBlue>,TrFade<300>>,EFFECT_CLASH>,
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Cyan>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Cyan>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Cyan>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
LockupTrL<AlphaL<RgbArg<LB_COLOR_ARG,Cyan>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Cyan>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Cyan>,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,LightCyan>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,LightCyan>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,White>,IgnitionTime<>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Blue>,RetractionTime<>>>,
TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,White>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,IntArg<PREON_SIZE_ARG,2000>,Sum<IntArg<PREON_SIZE_ARG,2000>,Int<4000>>>,Int<-2000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RgbArg<POSTOFF_COLOR_ARG,White>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,IntArg<PREON_SIZE_ARG,2000>,Sum<IntArg<PREON_SIZE_ARG,2000>,Int<3000>>>,Int<-4000>>>,TrDelayX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
StylePtr<WHITE>(), "liquid\nstatic"},
{ "TEENSY_SF;common", "tracks/none.wav",
/* copyright Fett263 Simple (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Simple
OS6.7 v4.021
Single Style
Base Style: HumpFlicker Small (Single Color (80%)), Cyan, Prequel (NavajoWhite)
Base Color: Rgb<0,255,255> (0)
--Effects Included--
Ignition Effect: SparkTip Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect: Responsive Blast Fade (Large)
Clash Effect: Flash on Clash (Full Blade)
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<
HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,60>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>>>,TrFade<300>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<WHITE>(), "teensy\nsf"},
{ "SMOOTH_JEDI;common", "tracks/none.wav",
/* copyright Fett263 Simple (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Simple
OS6.7 v4.021
Single Style
Base Style: HumpFlicker Small (Single Color (80%)), Blue, Original (LemonChiffon)
Base Color: Rgb<0,0,255> (0)
--Effects Included--
Ignition Effect: SparkTip Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect: Responsive Blast Fade (Large)
Clash Effect: Flash on Clash (Full Blade)
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<
HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,60>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>>>,TrFade<300>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<WHITE>(), "smooth\njedi"},
{ "SMOOTH_GREY;common", "tracks/none.wav",
/* copyright Fett263 Simple (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Simple
OS6.6 v3.01
Single Style
Base Style: AudioFlicker (Single Color (75%)), Gold, Sequel (LightCyan)
--Effects Included--
Ignition Effect: SparkTip Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Responsive Lockup (Absorb)
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Stab Effect: AudioFlicker Stab
Blast Effect (Randomly Selected): Responsive Blast Fade (Medium), Responsive Blast Fade (Sound Based)
Clash Effect: Flash on Clash (Full Blade)
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<
AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<24576>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,
TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
MultiTransitionEffectL<TrRandom<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<10000>>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<000>>,Scale<WavLen<>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>>>,TrFade<300>>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrExtend<30,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<WHITE>(), "smooth\ngrey"},
{ "SMOOTH_FUZZ;common", "tracks/none.wav",
/* copyright Fett263 Simple (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Simple
OS6.7 v4.021
Single Style
Base Style: HumpFlicker Small (Single Color (80%)),Purple, Prequel(NavajoWhite)
Base Color: Rgb<115,15,240> (0)
--Effects Included--
Ignition Effect: SparkTip Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect: Responsive Blast Fade (Large)
Clash Effect: Flash on Clash (Full Blade)
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<
HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,60>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFade<300>>,EFFECT_CLASH>,
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<800>>,Black>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<WHITE>(), "smooth\nfuzz"},
{ "ROGUE_COMMANDER;common", "tracks/none.wav",
/* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
OS6.6 v3.01
Single Style
Base Style: Fallen Order Ninth Sister, Red, Orignal (LemonChiffon)
--Effects Included--
Ignition Effect: Standard Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Responsive Lockup (Absorb)
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Stab Effect: AudioFlicker Stab
Blast Effect (Randomly Selected): Responsive Blast Fade (Random), Responsive Blast Fade (Large)
Clash Effect: Flash on Clash (Full Blade)
Battery Level: % Blade (Green to Red)
RetractionTime : 800
*/
StylePtr<Layers<
Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,RandomFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,
Stripes<9000,-900,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>>>,
TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
MultiTransitionEffectL<TrRandom<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>>>,TrFade<300>>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrExtend<30,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<800>>,Black>,
TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<WHITE>(), "rogue\ncommander"},
{ "TYTHONIAN_CRYSTAL;common", "tracks/none.wav",
/* copyright Fett263 Simple (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Simple
OS6.7 v4.021
Single Style
Base Style: HumpFlicker Small (Single Color (80%)), Green, Original (LemonChiffon)
Base Color: Rgb<0,255,0> (0)
--Effects Included--
Ignition Effect: SparkTip Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect: Responsive Blast Fade (Large)
Clash Effect: Flash on Clash (Full Blade)
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<
HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,60>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>>>,TrFade<300>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<WHITE>(), "tythonian\ncrystal"}
};
BladeConfig blades[] = {
{ 0, WS281XBladePtr<128, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
SimpleBladePtr<CreeXPE2WhiteTemplate<550>, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>()
, CONFIGARRAY(blade) },
{ NO_BLADE, WS281XBladePtr<133, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
SimpleBladePtr<CreeXPE2WhiteTemplate<550>, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>()
, CONFIGARRAY(noblade), "noblade" },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif
//Modified Proffie OS7.7 Config Example by @revothejedi