Remap Function

Does anyone know how to implement this:


Its listed as a style on the Saber Style Editor. It looks more like a function. It produces a really neat moving rainbow effect according the simulation.

Stick it in an StyleNormalPtr, like:

StyleNormalPtr<Remap<SmoothStep<Sin<Int<10>>,Sin<Int<7>>>,Rainbow>, White, 800, 300>()

Or, replace the base layer in some other style.

Saweeeeet. Its so mesmerizing…

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