this is the time stamped version
06:42:27.939 -> EVENT: Clash millis=272461
06:42:27.939 -> EVENT: Clash millis=273073
06:42:27.939 -> Battery voltage: 2.13
06:42:27.939 -> Battery voltage: 2.11
06:42:27.939 -> Battery voltage: 2.09
06:42:27.939 -> EVENT: Clash millis=335902
06:42:27.939 -> EVENT: Swing millis=338086
06:42:27.939 -> EVENT: Clash millis=338750
06:42:27.939 -> EVENT: Clash millis=338872
06:42:27.939 -> Battery voltage: 2.Booster off.
06:42:28.127 -> EVENT: Power-Pressed#1 millis=383800
06:42:28.127 -> EVENT: Power-Pressed millis=383800
06:42:28.267 -> EVENT: Power-Released#1 millis=383917
06:42:28.267 -> EVENT: Power-Released millis=383917
06:42:28.267 -> EVENT: Power-Shortclick#1 millis=383917
06:42:28.267 -> EVENT: Power-Shortclick millis=383917
06:42:28.455 -> EVENT: Power-SavedShortclick#1 millis=384101
06:42:28.455 -> Ignition.
06:42:28.455 -> unit = 0 vol = 0.00, Playing Bank02/hum/hum01.wav
06:42:28.455 -> channels: 1 rate: 44100 bits: 16
06:42:28.502 -> unit = 1 vol = 0.50, Playing Bank02/out/out04.wav
06:42:28.502 -> channels: 1 rate: 44100 bits: 16
06:42:28.502 -> humstart: 2000
06:42:28.502 -> unit = 2 vol = 0.00, Playing Bank02/swingl/swingl01.wav
06:42:28.502 -> channels: 1 rate: 44100 bits: 16
06:42:28.502 -> unit = 3 vol = 0.00, Playing Bank02/swingh/swingh01.wav
06:42:28.502 -> channels: 1 rate: 44100 bits: 16
06:42:29.627 -> EVENT: Clash ON millis=385256
06:42:29.627 -> unit = 4 vol = 0.50, Playing Bank02/clsh/clsh12.wav
06:42:29.627 -> channels: 1 rate: 44100 bits: 16
06:42:29.674 -> unit = 3 vol = 0.00, Playing Bank02/swingl/swingl01.wav
06:42:29.674 -> channels: 1 rate: 44100 bits: 16
06:42:29.674 -> unit = 2 vol = 0.00, Playing Bank02/swingh/swingh01.wav
06:42:29.674 -> channels: 1 rate: 44100 bits: 16
06:42:29.720 -> EVENT: Push ON millis=385379
06:42:29.720 -> unit = 5 vol = 0.50, Playing Bank02/force/force.wav
06:42:29.720 -> channels: 1 rate: 44100 bits: 16
06:42:30.470 -> EVENT: Clash ON millis=386127
06:42:30.470 -> unit = 1 vol = 0.50, Playing Bank02/clsh/clsh04.wav
06:42:30.470 -> channels: 1 rate: 44100 bits: 16
06:42:30.517 -> EVENT: Swing ON millis=386151
06:42:30.611 -> EVENT: Push ON millis=386277
06:42:31.455 -> EVENT: Clash ON millis=387102
06:42:31.455 -> unit = 1 vol = 0.50, Playing Bank02/clsh/clsh15.wav
06:42:31.455 -> channels: 1 rate: 44100 bits: 16
06:42:31.455 -> EVENT: Swing ON millis=387120
06:42:31.548 -> unit = 2 vol = 0.00, Playing Bank02/swingl/swingl03.wav
06:42:31.548 -> channels: 1 rate: 44100 bits: 16
06:42:31.548 -> unit = 3 vol = 0.00, Playing Bank02/swingh/swingh03.wav
06:42:31.548 -> channels: 1 rate: 44100 bits: 16
06:42:31.642 -> EVENT: Push ON millis=387265
06:42:31.642 -> EVENT: Push ON millis=387279
06:42:31.642 -> EVENT: Push ON millis=387292
06:42:32.392 -> EVENT: Clash ON millis=388052
06:42:32.392 -> unit = 4 vol = 0.50, Playing Bank02/clsh/clsh08.wav
06:42:32.439 -> channels: 1 rate: 44100 bits: 16
06:42:32.533 -> EVENT: Push ON millis=388194
06:42:32.533 -> unit = 1 vol = 0.50, Playing Bank02/force/force2.wav
06:42:32.533 -> channels: 1 rate: 44100 bits: 16
06:42:33.470 -> EVENT: Clash ON millis=389120
06:42:33.470 -> unit = 5 vol = 0.50, Playing Bank02/clsh/clsh08.wav
06:42:33.470 -> channels: 1 rate: 44100 bits: 16
06:42:33.517 -> EVENT: Swing ON millis=389142
06:42:33.564 -> unit = 2 vol = 0.00, Playing Bank02/swingl/swingl01.wav
06:42:33.564 -> channels: 1 rate: 44100 bits: 16
06:42:33.564 -> unit = 3 vol = 0.00, Playing Bank02/swingh/swingh01.wav
06:42:33.564 -> channels: 1 rate: 44100 bits: 16
06:42:33.611 -> EVENT: Push ON millis=389260
06:42:33.658 -> EVENT: Push ON millis=389300
06:42:33.658 -> EVENT: Push ON millis=389315
06:42:33.705 -> EVENT: Push ON millis=389330
06:42:34.736 -> EVENT: Clash ON millis=390379
06:42:34.736 -> unit = 4 vol = 0.50, Playing Bank02/clsh/clsh01.wav
06:42:34.736 -> channels: 1 rate: 44100 bits: 16
06:42:34.736 -> EVENT: Swing ON millis=390397
06:42:34.783 -> unit = 2 vol = 0.00, Playing Bank02/swingl/swingl03.wav
06:42:34.783 -> channels: 1 rate: 44100 bits: 16
06:42:34.783 -> unit = 3 vol = 0.00, Playing Bank02/swingh/swingh03.wav
06:42:34.783 -> channels: 1 rate: 44100 bits: 16
06:42:34.876 -> EVENT: Push ON millis=390543
06:42:34.876 -> unit = 5 vol = 0.50, Playing Bank02/force/force3.wav
06:42:34.923 -> channels: 1 rate: 44100 bits: 16
06:42:34.970 -> Playing Bank02/swingl/swingl03.wav
06:42:34.970 -> channels: 1 rate: 44100 bits: 16
06:42:34.970 -> Playing Bank02/swingh/swingh03.wav
06:42:34.970 -> channels: 1 rate: 44100 bits: 16
06:42:36.236 -> EVENT: Clash ON millis=391890
06:42:36.236 -> unit = 4 vol = 0.50, Playing Bank02/clsh/clsh01.wav
06:42:36.236 -> channels: 1 rate: 44100 bits: 16
06:42:36.329 -> unit = 3 vol = 0.00, Playing Bank02/swingl/swingl01.wav
06:42:36.329 -> channels: 1 rate: 44100 bits: 16
06:42:36.329 -> unit = 2 vol = 0.00, Playing Bank02/swingh/swingh01.wav
06:42:36.329 -> channels: 1 rate: 44100 bits: 16
06:42:37.454 -> EVENT: Clash ON millis=393089
06:42:37.454 -> unit = 1 vol = 0.50, Playing Bank02/clsh/clsh15.wav
06:42:37.454 -> channels: 1 rate: 44100 bits: 16
06:42:37.454 -> EVENT: Swing ON millis=393107
06:42:37.454 -> EVENT: Swing ON millis=393121
06:42:37.548 -> unit = 3 vol = 0.00, Playing Bank02/swingl/swingl04.wav
06:42:37.548 -> channels: 1 rate: 44100 bits: 16
06:42:37.548 -> unit = 2 vol = 0.00, Playing Bank02/swingh/swingh04.wav
06:42:37.548 -> channels: 1 rate: 44100 bits: 16
06:42:37.689 -> EVENT: Push ON millis=393327
06:42:37.689 -> unit = 4 vol = 0.50, Playing Bank02/force/force.wav
06:42:37.689 -> channels: 1 rate: 44100 bits: 16
06:42:38.720 -> unit = 2 vol = 0.00, Playing Bank02/swingl/swingl04.wav
06:42:38.720 -> channels: 1 rate: 44100 bits: 16
06:42:38.720 -> unit = 3 vol = 0.00, Playing Bank02/swingh/swingh04.wav
06:42:38.720 -> channels: 1 rate: 44100 bits: 16
06:42:38.720 -> EVENT: Clash ON millis=394375
06:42:38.720 -> unit = 1 vol = 0.50, Playing Bank02/clsh/clsh07.wav
06:42:38.720 -> channels: 1 rate: 44100 bits: 16
06:42:38.814 -> EVENT: Push ON millis=394464
06:42:38.814 -> EVENT: Push ON millis=394477
06:42:38.907 -> EVENT: Push ON millis=394549
06:42:38.954 -> EVENT: Push ON millis=394576
06:42:40.032 -> unit = 3 vol = 0.00, Playing Bank02/swingl/swingl04.wav
06:42:40.032 -> channels: 1 rate: 44100 bits: 16
06:42:40.032 -> unit = 2 vol = 0.00, Playing Bank02/swingh/swingh04.wav
06:42:40.032 -> channels: 1 rate: 44100 bits: 16
06:42:40.032 -> TWIST
06:42:40.032 -> EVENT: Twist ON millis=395683
06:42:40.032 -> unit = 1 vol = 0.50, Playing Bank02/in/in02.wav
06:42:40.032 -> channels: 1 rate: 44100 bits: 16
06:42:41.204 -> Amplifier off.
06:42:42.188 -> Unmounting SD Card.
06:42:44.391 -> Battery voltage: 0.58
your correct about force push that in the defines
#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 1
#define NUM_BUTTONS 1
#define VOLUME 1550
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 3.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define ENABLE_SERIAL
#define COLOR_CHANGE_DIRECT
#define DISABLE_DIAGNOSTIC_COMMANDS
#define BC_THRUST_ON
#define BC_TWIST_ON
#define BC_TWIST_OFF
#define BC_FORCE_PUSH
#define FEMALE_TALKIE_VOICE
#define VOLUME_MENU_CYCLE
#define IDLE_OFF_TIME 60 * 5 * 1000
#define SPEAK_BLADE_ID
#endif
#ifdef CONFIG_PROP
#include "../props/saber_BC_buttons.h"
#include "../sound/sound_library.h"
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
{ "Bank01;common", "tracks/TFA_Battle.wav",
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{ "Bank02;common", "tracks/FinalSteps.wav",
StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<90,65,0>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<500>,TrWipeIn<800>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<50>,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<35>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<1>>>,TrDelay<30>>,EFFECT_PREON>>>()},
{ "Bank03;common", "tracks/LvsV.wav",
StylePtr<Layers<AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RotateColorsX<Variation,White>,RotateColorsX<Variation,White>>,Stripes<5000,-300,RotateColorsX<Variation,White>,RotateColorsX<Variation,Snow>,RotateColorsX<Variation,White>,RotateColorsX<Variation,White>>,300>,RotateColorsX<Variation,Black>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<800>>,EFFECT_LOCKUP_END>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<Rgb<50,50,75>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<175,175,225>>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveStabL<Red>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInSparkTip<White,500>>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>()},
{ "Bank04;common", "tracks/Ascension.wav",
StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>()},
{ "Bank05;common", "tracks/DOF.wav",
StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrFade<400>,Mix<SwingSpeed<400>,AudioFlickerL<Rgb<150,0,0>>,Red>,TrDelay<30000>,Mix<SwingSpeed<400>,AudioFlickerL<Rgb<150,0,0>>,Red>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>()},
{ "Bank06;common", "tracks/Traveler.wav",
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{ "Bank07;common", "tracks/General.wav",
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{ "Bank13;common", "tracks/TheBoldOne.wav",
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{ "Bank15;common", "tracks/LvsV.wav",
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{ "Bank16;common", "tracks/RevanSongYT.wav",
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{ "Bank17;common", "tracks/DarkSide.wav",
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{ "Bank18;common", "tracks/Ashoka.wav",
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{ "Bank19;common", "tracks/Lycan.wav",
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{ "Bank20;common", "tracks/WhiteTrackwav",
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{ "Bank21;common", "tracks/CrimsonMenace.wav",
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{ "Bank22;common", "tracks/mars.wav",
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{ "Bank23;common", "tracks/Darkness.wav",
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{ "Bank24;common", "tracks/mercury.wav",
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{ "Bank25;common", "tracks/uranus.wav",
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{ "Bank26;common", "tracks/venus.wav",
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{ "Bank27;common", "tracks/deadlink.wav",
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{ "Bank28;common", "tracks/JFO2.wav",
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{ "Bank29;common", "tracks/MSV.wav",
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{ "Bank30;common", "tracks/Ascension.wav",
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{ "Bank31;common", "tracks/TFA_Duel.wav",
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{ "Bank32;common", "tracks/Prism.wav",
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{ "Rainbow;common", "tracks/cantina.wav",
StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Rainbow>,Stripes<1500,-2500,White,Rainbow>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<16000>>>,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,White>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,60,60>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,White>,RotateColorsX<Variation,Rgb<60,60,60>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,128,128>>,RotateColorsX<Variation,Rgb<60,60,60>>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Int<200>,Int<800>>>,TrWipeInSparkTip<White,500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>()},
{ "Batt00;common", "tracks/cantina.wav",
&style_charging, "Battery\nLevel"}
};
BladeConfig blades[] = {
{ 0, WS281XBladePtr<114, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), CONFIGARRAY(presets) },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
#endif