Special Abilities with different transition effects

Sounds like you’re after the new capabilities I just introduced in my Early Access Library with the “Gesture Based Special Abilities”.

In the Blade Builder, you can set the Phase Transition to “NEW! Multi-Phase Transitions” for either Special Abilities or Gesture Based Special Abilities. Then each Phase can have it’s own unique Transition, this would let you set Default (Phase 0) to the transition you want, so anytime you’re transition to that phase it will run that specific transition (you can technically set each phase with it’s own in the interface or they can have the just be set to use the same). My library will handle the set up and control layer for you.

Info here: