here you go - its also in my previous post as a whole config via pastebin if that helps more… again thank you for making such a cool toolkit and supporting it (even if I’m doing something idiotic vs bug)
using KyberWorkshop =
/*--------------------------------- KyberWorkshop* -------------------------
copyright Fett263 CustomBlade (Primary Blade) OS7 Style
https://fett263library.com/early-access/#CustomBlade
OS7.8 v1.015
Single Style
Multi Phase (Special Abilities*)
Default: Hyper Responsive Rotoscope (Light) [BaseColorArg]
1: Rotoscope - Single Color (Original Trilogy) [AltColorArg]
2: Audio Rotoscope - Single Color (Original Trilogy) [AltColor2Arg]
3: Hyper Responsive Rotoscope (Subdued) [AltColor3Arg]
4: Cal Kestis Survivor Red [OffColorArg]
5: Rotoscope (Subtle) [SwingColorArg]
Multi Phase Control: use Special Abilities controls to change Phase. Requires Alt Font. Kyber Select Interactive Control: While Blade is On, use selected Special Ability to change color (Phase). Requires Alt Font.
NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.
*This style REQUIRES Alt Fonts alt000/ to alt005/ to be set up. Uses altchng.wav on change.
See https://pod.hubbe.net/sound/alt_sounds.html for more information.
--Effects Included--
Preon Effects: 0: Emitter Heat Up 1: Disable 2: Disable 3: Disable 4: Full Blade Heat Up 5: Disable [Color:PreonColorArg]
Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
Melt Effect: Intensity Melt [Color: StabColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V3 [Color: ClashColorArg]
Emitter Effect: Emitter Heat Up [Color: EmitterColorArg]
Battery Level: % Blade (Green to Red)
Special Ability 1: Next Phase
Special Ability 2: Previous Phase
*/
Layers<Black,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrColorCycleX<Int<500>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,Stripes<15000,-400,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Stripes<12000,-200,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,RandomFlicker<Stripes<10000,-2600,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16448>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<ALT_COLOR_ARG,Rgb<0,0,255>>>,AudioFlicker<Stripes<10000,-2600,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>,Mix<Int<7710>,Black,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>>,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>,Mix<Int<16448>,Black,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>>>,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,Mix<PulsingF<Sin<Int<30>,Int<4000>,Int<10000>>>,RgbArg<ALT_COLOR3_ARG,Rgb<118,0,194>>,Stripes<12000,-400,RgbArg<ALT_COLOR3_ARG,Rgb<118,0,194>>,RgbArg<ALT_COLOR3_ARG,Rgb<118,0,194>>,Mix<Int<7710>,Black,RgbArg<ALT_COLOR3_ARG,Rgb<118,0,194>>>,RgbArg<ALT_COLOR3_ARG,Rgb<118,0,194>>,Mix<Int<16448>,Black,RgbArg<ALT_COLOR3_ARG,Rgb<118,0,194>>>>>,RgbArg<ALT_COLOR3_ARG,Rgb<118,0,194>>>,StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<2000>>,Int<6000>,Int<2000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<4000>>,Int<-2600>,Int<-3600>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>,Pulsing<RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<8000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>,1000>>,Mix<Sin<Int<16>,Int<32768>,Int<18000>>,RgbArg<SWING_COLOR_ARG,Rgb<255,255,0>>,Stripes<12000,-200,RgbArg<SWING_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<20000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<SWING_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<16448>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,255,0>>>>>>,AlphaL<TransitionEffect<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,0>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,0>>,Int<0>>,TrInstant,TrConcat<TrFade<1000>,Red,TrFade<1000>,Orange,TrFade<1000>>,EFFECT_IGNITION>,SmoothStep<IntArg<EMITTER_SIZE_ARG,-713>,Int<-6000>>>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<1>>,Int<6>>,Int<-1>>,EFFECT_USER1>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<-1>>,Int<6>>,Int<-1>>,EFFECT_USER2>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RotateColorsX<Int<2506>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RotateColorsX<Int<2506>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RotateColorsX<Int<2506>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>>,Mix<Int<16384>,Black,RotateColorsX<Int<2506>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RotateColorsX<Int<2506>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RotateColorsX<Int<2506>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RotateColorsX<Int<2266>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RotateColorsX<Int<2266>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>>,RotateColorsX<Int<2266>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,Mix<Int<12850>,Black,RotateColorsX<Int<2266>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>>>>,AlphaL<AudioFlicker<RotateColorsX<Int<2266>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,Mix<Int<10280>,Black,RotateColorsX<Int<2266>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RotateColorsX<Int<2266>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,AlphaL<RotateColorsX<Int<2266>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RotateColorsX<Int<2266>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,15992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrSelect<AltF,TrConcat<TrExtendX<WavLen<EFFECT_PREON>,TrFade<100>>,AlphaL<HumpFlickerL<Mix<Trigger<EFFECT_PREON,Mult<WavLen<EFFECT_PREON>,Int<24000>>,WavLen<EFFECT_PREON>,Int<500>>,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,White>,20>,SmoothStep<IntArg<PREON_SIZE_ARG,404>,Int<-3000>>>,TrFade<200>>,TrInstant,TrInstant,TrInstant,TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Red,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Orange,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,White,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>,TrInstant>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>;
/* Add to preset as StylePtr<KyberWorkshop>() */