The style works fine, no rogue effects. Maybe you have a bad pixel in your blade.
Totally usable in style editor by just changing the unsupported EFFECT (EFFECT_BATTERY_LEVEL) to one that works.
Using a temporary Black base color allows you to work on the effects in an isolated environment.
Like this
StylePtr<Layers<Black,
//RotateColorsX<Variation,Rgb<0,150,120>>,
//AudioFlickerL<RotateColorsX<Variation,Green>>,
LockupTrL<Layers<
AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
ResponsiveStabL<Red>,
ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrWipe<300>,TrWipeIn<500>>,
TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Int<4000>,Int<-4000>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Int<4000>,Int<4000>>>,TrFade<1000>>,EFFECT_STUN>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<11000>>>>>()