Saber Wont Turn On after Upload

Hi Everyone,

I am a TOTAL NOOB, and I looked through most of the questions people have asked, but I think I may need a little more help.

I just got my Korbanth saber, and I tried to upload a blade style; Arduino didn’t give me any blaring errors, but now that I look back at it, I didn’t get a boot sound at the end of compiling.

I’ll include my config, but from what I was looking at and what I think, maybe the problem is that It requires 2 blades. When I first tried to compile, it gave me the style error.

I pressed the BOOT and RESET buttons, making sure to Hold the BOOT, then Release the RESET, then I released the BOOT, but every time I tested it on Arduino, it failed.

I added StylePtr<Blinking<White,Black,500,500>>() at the end of my new blade style because it is at the end of every other blade style, (which you’ll see), but I am not sure if that is the right thing to do (prob not)

The blade style I’m trying to add/having problems with is “Ezra2” under “FoBlue”

I truly don’t know where I went wrong or if I missed a step, or if I didn’t flash it properly cause my saber just won’t turn on. I would really appreciate a little help. Thank you guys, and sorry if this has been asked before!!

#ifdef CONFIG_TOP
#include "proffieboard_config.h"
#define NUM_BLADES 2
#define NUM_BUTTONS 2
#define VOLUME 1200
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 3.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define DISABLE_DIAGNOSTIC_COMMANDS
#define SHARED_POWER_PINS

//#define ORIENTATION ORIENTATION_USB_TOWARDS_BLADE     
#define FETT263_TWIST_ON_NO_BM                          
#define FETT263_STAB_ON_NO_BM                                               

#define MOTION_TIMEOUT 60 * 3 * 1000                  

#define FETT263_STAB_ON                                
#define FETT263_TWIST_ON                                
#define FETT263_TWIST_OFF                               
#endif

#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif

#ifdef CONFIG_PRESETS
Preset presets[] = {
  { "Luke", "tracks/Luke.wav",
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    StylePtr<Blinking<White,Black,500,500>>(),"0"}, 
  { "SentinelShan", "tracks/SentinelShan.wav",
    StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Blue,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,3500>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
    StylePtr<Blinking<White,Black,500,500>>(), "0"}, 
  { "TheSecondSister", "tracks/TheSecondSister.wav",
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    StylePtr<Blinking<White,Black,500,500>>(), "0"},  
  { "Graflex3", "tracks/Graflex3.wav",
    StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Blue,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,3500>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
    StylePtr<Blinking<White,Black,500,500>>(), "0"},   
  { "Ahsoka", "tracks/Ahsoka.wav",
    StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Blue,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,3500>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
    StylePtr<Blinking<White,Black,500,500>>(), "0"},  
  { "Yoda", "tracks/Yoda.wav",
    StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
    StylePtr<Blinking<White,Black,500,500>>(), "0"},   
  { "ScavengersDestiny", "tracks/ScavengersDestiny.wav",
    StylePtr<IgnitionDelay<167,InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,Pulsing<Gradient<AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,HumpFlicker<DeepSkyBlue,Cyan,50>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>>,Gradient<AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,HumpFlicker<DeepSkyBlue,Cyan,50>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>>,3500>,HumpFlicker<Cyan,LightCyan,50>>>,White>,Pink,400>,200,500>>>(),
    StylePtr<Blinking<White,Black,500,500>>(), "0"},   
  { "Maul", "tracks/Maul.wav",
    StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Red,Rgb16<38402,0,0>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>,AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
    StylePtr<Blinking<White,Black,500,500>>(), "0"},  
  { "QuiGone", "tracks/QuiGone.wav",
    StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
    StylePtr<Blinking<White,Black,500,500>>(), "0"},  
  { "Obi4", "tracks/Obi4.wav",
    StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Blue,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,3500>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
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  { "Dooku", "tracks/Dooku.wav",
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  { "DV3", "tracks/DV3.wav",
    StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Red,Rgb16<38402,0,0>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>,AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
    StylePtr<Blinking<White,Black,500,500>>(), "0"},  
  { "DV6", "tracks/DV6.wav",
    StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Red,Rgb16<38402,0,0>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>,AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
    StylePtr<Blinking<White,Black,500,500>>(), "0"},  
  { "Emperor", "tracks/Emperor.wav",
    StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Red,Rgb16<38402,0,0>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>,AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
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  { "GL9", "tracks/GL9.wav",
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  { "Ben", "tracks/Ben.wav",
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  { "Graflex4", "tracks/Graflex4.wav",
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  { "Graflex8", "tracks/Graflex8.wav",
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  { "KyloRenTLJ", "tracks/KyloRenTLJ.wav",
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  { "CodeFulcrumAhsoka", "tracks/CodeFulcrumAhsoka.wav",
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    StylePtr<Blinking<White,Black,500,500>>(), "0"},  
  { "Ezra2", "tracks/FoRed.wav",
    StylePtr<Layers<AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<24576>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,21841>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,21841>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,21841>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,21841>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,21841>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,21841>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,21841>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,21841>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,0,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<185>>,TrWipeX<IgnitionTime<185>>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<350>>,Black>>>(), "0"}, 
 { "Metamorphose", "tracks/Metamorphose.wav",
    StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<Gradient<Red,Blue,Green>,Gradient<Gradient<Red,Blue,Green>,Gradient<Red,Blue,Green>,AudioFlicker<White,Rgb16<20393,20393,20393>>,Gradient<Red,Blue,Green>,Gradient<Red,Blue,Green>>,HumpFlicker<Rgb16<20393,20393,20393>,White,50>>,Cyan>,Cyan>,Pink,400>,200,500>>(),
    StylePtr<Blinking<White,Black,500,500>>(), "0"},  
  { "Pikachu", "tracks/Pikachu.wav",
    StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<HumpFlicker<Moccasin,BrownNoiseFlicker<Rgb16<65535,65535,20393>,Rgb16<37146,38402,110>,50>,15>,Gradient<HumpFlicker<Moccasin,BrownNoiseFlicker<Rgb16<65535,65535,20393>,Rgb16<37146,38402,110>,50>,15>,HumpFlicker<Moccasin,BrownNoiseFlicker<Rgb16<65535,65535,20393>,Rgb16<37146,38402,110>,50>,15>,HumpFlicker<LightCyan,SteelBlue,50>,HumpFlicker<Moccasin,BrownNoiseFlicker<Rgb16<65535,65535,20393>,Rgb16<37146,38402,110>,50>,15>,HumpFlicker<Moccasin,BrownNoiseFlicker<Rgb16<65535,65535,20393>,Rgb16<37146,38402,110>,50>,15>>,HumpFlicker<LightCyan,SteelBlue,50>>,Pink>,Pink>,Pink,400>,200,500>>(),
    StylePtr<Blinking<White,Black,500,500>>(), "0"},  
  { "ThunderGod", "tracks/ThunderGod.wav",
    StylePtr<Layers<StyleFire<Strobe<RotateColorsX<Variation,Rgb<95,0,210>>,Strobe<Rgb<100,100,150>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black>,50,1>,100,1>,RotateColorsX<Variation,Rgb<23,0,65>>,0,5,FireConfig<2,1000,5>,FireConfig<2,1000,5>,FireConfig<2,1000,5>,FireConfig<2,1000,5>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
    StylePtr<Blinking<White,Black,500,500>>(), "0"},  
  { "Fire", "tracks/Fire.wav",
    StyleFirePtr<Red, Yellow>(),
    StylePtr<Blinking<White,Black,500,500>>(), "0"},  
  { "Power", "tracks/Power.wav",
    &style_charging,
    StylePtr<Blinking<White,Black,500,500>>(), "0"},
};

BladeConfig blades[] = {
 { 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
    SimpleBladePtr<CreeXPE2WhiteTemplate<550>, NoLED, NoLED, NoLED, bladePowerPin6, -1, -1, -1>()
  , CONFIGARRAY(presets) },
};
#endif

#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif


Sorry Just to add to this,

On my config that I loaded^, for my Ezra2 blade style, I included the original bladestyle from Fett, not with the 2nd StylePTR at the end.

Need some more information.
When you say it won’t turn on do you mean it won’t ignite but you still hear sounds when you apply power? Or there’s no sounds, lights or anything when you apply power?

If there’s a kill switch or removable battery, what happens when you turn off the switch or remove the battery and put it back in?

Is the battery charged?

Is this the config your installer provided?

What board version do you have (typically printed on the front of the board)? What board version did you select in Arduino before uploading? If you selected the wrong board when uploading it would not work correctly, so make sure you have the correct board selected in Arduino.

Sorry,

My saber wont turn on at all. No audio, no boot sounds.

There is a kill switch, it doesnt turn on the saber, same with battery.

Power level was first thing I checked, batt is fully charged.

Yes it is from Korbanth.

I have Proffie v2.2 board, I have proffie V3 selected on arduino :man_facepalming:t4: is that the prob??

Yup, choose the right board.

My saber says it has Proffie 3.9 electronics, Is that different from the board?

I Got It to WORK!!

Thank You!

I needed to switch to V2

If the board has v2.2 printed on it, it’s a V2 board, if it has v3.9 printed on it, it’s a V3 board.
That’s all that matters, now if you bought a saber and paid for it based on it “saying” it was a v3.9 then you probably want to take that up with your vendor if the physical board in your saber doesn’t match their marketing materials.

You’re welcome.

Yea Im gonna reach out, thats confusing and not what I payed for. Preciate you!