Okay…soooo…
Below is my config (presets and all). I believe it’s set up properly as I had no issue with uploading it via Arduino and when I go into edit mode on the saber, it asks which blade I want to edit (1, 2 or 3…1 being main blade, 2 is meant to be Red accent, 3 is meant to be green accent). However, neither of the accent LEDs in the control box change at all. When I get to the Blade 1 option my main blade pulses indicating to me that’s what I’m about to edit, but neither accent pulses when I come across Blade 2 or 3 and nothing happens to them. I do notice that while the accent lights are still the default solid white, they no longer shut off seconds after I retract the blade. They now stay on for the entire 5mins I have my saber set to be awake for, so the code has had some effect on their functionality. Would this indicate that those lights are not soldered to proper pads?
// ProffieOS7 Config File
#ifdef CONFIG_TOP
#include “proffieboard_v2_config.h”
#define NUM_BLADES 3
#define NUM_BUTTONS 2
const unsigned int maxLedsPerStrip = 144;
#define EXTRA_COLOR_BUFFER_SPACE 60
#define VOLUME 1800
#define BOOT_VOLUME 20
#define CLASH_THRESHOLD_G 2.5
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define FILTER_CUTOFF_FREQUENCY 100
#define FILTER_ORDER 8
#define MOTION_TIMEOUT 60 * 2 * 1000
#define IDLE_OFF_TIME 60 * 2 * 1000
#define DISABLE_BASIC_PARSER_STYLES
#define DISABLE_DIAGNOSTIC_COMMANDS
#define ENABLE_ALL_EDIT_OPTIONS
#define SAVE_PRESET
#define NO_REPEAT_RANDOM
#define FETT263_EDIT_MODE_MENU
#define FETT263_SAY_COLOR_LIST
#define FETT263_SAY_COLOR_LIST_CC
#define FETT263_SAY_BATTERY_PERCENT
#define FETT263_QUOTE_PLAYER_START_ON
#define FETT263_HOLD_BUTTON_LOCKUP
#define FETT263_DISABLE_COPY_PRESET
#define FETT263_LOCKUP_DELAY 200
#define FETT263_BM_CLASH_DETECT 6
#define FETT263_SWING_ON_SPEED 450
#define FETT263_SWING_ON
#define FETT263_TWIST_ON
#define FETT263_TWIST_ON_NO_BM
#define FETT263_FORCE_PUSH_ALWAYS_ON
#define FETT263_FORCE_PUSH_LENGTH 7
#endif
#ifdef CONFIG_PROP
#include “…/props/saber_fett263_buttons.h”
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
{ “LukeROTJSailBarge;common”, “common/tracks/12_Luke_Skiff Attack_ROTJ.wav”,
/* copyright Fett263 Simple (Primary Blade) OS6 Style
OS6.7 v4.021
This Style Contains 233280 Unique Combinations
Style Options:
Default (0): AudioFlicker (Two Color)
1: AudioFlicker (Single Color (25%))
2: AudioFlicker (Single Color (50%))
3: AudioFlicker (Single Color (75%))
4: RandomFlicker (Two Color)
5: RandomFlicker (Single Color (25%))
Base Color: Rgb<0,255,0> (0)
–Effects Included–
Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Rey TROS Spark, 3: Overload (PreOn Color), 4: Emitter Heat Up, 5: Full Blade Heat Up
Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Metal Forge (Heat Up), 3: Lightning Strike, 4: Center Out + Fade
PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward, 3: Rey TROS Spark, 4: Power Surge (Stable), 5: Unstable Power Up Forward
Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Cycle Down, 3: Center In + Fade (Twist Position), 4: Center In, 5: Metal Forge (Cool Down)
CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Glow (Preon Size), 3: Exit Hyperspace
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Blast Effect (Randomly Selected): Blast Wave (Random), Responsive Blast Wave (Random), Full Blade Blast Fade
Clash Effect: Real Clash V1
Swing Effect Options: Default (0): AudioFlicker Swing (Scaled Full Blade), 1: Flame Thrower Swing, 2: Disable
*/
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<0,68,128>>>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<8192>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<24576>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,RandomFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<0,68,128>>>,RandomFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<8192>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,AlphaL<StaticFire<Stripes<12000,-2000,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,RotateColorsX<Int<200>,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,0,3,2,2000,8>,SmoothStep<Scale<HoldPeakF<Ifon<Scale<IsGreaterThan<SwingSpeed<500>,Int<16000>>,Int<2000>,SwingSpeed<300>>,Int<0>>,Scale<SwingAcceleration<>,Int<100>,Int<600>>,Scale<SwingAcceleration<>,Int<10000>,Int<4000>>>,Int<1000>,Int<40000>>,Int<-4000>>>,AlphaL<Black,Int<0>>>,TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelay<200>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<EMITTER_SIZE_ARG,3580>,Int<-500>>>,TrFade<300>,AlphaL<Blue,SmoothStep<IntArg<EMITTER_SIZE_ARG,3580>,Int<-500>>>,TrFade<500>>,TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>>,EFFECT_IGNITION>,TransitionEffectL<TrSelect<IntArg<RETRACTION_COOL_DOWN_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>>,EFFECT_RETRACTION>,TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,75>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,75>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,75>>,TrFade<300>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26103>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26103>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,25531>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,25531>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,25531>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<300>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrConcat<TrFadeX<IgnitionTime<300>>,Red,TrFadeX<IgnitionTime<300>>,DarkOrange,TrFadeX<IgnitionTime<300>>,White,TrFadeX<IgnitionTime<300>>>,TrConcat<TrWipeInX<Mult<IgnitionTime<300>,Int<6553>>>,RandomBlink<30000,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Black>,TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<19660>>>,TrWipeInX<Mult<IgnitionTime<230>,Int<6553>>>>,Mix<SmoothStep<Scale<SlowNoise<Int<30000>>,IntArg<EMITTER_SIZE_ARG,1000>,Sum<Int<5000>,IntArg<EMITTER_SIZE_ARG,1000>>>,Int<-3000>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<19660>>>>,TrJoinR<TrCenterWipeX<IgnitionTime<300>,Int<16384>>,TrSmoothFadeX<IgnitionTime<300>>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInX<RetractionTime<0>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<0>>,TrColorCycleX<RetractionTime<0>>,TrJoin<TrCenterWipeInX<RetractionTime<0>,Scale<TwistAngle<1>,Int<6000>,Int<27000>>>,TrSmoothFadeX<RetractionTime<0>>>,TrCenterWipeInX<RetractionTime<0>,Int<16384>>,TrConcat<TrFadeX<RetractionTime<0>>,White,TrFadeX<RetractionTime<0>>,DarkOrange,TrFadeX<RetractionTime<0>>,Red,TrFadeX<RetractionTime<0>>>>,Black>,TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Mult<Int<16384>,WavLen<EFFECT_PREON>>,Mult<Int<10922>,WavLen<EFFECT_PREON>>,Mult<Int<5462>,WavLen<EFFECT_PREON>>>,BrownNoiseFlicker<Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,100>,RandomPerLEDFlicker<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,RotateColorsX<Int<4000>,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrConcat<TrJoin<TrDelayX<Int<100>>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrWipe<100>,AlphaL<DodgerBlue,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrDelayX<Sum<WavLen<EFFECT_PREON>,Int<200>>>>,TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<Red,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<Orange,15>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-3000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<White,20>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>,TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Red,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Orange,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,White,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>>,EFFECT_PREON>,TransitionEffectL<TrSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,TrConcat<TrJoin<TrDelayX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>,TrCenterWipeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>>,Remap<CenterDistF<>,Stripes<2000,-1500,Black,Rgb<100,100,150>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>,Remap<CenterDistF<>,Stripes<1000,-500,Black,Rgb<100,100,150>,Black>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>>>,EFFECT_POSTOFF>>>(),
/* copyright Fett263 (Accent LED / PCB) OS6 Style
OS6.7 v4.021
This Style Contains 9 Unique Combinations
On Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward
Off Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse
Base Color: Rgb<255,0,0> (0)
–Effects Included–
Ignition Effect: Standard Ignition
Retraction Effect: Instant
*/
/* copyright Fett263 (Accent LED / PCB) OS6 Style
OS6.7 v4.021
This Style Contains 25 Unique Combinations
On Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off
Off Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off
Base Color: Rgb<255,0,0> (0)
–Effects Included–
Ignition Effect: Instant
Retraction Effect: Instant
*/
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Black>>>>(),
/* copyright Fett263 (Accent LED / PCB) OS6 Style
OS6.7 v4.021
This Style Contains 9 Unique Combinations
On Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward
Off Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse
Base Color: Rgb<0,255,0> (0)
–Effects Included–
Ignition Effect: Standard Ignition
Retraction Effect: Instant
*/
/* copyright Fett263 (Accent LED / PCB) OS6 Style
OS6.7 v4.021
This Style Contains 25 Unique Combinations
On Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off
Off Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off
Base Color: Rgb<0,255,0> (0)
–Effects Included–
Ignition Effect: Instant
Retraction Effect: Instant
*/
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Black>>>>(),
“Luke ROTJ”
},
{ “KyloRen;common”, “common/tracks/01_TFA_Battle.wav”,
/* copyright Fett263 KyloRen (Primary Blade) OS6 Style
OS6.5 v1.0183
This Style Contains 2 Unique Combinations
Style Options:
Default (0): Kylo Ren Unstable (Film Based)
1: Kylo Ren Unstable (Supreme Leader)
–Effects Included–
Ignition Effect: SparkTip Ignition
Retraction Effect: Standard Retraction
Lockup Effect: Intensity Lockup V1
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Blast Effect: Blast Wave (Random)
Clash Effect: Real Clash V1
*/
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,6,10,1000,2>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,MultiTransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
/* copyright Fett263 (Accent LED / PCB) OS6 Style
OS6.7 v4.021
This Style Contains 25 Unique Combinations
On Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off
Off Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off
Base Color: Rgb<255,0,0> (0)
–Effects Included–
Ignition Effect: Instant
Retraction Effect: Instant
*/
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Black>>>>(),
/* copyright Fett263 (Accent LED / PCB) OS6 Style
OS6.7 v4.021
This Style Contains 25 Unique Combinations
On Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off
Off Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off
Base Color: Rgb<0,255,0> (0)
–Effects Included–
Ignition Effect: Instant
Retraction Effect: Instant
*/
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Black>>>>(),
“Kylo Blade”
},
{ “DarkSaber;common”, “common/tracks/17_Mandalorian_Theme.wav”,
/* copyright Fett263 DarkSaber (Primary Blade) OS6 Style
OS6.7 v4.0181
Single Style
Base Style: Live Action Darksaber (Hyper-Responsive)
Base Color: Rgb<100,100,150> (0)
–Effects Included–
Ignition Effect: Standard Ignition
PowerUp Effect: Power Surge (Stable)
Retraction Effect: Standard Retraction
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Original Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Stab Effect: AudioFlicker Stab
Blast Effect: Blast Wave (Random)
Clash Effect: Real Clash V1
Emitter Effect: Flickering Flare
*/
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<2000>,Int<4000>>,Int<8000>>,HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Stripes<35000,-200,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<24000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<28000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>,100>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,4516>,Int<-6000>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<191,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<100,100,150>>>,SmoothStep<IntArg<MELT_SIZE_ARG,24318>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,0,255>>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,0,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,0,255>>,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26985>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26985>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,24318>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,24318>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,24318>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
/* copyright Fett263 (Accent LED / PCB) OS6 Style
OS6.7 v4.021
This Style Contains 25 Unique Combinations
On Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off
Off Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off
Base Color: Rgb<255,0,0> (0)
–Effects Included–
Ignition Effect: Instant
Retraction Effect: Instant
*/
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Black>>>>(),
/* copyright Fett263 (Accent LED / PCB) OS6 Style
OS6.7 v4.021
This Style Contains 25 Unique Combinations
On Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off
Off Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off
Base Color: Rgb<0,255,0> (0)
–Effects Included–
Ignition Effect: Instant
Retraction Effect: Instant
*/
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Black>>>>(),
“Darksaber”
},
{ “THEFALCON;common”, “common/tracks/19_Space_Battle.wav”,
/* copyright Fett263 FireBlade (Primary Blade) OS6 Style
OS6.7 v4.021
Single Style
Base Style: Fire Blade Fast (Intense)
Base Color: Rgb<0,135,255> (Gradient Wave) Style Mod: Mirror Out
–Effects Included–
Preon Effect: Full Blade Heat Up
Ignition Effect: Center Out
Retraction Effect: Cycle Down
CoolDown Effect: Power Burst Center In
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Blast Effect: Full Blade Blast Fade
Clash Effect: Real Clash V1
Rain Effect: Rain Spark
*/
StylePtr<Layers<Remap<CenterDistF<>,StaticFire<Gradient<RotateColorsX<Scale<Sin<Int<52>>,Int<0>,Int<1227>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RotateColorsX<Scale<Sin<Int<52>>,Int<1227>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,Mix<Int<10280>,Black,Gradient<RotateColorsX<Scale<Sin<Int<52>>,Int<0>,Int<1227>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RotateColorsX<Scale<Sin<Int<52>>,Int<1227>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,0,3,0,4000,4>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Remap<CenterDistF<>,Stripes<5000,2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<100,100,150>>>>>,TrFade<800>>,EFFECT_RETRACTION>,SparkleL,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<0,0,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<0,0,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,0,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,0,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26844>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26844>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26844>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrCenterWipeX<IgnitionTime<300>,Int<16384>>,TrColorCycleX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Red,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Orange,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,White,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>,EFFECT_PREON>>>(),
/* copyright Fett263 (Accent LED / PCB) OS6 Style
OS6.7 v4.021
This Style Contains 25 Unique Combinations
On Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off
Off Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off
Base Color: Rgb<255,0,0> (0)
–Effects Included–
Ignition Effect: Instant
Retraction Effect: Instant
*/
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Black>>>>(),
/* copyright Fett263 (Accent LED / PCB) OS6 Style
OS6.7 v4.021
This Style Contains 25 Unique Combinations
On Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off
Off Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off
Base Color: Rgb<0,255,0> (0)
–Effects Included–
Ignition Effect: Instant
Retraction Effect: Instant
*/
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Black>>>>(),
“The Falcon”
},
{ “TIELEADER;common”, “common/tracks/19_Space_Battle.wav”,
/* copyright Fett263 FireBlade (Primary Blade) OS6 Style
OS6.7 v4.021
Single Style
Base Style: Fire Blade Fast (Sparking)
Base Color: Rgb<255,0,0> (Gradient Color Up = Gradient: 18280)
–Effects Included–
Preon Effect: Full Blade Heat Up
Ignition Effect: SparkTip Ignition
PowerUp Effect: Power Flash
Retraction Effect: Cycle Down
Lockup Effect: Full Blade Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Blast Effect: Full Blade Blast Fade
Clash Effect: Real Clash V1
Swing Effect: Bright Swing (Scaled Cutting Edge)
*/
StylePtr<Layers<StaticFire<Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<18280>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,Mix<Int<10280>,Black,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<18280>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>>,0,3,0,3000,4>,AlphaL<AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep<Int<16000>,Int<16000>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrColorCycleX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Red,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Orange,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,White,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>,EFFECT_PREON>>>(),
/* copyright Fett263 (Accent LED / PCB) OS6 Style
OS6.7 v4.021
This Style Contains 25 Unique Combinations
On Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off
Off Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off
Base Color: Rgb<255,0,0> (0)
–Effects Included–
Ignition Effect: Instant
Retraction Effect: Instant
*/
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Black>>>>(),
/* copyright Fett263 (Accent LED / PCB) OS6 Style
OS6.7 v4.021
This Style Contains 25 Unique Combinations
On Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off
Off Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off
Base Color: Rgb<0,255,0> (0)
–Effects Included–
Ignition Effect: Instant
Retraction Effect: Instant
*/
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Black>>>>(),
“Tie Fighter”
},
{ “PodRacer;common”, “common/tracks/15_Duke.wav”,
/* copyright Fett263 FireBlade (Primary Blade) OS6 Style
OS6.7 v4.021
Single Style
Base Style: Fire Blade Fast (Sparking)
Base Color: Rgb<255,0,0> (Gradient Color Up = Gradient: 18280)
–Effects Included–
Preon Effect: Full Blade Heat Up
Ignition Effect: SparkTip Ignition
PowerUp Effect: Power Flash
Retraction Effect: Cycle Down
Lockup Effect: Full Blade Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Blast Effect: Full Blade Blast Fade
Clash Effect: Real Clash V1
Swing Effect: Bright Swing (Scaled Cutting Edge)
*/
StylePtr<Layers<StaticFire<Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<18280>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,Mix<Int<10280>,Black,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<18280>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>>,0,3,0,3000,4>,AlphaL<AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep<Int<16000>,Int<16000>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrColorCycleX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Red,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Orange,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,White,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>,EFFECT_PREON>>>(),
/* copyright Fett263 (Accent LED / PCB) OS6 Style
OS6.7 v4.021
This Style Contains 25 Unique Combinations
On Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off
Off Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off
Base Color: Rgb<255,0,0> (0)
–Effects Included–
Ignition Effect: Instant
Retraction Effect: Instant
*/
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Black>>>>(),
/* copyright Fett263 (Accent LED / PCB) OS6 Style
OS6.7 v4.021
This Style Contains 25 Unique Combinations
On Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off
Off Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off
Base Color: Rgb<0,255,0> (0)
–Effects Included–
Ignition Effect: Instant
Retraction Effect: Instant
*/
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Black>>>>(),
“Pod Racer”
},
{ “ProtonPack;common”, “common/tracks/18_Ghostbusters_Theme.wav”,
/* copyright Fett263 Ghostbusters (Primary Blade) OS6 Style
OS6.7 v4.0181
Single Style
Base Style: Ghostbusters Particle Beam (Original)
Base Color: Rgb<255,68,0> (0)
–Effects Included–
Ignition Effect: Standard Ignition
Retraction Effect: Cycle Down
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Localized Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Blast Effect: Blast Wave (Random)
Clash Effect: Real Clash V1
*/
StylePtr<Layers<StaticFire<Mix<SmoothStep<Int<2000>,Int<-2000>>,Stripes<16000,-3900,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,Mix<Int<8172>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Stripes<2500,-3500,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,Blue,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,DodgerBlue>>,White>,Blue,0,6,1,2000,3>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<200>>,TrColorCycleX<RetractionTime<0>>,Black>>>(),
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Black>>>>(),
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Black>>>>(),
“Proton Pack”
},
{ “Motherbox;common”, “common/tracks/17B_Superman_Immovable.wav”,
/* copyright Fett263 UnstableBlades (Primary Blade) OS6 Style
OS6.7 v4.021
This Style Contains 2 Unique Combinations
Base Style: Unstable Erratic
Base Color: Rgb<213,234,255> (0)
–Effects Included–
Preon Effect: Overload (PreOn Color)
Ignition Effect: SparkTip Ignition
PowerUp Effect: Power Flash
Retraction Effect Options: Default (0): Center In, 1: SparkTip Retraction
Lockup Effect: Full Blade Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Blast Effect: Full Blade Blast Fade
Clash Effect: Real Clash V1
Swing Effect: Bright Swing (Scaled Cutting Edge)
Rain Effect: Rain Spark
*/
StylePtr<Layers<StaticFire<StripesX<Int<3000>,Scale<SlowNoise<Int<2000>>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<213,234,255>>,Black,100>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<213,234,255>>>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<213,234,255>>>>,Mix<Int<3212>,RgbArg<BASE_COLOR_ARG,Rgb<213,234,255>>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<213,234,255>>>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<213,234,255>>>,0,5,3,3000,0>,AlphaL<AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<30,60,200>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep<Int<16000>,Int<16000>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<30,60,200>>,TrFade<1000>>,EFFECT_IGNITION>,SparkleL,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<30,60,200>>,TrFade<300>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<30,60,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<30,60,200>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<30,60,200>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<30,60,200>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,97,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,27474>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,97,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,27474>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,27246>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,27246>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,27246>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<30,60,200>>,IgnitionTime<300>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrCenterWipeInX<RetractionTime<0>,Int<16384>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<0>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<30,60,200>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<30,60,200>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<30,60,200>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Black>>>>(),
StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Black>>>>(),
“Motherbox”
},
};
BladeConfig blades[] = {
{ 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
WS281XBladePtr<1, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5> >(),
WS281XBladePtr<1, blade4Pin, Color8::GRB, PowerPINS >()
, CONFIGARRAY(presets) },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, “pow”);
Button AuxButton(BUTTON_AUX, auxPin, “aux”);
#endif
/* Generated with Fett263 Config Helper v3.0 */