OS5.9 - Ice Blade (An Ode to Corran Horn) - Revo

Main version, my personalized version will be in a reply and anyone taking part in the challenge is welcome to reply with their take on it.

Layers<
  Layers<
    StripesX<Int<20000>,Int<-4000>,Rgb<90,95,175>,Rgb<65,67,112>,Rgb<60,85,175>,Rgb<23,29,51>>,
    TransitionEffectL<TrConcat<TrFade<600>,AudioFlicker<RotateColorsX<Variation,Rgb<95,40,210>>,RotateColorsX<Variation,Rgb<63,0,158>>>,TrDelay<30000>,RotateColorsX<Variation,Magenta>,TrFade<30000>>,EFFECT_FORCE>,
    LockupTrL<Layers<
      AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
      AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
    ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
    ResponsiveStabL<Red>,
    ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
    ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
    LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
    LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
    InOutTrL<TrWipe<300>,TrWipeIn<500>>>>

My personal version, skipping the purple in favor of my signature cyan nod and using an effect I saw Nathan Donovan use.

Layers<
  Layers<
  StripesX<Int<10000>,Int<-1000>,Rgb<60,85,175>,Rgb<55,67,112>,Rgb<60,85,175>,Rgb<23,29,51>>,
  TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Rgb<75,87,112>>,RotateColorsX<Variation,Rgb<0,50,50>>>,TrDelay<30000>,RotateColorsX<Variation,Cyan>,TrFade<800>>,EFFECT_FORCE>,
 LockupTrL<Layers<
    AlphaL<Blinking<White,Strobe<Rgb<0,200,200>,White,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
    AlphaL<Blinking<BrownNoiseFlicker<White,Rgb<0,200,200>,50>,BrownNoiseFlicker<White,Black,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<14000>>>>,TrConcat<TrInstant,AlphaL<Blinking<AliceBlue,Strobe<BrownNoiseFlicker<White,Rgb<0,200,200>,500>,White,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<300>>,TrSmoothFade<300>,SaberBase::LOCKUP_NORMAL>,
  ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  ResponsiveStabL<Red>,
  ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrWipe<300>,TrWipeIn<500>>>>

I went down the rabbit hole and have done some tweaking of the bladestyle I posted above for different colors and visual tie-ins to certain sound font packs (example SOnOfCorellia-Kyberphonic) as well as one coming out soon from another maker done for me. Not sure how this will play into the original version but here they are for your consideration. They’re all set to take advantage of audio flicker as well as give out Easter egg treats in the form of colors showing up other than the main blade color during normal swings as well as during swings when ForceEffect is on.


//PadawanPrincess 

Layers<
  RotateColorsX<Variation,Rgb<0,150,120>>,
  AudioFlickerL<RotateColorsX<Variation,Green>>,
  TransitionEffectL<TrConcat<TrFade<600>,AudioFlicker<ColorChange<TrInstant,Rgb<0,230,80>,Rgb<0,210,150>,Rgb<0,150,50>,Rgb<150,150,110>,Rgb<175,164,0>,Rgb<175,80,84>,Rgb<150,0,0>>,ColorChange<TrInstant,Rgb<0,0,250>,Rgb<0,250,250>>>,TrDelay<30000>>,EFFECT_FORCE>,
  TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,
  LockupTrL<Layers<
    AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
    AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  ResponsiveStabL<Red>,
  ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrWipe<300>,TrWipeIn<500>>,
  

//Revo'sBlade

Layers<
  AudioFlicker<StripesX<Int<10000>,Int<-1000>,Rgb<100,125,215>,Rgb<95,127,172>,Rgb<100,125,225>,Rgb<23,29,51>>,RotateColorsX<Variation,Rgb<100,125,215>>>,
  TransitionEffectL<TrConcat<TrFade<600>,AudioFlicker<RotateColorsX<Variation,Rgb<150,200,200>>,RotateColorsX<Variation,Rgb<0,35,40>>>,TrDelay<60000>,RotateColorsX<Variation,Black>,TrFade<1300>>,EFFECT_FORCE>,
  ResponsiveLightningBlockL<Strobe<Rgb<230,230,160>,AudioFlicker<Green,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  ResponsiveStabL<Red>,
  ResponsiveBlastL<Rgb<250,250,250>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  ResponsiveClashL<Rgb<250,250,250>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  LockupTrL<Layers<
    AlphaL<Blinking<Rgb<250,250,250>,Strobe<Rgb<100,100,125>,Black,15,30>,60,900>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
    AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<White,LemonChiffon,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Moccasin,Rgb<30,30,30>,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<250>,SaberBase::LOCKUP_NORMAL>,
  TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,60,30>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<GreenYellow,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
  TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
  TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<GreenYellow,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Rgb<0,0,220>>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrWipe<300>,TrWipeIn<500>>,

//Sith'd

Layers<
  StripesX<Int<10000>,Int<-1000>,AudioFlicker<Rgb<220,60,7>,Red>,AudioFlicker<Rgb<250,7,2>,Rgb<51,0,0>>,AudioFlicker<Rgb<190,0,0>,Rgb<29,0,0>>,AudioFlicker<Rgb<51,0,0>,Black>>,
  TransitionEffectL<TrConcat<TrFade<600>,AudioFlicker<RotateColorsX<Variation,Rgb<240,0,0>>,RotateColorsX<Variation,Rgb<90,85,0>>>,TrDelay<60000>,RotateColorsX<Variation,Rgb<4,0,0>>,TrFade<800>>,EFFECT_FORCE>,
  ResponsiveLightningBlockL<Strobe<Rgb<2500,2500,2500>,AudioFlicker<Green,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  ResponsiveStabL<Red>,
  ResponsiveBlastL<Rgb<2500,2500,2500>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  ResponsiveClashL<Rgb<2500,2500,2500>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  LockupTrL<Layers<
    AlphaL<Blinking<Rgb<2500,2500,2500>,Strobe<Rgb<100,100,125>,Black,15,30>,60,900>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
    AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<White,LemonChiffon,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Moccasin,Rgb<30,30,30>,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<250>,SaberBase::LOCKUP_NORMAL>,
  TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,60,30>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<GreenYellow,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
  TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
  TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<GreenYellow,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrWipe<300>,TrWipeIn<500>>,

//PurpleNotSithThohExcuse

Layers<
  StripesX<Int<10000>,Int<-1000>,AudioFlicker<Rgb<220,0,207>,Magenta>,AudioFlicker<Rgb<117,2,117>,Rgb<51,2,51>>,AudioFlicker<Rgb<190,0,190>,Rgb<29,0,29>>,AudioFlicker<Rgb<51,0,51>,Black>>,
  TransitionEffectL<TrConcat<TrFade<600>,AudioFlicker<RotateColorsX<Variation,Rgb<240,0,240>>,RotateColorsX<Variation,Rgb<255,0,75>>>,TrDelay<60000>,RotateColorsX<Variation,Rgb<4,0,4>>,TrFade<800>>,EFFECT_FORCE>,
  //TransitionEffectL<TrConcat<TrFade<600>,AudioFlicker<RotateColorsX<Variation,Rgb<240,0,240>>,RotateColorsX<Variation,Rgb<90,0,95>>>,TrDelay<60000>,RotateColorsX<Variation,Rgb<4,0,4>>,TrFade<800>>,EFFECT_FORCE>,
  ResponsiveLightningBlockL<Strobe<Rgb<2500,2500,2500>,AudioFlicker<Green,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  ResponsiveStabL<Red>,
  ResponsiveBlastL<Rgb<2500,2500,2500>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  ResponsiveClashL<Rgb<2500,2500,2500>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  LockupTrL<Layers<
    AlphaL<Blinking<Rgb<2500,2500,2500>,Strobe<Rgb<100,100,125>,Black,15,30>,60,900>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
    AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<White,LemonChiffon,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Moccasin,Rgb<30,30,30>,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<250>,SaberBase::LOCKUP_NORMAL>,
  TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,60,30>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<GreenYellow,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
  TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
  TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<GreenYellow,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrWipe<300>,TrWipeIn<500>>,