Hi Everyone, I’ve probably missed something simple, the code compiles 98% but goes straight to ignition without initial Preon, I have the Preon.wav sound file in the Root of the Preset. Can you take a look please, thanks!
#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 1
#define NUM_BUTTONS 1
#define VOLUME 2000
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 2.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define ENABLE_ALL_EDIT_OPTIONS
#define ENABLE_SERIAL
#define FETT263_EDIT_MODE_MENU
#define MOTION_TIMEOUT 60 * 15 * 1000 // keeps motion chip active for 15 minutes while blade is Off
#define IDLE_OFF_TIME 60 * 15 * 1000
#define COLOR_CHANGE_DIRECT
#define DISABLE_DIAGNOSTIC_COMMANDS
#define DISABLE_BASIC_PARSER_STYLES
#define NO_REPEAT_RANDOM
#define FETT263_THRUST_ON // enables Thrust On Ignition
#define FETT263_THRUST_ON_NO_BM
#define FETT263_SWING_ON // enables Swing On Ignition
#define FETT263_SWING_ON_NO_BM
#define FETT263_SWING_ON_SPEED 350
#define FETT263_TWIST_ON // enables Twist On Ignition
#define FETT263_TWIST_ON_NO_BM
#define FETT263_TWIST_OFF // enables Twist Off Retraction
#define FETT263_BM_CLASH_DETECT 7
//#define FETT263_DUAL_MODE_SOUND
#define FETT263_CLASH_STRENGTH_SOUND
#define FETT263_MAX_CLASH 16
#define FETT263_SAY_COLOR_LIST
#define FETT263_SAY_COLOR_LIST_CC
#define FETT263_SAY_BATTERY_VOLTS
#define FETT263_QUOTE_PLAYER_START_ON
#define FETT263_MOTION_WAKE_POWER_BUTTON
#define FETT263_SPECIAL_ABILITIES
#define FETT263_DISABLE_CHANGE_STYLE
#define FETT263_DISABLE_CHANGE_FONT
#define FETT263_DISABLE_COPY_PRESET
#define FETT263_FORCE_PUSH_ALWAYS_ON
#define FETT263_SAVE_GESTURE_OFF
#define SAVE_STATE
#endif
#ifdef CONFIG_PROP
#include"../props/saber_fett263_buttons.h"
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
{"Macewin;common", "Macewin/tracks/MaceTrack.wav",
/* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
OS6.7 v4.021
This Style Contains 4 Unique Combinations
Dual Phase (Oscillate)
Default: Hyper Responsive Rotoscope (Prequels)
1: Unstable Unleashed
Base Color: Rgb<0,0,255> (0)
--Effects Included--
Ignition Effect Options: Default (0): SparkTip Ignition, 1: Standard Ignition
PowerUp Effect: Power Surge (Stable)
Retraction Effect Options: Default (0): SparkTip Retraction, 1: Standard Retraction
CoolDown Effect: Power Burst Reverse
PostOff Effect: Emitter Spark (Emitter Size)
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Dissipate
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Stab Effect: Normal Stab
Blast Effect (Randomly Selected): Blast Wave (Random), Blast Fade (Random)
Clash Effect: Real Clash V3
Emitter Effect: Emitter Flare
Battery Level: Blade Location (Green to Red)
*/
StylePtr<Layers<
Mix<Sin<Int<6>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<BASE_COLOR_ARG,Magenta>,RgbArg<BASE_COLOR_ARG,Magenta>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Magenta>>,RgbArg<BASE_COLOR_ARG,Magenta>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Magenta>>>,RgbArg<BASE_COLOR_ARG,Magenta>>,RgbArg<BASE_COLOR_ARG,Magenta>>,StaticFire<Stripes<2500,-5000,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>,Black,20>,Mix<Int<1285>,Black,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>,BrownNoiseFlicker<Black,Mix<Int<3212>,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>,White>,70>,Mix<Int<16384>,Black,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<115,15,240>>>,0,5,2,3000,0>>,
AlphaL<RgbArg<EMITTER_COLOR_ARG,LemonChiffon>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2306>,Int<-6000>>>,
TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<800>>,TrInstant>,Stripes<5000,2500,RgbArg<RETRACTION_COLOR_ARG,White>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,White>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,White>>>,TrFade<800>>,EFFECT_RETRACTION>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Red>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Red>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<EffectPosition<EFFECT_BLAST>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Red>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Red>>>,TrFade<300>>>,EFFECT_BLAST>,
AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Red>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Red>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Red>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Red>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Red>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Red>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,
LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>>,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,NavajoWhite>,AudioFlicker<RgbArg<LB_COLOR_ARG,NavajoWhite>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,NavajoWhite>,Bump<Int<12000>,Int<18000>>>,TrDoEffect<TrFade<200>,EFFECT_TRANSITION_SOUND>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,NavajoWhite>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,NavajoWhite>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,NavajoWhite>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,White>,IgnitionTime<600>>,TrWipeX<IgnitionTime<600>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,White>,RetractionTime<800>>,TrWipeInX<RetractionTime<800>>>>,
TransitionEffectL<TrConcat<TrInstant,AlphaL<PulsingL<RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Int<400>>,Bump<Scale<Trigger<EFFECT_PREON,Int<800>,Int<2000>,Int<500>>,Int<0>,Int<16384>>,Int<8000>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<18432>>>,Mix<Bump<Int<16384>,Int<8000>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>>,TrCenterWipeX<Mult<WavLen<EFFECT_PREON>,Int<4096>>,Int<16384>>,Mix<Bump<Int<16384>,Int<8000>>,Black,PulsingL<RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Int<300>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<10240>>>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrFade<300>>,EFFECT_BATTERY_LEVEL>>>()},