Retraction Time

Hi, I’m trying to work out how to adjust the retractime time on the blade style below. All help is appreciated as usual. Les

BladeStyle - Pastebin.com

Let’s reformat:


StylePtr<Layers<
    Mix<SmoothStep<Int<16384>, Int<4000>>,
        Stripes<10000, 500, Rgb<255, 135, 0>, Rgb<255, 135, 102>>,
        Stripes<10000, -500, Rgb<255, 135, 0>, Rgb<255, 135, 102>>>,
    EffectSequence<EFFECT_POWERSAVE, AlphaL<Black, Int<16384>>,
                   AlphaL<Black, Int<0>>>,
    TransitionEffectL<
        TrConcat<TrInstant, GreenYellow, TrDelay<25>,
                 AlphaL<TransitionEffect<
                            BrownNoiseFlicker<Rgb<255, 150, 0>, Black, 50>,
                            Moccasin, TrInstant, TrFade<300>, EFFECT_CLASH>,
                        Bump<Scale<BladeAngle<>, Int<25000>, Int<8000>>,
                             Int<18000>>>,
                 TrFade<600>>,
        EFFECT_CLASH>,
    TransitionEffectL<
        TrConcat<TrInstant, GreenYellow, TrDelay<25>, AlphaL<Black, Int<0>>,
                 TrWipeIn<300>,
                 AlphaL<Stripes<5000, 1000, Orange, DarkOrange, Rgb<150, 60, 0>,
                                Rgb<60, 30, 0>, Rgb<150, 14, 0>, OrangeRed>,
                        SmoothStep<Int<20000>, Int<20000>>>,
                 TrJoin<TrSmoothFade<900>, TrWipe<700>>>,
        EFFECT_STAB>,
    MultiTransitionEffectL<
        TrConcat<TrDelay<700>, AlphaL<Black, Int<0>>, TrFade<800>,
                 LocalizedClashL<HumpFlicker<DarkOrange, Red, 50>, 2000, 50,
                                 EFFECT_BLAST>,
                 TrFade<600>>,
        EFFECT_BLAST>,
    LocalizedClashL<Blinking<White, Black, 130, 800>, 1560, 50, EFFECT_BLAST>,
    LocalizedClashL<Blinking<Red, Black, 130, 500>, 1560, 15, EFFECT_BLAST>,
    TransitionEffectL<
        TrConcat<TrInstant, Strobe<GreenYellow, Black, 20, 30>, TrFade<200>,
                 BrownNoiseFlickerL<AlphaL<White, Int<16000>>, Int<5000>>,
                 TrJoinR<TrWipe<200>, TrWipeIn<200>, TrFade<300>>>,
        EFFECT_LOCKUP_END>,
    LockupTrL<
        Layers<StrobeX<AlphaL<Black, Int<0>>, White,
                       Scale<SlowNoise<Int<1000>>, Int<0>, Int<2>>,
                       Scale<SlowNoise<Int<1000>>, Int<10>, Int<50>>>,
               AlphaL<Blinking<Tomato, Strobe<Yellow, Black, 15, 30>, 60, 500>,
                      Bump<Scale<BladeAngle<5000, 28000>,
                                 Scale<BladeAngle<8000, 16000>, Int<3000>,
                                       Int<44000>>,
                                 Int<3000>>,
                           Scale<SlowNoise<Int<3000>>, Int<8000>, Int<18000>>>>,
               AlphaL<Blinking<BrownNoiseFlicker<White, Black, 50>,
                               BrownNoiseFlicker<Yellow, Tomato, 50>, 100, 500>,
                      Bump<Scale<BladeAngle<5000, 28000>,
                                 Scale<BladeAngle<8000, 16000>, Int<3000>,
                                       Int<44000>>,
                                 Int<3000>>,
                           Int<9000>>>>,
        TrConcat<
            TrInstant,
            AlphaL<Blinking<White,
                            Strobe<BrownNoiseFlicker<Yellow, Black, 500>, Black,
                                   15, 30>,
                            60, 500>,
                   Bump<Scale<BladeAngle<5000, 28000>,
                              Scale<BladeAngle<8000, 16000>, Int<3000>,
                                    Int<44000>>,
                              Int<3000>>,
                        Scale<SlowNoise<Int<3000>>, Int<25000>, Int<32000>>>>,
            TrFade<500>>,
        TrSmoothFade<900>, SaberBase::LOCKUP_NORMAL>,
    TransitionEffectL<TrConcat<TrInstant,
                               AlphaL<Strobe<GreenYellow, Black, 20, 30>,
                                      Bump<Scale<BladeAngle<5000, 28000>,
                                                 Scale<BladeAngle<8000, 16000>,
                                                       Int<3000>, Int<44000>>,
                                                 Int<3000>>,
                                           Int<15000>>>,
                               TrFade<600>>,
                      EFFECT_LOCKUP_BEGIN>,
    TransitionEffectL<
        TrConcat<
            TrInstant, GreenYellow, TrDelay<25>,
            HumpFlickerL<Strobe<AlphaL<White, Int<20000>>, Black, 20, 30>, 30>,
            TrSmoothFade<225>>,
        EFFECT_LOCKUP_BEGIN>,
    LockupTrL<
        AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black, OrangeRed, 20, 25>,
                                              Yellow, 200>,
                            White>,
               SmoothStep<Int<30000>, Int<2000>>>,
        TrConcat<TrInstant, GreenYellow, TrDelay<25>, AlphaL<Black, Int<0>>,
                 TrFade<150>>,
        TrColorCycle<1500, -2000, 100>, SaberBase::LOCKUP_DRAG>,
    LockupTrL<
        Layers<
            AlphaL<StrobeX<Black, White,
                           Scale<SlowNoise<Int<1000>>, Int<0>, Int<6>>,
                           Scale<SlowNoise<Int<1000>>, Int<10>, Int<50>>>,
                   Int<16000>>,
            AlphaL<
                RandomFlicker<Strobe<White, Rgb<83, 0, 255>, 50, 10>,
                              BrownNoiseFlicker<Rgb<83, 0, 255>, Black, 500>>,
                LayerFunctions<
                    Bump<Scale<SlowNoise<Int<2000>>, Int<3000>, Int<16000>>,
                         Scale<BrownNoiseF<Int<10>>, Int<14000>, Int<8000>>>,
                    Bump<Scale<SlowNoise<Int<2300>>, Int<26000>, Int<8000>>,
                         Scale<NoisySoundLevel, Int<5000>, Int<10000>>>,
                    Bump<Scale<SlowNoise<Int<2300>>, Int<20000>, Int<30000>>,
                         Scale<IsLessThan<SlowNoise<Int<1500>>, Int<8000>>,
                               Scale<NoisySoundLevel, Int<5000>, Int<0>>,
                               Int<0>>>>>>,
        TrConcat<TrInstant, GreenYellow, TrDelay<25>,
                 BrownNoiseFlicker<Rgb<83, 0, 255>, Black, 500>, TrFade<100>>,
        TrConcat<TrInstant, GreenYellow, TrDelay<25>,
                 BrownNoiseFlicker<Rgb<83, 0, 255>, Black, 500>, TrFade<150>,
                 BrownNoiseFlickerL<AlphaL<White, Int<16000>>, Int<50>>,
                 TrJoinR<TrWipe<200>, TrWipeIn<200>, TrFade<400>>>,
        SaberBase::LOCKUP_LIGHTNING_BLOCK>,
    LockupTrL<
        AlphaL<
            Mix<TwistAngle<>, Yellow, RandomPerLEDFlicker<Orange, OrangeRed>,
                BrownNoiseFlicker<Rgb16<20095, 128, 128>,
                                  Rgb16<35103, 8175, 298>, 150>,
                StyleFire<Rgb16<20393, 93, 93>, Red, 0, 4,
                          FireConfig<0, 2000, 5>, FireConfig<3000, 0, 0>,
                          FireConfig<0, 4000, 0>>>,
            SmoothStep<Scale<TwistAngle<>, Int<24000>, Int<29000>>, Int<2000>>>,
        TrConcat<TrInstant, GreenYellow, TrDelay<25>, AlphaL<Black, Int<0>>,
                 TrWipeIn<600>>,
        TrColorCycle<1500, -2000, 100>, SaberBase::LOCKUP_MELT>,
    TransitionEffectL<
        TrConcat<TrInstant, BrownNoiseFlicker<DeepSkyBlue, White, 100>,
                 TrFade<800>>,
        EFFECT_IGNITION>,
    InOutTrL<
        TrConcat<
            TrInstant,
            Layers<AlphaL<Black,
                          SmoothStep<Scale<Trigger<EFFECT_IGNITION, Int<300>,
                                                   Int<1000>, Int<500>>,
                                           Int<16385>, Int<0>>,
                                     Int<-1>>>,
                   AlphaL<Black,
                          SmoothStep<Scale<Trigger<EFFECT_IGNITION, Int<300>,
                                                   Int<1000>, Int<500>>,
                                           Int<16384>, Int<32768>>,
                                     Int<0>>>>,
            TrDelay<1000>>,
        TrJoin<TrWipe<700>, TrWipeIn<700>>>,
    TransitionEffectL<TrConcat<TrInstant, Cyan, TrDelay<50>>, EFFECT_IGNITION>,
    TransitionEffectL<
        TrConcat<
            TrDelay<1500>, GreenYellow, TrDelay<25>,
            AlphaL<BrownNoiseFlicker<Red, White, 100>,
                   Bump<Scale<SlowNoise<Int<30000>>, Int<3000>, Int<6000>>,
                        ChangeSlowly<SlowNoise<Int<30000>>, Int<20000>>>>,
            TrDelay<100>, AlphaL<Red, Int<0>>, TrDelay<400>, GreenYellow,
            TrDelay<25>,
            AlphaL<BrownNoiseFlicker<Orange, White, 100>,
                   Bump<Scale<SlowNoise<Int<30000>>, Int<6000>, Int<10000>>,
                        ChangeSlowly<SlowNoise<Int<30000>>, Int<20000>>>>,
            TrDelay<100>, AlphaL<Red, Int<0>>, TrDelay<200>, GreenYellow,
            TrDelay<25>,
            AlphaL<BrownNoiseFlicker<Black, White, 100>,
                   Bump<ChangeSlowly<SlowNoise<Int<30000>>, Int<60000>>,
                        ChangeSlowly<SlowNoise<Int<30000>>, Int<20000>>>>,
            TrDelay<300>, AlphaL<Red, Int<0>>, TrDelay<200>, GreenYellow,
            TrDelay<25>,
            AlphaL<BrownNoiseFlicker<Yellow, Red, 100>,
                   Bump<Scale<SlowNoise<Int<30000>>, Int<10000>, Int<28000>>,
                        ChangeSlowly<SlowNoise<Int<30000>>, Int<20000>>>>,
            TrDelay<200>, AlphaL<Red, Int<0>>, TrDelay<500>, GreenYellow,
            TrDelay<25>,
            AlphaL<BrownNoiseFlicker<Orange, White, 100>,
                   Bump<ChangeSlowly<SlowNoise<Int<30000>>, Int<60000>>,
                        ChangeSlowly<SlowNoise<Int<30000>>, Int<20000>>>>,
            TrDelay<200>, AlphaL<Red, Int<0>>, TrDelay<100>, GreenYellow,
            TrDelay<25>,
            AlphaL<BrownNoiseFlicker<Red, White, 100>,
                   Bump<Scale<SlowNoise<Int<30000>>, Int<5000>, Int<13000>>,
                        ChangeSlowly<SlowNoise<Int<30000>>, Int<20000>>>>,
            TrDelay<100>, AlphaL<Red, Int<0>>, TrDelay<500>, GreenYellow,
            TrDelay<25>>,
        EFFECT_IGNITION>,
    TransitionEffectL<TrConcat<TrDelay<2125>, Cyan, TrFade<100>, Black,
                               TrDelay<10>, Cyan, TrFade<150>>,
                      EFFECT_PREON>,
    TransitionEffectL<
        TrConcat<TrDelay<2125>, AlphaL<White, Bump<Int<16384>, Int<32768>>>,
                 TrFade<100>, Black, TrDelay<10>,
                 AlphaL<White, Bump<Int<16384>, Int<32768>>>, TrFade<150>>,
        EFFECT_PREON>,
    TransitionEffectL<
        TrConcat<TrDelay<2100>,
                 AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
                        Bump<Int<16384>, Int<3000>>>,
                 TrDelay<100>,
                 AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
                        Bump<Int<16384>, Int<4000>>>,
                 TrSmoothFade<50>,
                 AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
                        Bump<Int<16384>, Int<5000>>>,
                 TrSmoothFade<50>,
                 AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
                        Bump<Int<16384>, Int<10000>>>,
                 TrSmoothFade<50>,
                 AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
                        Bump<Int<16384>, Int<20000>>>,
                 TrSmoothFade<175>,
                 AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
                        Bump<Int<16384>, Int<30000>>>,
                 TrSmoothFade<125>,
                 AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
                        Bump<Int<16384>, Int<35000>>>,
                 TrSmoothFade<150>,
                 AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
                        Bump<Int<16384>, Int<30000>>>,
                 TrSmoothFade<75>,
                 AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
                        Bump<Int<16384>, Int<20000>>>,
                 TrSmoothFade<50>,
                 AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
                        Bump<Int<16384>, Int<8000>>>,
                 TrSmoothFade<25>,
                 AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
                        Bump<Int<16384>, Int<3000>>>,
                 TrFade<50>,
                 AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
                        Bump<Int<16384>, Int<20000>>>,
                 TrDelay<25>>,
        EFFECT_PREON>,
    TransitionEffectL<
        TrConcat<TrInstant,
                 AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
                        Bump<Scale<Trigger<EFFECT_PREON, Int<2000>, Int<1000>,
                                           Int<500>>,
                                   Int<-1000>, Int<16500>>,
                             Int<1500>>>,
                 TrDelay<2000>>,
        EFFECT_PREON>,
    TransitionEffectL<
        TrConcat<TrDelay<1100>, AlphaL<Red, Int<0>>, TrSmoothFade<700>, Black,
                 TrDelay<100>, AlphaL<White, Bump<Int<16384>, Int<3000>>>,
                 TrDelay<100>>,
        EFFECT_PREON>>>(),

Then search for InOutTrL.
It looks like the retraction is this part: TrJoin<TrWipe<700>, TrWipeIn<700>> so replace the two 700 with a different number?

Thanks @profezzorn that worked perfectly. Many Thanks.