hey, I did something! Ill try and test some other things. I didnt see the double blast issue I read about. Right now Im running saber, testing all saber functions, and edit mode. All seems ok so far except say battery volts.
Fett263
February 11, 2023, 2:14am
22
FETT263_SAY_BATTERY_VOLTS fixed, profezzorn just merged update. Just grab updated zip from github.
2 Likes
Fett263
February 11, 2023, 3:02pm
23
profezzorn:
FETT263_ENABLE_SPIN_MODE
This was a typo, change to
FETT263_SPIN_MODE
thanks
FETT263_SPIN_MODE tested and works great.
I created a wiki post which will eventually have links to the documentation for all the new features:
Since we have a new documentation site, I want to make sure that all the new stuff we’re adding in ProffieOS 7.x gets documented.
Unlike the alpha testing thread, where I go and update the top post as needed, I’m making this a wiki post, which should mean that anybody can update it.
Some things might not have an easy way to document it, but for now I will make space in the table for everything.
For props, I’ve limited the features to just the defines. Feel free to add additional entries as needed.
feeature
documentaton url
new ini file format
teensy4 support
alt sounds
sub-sub sounds
updated clash detection
StylePtr default arguments
Bendable time in transitions
sorted track/font menus
OLED error messages
low-power OLED mode
Dynamic mixer bugfix
CONFIG_STYLES
config.ini search path
saber_caiwyn_buttons.h
TrConcat updates
ProffieOSHumDelay
BOOT_VOLUME
AUDIO_CLASH_SUPPRESSION_LEVEL
DISABLE_TALKIE
BLADE_ID_SCAN_MILLIS
KILL_OLD_PLAYERS
POV_INCLUDE_FILE
BLADE_ID_TIMES
altchng
SubBladeZZ
EFFECT_VOLUME_LEVEL
EFFECT_ON
EFFECT_QUOTE
EFFECT_SECONDARY_IGNITION
EFFECT_SECONDARY_RETRACTION
EFFECT_OFF
EFFECT_FAST_OFF
EFFECT_OFF_CLASH
EFFECT_NEXT_QUOTE
EFFECT_INTERACTIVE_PREON
EFFECT_INTERACTIVE_BLAST
EFFECT_TRACK
EFFECT_BEGIN_BATTLE_MODE
EFFECT_END_BATTLE_MODE
EFFECT_BEGIN_AUTO_BLAST
EFFECT_END_AUTO_BLAST
EFFECT_ALT_SOUND
EFFECT_TRANSITION_SOUND
EFFECT_SOUND_LOOP
EFFECT_GAME_START
EFFECT_GAME_ACTION1
EFFECT_GAME_ACTION2
EFFECT_GAME_CHOICE
EFFECT_GAME_RESPONSE1
EFFECT_GAME_RESPONSE2
EFFECT_GAME_RESULT1
EFFECT_GAME_RESULT2
EFFECT_GAME_WIN
EFFECT_GAME_LOSE
EFFECT_USER5
EFFECT_USER6
EFFECT_USER7
EFFECT_USER8
EFFECT_SD_CARD_NOT_FOUND
EFFECT_FONT_DIRECTORY_NOT_FOUND
EFFECT_ERROR_IN_FONT_DIRECTORY
EFFECT_ERROR_IN_BLADE_ARRAY
OFF_FAST
LockupTrL
StylePOV
ContinuousPOV
ChargingStylePtr
TransitionPulseL
ClampF / ClampFX
Divide
IsBetween
Subtract
TwistAcceleration
AltF
SyncAltToVarianceF
LockupPulseF
ModF
VolumeLevel
TrBlink(X)
TrDoEffect(X)
TrLoop
ProffieOS/loop.h at 8d05db621cee41a809839ff9e0df5cd718acf51d · profezzorn/ProffieOS · GitHub
TrLoopN(X)
ProffieOS/loop.h at 8d05db621cee41a809839ff9e0df5cd718acf51d · profezzorn/ProffieOS · GitHub
TrLoopUntil
ProffieOS/loop.h at 8d05db621cee41a809839ff9e0df5cd718acf51d · profezzorn/Prof…
I figure since I wrote many of the new features, I’ll be working mostly on documenting them, while other people can try them.
Once the documentation is in good shape, I’ll go back and test whatever hasn’t been tested yet.
1 Like
Is it just me or is multi blast mode not working in battle mode?
I see there are new controls:
Blast Effect = Click AUX
NEW! swing within 2 seconds to enter Multi-Blast Mode
Is that the method you are trying, rather than the older
Multi-Blast Mode = Long Click Aux
Each Swing in Multi-Blast Mode will deflect Blast effect
To exit, click AUX or do Clash
?
Will try this at home later.
So I am in battle mode, press aux for blast, then swing…nothing. Worked on OS6.7. I am also getting a delay when switching fonts.
Fett263
February 15, 2023, 5:18pm
32
Post your config and I’ll have a look later today.
1 Like
Fett263
February 15, 2023, 8:45pm
34
I’ve submitted the fix, will update once it’s available.
2 Likes
Cool, glad i spotted something
1 Like
Fett263
February 17, 2023, 12:40am
36
The fix has been merged on github.
I think once this PR is done:
profezzorn:master
← NoSloppy:updated_add_OLED_images
opened 07:41AM - 06 Feb 23 UTC
Not sure why indention fixes appear as the same here. GitHub weirdness. As this … screenshot shows, it's a correction.

We can maybe move from Apha to Beta stage.
Once we go to beta, I will create a 7.x branch on github, which means that the default for any new feature added will be for it to go into 8.x. Adding more features to 7.x will need a reason for it.
I beleive I’ve addressed all the open conversations over there on that PR.
Additionally, does the SoundFonts overhaul project matter as far as coinciding with OS7?
https://github.com/profezzorn/SoundFonts/pulls
1 Like
No, that is a separate project.
Although, we may want to change the default_proffieos_config to only use fonts that exists in both the old and the updated default sd card download. (Or maybe use search paths, like “oldfont;newfont”.