Sailor Moon - Kaleidomoon

I did a build for a friend who is a huge Sailor Moon fan, and Juan Sith just dropped a great font.

She sent me a clip of what the magical summon looked like and I got pretty close with this. Pink when off, rainbow gathering preon borrowed from Fett263’s infinity stone style…

Here’s the clip: Sailor Moon Attack 6 - Moon Gorgeous Meditation! - YouTube

It was a hit.

StylePtr<Layers<
  AudioFlicker<RotateColorsX<Variation,Rainbow>,RotateColorsX<Variation,Snow>>,
  TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<Magenta,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,
  ResponsiveLockupL<Strobe<HotPink,BrownNoiseFlicker<HotPink,Magenta,300>,50,1>,TrConcat<TrInstant,Magenta,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,
  ResponsiveLightningBlockL<Strobe<HotPink,AudioFlicker<Magenta,Red>,50,1>,TrConcat<TrInstant,AlphaL<Magenta,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<Magenta,Int<16000>>,30>,TrSmoothFade<600>>>,
  AlphaL<HotPink,Bump<Int<0>,Int<8000>>>,
  ResponsiveStabL<Red>,
  ResponsiveBlastL<HotPink,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  ResponsiveClashL<HotPink,TrInstant,TrFade<400>>,
  LockupTrL<AlphaL<BrownNoiseFlickerL<Magenta,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrWipe<300>,TrWipeIn<500>,Rgb<134,17,142>>,
  TransitionEffectL<TrConcat<TrWaveX<Rgb<95,0,210>,Int<400>,Int<200>,Int<300>,Int<32768>>,AlphaL<PulsingL<Rgb<95,0,210>,Int<1000>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<1000>,AlphaL<PulsingL<Rgb<95,0,210>,Int<1000>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<Blue,Int<400>,Int<200>,Int<300>,Int<32768>>,AlphaL<PulsingL<ColorSequence<400,Rgb<95,0,210>,Blue>,Int<1000>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<800>,AlphaL<PulsingL<ColorSequence<400,Blue,Rgb<95,0,210>>,Int<1000>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<Red,Int<350>,Int<200>,Int<350>,Int<32768>>,AlphaL<PulsingL<ColorSequence<350,Blue,Rgb<95,0,210>,Red>,Int<800>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<800>,AlphaL<PulsingL<ColorSequence<350,Red,Blue,Rgb<95,0,210>>,Int<800>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<DarkOrange,Int<350>,Int<400>,Int<350>,Int<32768>>,AlphaL<PulsingL<ColorSequence<350,Red,Blue,Rgb<95,0,210>,DarkOrange>,Int<700>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<700>,AlphaL<PulsingL<ColorSequence<350,DarkOrange,Red,Blue,Rgb<95,0,210>>,Int<700>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<Green,Int<300>,Int<400>,Int<300>,Int<32768>>,AlphaL<PulsingL<ColorSequence<300,Red,Blue,Rgb<95,0,210>,DarkOrange,Green>,Int<600>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<700>,AlphaL<PulsingL<ColorSequence<300,Green,Red,Blue,Rgb<95,0,210>,DarkOrange>,Int<600>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<Yellow,Int<300>,Int<400>,Int<300>,Int<32768>>,AlphaL<PulsingL<ColorSequence<250,Red,Blue,Rgb<95,0,210>,DarkOrange,Green,Yellow>,Int<400>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<600>,AlphaL<PulsingL<ColorSequence<200,Yellow,Red,Blue,Rgb<95,0,210>,DarkOrange,Green>,Int<500>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<1250>>,EFFECT_PREON>>>
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