Sound Font Naming Converter is now v4.0.2

Sound Font Naming Converter

Version 4 brings a stand-alone audio converter, the ability to process multiple fonts in one go and more.

Let me know if anything seems off :upside_down_face:

https://www.soundfontnamingconverter.com

What’s NEW in 4.0.2

  • Metadata tags are removed (Artist, Title, Genre etc…)

4.0.1:

  • Support mp4 video files! Audio will be grabbed from video files and converted to ideal .wav format as well.

  • Specific GH3 naming fixes.

  • CFX results now properly do not number the first blaster.wav file.

  • Tracks, extras, bonus etc… files no longer changed to all lowercase.

  • Verso 2.0 support - also add blast1.wav for blaster firing sound.

older post follows

4.0.0:

  • Support for .mp3 files. They will be converted to ideal .wav format as well.

  • Stand-alone audio converter without renaming or restructuring anything with the “Convert Audio Only” button up top. Download starts automatically when finished.

  • “Multiple Fonts” checkbox allows for selecting a folder of font folders to be processed. This applies automatically to Audio Only conversions.

  • Better handling of tracks, “extra” or “bonus” material.

  • Support for Alt Sounds folders.

  • Support for sub-sub sounds.

  • Support for “tr” sounds. (numbers are offset -1)

  • File chooser interface customized to reflect when available / unavailable, with chosen folder details shown.

  • Improved logging.

I put in countless hours over the past month updating the site.
Please be kind if it helps you out :wink:

What’s Changed in SoundFontNamingConverter 3.1.0

  • Audio is automatically checked and converted to proper specs if needed. (44.1kHz, 16bit, monaural .wav file with no metadata)
  • Added multiple download slots to allow for concurrent users.
  • Uploaded and zipped files are removed after 3 minutes instead of at next conversion.
  • Processed files are sorted in expected order to retain same file numbers on output (as opposed to swng10->swng02 etc…)
  • Downloaded font folder is labeled as font_board (so like Dooku_PROFFIE) to avoid mixing your fonts up.
  • Removed Proffie Optimizer button for consistency in conversion processes.
  • GUI:
    Live, scrollable log view of conversion process.
    Log output is written to a Conversion Log and is included with converted font.
    Convert button shows availability with red or green. Larger too.
    Separate upload and progress bars just because.
    Larger, colorful download button is removed when download expires.
    Dynamic Download button text.
    Overall more informative progress bar text including font name, source and target board, upload and download status, and error messages.
    Tool tip changes depending on Optimize for Proffie checkbox enabled or not.

older post follows

Updated SoundFontNamingConverter to v2.7.7.
Fixed the Proffie-to-proper-Proffie script for handling Extras and Tracks folders found on root.

original post follows

Hi. Ok, so someone on Discord came up with a little script to rename Proffie sound fonts to Xenopixel format.
I thought it would be useful to be able to convert all sorts of ways, so I made it do:
CFX to Proffie
CFX to Xenopixel
Proffie to CFX
Proffie to Xenopixel
Xenopixel to CFX
Xenopixel to Proffie

While it works fine, I mostly just copied the first block and repeated for other sound effect names (with a few caveats for 8char max and weird CFX stuff etc…)
It’s totally redundant and not elegant coding, and after dabbling with ProffieOS for a good while now, I know a bit more of what should be going on …in theory though.
I have Fredrik’s voice in my head like “Use the force, Luke!”, reverb and all, telling me there’s a better way to program it.
I spent a good bunch of hours self educating on bash (syntax and parameter expansion mostly) and now I’m about to look into making arrays the fix for the long drawn out code, as opposed to a case for every possible sound doing the same thing over and over.
I thought I’d share, as this is just as much open source as anything else, so if anyone feels compelled to look at some simple task programming, here’s your chance.

Starting with the latest that I did tonight, in prep for streamlining the rest, I did “Proffie to Proper Proffie.” Since the input and output names are all the same, it’s more straight forward than needing to read from an array and keep track of indices and stuff. It’s a loop that just runs through the folder contents until it’s done, taking into account adding leading zeros when appropriate, subfolders when appropriate, and not making a mess of empty folders or subfoldered singles.

2 Likes

this is a great script, I was thinking of writting a script that created folders if all the files where in the root of the font directory. though I just did it manually it’s a bit more involved than what this is cause it requires to create the folder, then move the files into the folder. great work man.

Yeah I had to think about it. I figured make the first loop write to root, then only if there’s more coming, make the subfolder, move the 01 we just wrote into it, and write to the subfolder for the duration of the effect name. If just the 1 sound, no folder is created and the sound lives in root.

I havent tested the newer script (proffie to better proffie) yet, but your first iteration works freaking great. Tested a proffie to cfx conversion, and it spit out my new files into a new folder in like 5sec.

I tired using the plector/cfx font converter tool they built, but for some reason I could never get it to work. This one NoSloppy made is way way way better

1 Like

Credit also to Mormegil on Discord r/lightsabers who started it with Proffie to Xeno. I just went nuts with it. Glad it helps!
Proffie to Proffie is the base I’d like to use for the rest as opposed to how they are. Arrays is the key I think (hash table) to plop in the sound names…

The one thing i noticed though…when converting from proffie to CFX…it spits out the first “swing” file with no # at the end. I believe all CFX swing files always have a # at the end, starting with “swing1”

According to LINK’s post, some should have no number for #1.

Yes, for some sounds.

But for CFX, ‘swing’ in particular he only wrote “swing 1-99”. If the first one swing didn’t require a number value, he would have wrote:

swing
swing 2-99

Thanks for the catch. That cheeky ‘i’.
Here’s the updated swng case for PtoC

				swng*([0-9]).wav)
				targetfile=$(printf %q "swing$swngcounter.wav")
				swngcounter=$((swngcounter+1))
				target="./$targetpath/$targetfile"
				if [ "$verbosity" = "1" ]; then
					echo "Converting ${src} to ${target}"
				fi
				rsync -ab "${src}" "${target}"
				;;

perfecto!.. that did the trick! thank you!

Update to this script.
Renamed to SoundFontNamingConverter2.5.
Changes:

Now just double click either
SoundFontNamingConverter.command for Mac/Linux,
SoundFontNamingConverter.bat for Windows (w/Linux subsystem installed/enabled)

  • Proffie to (proper) Proffie update: if your source Proffie font was missing a config.ini or smoothsw.ini file, the default versions of them will be added to the converted version for you :slight_smile: It will also copy over any files in the font root that are not renamed/organized sounds. This includes .ini files, .txt, .bmp images, styles in .h files…anything not .wav.
  • Tracks are moved as-is, since they typically are named without without numerical sequence. *Note that if you have other stored files in subfolders (like an Extras folder or alternate ignition sounds for example), these will need to be handled manually, as they are not really core font contents anyway.
  • Removed renaming to Proffie from other boards because they’re already supported by hybrid_font in ProffieOS.
    GitHub - NoSloppy/SoundFontNamingConverter: Script to automate cross-platform saber sound fonts.

hi @NoSloppy, I was going to have a play with your ingenious program but i seem to have fallen short at the first hurdle.
any idea’s what could be causing this?

the main file is on my desktop.

To run on windows, you need to install Ubuntu for windows . Check this:

2 Likes

thank you.
i thought i was missing something :+1:

1 Like

all is working as it should now.
thank you.

2 Likes

Hey Brian, great work! Have you considered adding Verso to the list? It’s a pretty well loved board.

Yeah, unfortunately as more versions got added, the code has bloated a lot.

The code should be written in a more reusable way by using arrays and then picking the arguments from a simple list of file names from source and target.
Right now, EVERY SINGLE sound gets processed in it’s own little routine and it’s a tedious mess. Uniqueness per board (like CFX doesn’t have melt) requires the forethought of how to handle it, and making that a universal process to just loop over sounds is what I haven’t wrapped my head around yet.

The Proffie-to-proper-Proffie bit is more along the lines of how they should ALL get processed. That works like a charm and is much less code than the other board formats.

TL;DR
If you provide the full list of what verso uses to me, I can add it sloppily for now.

1 Like

Ah OK. I’ll try and compile something.

this site isn’t working anymore

I just rebooted it.