The Margrave - Revo

The Margrave from Visions: The Ninth Jedi
The Force Unleashed Galen Marek (Starkiller) style code I already posted was the basis for this.

Layers<

StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Green>,Pulsing<RotateColorsX<Variation,Rgb<0,130,0>>,RotateColorsX<Variation,Green>,800>,RotateColorsX<Variation,Green>>,

TransitionEffectL<TrConcat<TrInstant,Pulsing<Red,Rgb<240,0,0>,190>,TrFade<500>,BrownNoiseFlicker<Red,Rgb<200,0,0>,260>,TrDelay<1000>,BrownNoiseFlicker<Black,Black,300>,TrFade<2000>>,EFFECT_IGNITION>,

TransitionEffectL<TrConcat<TrFade<600>,Pulsing<ColorChange<TrInstant,Rgb<0,250,0>>,ColorChange<TrInstant,Rgb<0,190,0>>,800>,TrDelay<30000>>,EFFECT_FORCE>,

ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Chartreuse>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,

ResponsiveStabL<Red>,

ResponsiveBlastL<Chartreuse,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,

ResponsiveClashL<Chartreuse,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,

LockupTrL<Layers<

AlphaL<Blinking<Chartreuse,Strobe<Rgb<55,255,125>,Black,15,30>,60,900>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,

AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<White,LemonChiffon,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Moccasin,Rgb<30,30,30>,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<250>,SaberBase::LOCKUP_NORMAL>,

TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,60,30>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,

TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<GreenYellow,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,

TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
 TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<GreenYellow,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,

ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,

ResponsiveStabL<Red>,

ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,

ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,

LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Chartreuse,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,

LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,

InOutTrL<TrWipe<300>,TrWipeIn<500>>>


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