OS5.9 - Alternate Fallen Order w/ Alternate ForceEffect and ColorChange Instead of ColorWheel

Code Includes additional alternate ForceEffects

StylePtr<
Layers<
  Layers<
    ColorChange<TrFade<500>,Rgb<0,0,135>,Rgb<0,155,155>,Rgb<0,155,0>,Rgb<155,155,0>,Rgb<155,59,0>,Rgb<155,0,62>,Rgb<155,0,0>>,
    HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,55>,Rgb<0,55,55>,Rgb<0,108,0>,Rgb<55,55,0>,Rgb<110,14,0>,Rgb<110,0,17>,Rgb<108,0,0>>,50>>,
  //TransitionEffectL<TrConcat<TrFade<600>,BlastFadeout<ColorChange<TrInstant,Rgb<0,0,150>,Rgb<0,150,150>,Rgb<0,150,0>,Rgb<150,150,0>,Rgb<175,84,0>,Rgb<175,0,84>,Rgb<150,0,0>>,ColorChange<TrInstant,Rgb<0,0,250>,Rgb<0,250,250>,Rgb<0,250,0>,Rgb<250,250,0>,Rgb<255,68,0>,Rgb<255,0,75>,Rgb<250,0,0>>>,TrDelay<30000>>,EFFECT_FORCE>,
  //TransitionEffectL<TrConcat<TrFade<600>,Lockup<ColorChange<TrInstant,Rgb<0,0,150>,Rgb<0,150,150>,Rgb<0,150,0>,Rgb<150,150,0>,Rgb<175,84,0>,Rgb<175,0,84>,Rgb<150,0,0>>,ColorChange<TrInstant,Rgb<0,0,250>,Rgb<0,250,250>,Rgb<0,250,0>,Rgb<250,250,0>,Rgb<255,68,0>,Rgb<255,0,75>,Rgb<250,0,0>>>,TrDelay<30000>>,EFFECT_FORCE>,
  //TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Rgb<75,87,112>>,RotateColorsX<Variation,Rgb<0,0,130>>>,TrDelay<30000>,RotateColorsX<Variation,Blue>,TrFade<800>>,EFFECT_FORCE>,
  TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,150>,Rgb<0,150,150>,Rgb<0,150,0>,Rgb<150,150,0>,Rgb<175,84,0>,Rgb<175,0,84>,Rgb<150,0,0>>,ColorChange<TrInstant,Rgb<0,0,250>,Rgb<0,250,250>,Rgb<0,250,0>,Rgb<250,250,0>,Rgb<255,68,0>,Rgb<255,0,75>,Rgb<250,0,0>>>,TrDelay<30000>>,EFFECT_FORCE>,
  ResponsiveLockupL<Azure,TrConcat<TrInstant,Black,TrFade<150>>,TrConcat<TrInstant,Black,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  ResponsiveStabL<Red>,
  ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrWipe<300>,TrWipeIn<500>>,
  TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Int<4000>,Int<-4000>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Int<4000>,Int<4000>>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<11000>>>>>(), "AlmostAllInOneForceFallenByRevo"},
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