// ProffieOS7 Config File
#ifdef CONFIG_TOP
#include "proffieboard_v3_config.h"
#define NUM_BLADES 4
#define NUM_BUTTONS 2
const unsigned int maxLedsPerStrip = 144;
#define EXTRA_COLOR_BUFFER_SPACE 60
#define VOLUME 1500
#define CLASH_THRESHOLD_G 3
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define MOTION_TIMEOUT 60 * 5 * 1000
#define IDLE_OFF_TIME 60 * 5 * 1000
#define DISABLE_BASIC_PARSER_STYLES
#define DISABLE_DIAGNOSTIC_COMMANDS
#define SAVE_VOLUME
#define SAVE_COLOR_CHANGE
#define SAVE_PRESET
#define NO_REPEAT_RANDOM
#define COLOR_CHANGE_DIRECT
#define FETT263_CLASH_STRENGTH_SOUND
#define FETT263_MAX_CLASH 16
#define FETT263_SAY_COLOR_LIST_CC
#define FETT263_HOLD_BUTTON_LOCKUP
#define FETT263_LOCKUP_DELAY 200
#define FETT263_BM_CLASH_DETECT 6
#endif
#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
{ "HeroPack;common", "",
/* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.14 v2.241p
Single Style
Base Style: Audio Rotoscope - Single Color (Prequels)
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: SparkTip Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect: Blast Fade (Random) [Color: BlastColorArg]
Clash Effect: Random Clash [Color: ClashColorArg]
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<AudioFlicker<Stripes<24000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<EffectPosition<EFFECT_BLAST>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_CLASH>,Scale<ClashImpactF<>,Int<9000>,Int<12000>>>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,23940>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,23940>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,23940>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,23940>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,23940>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,23940>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,23940>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,23940>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,23940>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,23940>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,23940>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,23940>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,BendTimePowInvX<IgnitionTime<200>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
/* copyright Fett263 (Crystal Chamber) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.14 v2.241p
Single Style
On Behavior: Solid Color [Color: BaseColorArg]
Off Behavior: Fast Pulse Dim-On [Color: Match ON Color]
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Instant [Color: IgnitionColorArg]
Retraction Effect: Instant [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect: NoneDrag Effect:
0: crystalDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: crystalMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
*/
StylePtr<Layers<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,31000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,2000>>>>(),
StylePtr<Black>(),
StylePtr<Black>(),
"OWK3 Style"
},
};
BladeConfig blades[] = {
{ 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
SubBladeWithStride(1, 15, 2, NULL),
WS281XBladePtr<2, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin4> >()
, CONFIGARRAY(presets) },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif
/* Generated with Fett263 Config Helper v3.10 */