Style Order?

I just updated a friend’s hilt to 6.9 from 6.7, and the blade styles are in a different order when cycling through on the hilt than they are listed in the config file. I can only assume there are some changes to how the configs are written in 6.9, but I’m not really sure where to go to get that info. Any pointers would be appreciated.

There are no such changes.
Most likely you have KEEP_SAVEFILES_WHEN_PROGRAMMING in your config file, and the presets.ini file has the presets in a different order.

If that’s not it, post your config file, and we’ll take a look.

I do not, no. It jumps from the first one - green - to party foul.

Are you by chance pointing the saber down when changing presets? Or is the board USB port pointing toward the blade?

Party Foul seems to be the last preset, so that’s just one step backwards.

Wait. It depends on which way it’s… ohhhhh.

I’ve got this installed goofy and never added usb toward blade to the config. so it’s always pointed down. I didn’t know that it went different directions with orientation. TIL.

Thank you!

1 Like

So having fixed that, I’m not seeing how to get files to write to the SD for save_state. It should create text files, no?

Figured it out. SAVE_STATE doesn’t work but SAVE_PRESET does. weird.

So I don’t know if it’s me or not but the save stuff seems to be funky. When SAVE_PRESET is enabled, the profiles get kinda scrambled. Blade styles get played with incorrect fonts, including fonts that aren’t even listed in the config, just existing on the SD card. Thoughts?

That shouldn’t happen (obviously).
The only places you can get font paths from is the config file, and presets.ini / presets.tmp.
Do you have presets.ini or presets.tmp on your sd card?
The fonts that it’s looking for, where did they come from? Or are they just garbage?

They’re on the SD card but they’ve never been used on this board or SD.

#ifdef CONFIG_TOP
#include "proffieboard_config.h"
#define NUM_BLADES 4
#define NUM_BUTTONS 2
#define VOLUME 1000
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 3.0
#define IDLE_OFF_TIME 60 * 10 * 1000
#define ENABLE_SERIAL
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define FILTER_CUTOFF_FREQUENCY 100
#define FILTER_ORDER 8
#define EXTRA_COLOR_BUFFER_SPACE 40
#define SHARED_POWER_PINS
#define ENABLE_POWER_FOR_ID PowerPINS<bladePowerPin1, bladePowerPin4>
//#define BLADE_DETECT_PIN 17
#define DISABLE_DIAGNOSTIC_COMMANDS 
#define DISABLE_BASIC_PARSER_STYLES
#define DISABLE_COLOR_CHANGE
#define ORIENTATION ORIENTATION_USB_TOWARDS_BLADE
#define SAVE_VOLUME
#define SAVE_PRESET

//#define COLOR_CHANGE_DIRECT
//#define FETT263_TWIST_ON
//#define FETT263_TWIST_OFF
//#define FETT263_SWING_ON

#endif

#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif

#ifdef CONFIG_PRESETS


Preset blade[] = {
  { "GREEN", "tracks/silent.wav",
  StylePtr<Green>(),
  StylePtr<InOutHelper<Green,300,800,Stripes<200,20,TransitionLoop<Green,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Green,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
  StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  StylePtr<Blue>(),
  },
  { "BLUE", "tracks/silent.wav",
  StylePtr<Blue>(),
  StylePtr<InOutHelper<Blue,300,800,Stripes<200,20,TransitionLoop<Blue,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Blue,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
  StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  StylePtr<Blue>(),
  },
  { "RED", "tracks/silent.wav",
  StylePtr<Red>(),
  StylePtr<InOutHelper<Red,300,800,Stripes<200,20,TransitionLoop<Red,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Red,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
  StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  StylePtr<Blue>(),
  },
  { "WHITE", "tracks/silent.wav",
  StylePtr<White>(),
  StylePtr<InOutHelper<White,300,800,Stripes<200,20,TransitionLoop<White,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<White,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
  StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,White>,RotateColorsX<Variation,Rgb<50,50,75>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  StylePtr<Blue>(),
  },
  { "PURPLE", "tracks/silent.wav",
  StylePtr<Rgb<118,0,194>>(),
  StylePtr<InOutHelper<Rgb<118,0,194>,300,800,Stripes<200,20,TransitionLoop<Rgb<118,0,194>,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Rgb<118,0,194>,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
  StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<118,0,194>>,RotateColorsX<Variation,Rgb<48,0,105>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  StylePtr<Blue>(),
  },
  { "Rey", "tracks/silent.wav",
  StylePtr<Yellow>(),
  StylePtr<InOutHelper<Yellow,300,800,Stripes<200,20,TransitionLoop<Yellow,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Yellow,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),  
  StylePtr<InOutTr<Layers<Mix<SwingSpeed<400>,AudioFlicker<RotateColorsX<Variation,Rgb<255,160,0>>,RotateColorsX<Variation,Rgb<84,60,0>>>,Mix<SwingSpeed<600>,RotateColorsX<Variation,Rgb<255,160,0>>,RotateColorsX<Variation,BlanchedAlmond>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlicker<Blue,SteelBlue>,Bump<Int<0>,Int<9000>>>,TrFade<600>>,EFFECT_IGNITION>,ResponsiveBlastL<White>,ResponsiveClashL<White,TrInstant,TrFade<400>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>>,TrWipe<150>,TrWipeIn<300>,Black>>(),
  StylePtr<Blue>(),
  },
  {"Unstable", "tracks/silent.wav",
  StylePtr<BrownNoiseFlicker<Red,Black,30>>(),
  StylePtr<InOutHelper<BrownNoiseFlicker<Red,Black,30>,300,800,Stripes<200,100,TransitionLoop<BrownNoiseFlicker<Red,Black,30>,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Red,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
  StylePtr<Layers<Stripes<3000,-3500,RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<30,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Rgb<30,0,0>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Red>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Red>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<60,0,0>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  StylePtr<Blue>(),
  },
  { "Royalty", "tracks/silent.wav",
  StylePtr<Rgb<0,135,255>>(),
  StylePtr<InOutHelper<Rgb<0,135,255>,300,800,Stripes<200,20,TransitionLoop<Rgb<0,135,255>,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Rgb<0,135,255>,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),  
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  },
  { "The_Child", "tracks/silent.wav",
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  StylePtr<Blue>(),
  },
  { "Heart_of_the_Guardian", "tracks/silent.wav",
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  StylePtr<Blue>(),
  },
  {"Mouth", "tracks/silent.wav",
  StylePtr<RotateColorsX<Sin<Int<6>>,Red>>(),
  StylePtr<InOutHelper<Red,300,800,RotateColorsX<Sin<Int<3>>,Red>>>(),
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  StylePtr<Blue>(),
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  {"Party_Foul", "tracks/silent.wav",
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  StylePtr<Blue>(),
  },
};

Preset cc[] = {
  { "GREEN", "tracks/silent.wav",
  StylePtr<Green>(),
  StylePtr<InOutHelper<Green,300,800,Stripes<200,20,TransitionLoop<Green,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Green,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
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  StylePtr<Blue>(),
  },
  { "BLUE", "tracks/silent.wav",
  StylePtr<Blue>(),
  StylePtr<InOutHelper<Blue,300,800,Stripes<200,20,TransitionLoop<Blue,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Blue,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
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  StylePtr<Blue>(),
  },
  { "RED", "tracks/silent.wav",
  StylePtr<Red>(),
  StylePtr<InOutHelper<Red,300,800,Stripes<200,20,TransitionLoop<Red,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Red,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
  StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  StylePtr<Blue>(),
  },
  { "WHITE", "tracks/silent.wav",
  StylePtr<White>(),
  StylePtr<InOutHelper<White,300,800,Stripes<200,20,TransitionLoop<White,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<White,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
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  StylePtr<Blue>(),
  },
  { "PURPLE", "tracks/silent.wav",
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  StylePtr<InOutHelper<Rgb<118,0,194>,300,800,Stripes<200,20,TransitionLoop<Rgb<118,0,194>,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Rgb<118,0,194>,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
  StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<118,0,194>>,RotateColorsX<Variation,Rgb<48,0,105>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  StylePtr<Blue>(),
  },
  { "Rey", "tracks/silent.wav",
  StylePtr<Yellow>(),
  StylePtr<InOutHelper<Yellow,300,800,Stripes<200,20,TransitionLoop<Yellow,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Yellow,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),  
  StylePtr<InOutTr<Layers<Mix<SwingSpeed<400>,AudioFlicker<RotateColorsX<Variation,Rgb<255,160,0>>,RotateColorsX<Variation,Rgb<84,60,0>>>,Mix<SwingSpeed<600>,RotateColorsX<Variation,Rgb<255,160,0>>,RotateColorsX<Variation,BlanchedAlmond>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlicker<Blue,SteelBlue>,Bump<Int<0>,Int<9000>>>,TrFade<600>>,EFFECT_IGNITION>,ResponsiveBlastL<White>,ResponsiveClashL<White,TrInstant,TrFade<400>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>>,TrWipe<150>,TrWipeIn<300>,Black>>(),
  StylePtr<Blue>(),
  },
  {"Unstable", "tracks/silent.wav",
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  StylePtr<InOutHelper<BrownNoiseFlicker<Red,Black,30>,300,800,Stripes<200,100,TransitionLoop<BrownNoiseFlicker<Red,Black,30>,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Red,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
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  StylePtr<Blue>(),
  },
  { "Royalty", "tracks/silent.wav",
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  },
  { "The_Child", "tracks/silent.wav",
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  StylePtr<Blue>(),
  },
  { "Heart_of_the_Guardian", "tracks/silent.wav",
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  StylePtr<Blue>(),
  },
  {"Mouth", "tracks/silent.wav",
  StylePtr<RotateColorsX<Sin<Int<6>>,Red>>(),
  StylePtr<InOutHelper<Red,300,800,RotateColorsX<Sin<Int<3>>,Red>>>(),
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  StylePtr<Blue>(),
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  {"Party_Foul", "tracks/silent.wav",
  StylePtr<Rgb<55,255,0>>(),
  StylePtr<InOutHelper<Rgb<55,255,0>,300,300,Stripes<200,20,TransitionLoop<Rgb<55,255,0>,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Rgb<55,255,0>,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
  StylePtr<Layers<StaticFire<Gradient<RgbArg<BASE_COLOR_ARG,Rgb<55,255,0>>,RotateColorsX<Int<31172>,RgbArg<BASE_COLOR_ARG,Rgb<55,255,0>>>>,Mix<Int<10280>,Black,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<55,255,0>>,RotateColorsX<Int<31172>,RgbArg<BASE_COLOR_ARG,Rgb<55,255,0>>>>>,0,1,0,2000,2>,TransitionEffectL<TrInstant,EFFECT_IGNITION>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrFadeX<RetractionTime<0>>,Black>>>(),
  StylePtr<Blue>(),
  },
};

BladeConfig blades[] = {

{ 0,
  SubBlade(0, 1, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin1,bladePowerPin4>>()),
  SubBlade(2,15, NULL ),
  SubBlade(16,131, NULL ),
  SimpleBladePtr<CH3LED, NoLED, NoLED, NoLED, bladePowerPin6, -1, -1, -1>(),
  CONFIGARRAY(blade) },
{ 5600,
  SubBlade(0, 1, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin1,bladePowerPin4>>()),
  SubBlade(2, 15, NULL ),
  SubBlade(16,131, NULL ),
  SimpleBladePtr<CH3LED, NoLED, NoLED, NoLED, bladePowerPin6, -1, -1, -1>(),
  CONFIGARRAY(cc) },
};

#endif

#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif

hell, i’ve never used that font in any of my sabers other than a CFX i reluctantly built a guy. not a fan of that one.

If you run list_presets in the serial monitor, then what do you see?

it shows the correct fonts. i’ll play and see if i can reproduce, it wasnt instant last time.

Have you already deleted all the .tmp and .ini files that are not in the font folders themselves that appear alongside the font folders on the SD?

That is terrible advice.
presets.ini/tmp is not read from font folders, and the smoothsw.ini that should come with your font folders should not be deleted.

I wouldn’t delete things from font folders, of course. What about the ini and tmp files in the root though? One assumes that upon deletion proffieboard will write new ones, yes?

That is correct.
Unless you have KEEP_SAVEFILES_WHEN_PROGRAMMING in your config file, ProffieOS will also ignore those files (and write new ones) when you upload a new program to your proffieboard.

@profezzorn bad advise, how so? Clarify because what I typed is pretty straightforward based on what I was taught by one of the team here. If the user did a flash of the config and did not delete the global, tmp and ini files the board generates from the reads and leaves on the SD it can and does affect how the presets are pulled if there’s data from an old config. I never said to delete what’s inside the font folders themselves. You NEVER delete the smooth swing or anything inside the font folder, but you do delete what is outside them. @NoSloppy am I not clear in what I was taught and how I worded the reply? This step irregardless of KEEP_SAVEFILES handles that possibility and makes for a clean slate.

Pull up what is on the SD card. Copy and paste all your font folders over as backup.
Delete and flash the SD using SD Card Formatter.
Copy and Paste your font folders back onto the SD.

Now go and try the saber out. If it persists it’s something in the config or OS, not something simple like an old saved global, ini, etc causing it. If it goes away it was that.

If I need to clarify further I can take a screenshot once I get home from work.

My apologies, this was my fault; I misread your advice.
I missed the “not” and read it to mean that you were asking if they had deleted all the ini files in the font folders. That’s not what you wrote. Again, my apologies.

1 Like

@profezzorn No worries man. We’re good, stuff happens. :smiley:

@dg4prez if ya need clarification or a walk-thru on what’s spelled out above LMK. One of us can do a Zoom and I *should (hopefully) have the time Sunday after 1p PST.