Here’s my config file
Config File
#ifdef CONFIG_TOP
#include "mysaber_aquila.h"
#define NUM_BLADES 1
#define NUM_BUTTONS 1
#define VOLUME 1550
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 3.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define ENABLE_SERIAL
#define COLOR_CHANGE_DIRECT
#define DISABLE_DIAGNOSTIC_COMMANDS
#define BC_THRUST_ON
#define BC_TWIST_ON
#define BC_TWIST_OFF
#define BC_FORCE_PUSH
#define FEMALE_TALKIE_VOICE
#define VOLUME_MENU_CYCLE
#define IDLE_OFF_TIME 60 * 5 * 1000
#define SPEAK_BLADE_ID
#endif
#ifdef CONFIG_PROP
#include "../props/saber_BC_buttons.h"
#include "../sound/sound_library.h"
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
{ "Bank01;common", "tracks/TFA_Battle.wav",
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{ "Bank02;common", "tracks/FinalSteps.wav",
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{ "Bank03;common", "tracks/LvsV.wav",
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{ "Bank04;common", "tracks/Ascension.wav",
StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>()},
{ "Bank05;common", "tracks/DOF.wav",
StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrFade<400>,Mix<SwingSpeed<400>,AudioFlickerL<Rgb<150,0,0>>,Red>,TrDelay<30000>,Mix<SwingSpeed<400>,AudioFlickerL<Rgb<150,0,0>>,Red>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>()},
{ "Bank06;common", "tracks/Traveler.wav",
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{ "Bank07;common", "tracks/General.wav",
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{ "Bank08;common", "tracks/DarkSide.wav",
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{ "Bank09;common", "tracks/Duke.wav",
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{ "Bank10;common", "tracks/TheBoldOne.wav",
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{ "Bank11;common", "tracks/LvsV.wav",
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{ "Bank12;common", "tracks/JFO5.wav",
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{ "Bank13;common", "tracks/TheBoldOne.wav",
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{ "Bank14;common", "tracks/JFO1.wav",
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{ "Bank15;common", "tracks/LvsV.wav",
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{ "Bank16;common", "tracks/RevanSongYT.wav",
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{ "Bank17;common", "tracks/DarkSide.wav",
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{ "Bank18;common", "tracks/Ashoka.wav",
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{ "Bank19;common", "tracks/Lycan.wav",
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{ "Bank20;common", "tracks/WhiteTrackwav",
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{ "Bank21;common", "tracks/CrimsonMenace.wav",
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{ "Bank22;common", "tracks/mars.wav",
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{ "Bank23;common", "tracks/Darkness.wav",
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{ "Bank24;common", "tracks/mercury.wav",
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{ "Bank25;common", "tracks/uranus.wav",
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{ "Bank26;common", "tracks/venus.wav",
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{ "Bank27;common", "tracks/deadlink.wav",
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{ "Bank28;common", "tracks/JFO2.wav",
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{ "Bank29;common", "tracks/MSV.wav",
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{ "Bank30;common", "tracks/Ascension.wav",
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{ "Bank31;common", "tracks/TFA_Duel.wav",
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{ "Bank32;common", "tracks/Prism.wav",
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{ "Rainbow;common", "tracks/cantina.wav",
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{ "Batt00;common", "tracks/cantina.wav",
/* copyright Fett263 Sauron (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#Sauron
OS6.7 v4.021
This Style Contains 2 Unique Combinations
Base Style: Eye of Sauron (Blade Angle Position)
Base Color: Rgb<255,97,0> (Color Shift (Swing Inertia))
Color Shift controlled by Swing Inertia. Color Shift controlled by Swing Inertia. Color Shift controlled by Swing Inertia. Color Shift controlled by Swing Inertia.
--Effects Included--
Preon Effect: Rey TROS Spark
Ignition Effect Options: Default (0): Twin Suns In, 1: Twin Suns Out
PowerUp Effect: Rey TROS Spark
Retraction Effect: SparkTip Retraction
PostOff Effect: Battery Glow (Preon Size)
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Stab Effect: Sparking Stab
Blast Effect: Blast Wave (Random)
Clash Effect: Real Clash V1
Swing Effect: Flame Thrower Swing
Battery Level: Blade Location (Green to Red)
*/
StylePtr<Layers<Layers<Remap<CenterDistF<Scale<BladeAngle<>,Int<6000>,Int<27000>>>,StaticFire<Gradient<RotateColorsX<Int<800>,Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<500>,Int<2000>>,Scale<SwingAcceleration<>,Int<10000>,Int<5000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,97,0>>,RotateColorsX<Int<4096>,RgbArg<BASE_COLOR_ARG,Rgb<255,97,0>>>>>,RotateColorsX<Int<1200>,Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<500>,Int<2000>>,Scale<SwingAcceleration<>,Int<10000>,Int<5000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,97,0>>,RotateColorsX<Int<4096>,RgbArg<BASE_COLOR_ARG,Rgb<255,97,0>>>>>,RotateColorsX<Int<1600>,Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<500>,Int<2000>>,Scale<SwingAcceleration<>,Int<10000>,Int<5000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,97,0>>,RotateColorsX<Int<4096>,RgbArg<BASE_COLOR_ARG,Rgb<255,97,0>>>>>>,Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<500>,Int<2000>>,Scale<SwingAcceleration<>,Int<10000>,Int<5000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,97,0>>,RotateColorsX<Int<4096>,RgbArg<BASE_COLOR_ARG,Rgb<255,97,0>>>>,0,2,0,2400,5>>,AlphaL<AudioFlicker<RotateColorsX<Int<200>,Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<500>,Int<2000>>,Scale<SwingAcceleration<>,Int<10000>,Int<5000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,97,0>>,RotateColorsX<Int<4096>,RgbArg<BASE_COLOR_ARG,Rgb<255,97,0>>>>>,RotateColorsX<Int<600>,Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<500>,Int<2000>>,Scale<SwingAcceleration<>,Int<10000>,Int<5000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,97,0>>,RotateColorsX<Int<4096>,RgbArg<BASE_COLOR_ARG,Rgb<255,97,0>>>>>>,Bump<Scale<BladeAngle<>,Int<6000>,Int<27000>>,Scale<NoisySoundLevel,Int<16000>,Int<22000>>>>,AlphaL<Black,LinearSectionF<Scale<BladeAngle<>,Int<6000>,Int<27000>>,Scale<NoisySoundLevel,Int<4000>,Int<8000>>>>>,AlphaL<StaticFire<Stripes<12000,-2000,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<200>,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>,0,3,2,2000,8>,SmoothStep<Scale<HoldPeakF<Ifon<Scale<IsGreaterThan<SwingSpeed<500>,Int<16000>>,Int<2000>,SwingSpeed<300>>,Int<0>>,Scale<SwingAcceleration<>,Int<100>,Int<600>>,Scale<SwingAcceleration<>,Int<10000>,Int<4000>>>,Int<1000>,Int<40000>>,Int<-4000>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<200>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<300>,AlphaL<Blue,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RandomPerLEDFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<30,60,200>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<100,100,150>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<100,100,150>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<100,100,150>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<100,100,150>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<100,100,150>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<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{ "Bank34;common", "Bank34/Kylo.wav",
&style_charging, "Battery\nLevel"}
/* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
https://fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
OS7.12 v1.017-p
Single Style
Multi Phase (Original - Color Change)
Default: Hyper Responsive Rotoscope (Original Trilogy) [BaseColorArg]
1: Unstable Rage [AltColorArg]
Multi Phase Control: use Color Change with COLOR_CHANGE_DIRECT define (to enable click-to-change). Kyber Select Interactive Control: While Blade is On, use selected Special Ability to change color (Phase). Requires Alt Font.
NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.
*This style REQUIRES Alt Fonts alt000/ to alt001/ to be set up. Uses altchng.wav on change.
See https://pod.hubbe.net/sound/alt_sounds.html for more information.
--Effects Included--
Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
PowerUp Effect: Power Burst Forward [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
PostOff Effect: Emitter Cool Off (Emitter Size) [Color: PostOffColorArg]
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
Drag Effect: Sparking Drag [Color: DragColorArg]
Melt Effect: Intensity Melt [Color: StabColorArg]
Stab Effect: Sparking Stab [Color: StabColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Responsive Clash with Ripple [Color: ClashColorArg]
Swing Effect: Force Boost Aura [Color: SwingColorArg]
Battery Level: Blade Location (Green to Red)
Display Volume: Blade Location [Color: StabColorArg]
Power Save: 10% Increment
Special Ability 1: Next Phase
Special Ability 2: Previous Phase
Special Ability 3: Select Random Phase
Special Ability 4: Toggle Swing Change (Random / Party Mode) Uses tr.wav #0 on toggle
*/
{ "Bank33;common", "Quotes/Quote(13).wav",
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};
BladeConfig blades[] = {
{ 0, WS281XBladePtr<114, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), CONFIGARRAY(presets) },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
#endif