I am fully aligned, and do typically try to include this info. I just missed lines when copying.
{ "Acolyte;common", "common/tracks/mars.wav",
/* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
https://fett263library.com/early-access/#CustomBlade
OS7.14 v3.4JS
Single Style
Multi Phase (Original - Color Change) Transition: Fade, Time: 1000
Default: Master Sol [BaseColorArg]
1: Osha (Dark Side) [AltColorArg]
Multi Phase Control: use Special Abilities controls to change Phase. Requires Alt Font.
NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.
*This style REQUIRES Alt Fonts alt000/ to alt001/ to be set up. Uses altchng.wav on change.
See https://pod.hubbe.net/sound/alt_sounds.html for more information.
--Effects Included--
Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: ClashColorArg]
Special Ability 1: Change Phase (Corruption: Rotoscope - Time: 14000 ms) Uses tr00.wav or or tr/000/000.wav (blade corruption sound)
Special Ability 2: Next Phase
Special Ability 5: Ignite + Change Phase (Corruption: Rotoscope - Delay: 1000 ms - Time: 14000 ms) Uses tr01.wav or or tr/001/000.wav (blade corruption sound)
*/
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TransitionEffectL<TrDoEffectAlwaysX<TrInstant, EFFECT_ALT_SOUND, ModF<Sum<AltF, Int<1>>, Int<2>>, Int<-1>>, EFFECT_USER2>, TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG, Rgb<255, 255, 255>>, Scale<EffectRandomF<EFFECT_BLAST>, Int<100>, Int<400>>, Int<100>, Scale<EffectPosition<EFFECT_BLAST>, Int<100>, Int<400>>, Scale<EffectPosition<EFFECT_BLAST>, Int<28000>, Int<8000>>>, EFFECT_BLAST>, Mix<IsLessThan<ClashImpactF<>, Int<26000>>, TransitionEffectL<TrConcat<TrInstant, AlphaL<RgbArg<CLASH_COLOR_ARG, Rgb<255, 255, 255>>, Bump<Scale<BladeAngle<>, Scale<BladeAngle<0, 16000>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<-12000>>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<10000>>>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<-10000>>>, Scale<ClashImpactF<>, Int<12000>, Int<60000>>>>, TrFadeX<Scale<ClashImpactF<>, Int<200>, Int<400>>>>, EFFECT_CLASH>, TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG, Rgb<255, 255, 255>>, Scale<ClashImpactF<>, Int<100>, Int<400>>, Int<100>, Scale<ClashImpactF<>, Int<100>, Int<400>>, Scale<BladeAngle<>, Scale<BladeAngle<0, 16000>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<-12000>>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<10000>>>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<-10000>>>>, EFFECT_CLASH>>, LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>, Scale<BladeAngle<0, 16000>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<-12000>>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<10000>>>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<-10000>>>, Scale<SwingSpeed<100>, Int<14000>, Int<22000>>>, AudioFlicker<RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 255, 255>>, Mix<Int<12000>, Black, RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 255, 255>>>>, BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 255, 255>>, Mix<Int<12000>, Black, RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 255, 255>>>, 300>>, Bump<Scale<BladeAngle<>, Scale<BladeAngle<0, 16000>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<-12000>>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<10000>>>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<-10000>>>, Scale<SwingSpeed<100>, Int<14000>, Int<22000>>>>, AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 255, 255>>, Mix<Int<20000>, Black, RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 255, 255>>>>, Bump<Scale<BladeAngle<>, Scale<BladeAngle<0, 16000>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<-12000>>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<10000>>>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<-10000>>>, Scale<SwingSpeed<100>, Int<14000>, Int<18000>>>>, TrExtend<5000, TrInstant>, TrFade<5000>, EFFECT_LOCKUP_BEGIN>, TrConcat<TrJoin<TrDelay<50>, TrInstant>, Mix<IsLessThan<ClashImpactF<>, Int<26000>>, RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 255, 255>>, AlphaL<RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 255, 255>>, Bump<Scale<BladeAngle<>, Scale<BladeAngle<0, 16000>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<-12000>>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<10000>>>, Sum<IntArg<LOCKUP_POSITION_ARG, 16000>, Int<-10000>>>, Scale<ClashImpactF<>, Int<20000>, Int<60000>>>>>, TrFade<300>>, TrConcat<TrInstant, RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 255, 255>>, TrFade<400>>, SaberBase::LOCKUP_NORMAL, Int<1>>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG, Rgb<255, 255, 255>>, AudioFlicker<RgbArg<LB_COLOR_ARG, Rgb<255, 255, 255>>, Blue>, 50, 1>, TrConcat<TrExtend<200, TrInstant>, AlphaL<RgbArg<LB_COLOR_ARG, Rgb<255, 255, 255>>, Bump<Scale<BladeAngle<>, Int<10000>, Int<21000>>, Int<10000>>>, TrFade<200>>, TrConcat<TrInstant, RgbArg<LB_COLOR_ARG, Rgb<255, 255, 255>>, TrFade<400>>, Int<1>>, LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG, Rgb<255, 255, 255>>>, BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG, Rgb<255, 255, 255>>, Int<300>>, TrExtend<4000, TrInstant>, TrFade<4000>, EFFECT_DRAG_BEGIN>, SmoothStep<Scale<TwistAngle<>, IntArg<DRAG_SIZE_ARG, 28000>, Int<30000>>, Int<3000>>>, TrWipeIn<200>, TrWipe<200>, SaberBase::LOCKUP_DRAG, Int<1>>, LockupTrL<AlphaL<Stripes<2000, 4000, Mix<TwistAngle<>, RgbArg<STAB_COLOR_ARG, Rgb<255, 68, 0>>, RotateColorsX<Int<3000>, RgbArg<STAB_COLOR_ARG, Rgb<255, 68, 0>>>>, Mix<Sin<Int<50>>, Black, Mix<TwistAngle<>, RgbArg<STAB_COLOR_ARG, Rgb<255, 68, 0>>, RotateColorsX<Int<3000>, RgbArg<STAB_COLOR_ARG, Rgb<255, 68, 0>>>>>, Mix<Int<4096>, Black, Mix<TwistAngle<>, RgbArg<STAB_COLOR_ARG, Rgb<255, 68, 0>>, RotateColorsX<Int<3000>, RgbArg<STAB_COLOR_ARG, Rgb<255, 68, 0>>>>>>, SmoothStep<Scale<TwistAngle<>, IntArg<MELT_SIZE_ARG, 28000>, Int<30000>>, Int<3000>>>, TrConcat<TrExtend<4000, TrWipeIn<200>>, AlphaL<HumpFlicker<Mix<TwistAngle<>, RgbArg<STAB_COLOR_ARG, Rgb<255, 68, 0>>, RotateColorsX<Int<3000>, RgbArg<STAB_COLOR_ARG, Rgb<255, 68, 0>>>>, RotateColorsX<Int<3000>, Mix<TwistAngle<>, RgbArg<STAB_COLOR_ARG, Rgb<255, 68, 0>>, RotateColorsX<Int<3000>, RgbArg<STAB_COLOR_ARG, Rgb<255, 68, 0>>>>>, 100>, SmoothStep<Scale<TwistAngle<>, IntArg<MELT_SIZE_ARG, 28000>, Int<30000>>, Int<3000>>>, TrFade<4000>>, TrWipe<200>, SaberBase::LOCKUP_MELT, Int<1>>, TransitionEffectL<TrConcat<TrDelay<10>, Black, TrExtendX<Int<1000>, TrWipeX<Int<300>>>, AlphaL<White, Int<0>>, TrExtend<11900, TrInstant>, AlphaL<RandomFlicker<Stripes<24000, -1400, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, Mix<Int<11565>, Black, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, Mix<Int<16448>, Black, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>, SmoothStep<Scale<SlowNoise<Int<2000>>, Scale<Percentage<Subtract<TimeSinceEffect<EFFECT_USER5>, Sum<Int<300>, Int<1000>>>, 234>, Int<0>, Int<28000>>, Scale<Percentage<Subtract<TimeSinceEffect<EFFECT_USER5>, Sum<Int<300>, Int<1000>, Int<10>>>, 234>, Int<2000>, Int<31000>>>, Int<-2000>>>, TrExtend<4100, TrWipe<1000>>, AlphaL<RandomFlicker<Stripes<24000, -1400, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, Mix<Int<11565>, Black, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, Mix<Int<16448>, Black, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>, SmoothStep<Scale<SlowNoise<Int<3000>>, Int<27000>, Int<31000>>, Int<-2000>>>, TrInstant, RandomFlicker<Stripes<24000, -1400, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, Mix<Int<11565>, Black, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, Mix<Int<16448>, Black, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>, TrExtend<1000, TrInstant>, RandomFlicker<Stripes<24000, -1400, ColorSelect<AltF, TrInstant, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>>, ColorSelect<AltF, TrInstant, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>>, Mix<Int<11565>, Black, ColorSelect<AltF, TrInstant, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>>>, ColorSelect<AltF, TrInstant, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>>, Mix<Int<16448>, Black, ColorSelect<AltF, TrInstant, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>>>>, ColorSelect<AltF, TrInstant, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>>>, TrFade<1000>>, EFFECT_USER5>, InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>, Mult<IntArg<IGNITION_OPTION2_ARG, 10992>, Int<98304>>>>, TrWipeInX<BendTimePowX<RetractionTime<0>, Mult<IntArg<RETRACTION_OPTION2_ARG, 10992>, Int<98304>>>>, Black>, TransitionEffectL<TrConcat<TrExtend<11900, TrInstant>, AlphaL<RandomFlicker<Stripes<24000, -1400, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, Mix<Int<11565>, Black, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, Mix<Int<16448>, Black, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>, SmoothStep<Scale<SlowNoise<Int<2000>>, Scale<Percentage<TimeSinceEffect<EFFECT_USER1>, 234>, Int<0>, Int<28000>>, Scale<Percentage<TimeSinceEffect<EFFECT_USER1>, 234>, Int<2000>, Int<31000>>>, Int<-2000>>>, TrExtend<4100, TrWipe<1000>>, AlphaL<RandomFlicker<Stripes<24000, -1400, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, Mix<Int<11565>, Black, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, Mix<Int<16448>, Black, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>, SmoothStep<Scale<SlowNoise<Int<3000>>, Int<27000>, Int<31000>>, Int<-2000>>>, TrInstant, RandomFlicker<Stripes<24000, -1400, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, Mix<Int<11565>, Black, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>, Mix<Int<16448>, Black, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>>, ColorSelect<AltF, TrInstant, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>>>, TrExtend<1000, TrInstant>, RandomFlicker<Stripes<24000, -1400, ColorSelect<AltF, TrInstant, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>>, ColorSelect<AltF, TrInstant, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>>, Mix<Int<11565>, Black, ColorSelect<AltF, TrInstant, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>>>, ColorSelect<AltF, TrInstant, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>>, Mix<Int<16448>, Black, ColorSelect<AltF, TrInstant, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>>>>, ColorSelect<AltF, TrInstant, RgbArg<BASE_COLOR_ARG, Rgb<0, 0, 255>>, RgbArg<ALT_COLOR_ARG, Rgb<255, 0, 0>>>>, TrFade<1000>>, EFFECT_USER1>, TransitionEffectL<TrConcat<TrDoEffectAlwaysX<TrInstant, EFFECT_FAST_ON, Int<-1>, Int<-1>>, AlphaL<White, Int<0>>, TrDelayX<Sum<Int<300>, Int<1000>>>, AlphaL<White, Int<0>>, TrExtend<17000, TrDoEffectAlwaysX<TrInstant, EFFECT_TRANSITION_SOUND, Int<1>>>, AlphaL<White, Int<0>>, TrDoEffectAlwaysX<TrInstant, EFFECT_ALT_SOUND, ModF<Sum<AltF, Int<1>>, Int<2>>, Int<-1>>>, EFFECT_USER5>>>(),
StylePtr<turbine>(),
"Acolyte"
},
My using functions are very basic accent LED styles, but I copied them from another config that I did not generate, so I am not sure if they used the style library, but here is the code for the using functions:
/*--------------------------------- sideaccent---------------------------------*/
using sideaccent =
Layers<TransitionLoop<Black, TrConcat<TrWipe<200>, RgbArg<BASE_COLOR_ARG, Rgb<2, 72, 255>>, TrWipe<200>>>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>, TrInstant>, RgbArg<BLAST_COLOR_ARG, Rgb<255, 244, 157>>, TrFade<300>>, EFFECT_BLAST>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>, TrInstant>, RgbArg<CLASH_COLOR_ARG, Rgb<255, 244, 157>>, TrFade<300>>, EFFECT_CLASH>, LockupTrL<TransitionEffect<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 244, 157>>, Mix<Int<12000>, Black, RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 244, 157>>>>, AudioFlicker<RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 244, 157>>, Mix<Int<20000>, Black, RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 244, 157>>>>, TrExtend<5000, TrInstant>, TrFade<5000>, EFFECT_LOCKUP_BEGIN>, TrInstant, TrConcat<TrInstant, RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 244, 157>>, TrFade<400>>, SaberBase::LOCKUP_NORMAL, Int<1>>, LockupTrL<Strobe<RgbArg<LB_COLOR_ARG, Rgb<255, 255, 255>>, AudioFlicker<RgbArg<LB_COLOR_ARG, Rgb<255, 255, 255>>, Blue>, 50, 1>, TrInstant, TrConcat<TrInstant, RgbArg<LB_COLOR_ARG, Rgb<255, 255, 255>>, TrFade<400>>, SaberBase::LOCKUP_LIGHTNING_BLOCK, Int<1>>, InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<0>, Mult<IntArg<IGNITION_OPTION2_ARG, 10992>, Int<98304>>>>, TrConcat<TrFadeX<BendTimePowInvX<RetractionTime<1000>, Mult<IntArg<RETRACTION_OPTION2_ARG, 10992>, Int<98304>>>>, White, TrFadeX<BendTimePowInvX<RetractionTime<1000>, Mult<IntArg<RETRACTION_OPTION2_ARG, 10992>, Int<98304>>>>, DarkOrange, TrFadeX<BendTimePowInvX<RetractionTime<1000>, Mult<IntArg<RETRACTION_OPTION2_ARG, 10992>, Int<98304>>>>, Red, TrFadeX<BendTimePowInvX<RetractionTime<1000>, Mult<IntArg<RETRACTION_OPTION2_ARG, 10992>, Int<98304>>>>>, Mix<LinearSectionF<Sin<Int<20>>, Int<2000>>, Black, RgbArg<OFF_COLOR_ARG, Rgb<255, 255, 255>>>>>;
/*--------------------------------- turbine---------------------------------*/
using turbine =
Layers<ColorCycle<RgbArg<BASE_COLOR_ARG, Rgb<55, 255, 169>>, 15, 100, RgbArg<OFF_COLOR_ARG, Rgb<55, 255, 169>>, 15, 250, 5000>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>, TrInstant>, RgbArg<BLAST_COLOR_ARG, Rgb<255, 187, 108>>, TrFade<300>>, EFFECT_BLAST>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>, TrInstant>, RgbArg<CLASH_COLOR_ARG, Rgb<255, 187, 108>>, TrFade<300>>, EFFECT_CLASH>, LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 187, 108>>>, TrConcat<TrInstant, RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 187, 108>>, TrFade<400>>, TrSparkX<Remap<CenterDistF<>, Stripes<1200, -3600, Mix<Int<6425>, Black, RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 187, 108>>>, RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 187, 108>>, Mix<Int<12850>, Black, RgbArg<LOCKUP_COLOR_ARG, Rgb<255, 187, 108>>>>>, Int<30>, Scale<Sum<ClashImpactF<>, SwingSpeed<600>>, Int<100>, Int<400>>, Int<16384>>, SaberBase::LOCKUP_NORMAL>, LockupTrL<Strobe<RgbArg<LB_COLOR_ARG, Rgb<255, 187, 108>>, AudioFlicker<RgbArg<LB_COLOR_ARG, Rgb<255, 187, 108>>, Blue>, 50, 1>, TrInstant, TrFade<1000>, SaberBase::LOCKUP_LIGHTNING_BLOCK>, InOutTrL<TrInstant, TrInstant, ColorCycle<RgbArg<BASE_COLOR_ARG, Rgb<55, 255, 169>>, 15, 100, RgbArg<OFF_COLOR_ARG, Rgb<55, 255, 169>>, 15, 250, 5000>>>;
For the using functions, I am happy to try to re-generate in the style library. For the crystal chamber and main blade, I just used the same code twice in this example. Could this have something to do with the control layer option being checked on both the main blade and crystal chamber? I’m not an expert on why that might cause a conflict.