Hi! I want to make a series of styles that change based on effects. For example, I want to have an indicator of the clip. Thus, I would like it’s base color to be green, turn to black when EFFECT_CLIP_OUT
is generated, and stay that way until EFFECT_CLIP_IN
happens, where it is turned green again.
Another thing I would like to do, is with range. I have the variable of how many steps it has in #define BLASTER_RANGE_LEVELS
, and I want to extend a blade proportionally each time I generate a EFFECT_RANGE_UP
and decrease it with each EFFECT_RANGE_UP
. Also I would like it to blink for 300ms when I reach EFFECT_RANGE_MAXIMUM
or EFFECT_RANGE_MINIMUM
.
Also, I would like to turn off the blades when the blaster turns off.
For the first one, I think what you want is something like:
ColorSelect<
IncrementWithReset<
EffectPulseF<EFFECT_CLIP_OUT>,
EffectPulseF<EFFECT_CLIP_IN>, Int<1>>,
TrFade<100>,
Green,
Black>
For the second one, it’s probably best to create a new function that returns a value between 0 and 32768 based on the currently selected range.
Blinking is done by adding additional layers that respond to EFFECT_RANGE_MAXIMUM / EFFECT_RANGE_MINIMUM.
I’m at a loss here. I can’t seem to wrap my mind around the concepts and I’m not quite getting through with the How-To. But alas, have other question: when doing a style as a function in CONFIG_STYLES
, I have to call all the intermediate parameters, or can I just use RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>
, RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>
and RgbArg<BLAST_COLOR_ARG ,Rgb<64,16,16>>
?
You can just use the ones you want to use, no need to use all of them.