the buttons only start working after i ignite the saber with a gesture, heres a vid to show what i mean.
config
// ForgottenV3
#ifdef CONFIG_TOP
#include "proffieboard_v3_config.h"
#define NUM_BLADES 3
#define NUM_BUTTONS 2
const unsigned int maxLedsPerStrip = 144;
#define EXTRA_COLOR_BUFFER_SPACE 60
#define VOLUME 3000
#define BOOT_VOLUME 1800
#define FILTER_CUTOFF_FREQUENCY 100
#define FILTER_ORDER 8
#define CLASH_THRESHOLD_G 2
#define ENABLE_SPINS
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define SHARED_POWER_PINS
#define BLADE_DETECT_PIN blade5Pin
#define MOTION_TIMEOUT 60 * 15 * 1000
#define IDLE_OFF_TIME 60 * 15 * 1000
#define DISABLE_BASIC_PARSER_STYLES
#define DISABLE_DIAGNOSTIC_COMMANDS
#define ENABLE_ALL_EDIT_OPTIONS
#define NO_REPEAT_RANDOM
#define COLOR_CHANGE_DIRECT
#define FETT263_SPECIAL_ABILITIES
#define FETT263_SPIN_MODE
#define FETT263_SAY_COLOR_LIST
#define FETT263_SAY_COLOR_LIST_CC
#define FETT263_SAY_BATTERY_PERCENT
#define FETT263_DISABLE_CHANGE_FONT
#define FETT263_DISABLE_CHANGE_STYLE
#define FETT263_DISABLE_COPY_PRESET
#define FETT263_DISABLE_MULTI_BLAST_TOGGLE
#define FETT263_LOCKUP_DELAY 200
#define FETT263_BM_CLASH_DETECT 6
#define FETT263_TWIST_ON
#define FETT263_TWIST_ON_NO_BM
#define FETT263_TWIST_OFF
#endif
#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
{ "forgotten;common", "tracks/mars.wav",
//main blade
StylePtr<Layers< AudioFlicker<Stripes<10000,-2600,RgbArg<BASE_COLOR_ARG,Yellow>,RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>,RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>>,RgbArg<BASE_COLOR_ARG,Yellow>>, TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<1000>>,Int<300>,Int<3000>>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Orange>,Int<0>>,TrSparkX<RgbArg<EMITTER_COLOR_ARG,Orange>,Scale<NoisySoundLevel,Int<200>,Int<600>>,Int<250>,Int<0>>>>, AlphaL<RandomPerLEDFlickerL<RgbArg<EMITTER_COLOR_ARG,Orange>>,SmoothStep<Scale<NoisySoundLevel,IntArg<EMITTER_SIZE_ARG,2000>,Sum<IntArg<EMITTER_SIZE_ARG,2000>,Int<6000>>>,Int<-6000>>>, TransitionEffectL<TrConcat<TrJoin<TrDelay<3000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Red>>,TrFade<300>>,EFFECT_FORCE>, TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<EFFECT_STAB>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Red>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Red>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>, Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Red>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Red>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>, LockupTrL<TransitionEffect<AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<3600,-1600,RgbArg<LOCKUP_COLOR_ARG,Red>,Mix<Scale<SlowNoise<Int<1600>>,Int<4000>,Int<20000>>,Black,RgbArg<LOCKUP_COLOR_ARG,Red>>,Mix<Scale<SlowNoise<Int<2000>>,Int<16000>,Int<2000>>,Black,RgbArg<LOCKUP_COLOR_ARG,Red>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<4200,-1200,RgbArg<LOCKUP_COLOR_ARG,Red>,Mix<Scale<SlowNoise<Int<1600>>,Int<4000>,Int<20000>>,Black,RgbArg<LOCKUP_COLOR_ARG,Red>>,Mix<Scale<SlowNoise<Int<2000>>,Int<16000>,Int<2000>>,Black,RgbArg<LOCKUP_COLOR_ARG,Red>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Red>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Red>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Red>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Red>,AudioFlicker<RgbArg<LB_COLOR_ARG,Red>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Red>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Red>,TrFade<400>>>, LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Red>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Red>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Red>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Red>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Red>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Red>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Red>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Red>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Red>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Red>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Red>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Red>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Orange>,BendTimePowInvX<IgnitionTime<>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>>, TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlickerL<RgbArg<PREON_COLOR_ARG,Orange>>,SmoothStep<Scale<NoisySoundLevel,IntArg<PREON_SIZE_ARG,2000>,Int<16000>>,Int<-4000>>>,TrLoopN<8,TrSparkX<RgbArg<PREON_COLOR_ARG,Orange>,Int<200>,Divide<WavLen<EFFECT_PREON>,Int<8>>,Int<32768>>>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Orange>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
// Connector “Hilt” pcb 16 pixels
StylePtr<Layers< AudioFlicker<Stripes<10000,-2600,RgbArg<BASE_COLOR_ARG,Yellow>,RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>,RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>>,RgbArg<BASE_COLOR_ARG,Yellow>>, TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<1000>>,Int<300>,Int<3000>>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Orange>,Int<0>>,TrSparkX<RgbArg<EMITTER_COLOR_ARG,Orange>,Scale<NoisySoundLevel,Int<200>,Int<600>>,Int<250>,Int<0>>>>, AlphaL<RandomPerLEDFlickerL<RgbArg<EMITTER_COLOR_ARG,Orange>>,SmoothStep<Scale<NoisySoundLevel,IntArg<EMITTER_SIZE_ARG,2000>,Sum<IntArg<EMITTER_SIZE_ARG,2000>,Int<6000>>>,Int<-6000>>>, TransitionEffectL<TrConcat<TrJoin<TrDelay<3000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Red>>,TrFade<300>>,EFFECT_FORCE>, TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<EFFECT_STAB>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Red>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Red>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>, Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Red>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Red>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>, LockupTrL<TransitionEffect<AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<3600,-1600,RgbArg<LOCKUP_COLOR_ARG,Red>,Mix<Scale<SlowNoise<Int<1600>>,Int<4000>,Int<20000>>,Black,RgbArg<LOCKUP_COLOR_ARG,Red>>,Mix<Scale<SlowNoise<Int<2000>>,Int<16000>,Int<2000>>,Black,RgbArg<LOCKUP_COLOR_ARG,Red>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<4200,-1200,RgbArg<LOCKUP_COLOR_ARG,Red>,Mix<Scale<SlowNoise<Int<1600>>,Int<4000>,Int<20000>>,Black,RgbArg<LOCKUP_COLOR_ARG,Red>>,Mix<Scale<SlowNoise<Int<2000>>,Int<16000>,Int<2000>>,Black,RgbArg<LOCKUP_COLOR_ARG,Red>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Red>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Red>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Red>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Red>,AudioFlicker<RgbArg<LB_COLOR_ARG,Red>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Red>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Red>,TrFade<400>>>, LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Red>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Red>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Red>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Red>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Red>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Red>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Red>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Red>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Red>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Red>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Red>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Red>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Orange>,BendTimePowInvX<IgnitionTime<>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>>, TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlickerL<RgbArg<PREON_COLOR_ARG,Orange>>,SmoothStep<Scale<NoisySoundLevel,IntArg<PREON_SIZE_ARG,2000>,Int<16000>>,Int<-4000>>>,TrLoopN<8,TrSparkX<RgbArg<PREON_COLOR_ARG,Orange>,Int<200>,Divide<WavLen<EFFECT_PREON>,Int<8>>,Int<32768>>>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Orange>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
//crystal chamber yellow
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,31000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrInstant,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,2000>>>>(),"forgotten"},
{ "The Baron;common", "tracks/mars.wav",
//main blade
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<100>,Int<1200>>,Int<6000>>,HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,60>,StaticFire<Stripes<12000,-1000,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<200>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,Mix<Int<16384>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,0,2,2,2000,4>>,TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<1000>>,Int<300>,Int<3000>>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,TrSparkX<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Scale<NoisySoundLevel,Int<200>,Int<600>>,Int<250>,Int<0>>>>,AlphaL<RandomPerLEDFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<Scale<NoisySoundLevel,IntArg<EMITTER_SIZE_ARG,2000>,Sum<IntArg<EMITTER_SIZE_ARG,2000>,Int<6000>>>,Int<-6000>>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<0,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<0,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>,AlphaL<Black,SmoothStep<Int<26216>,Int<0>>>,TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>,AlphaL<Black,SmoothStep<Int<19662>,Int<0>>>,TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>,AlphaL<Black,SmoothStep<Int<13108>,Int<0>>>,TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>,AlphaL<Black,SmoothStep<Int<6554>,Int<0>>>,TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),
// Connector “Hilt” pcb 16 pixels
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<100>,Int<1200>>,Int<6000>>,HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,60>,StaticFire<Stripes<12000,-1000,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<200>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,Mix<Int<16384>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,0,2,2,2000,4>>,TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<1000>>,Int<300>,Int<3000>>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,TrSparkX<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>,Scale<NoisySoundLevel,Int<200>,Int<600>>,Int<250>,Int<0>>>>,AlphaL<RandomPerLEDFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<Scale<NoisySoundLevel,IntArg<EMITTER_SIZE_ARG,2000>,Sum<IntArg<EMITTER_SIZE_ARG,2000>,Int<6000>>>,Int<-6000>>>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<0,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<0,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>,AlphaL<Black,SmoothStep<Int<26216>,Int<0>>>,TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>,AlphaL<Black,SmoothStep<Int<19662>,Int<0>>>,TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>,AlphaL<Black,SmoothStep<Int<13108>,Int<0>>>,TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>,AlphaL<Black,SmoothStep<Int<6554>,Int<0>>>,TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),
//crystal chamber red
StylePtr<Layers< Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Yellow>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Red>>>,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>>, LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,31000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrInstant,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Red>,2000>>>>(),"The Baron"},
};
Preset no_blade_presets[] = {
{ "forgotten;common", "tracks/mars.wav",
//main blade
StylePtr<Layers< AudioFlicker<Stripes<10000,-2600,RgbArg<BASE_COLOR_ARG,Yellow>,RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>,RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>>,RgbArg<BASE_COLOR_ARG,Yellow>>, TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<1000>>,Int<300>,Int<3000>>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Orange>,Int<0>>,TrSparkX<RgbArg<EMITTER_COLOR_ARG,Orange>,Scale<NoisySoundLevel,Int<200>,Int<600>>,Int<250>,Int<0>>>>, AlphaL<RandomPerLEDFlickerL<RgbArg<EMITTER_COLOR_ARG,Orange>>,SmoothStep<Scale<NoisySoundLevel,IntArg<EMITTER_SIZE_ARG,2000>,Sum<IntArg<EMITTER_SIZE_ARG,2000>,Int<6000>>>,Int<-6000>>>, TransitionEffectL<TrConcat<TrJoin<TrDelay<3000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Red>>,TrFade<300>>,EFFECT_FORCE>, TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<EFFECT_STAB>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Red>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Red>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>, Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Red>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Red>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>, LockupTrL<TransitionEffect<AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<3600,-1600,RgbArg<LOCKUP_COLOR_ARG,Red>,Mix<Scale<SlowNoise<Int<1600>>,Int<4000>,Int<20000>>,Black,RgbArg<LOCKUP_COLOR_ARG,Red>>,Mix<Scale<SlowNoise<Int<2000>>,Int<16000>,Int<2000>>,Black,RgbArg<LOCKUP_COLOR_ARG,Red>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<4200,-1200,RgbArg<LOCKUP_COLOR_ARG,Red>,Mix<Scale<SlowNoise<Int<1600>>,Int<4000>,Int<20000>>,Black,RgbArg<LOCKUP_COLOR_ARG,Red>>,Mix<Scale<SlowNoise<Int<2000>>,Int<16000>,Int<2000>>,Black,RgbArg<LOCKUP_COLOR_ARG,Red>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Red>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Red>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Red>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Red>,AudioFlicker<RgbArg<LB_COLOR_ARG,Red>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Red>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Red>,TrFade<400>>>, LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Red>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Red>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Red>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Red>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Red>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Red>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Red>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Red>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Red>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Red>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Red>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Red>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Orange>,BendTimePowInvX<IgnitionTime<>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>>, TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlickerL<RgbArg<PREON_COLOR_ARG,Orange>>,SmoothStep<Scale<NoisySoundLevel,IntArg<PREON_SIZE_ARG,2000>,Int<16000>>,Int<-4000>>>,TrLoopN<8,TrSparkX<RgbArg<PREON_COLOR_ARG,Orange>,Int<200>,Divide<WavLen<EFFECT_PREON>,Int<8>>,Int<32768>>>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Orange>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,EFFECT_POSTOFF>>>(),
// Connector “Hilt” pcb 16 pixels
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,31000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrInstant,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,2000>>>>(),
//crystal chamber
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,31000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrInstant,TrInstant,Pulsing<Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,2000>>>>(),
"no blade" },
};
BladeConfig blades[] = {
{ 0, WS281XBladePtr<136, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3 > >(), // Main Blade with 136 pixels
WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), // Connector “Hilt” pcb 16 pixels
WS281XBladePtr<1, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin1> >() //crystal chamber
, CONFIGARRAY(presets) },
{ NO_BLADE, WS281XBladePtr<136, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3 > >(), // Main Blade with 136 pixels
WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), // Connector “Hilt” pcb 16 pixels
WS281XBladePtr<1, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin1> >() //crystal chamber
, CONFIGARRAY(no_blade_presets), "nb_save" },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif
im using OS8.4 beta.
im proper confused as to whats happening
