Surge on Ignition

I’m trying to create a style in which the blade glows more brightly on ignition and then settles in, like in Fett263’s Survivor styles. I’ve tried using the Power Surge power up effect with the Ignition Color set to the same color as the Main Blade, but if it’s working it’s so subtle as to be unnoticable.

Is there a better way of achieving this effect?

You don’t want to use the same color, you want White or something noticeably brighter than the Base Color if you want the effect to stand out. Using the same color won’t really do anything.

Thank you for the reply! On review, I think I misunderstood: your Survivor styles have a burst of anination speed on ignition, not brightness.

Is that something that can be easily added to the rotoscope styles, or is that more complex

Those were built into the style specifically to match the game, you can probably use a Power Up effect like a Burst to get something similar, otherwise you would have to manually add to the base effect for Rotoscope.

If you’re feeling old-school, you could use the OnSpark<> or OnSparkL<>, since this is pretty much exactly what they do.

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I do like that effect, but I was trying to get a surge of brightness along the entire blade of the same color. I appreciate the suggestion, though!

I did this by making a new custom Pre-On effect, that is a TrWipeX that uses a dim PreOn Color. It is meant to be used with TrInstant as the Out effect, and the Power Surge flash Powerup Effect.

So, it extends like a normal blade, but dim in color, then flashes bright full Ignition Color, then fades into the base blade effect.

PreOn effect:

TrConcat<
	TrInstant,
	Black,
	TrWipeX<
		WavLen<EFFECT_PREON>
	>,
	Mix<
		NoisySoundLevel,
		Mix<
			Int<3924>,
			Black,
			RgbArg<PREON_COLOR_ARG, Rgb<127, 127, 127>>
		>,
		AlphaL<
			AudioFlicker<
				RotateColorsX<
					Variation, 
					Mix<
						Int<3924>,
						Black,
						RgbArg<PREON_COLOR_ARG, Rgb<127, 127, 127>>
					>
				>,
				RotateColorsX<
					Variation, 
					Mix<
						Int<3924>,
						Black,
						RgbArg<PREON_COLOR_ARG, Rgb<127, 127, 127>>
					>
				>
			>,
			Int<100>
		>
	>,
	TrInstant
>
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What about just upping the effect’s color values? As an example Rgb<20,255,20> could become Rgb<40,255,40> or (more than 40 for each side value) depending on what specific shade of brightness you hope to achieve. After all it’s only a temporary up in the values that then fades back to the main blade value, right? If you wanna go further maybe something like Rgb<62,45,225> and making it temporarily Rgb<102,145,255>? It “approaches” a white value but keeps it within the hue-range as far a “brighter” to a degree, right?

OnSpark does the whole blade.
Maybe you’re thinking of InOutSparkTip ?

Isn’t that what the Power Surge option does in the Fett263 power up setting?

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Hello there,
I am new to this community.
I go through the discussion, but i didn’t understand what discussion is all about?

Oh, you’re right, thank you. I was thinking of SparkTip. What does OnSparkL do? That’s no longer an option in Fett263’s library, is it? (Maybe I’m just not seeing it.)

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My library uses TransitionEffectL<> for Power Up effects with various options, Surge or Burst would be equivalent. You’d have to manually add OnSparkL, it’s not something I use in the library.

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Couldn’t that preon be trimmed down to just something like:

TransitionEffectL<
     TrConcat<
         TrWipeX<WavLen<EFFECT_PREON>>,
         Mix<
             NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Rgb<20,20,20>>,
             Black>,
         TrInstant>,
EFFECT_PREON>

So with a TransitionEffectL for the “surge”

Layers<
Red,
TransitionEffectL<TrConcat<TrInstant,AudioFlicker<White,Red>,TrFade<800>>,EFFECT_IGNITION>,
InOutTrL<TrInstant,TrWipeIn<500>>,
TransitionEffectL<TrConcat<TrWipeX<WavLen<EFFECT_PREON>>,Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Rgb<20,20,20>>,Black>,TrInstant>,EFFECT_PREON>>

Or using OnSpark:

Layers<
  OnSpark<Red,AudioFlicker<White,Black>,800>,
  InOutTrL<TrInstant,TrWipeIn<500>>,
  TransitionEffectL<TrConcat<TrWipeX<WavLen<EFFECT_PREON>>,Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Rgb<20,20,20>>,Black>,TrInstant>,EFFECT_PREON>>

edit Oh I see. The preon color default is a shade of white, but the color ARG and RotateColorsX allow for another color to be used.
Well anyway… the “surge” example should be on point.

2 Likes

Thanks for the information! :slightly_smiling_face: