Hi, I’m trying to work out how to adjust the retractime time on the blade style below. All help is appreciated as usual. Les
Let’s reformat:
StylePtr<Layers<
Mix<SmoothStep<Int<16384>, Int<4000>>,
Stripes<10000, 500, Rgb<255, 135, 0>, Rgb<255, 135, 102>>,
Stripes<10000, -500, Rgb<255, 135, 0>, Rgb<255, 135, 102>>>,
EffectSequence<EFFECT_POWERSAVE, AlphaL<Black, Int<16384>>,
AlphaL<Black, Int<0>>>,
TransitionEffectL<
TrConcat<TrInstant, GreenYellow, TrDelay<25>,
AlphaL<TransitionEffect<
BrownNoiseFlicker<Rgb<255, 150, 0>, Black, 50>,
Moccasin, TrInstant, TrFade<300>, EFFECT_CLASH>,
Bump<Scale<BladeAngle<>, Int<25000>, Int<8000>>,
Int<18000>>>,
TrFade<600>>,
EFFECT_CLASH>,
TransitionEffectL<
TrConcat<TrInstant, GreenYellow, TrDelay<25>, AlphaL<Black, Int<0>>,
TrWipeIn<300>,
AlphaL<Stripes<5000, 1000, Orange, DarkOrange, Rgb<150, 60, 0>,
Rgb<60, 30, 0>, Rgb<150, 14, 0>, OrangeRed>,
SmoothStep<Int<20000>, Int<20000>>>,
TrJoin<TrSmoothFade<900>, TrWipe<700>>>,
EFFECT_STAB>,
MultiTransitionEffectL<
TrConcat<TrDelay<700>, AlphaL<Black, Int<0>>, TrFade<800>,
LocalizedClashL<HumpFlicker<DarkOrange, Red, 50>, 2000, 50,
EFFECT_BLAST>,
TrFade<600>>,
EFFECT_BLAST>,
LocalizedClashL<Blinking<White, Black, 130, 800>, 1560, 50, EFFECT_BLAST>,
LocalizedClashL<Blinking<Red, Black, 130, 500>, 1560, 15, EFFECT_BLAST>,
TransitionEffectL<
TrConcat<TrInstant, Strobe<GreenYellow, Black, 20, 30>, TrFade<200>,
BrownNoiseFlickerL<AlphaL<White, Int<16000>>, Int<5000>>,
TrJoinR<TrWipe<200>, TrWipeIn<200>, TrFade<300>>>,
EFFECT_LOCKUP_END>,
LockupTrL<
Layers<StrobeX<AlphaL<Black, Int<0>>, White,
Scale<SlowNoise<Int<1000>>, Int<0>, Int<2>>,
Scale<SlowNoise<Int<1000>>, Int<10>, Int<50>>>,
AlphaL<Blinking<Tomato, Strobe<Yellow, Black, 15, 30>, 60, 500>,
Bump<Scale<BladeAngle<5000, 28000>,
Scale<BladeAngle<8000, 16000>, Int<3000>,
Int<44000>>,
Int<3000>>,
Scale<SlowNoise<Int<3000>>, Int<8000>, Int<18000>>>>,
AlphaL<Blinking<BrownNoiseFlicker<White, Black, 50>,
BrownNoiseFlicker<Yellow, Tomato, 50>, 100, 500>,
Bump<Scale<BladeAngle<5000, 28000>,
Scale<BladeAngle<8000, 16000>, Int<3000>,
Int<44000>>,
Int<3000>>,
Int<9000>>>>,
TrConcat<
TrInstant,
AlphaL<Blinking<White,
Strobe<BrownNoiseFlicker<Yellow, Black, 500>, Black,
15, 30>,
60, 500>,
Bump<Scale<BladeAngle<5000, 28000>,
Scale<BladeAngle<8000, 16000>, Int<3000>,
Int<44000>>,
Int<3000>>,
Scale<SlowNoise<Int<3000>>, Int<25000>, Int<32000>>>>,
TrFade<500>>,
TrSmoothFade<900>, SaberBase::LOCKUP_NORMAL>,
TransitionEffectL<TrConcat<TrInstant,
AlphaL<Strobe<GreenYellow, Black, 20, 30>,
Bump<Scale<BladeAngle<5000, 28000>,
Scale<BladeAngle<8000, 16000>,
Int<3000>, Int<44000>>,
Int<3000>>,
Int<15000>>>,
TrFade<600>>,
EFFECT_LOCKUP_BEGIN>,
TransitionEffectL<
TrConcat<
TrInstant, GreenYellow, TrDelay<25>,
HumpFlickerL<Strobe<AlphaL<White, Int<20000>>, Black, 20, 30>, 30>,
TrSmoothFade<225>>,
EFFECT_LOCKUP_BEGIN>,
LockupTrL<
AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black, OrangeRed, 20, 25>,
Yellow, 200>,
White>,
SmoothStep<Int<30000>, Int<2000>>>,
TrConcat<TrInstant, GreenYellow, TrDelay<25>, AlphaL<Black, Int<0>>,
TrFade<150>>,
TrColorCycle<1500, -2000, 100>, SaberBase::LOCKUP_DRAG>,
LockupTrL<
Layers<
AlphaL<StrobeX<Black, White,
Scale<SlowNoise<Int<1000>>, Int<0>, Int<6>>,
Scale<SlowNoise<Int<1000>>, Int<10>, Int<50>>>,
Int<16000>>,
AlphaL<
RandomFlicker<Strobe<White, Rgb<83, 0, 255>, 50, 10>,
BrownNoiseFlicker<Rgb<83, 0, 255>, Black, 500>>,
LayerFunctions<
Bump<Scale<SlowNoise<Int<2000>>, Int<3000>, Int<16000>>,
Scale<BrownNoiseF<Int<10>>, Int<14000>, Int<8000>>>,
Bump<Scale<SlowNoise<Int<2300>>, Int<26000>, Int<8000>>,
Scale<NoisySoundLevel, Int<5000>, Int<10000>>>,
Bump<Scale<SlowNoise<Int<2300>>, Int<20000>, Int<30000>>,
Scale<IsLessThan<SlowNoise<Int<1500>>, Int<8000>>,
Scale<NoisySoundLevel, Int<5000>, Int<0>>,
Int<0>>>>>>,
TrConcat<TrInstant, GreenYellow, TrDelay<25>,
BrownNoiseFlicker<Rgb<83, 0, 255>, Black, 500>, TrFade<100>>,
TrConcat<TrInstant, GreenYellow, TrDelay<25>,
BrownNoiseFlicker<Rgb<83, 0, 255>, Black, 500>, TrFade<150>,
BrownNoiseFlickerL<AlphaL<White, Int<16000>>, Int<50>>,
TrJoinR<TrWipe<200>, TrWipeIn<200>, TrFade<400>>>,
SaberBase::LOCKUP_LIGHTNING_BLOCK>,
LockupTrL<
AlphaL<
Mix<TwistAngle<>, Yellow, RandomPerLEDFlicker<Orange, OrangeRed>,
BrownNoiseFlicker<Rgb16<20095, 128, 128>,
Rgb16<35103, 8175, 298>, 150>,
StyleFire<Rgb16<20393, 93, 93>, Red, 0, 4,
FireConfig<0, 2000, 5>, FireConfig<3000, 0, 0>,
FireConfig<0, 4000, 0>>>,
SmoothStep<Scale<TwistAngle<>, Int<24000>, Int<29000>>, Int<2000>>>,
TrConcat<TrInstant, GreenYellow, TrDelay<25>, AlphaL<Black, Int<0>>,
TrWipeIn<600>>,
TrColorCycle<1500, -2000, 100>, SaberBase::LOCKUP_MELT>,
TransitionEffectL<
TrConcat<TrInstant, BrownNoiseFlicker<DeepSkyBlue, White, 100>,
TrFade<800>>,
EFFECT_IGNITION>,
InOutTrL<
TrConcat<
TrInstant,
Layers<AlphaL<Black,
SmoothStep<Scale<Trigger<EFFECT_IGNITION, Int<300>,
Int<1000>, Int<500>>,
Int<16385>, Int<0>>,
Int<-1>>>,
AlphaL<Black,
SmoothStep<Scale<Trigger<EFFECT_IGNITION, Int<300>,
Int<1000>, Int<500>>,
Int<16384>, Int<32768>>,
Int<0>>>>,
TrDelay<1000>>,
TrJoin<TrWipe<700>, TrWipeIn<700>>>,
TransitionEffectL<TrConcat<TrInstant, Cyan, TrDelay<50>>, EFFECT_IGNITION>,
TransitionEffectL<
TrConcat<
TrDelay<1500>, GreenYellow, TrDelay<25>,
AlphaL<BrownNoiseFlicker<Red, White, 100>,
Bump<Scale<SlowNoise<Int<30000>>, Int<3000>, Int<6000>>,
ChangeSlowly<SlowNoise<Int<30000>>, Int<20000>>>>,
TrDelay<100>, AlphaL<Red, Int<0>>, TrDelay<400>, GreenYellow,
TrDelay<25>,
AlphaL<BrownNoiseFlicker<Orange, White, 100>,
Bump<Scale<SlowNoise<Int<30000>>, Int<6000>, Int<10000>>,
ChangeSlowly<SlowNoise<Int<30000>>, Int<20000>>>>,
TrDelay<100>, AlphaL<Red, Int<0>>, TrDelay<200>, GreenYellow,
TrDelay<25>,
AlphaL<BrownNoiseFlicker<Black, White, 100>,
Bump<ChangeSlowly<SlowNoise<Int<30000>>, Int<60000>>,
ChangeSlowly<SlowNoise<Int<30000>>, Int<20000>>>>,
TrDelay<300>, AlphaL<Red, Int<0>>, TrDelay<200>, GreenYellow,
TrDelay<25>,
AlphaL<BrownNoiseFlicker<Yellow, Red, 100>,
Bump<Scale<SlowNoise<Int<30000>>, Int<10000>, Int<28000>>,
ChangeSlowly<SlowNoise<Int<30000>>, Int<20000>>>>,
TrDelay<200>, AlphaL<Red, Int<0>>, TrDelay<500>, GreenYellow,
TrDelay<25>,
AlphaL<BrownNoiseFlicker<Orange, White, 100>,
Bump<ChangeSlowly<SlowNoise<Int<30000>>, Int<60000>>,
ChangeSlowly<SlowNoise<Int<30000>>, Int<20000>>>>,
TrDelay<200>, AlphaL<Red, Int<0>>, TrDelay<100>, GreenYellow,
TrDelay<25>,
AlphaL<BrownNoiseFlicker<Red, White, 100>,
Bump<Scale<SlowNoise<Int<30000>>, Int<5000>, Int<13000>>,
ChangeSlowly<SlowNoise<Int<30000>>, Int<20000>>>>,
TrDelay<100>, AlphaL<Red, Int<0>>, TrDelay<500>, GreenYellow,
TrDelay<25>>,
EFFECT_IGNITION>,
TransitionEffectL<TrConcat<TrDelay<2125>, Cyan, TrFade<100>, Black,
TrDelay<10>, Cyan, TrFade<150>>,
EFFECT_PREON>,
TransitionEffectL<
TrConcat<TrDelay<2125>, AlphaL<White, Bump<Int<16384>, Int<32768>>>,
TrFade<100>, Black, TrDelay<10>,
AlphaL<White, Bump<Int<16384>, Int<32768>>>, TrFade<150>>,
EFFECT_PREON>,
TransitionEffectL<
TrConcat<TrDelay<2100>,
AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
Bump<Int<16384>, Int<3000>>>,
TrDelay<100>,
AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
Bump<Int<16384>, Int<4000>>>,
TrSmoothFade<50>,
AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
Bump<Int<16384>, Int<5000>>>,
TrSmoothFade<50>,
AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
Bump<Int<16384>, Int<10000>>>,
TrSmoothFade<50>,
AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
Bump<Int<16384>, Int<20000>>>,
TrSmoothFade<175>,
AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
Bump<Int<16384>, Int<30000>>>,
TrSmoothFade<125>,
AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
Bump<Int<16384>, Int<35000>>>,
TrSmoothFade<150>,
AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
Bump<Int<16384>, Int<30000>>>,
TrSmoothFade<75>,
AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
Bump<Int<16384>, Int<20000>>>,
TrSmoothFade<50>,
AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
Bump<Int<16384>, Int<8000>>>,
TrSmoothFade<25>,
AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
Bump<Int<16384>, Int<3000>>>,
TrFade<50>,
AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
Bump<Int<16384>, Int<20000>>>,
TrDelay<25>>,
EFFECT_PREON>,
TransitionEffectL<
TrConcat<TrInstant,
AlphaL<BrownNoiseFlicker<DeepSkyBlue, White, 100>,
Bump<Scale<Trigger<EFFECT_PREON, Int<2000>, Int<1000>,
Int<500>>,
Int<-1000>, Int<16500>>,
Int<1500>>>,
TrDelay<2000>>,
EFFECT_PREON>,
TransitionEffectL<
TrConcat<TrDelay<1100>, AlphaL<Red, Int<0>>, TrSmoothFade<700>, Black,
TrDelay<100>, AlphaL<White, Bump<Int<16384>, Int<3000>>>,
TrDelay<100>>,
EFFECT_PREON>>>(),
Then search for InOutTrL.
It looks like the retraction is this part: TrJoin<TrWipe<700>, TrWipeIn<700>> so replace the two 700 with a different number?