Need help for Control Box Lights in TXQ ROTJ Hilt

Recently got one of the ROTJ Skywalker hero hilts from TXQ that has the control box lights and I saw Fett263’s video with his blinking lights sequence. I copied the code for that sequence but I’m not sure where I need to put that in my config file or if it’s something that will even work with how TXQ have the Proffie wired up. Any help would be greatly appreciated! Currently the lights turn on with the blade and are solid, then turn off after about 10secs of being idle once the blade is retracted.

Here is my config which is currently running OS7 (minus my blade styles which were all generated in the OS6 library) and below that is the code I grabbed from Fett263’s YouTube video:

// ProffieOS7 Config File
#ifdef CONFIG_TOP
#include “proffieboard_v2_config.h”
#define NUM_BLADES 4
#define NUM_BUTTONS 2
const unsigned int maxLedsPerStrip = 144;
#define VOLUME 1800
#define CLASH_THRESHOLD_G 2.5
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define KILL_OLD_PLAYERS
#define FILTER_CUTOFF_FREQUENCY 100
#define FILTER_ORDER 8
#define MOTION_TIMEOUT 60 * 3 * 1000
#define IDLE_OFF_TIME 60 * 5 * 1000
#define DISABLE_BASIC_PARSER_STYLES
#define DISABLE_DIAGNOSTIC_COMMANDS
#define ENABLE_ALL_EDIT_OPTIONS
#define SAVE_PRESET
#define KEEP_SAVEFILES_WHEN_PROGRAMMING
#define NO_REPEAT_RANDOM
#define FETT263_EDIT_MODE_MENU
#define FETT263_SPECIAL_ABILITIES
#define FETT263_SAY_COLOR_LIST
#define FETT263_SAY_COLOR_LIST_CC
#define FETT263_SAY_BATTERY_PERCENT
#define FETT263_QUOTE_PLAYER_START_ON
#define FETT263_DISABLE_CHANGE_FONT
#define FETT263_DISABLE_CHANGE_STYLE
#define FETT263_DISABLE_COPY_PRESET
#define FETT263_USE_BC_MELT_STAB
#define FETT263_LOCKUP_DELAY 200
#define FETT263_BM_CLASH_DETECT 7
#define FETT263_TWIST_ON
#define FETT263_TWIST_ON_NO_BM
#define FETT263_TWIST_OFF
#define FETT263_FORCE_PUSH_ALWAYS_ON
#define FETT263_FORCE_PUSH_LENGTH 5
#define ORIENTATION ORIENTATION_USB_TOWARDS_BLADE
#endif

#ifdef CONFIG_PROP
#include “…/props/saber_fett263_buttons.h”
#endif

#ifdef CONFIG_PRESETS

Preset presets[] = {
ENTER BLADE STYLES HERE
},

};

BladeConfig blades[] = {
{ 0, // blade ID resistor not used

// Crystal, 2 LEDs

SubBlade(0, 1, WS2811BladePtr<122, WS2811_800kHz | WS2811_GRB>()),

// MainBlade, 120 LEDs

SubBlade(2, 121, NULL),

// Control Box Red, 1 LED, power on LED4, data on pixel data 2

SubBlade(0, 0, WS2811BladePtr<2, WS2811_800kHz | WS2811_GRB, blade2Pin, PowerPINS >()),

// Control Box Green, 1 LED

SubBlade(1, 1, NULL),

CONFIGARRAY(presets) },
};
#endif

#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, “pow”);
Button AuxButton(BUTTON_AUX, auxPin, “aux”);
#endif

/* Generated with Fett263 Config Helper v2.0 */

Control Box Lights Code from Video:

StylePtr<InOutHelper<Gradient<Blinking<Black,Blinking<Black,Red,300,500>,2000,500>,Blinking<Green,Black,200,500>>,1,1,Gradient<Blinking<Black,Blinking<Red,Black,200,500>,4200,500>,Blinking<Blinking<Green,Black,200,500>,Black,4200,500>>>>(),

Since you’re using the config tool just add presets, then in each preset the styles follow the order of your BladeConfig for each preset like so:

1 = crystal
2 = main blade
3 = red LED
4 = green LED

This is very old code, I wouldn’t use. It also wouldn’t work since you have the two leds set up individually. Just use the style library and generate the Accent LED styles for the two LEDs by selecting the ON/OFF Behavior for “Luke ROTJ Red Arrow” and “Luke ROTJ Green Arrow”

1 Like

Here is code I generated, one for the red and one for the green, followed by a style code I had previously created. Would I put all of these together in a preset or is there somewhere else in the config the accent LED code goes?

/* copyright Fett263 (Accent LED / PCB) OS6 Style

OS6.7 v4.021

This Style Contains 9 Unique Combinations

On Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward

Off Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse

Base Color: Rgb<255,0,0> (0)

–Effects Included–

Ignition Effect: Standard Ignition

Retraction Effect: Instant

*/

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<1000>>>>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<1000>>>>>>>(),

/* copyright Fett263 (Accent LED / PCB) OS6 Style

OS6.7 v4.021

This Style Contains 9 Unique Combinations

On Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward

Off Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse

Base Color: Rgb<0,255,0> (0)

–Effects Included–

Ignition Effect: Standard Ignition

Retraction Effect: Instant

*/

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipeIn<1000>>>>>>>(),

Preset presets[] = {

{ “Grumpy_Uncle;common”, “common/tracks/20_Luke_v_Vader_ROTJ.wav”,

/* copyright Fett263 CustomBlade (Primary Blade) OS6 Style

OS6.7 v4.021

This Style Contains 38880 Unique Combinations

Hyper Responsive Rotoscope (Original Trilogy)

Base Color: Rgb<255,0,0> (0)

–Effects Included–

Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Rey TROS Spark, 3: Overload (PreOn Color), 4: Emitter Heat Up, 5: Full Blade Heat Up

Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Metal Forge (Heat Up), 3: Lightning Strike, 4: Center Out + Fade

PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward, 3: Rey TROS Spark, 4: Power Surge (Stable), 5: Unstable Power Up Forward

Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Cycle Down, 3: Center In + Fade (Twist Position), 4: Center In, 5: Metal Forge (Cool Down)

CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward

PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Glow (Preon Size), 3: Exit Hyperspace

Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb

LightningBlock Effect: Responsive Lightning Block

Drag Effect: Intensity Sparking Drag

Melt Effect: Intensity Melt

Blast Effect (Randomly Selected): Blast Wave (Random), Responsive Blast Wave (Random), Full Blade Blast Fade

Clash Effect: Real Clash V1

Swing Effect Options: Default (0): AudioFlicker Swing (Scaled Full Blade), 1: Flame Thrower Swing, 2: Disable

*/

StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<41,238,60>>,RgbArg<BASE_COLOR_ARG,Rgb<41,238,60>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<41,238,60>>>,RgbArg<BASE_COLOR_ARG,Rgb<41,238,60>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<41,238,60>>>>,RgbArg<BASE_COLOR_ARG,Rgb<41,238,60>>>,RgbArg<BASE_COLOR_ARG,Rgb<41,238,60>>>,ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,AlphaL<StaticFire<Stripes<12000,-2000,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,RotateColorsX<Int<200>,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,0,3,2,2000,8>,SmoothStep<Scale<HoldPeakF<Ifon<Scale<IsGreaterThan<SwingSpeed<500>,Int<16000>>,Int<2000>,SwingSpeed<300>>,Int<0>>,Scale<SwingAcceleration<>,Int<100>,Int<600>>,Scale<SwingAcceleration<>,Int<10000>,Int<4000>>>,Int<1000>,Int<40000>>,Int<-4000>>>,AlphaL<Black,Int<0>>>,TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelay<200>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<EMITTER_SIZE_ARG,3580>,Int<-500>>>,TrFade<300>,AlphaL<Blue,SmoothStep<IntArg<EMITTER_SIZE_ARG,3580>,Int<-500>>>,TrFade<500>>,TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>>,EFFECT_IGNITION>,TransitionEffectL<TrSelect<IntArg<RETRACTION_COOL_DOWN_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>>,EFFECT_RETRACTION>,TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,75>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,75>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,75>>,TrFade<300>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26103>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26103>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,25531>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,25531>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,25531>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<300>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrConcat<TrFadeX<IgnitionTime<300>>,Red,TrFadeX<IgnitionTime<300>>,DarkOrange,TrFadeX<IgnitionTime<300>>,White,TrFadeX<IgnitionTime<300>>>,TrConcat<TrWipeInX<Mult<IgnitionTime<300>,Int<6553>>>,RandomBlink<30000,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Black>,TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<19660>>>,TrWipeInX<Mult<IgnitionTime<230>,Int<6553>>>>,Mix<SmoothStep<Scale<SlowNoise<Int<30000>>,IntArg<EMITTER_SIZE_ARG,1000>,Sum<Int<5000>,IntArg<EMITTER_SIZE_ARG,1000>>>,Int<-3000>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<19660>>>>,TrJoinR<TrCenterWipeX<IgnitionTime<300>,Int<16384>>,TrSmoothFadeX<IgnitionTime<300>>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInX<RetractionTime<0>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<0>>,TrColorCycleX<RetractionTime<0>>,TrJoin<TrCenterWipeInX<RetractionTime<0>,Scale<TwistAngle<1>,Int<6000>,Int<27000>>>,TrSmoothFadeX<RetractionTime<0>>>,TrCenterWipeInX<RetractionTime<0>,Int<16384>>,TrConcat<TrFadeX<RetractionTime<0>>,White,TrFadeX<RetractionTime<0>>,DarkOrange,TrFadeX<RetractionTime<0>>,Red,TrFadeX<RetractionTime<0>>>>,Black>,TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Mult<Int<16384>,WavLen<EFFECT_PREON>>,Mult<Int<10922>,WavLen<EFFECT_PREON>>,Mult<Int<5462>,WavLen<EFFECT_PREON>>>,BrownNoiseFlicker<Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,100>,RandomPerLEDFlicker<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,RotateColorsX<Int<4000>,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrConcat<TrJoin<TrDelayX<Int<100>>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrWipe<100>,AlphaL<DodgerBlue,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrDelayX<Sum<WavLen<EFFECT_PREON>,Int<200>>>>,TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<Red,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<Orange,15>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-3000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<White,20>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>,TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Red,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Orange,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,White,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>>,EFFECT_PREON>,TransitionEffectL<TrSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,TrConcat<TrJoin<TrDelayX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>,TrCenterWipeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>>,Remap<CenterDistF<>,Stripes<2000,-1500,Black,Rgb<100,100,150>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>,Remap<CenterDistF<>,Stripes<1000,-500,Black,Rgb<100,100,150>,Black>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>>>,EFFECT_POSTOFF>>>(),

“Rotoscope”

},

Yes, Accent LED / PCB.

Remove the screenshot from your post above, it takes up space on the forum server.

Yes, with 4 “blades” you need 4 styles in each preset. The order of the styles matches the order of the “blades” in the BladeConfig as noted above.

If you click Add preset in the config tool after adding the BladeConfig code it will prompt you for 4 styles in each preset.

1 Like

Okay…soooo…

Below is my config (presets and all). I believe it’s set up properly as I had no issue with uploading it via Arduino and when I go into edit mode on the saber, it asks which blade I want to edit (1, 2 or 3…1 being main blade, 2 is meant to be Red accent, 3 is meant to be green accent). However, neither of the accent LEDs in the control box change at all. When I get to the Blade 1 option my main blade pulses indicating to me that’s what I’m about to edit, but neither accent pulses when I come across Blade 2 or 3 and nothing happens to them. I do notice that while the accent lights are still the default solid white, they no longer shut off seconds after I retract the blade. They now stay on for the entire 5mins I have my saber set to be awake for, so the code has had some effect on their functionality. Would this indicate that those lights are not soldered to proper pads?

// ProffieOS7 Config File

#ifdef CONFIG_TOP

#include “proffieboard_v2_config.h”

#define NUM_BLADES 3

#define NUM_BUTTONS 2

const unsigned int maxLedsPerStrip = 144;

#define EXTRA_COLOR_BUFFER_SPACE 60

#define VOLUME 1800

#define BOOT_VOLUME 20

#define CLASH_THRESHOLD_G 2.5

#define ENABLE_AUDIO

#define ENABLE_MOTION

#define ENABLE_WS2811

#define ENABLE_SD

#define FILTER_CUTOFF_FREQUENCY 100

#define FILTER_ORDER 8

#define MOTION_TIMEOUT 60 * 2 * 1000

#define IDLE_OFF_TIME 60 * 2 * 1000

#define DISABLE_BASIC_PARSER_STYLES

#define DISABLE_DIAGNOSTIC_COMMANDS

#define ENABLE_ALL_EDIT_OPTIONS

#define SAVE_PRESET

#define NO_REPEAT_RANDOM

#define FETT263_EDIT_MODE_MENU

#define FETT263_SAY_COLOR_LIST

#define FETT263_SAY_COLOR_LIST_CC

#define FETT263_SAY_BATTERY_PERCENT

#define FETT263_QUOTE_PLAYER_START_ON

#define FETT263_HOLD_BUTTON_LOCKUP

#define FETT263_DISABLE_COPY_PRESET

#define FETT263_LOCKUP_DELAY 200

#define FETT263_BM_CLASH_DETECT 6

#define FETT263_SWING_ON_SPEED 450

#define FETT263_SWING_ON

#define FETT263_TWIST_ON

#define FETT263_TWIST_ON_NO_BM

#define FETT263_FORCE_PUSH_ALWAYS_ON

#define FETT263_FORCE_PUSH_LENGTH 7

#endif

#ifdef CONFIG_PROP

#include “…/props/saber_fett263_buttons.h”

#endif

#ifdef CONFIG_PRESETS

Preset presets[] = {

{ “LukeROTJSailBarge;common”, “common/tracks/12_Luke_Skiff Attack_ROTJ.wav”,

/* copyright Fett263 Simple (Primary Blade) OS6 Style

OS6.7 v4.021

This Style Contains 233280 Unique Combinations

Style Options:

Default (0): AudioFlicker (Two Color)

1: AudioFlicker (Single Color (25%))

2: AudioFlicker (Single Color (50%))

3: AudioFlicker (Single Color (75%))

4: RandomFlicker (Two Color)

5: RandomFlicker (Single Color (25%))

Base Color: Rgb<0,255,0> (0)

–Effects Included–

Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Rey TROS Spark, 3: Overload (PreOn Color), 4: Emitter Heat Up, 5: Full Blade Heat Up

Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Metal Forge (Heat Up), 3: Lightning Strike, 4: Center Out + Fade

PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward, 3: Rey TROS Spark, 4: Power Surge (Stable), 5: Unstable Power Up Forward

Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Cycle Down, 3: Center In + Fade (Twist Position), 4: Center In, 5: Metal Forge (Cool Down)

CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward

PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Glow (Preon Size), 3: Exit Hyperspace

Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb

LightningBlock Effect: Responsive Lightning Block

Drag Effect: Intensity Sparking Drag

Melt Effect: Intensity Melt

Blast Effect (Randomly Selected): Blast Wave (Random), Responsive Blast Wave (Random), Full Blade Blast Fade

Clash Effect: Real Clash V1

Swing Effect Options: Default (0): AudioFlicker Swing (Scaled Full Blade), 1: Flame Thrower Swing, 2: Disable

*/

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<0,68,128>>>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<8192>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<24576>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,RandomFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<0,68,128>>>,RandomFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<8192>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,AlphaL<StaticFire<Stripes<12000,-2000,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,RotateColorsX<Int<200>,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>>,0,3,2,2000,8>,SmoothStep<Scale<HoldPeakF<Ifon<Scale<IsGreaterThan<SwingSpeed<500>,Int<16000>>,Int<2000>,SwingSpeed<300>>,Int<0>>,Scale<SwingAcceleration<>,Int<100>,Int<600>>,Scale<SwingAcceleration<>,Int<10000>,Int<4000>>>,Int<1000>,Int<40000>>,Int<-4000>>>,AlphaL<Black,Int<0>>>,TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelay<200>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<EMITTER_SIZE_ARG,3580>,Int<-500>>>,TrFade<300>,AlphaL<Blue,SmoothStep<IntArg<EMITTER_SIZE_ARG,3580>,Int<-500>>>,TrFade<500>>,TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>>,EFFECT_IGNITION>,TransitionEffectL<TrSelect<IntArg<RETRACTION_COOL_DOWN_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>>,EFFECT_RETRACTION>,TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,75>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,75>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,75>>,TrFade<300>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,22343>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26103>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26103>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,25531>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,25531>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,25531>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<300>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrConcat<TrFadeX<IgnitionTime<300>>,Red,TrFadeX<IgnitionTime<300>>,DarkOrange,TrFadeX<IgnitionTime<300>>,White,TrFadeX<IgnitionTime<300>>>,TrConcat<TrWipeInX<Mult<IgnitionTime<300>,Int<6553>>>,RandomBlink<30000,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Black>,TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<19660>>>,TrWipeInX<Mult<IgnitionTime<230>,Int<6553>>>>,Mix<SmoothStep<Scale<SlowNoise<Int<30000>>,IntArg<EMITTER_SIZE_ARG,1000>,Sum<Int<5000>,IntArg<EMITTER_SIZE_ARG,1000>>>,Int<-3000>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<19660>>>>,TrJoinR<TrCenterWipeX<IgnitionTime<300>,Int<16384>>,TrSmoothFadeX<IgnitionTime<300>>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInX<RetractionTime<0>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<0>>,TrColorCycleX<RetractionTime<0>>,TrJoin<TrCenterWipeInX<RetractionTime<0>,Scale<TwistAngle<1>,Int<6000>,Int<27000>>>,TrSmoothFadeX<RetractionTime<0>>>,TrCenterWipeInX<RetractionTime<0>,Int<16384>>,TrConcat<TrFadeX<RetractionTime<0>>,White,TrFadeX<RetractionTime<0>>,DarkOrange,TrFadeX<RetractionTime<0>>,Red,TrFadeX<RetractionTime<0>>>>,Black>,TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Mult<Int<16384>,WavLen<EFFECT_PREON>>,Mult<Int<10922>,WavLen<EFFECT_PREON>>,Mult<Int<5462>,WavLen<EFFECT_PREON>>>,BrownNoiseFlicker<Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,100>,RandomPerLEDFlicker<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,RotateColorsX<Int<4000>,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrConcat<TrJoin<TrDelayX<Int<100>>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrWipe<100>,AlphaL<DodgerBlue,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrDelayX<Sum<WavLen<EFFECT_PREON>,Int<200>>>>,TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<Red,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<Orange,15>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-3000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<White,20>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>,TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Red,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Orange,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,White,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>>,EFFECT_PREON>,TransitionEffectL<TrSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelay<1000>,TrInstant>,AlphaL<RgbArg<POSTOFF_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrSmoothFadeX<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>>>,TrConcat<TrJoin<TrDelayX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>,TrCenterWipeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>>,Remap<CenterDistF<>,Stripes<2000,-1500,Black,Rgb<100,100,150>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>,Remap<CenterDistF<>,Stripes<1000,-500,Black,Rgb<100,100,150>,Black>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>>>,EFFECT_POSTOFF>>>(),

/* copyright Fett263 (Accent LED / PCB) OS6 Style

OS6.7 v4.021

This Style Contains 9 Unique Combinations

On Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward

Off Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse

Base Color: Rgb<255,0,0> (0)

–Effects Included–

Ignition Effect: Standard Ignition

Retraction Effect: Instant

*/

/* copyright Fett263 (Accent LED / PCB) OS6 Style

OS6.7 v4.021

This Style Contains 25 Unique Combinations

On Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off

Off Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off

Base Color: Rgb<255,0,0> (0)

–Effects Included–

Ignition Effect: Instant

Retraction Effect: Instant

*/

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Black>>>>(),

/* copyright Fett263 (Accent LED / PCB) OS6 Style

OS6.7 v4.021

This Style Contains 9 Unique Combinations

On Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward

Off Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse

Base Color: Rgb<0,255,0> (0)

–Effects Included–

Ignition Effect: Standard Ignition

Retraction Effect: Instant

*/

/* copyright Fett263 (Accent LED / PCB) OS6 Style

OS6.7 v4.021

This Style Contains 25 Unique Combinations

On Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off

Off Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off

Base Color: Rgb<0,255,0> (0)

–Effects Included–

Ignition Effect: Instant

Retraction Effect: Instant

*/

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Black>>>>(),

“Luke ROTJ”

},

{ “KyloRen;common”, “common/tracks/01_TFA_Battle.wav”,

/* copyright Fett263 KyloRen (Primary Blade) OS6 Style

OS6.5 v1.0183

This Style Contains 2 Unique Combinations

Style Options:

Default (0): Kylo Ren Unstable (Film Based)

1: Kylo Ren Unstable (Supreme Leader)

–Effects Included–

Ignition Effect: SparkTip Ignition

Retraction Effect: Standard Retraction

Lockup Effect: Intensity Lockup V1

LightningBlock Effect: Responsive Lightning Block

Drag Effect: Intensity Sparking Drag

Melt Effect: Intensity Melt

Blast Effect: Blast Wave (Random)

Clash Effect: Real Clash V1

*/

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,6,10,1000,2>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,MultiTransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),

/* copyright Fett263 (Accent LED / PCB) OS6 Style

OS6.7 v4.021

This Style Contains 25 Unique Combinations

On Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off

Off Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off

Base Color: Rgb<255,0,0> (0)

–Effects Included–

Ignition Effect: Instant

Retraction Effect: Instant

*/

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Black>>>>(),

/* copyright Fett263 (Accent LED / PCB) OS6 Style

OS6.7 v4.021

This Style Contains 25 Unique Combinations

On Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off

Off Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off

Base Color: Rgb<0,255,0> (0)

–Effects Included–

Ignition Effect: Instant

Retraction Effect: Instant

*/

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Black>>>>(),

“Kylo Blade”

},

{ “DarkSaber;common”, “common/tracks/17_Mandalorian_Theme.wav”,

/* copyright Fett263 DarkSaber (Primary Blade) OS6 Style

OS6.7 v4.0181

Single Style

Base Style: Live Action Darksaber (Hyper-Responsive)

Base Color: Rgb<100,100,150> (0)

–Effects Included–

Ignition Effect: Standard Ignition

PowerUp Effect: Power Surge (Stable)

Retraction Effect: Standard Retraction

Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb

LightningBlock Effect: Original Lightning Block

Drag Effect: Intensity Sparking Drag

Melt Effect: Intensity Melt

Stab Effect: AudioFlicker Stab

Blast Effect: Blast Wave (Random)

Clash Effect: Real Clash V1

Emitter Effect: Flickering Flare

*/

StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<2000>,Int<4000>>,Int<8000>>,HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Stripes<35000,-200,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<24000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<28000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>,100>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,4516>,Int<-6000>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<191,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<100,100,150>>>,SmoothStep<IntArg<MELT_SIZE_ARG,24318>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,23064>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,0,255>>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,0,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,0,255>>,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26985>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26985>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,24318>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,24318>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,24318>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrWipeInX<RetractionTime<0>>,Black>>>(),

/* copyright Fett263 (Accent LED / PCB) OS6 Style

OS6.7 v4.021

This Style Contains 25 Unique Combinations

On Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off

Off Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off

Base Color: Rgb<255,0,0> (0)

–Effects Included–

Ignition Effect: Instant

Retraction Effect: Instant

*/

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Black>>>>(),

/* copyright Fett263 (Accent LED / PCB) OS6 Style

OS6.7 v4.021

This Style Contains 25 Unique Combinations

On Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off

Off Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off

Base Color: Rgb<0,255,0> (0)

–Effects Included–

Ignition Effect: Instant

Retraction Effect: Instant

*/

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Black>>>>(),

“Darksaber”

},

{ “THEFALCON;common”, “common/tracks/19_Space_Battle.wav”,

/* copyright Fett263 FireBlade (Primary Blade) OS6 Style

OS6.7 v4.021

Single Style

Base Style: Fire Blade Fast (Intense)

Base Color: Rgb<0,135,255> (Gradient Wave) Style Mod: Mirror Out

–Effects Included–

Preon Effect: Full Blade Heat Up

Ignition Effect: Center Out

Retraction Effect: Cycle Down

CoolDown Effect: Power Burst Center In

Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb

LightningBlock Effect: Responsive Lightning Block

Drag Effect: Intensity Sparking Drag

Melt Effect: Intensity Melt

Blast Effect: Full Blade Blast Fade

Clash Effect: Real Clash V1

Rain Effect: Rain Spark

*/

StylePtr<Layers<Remap<CenterDistF<>,StaticFire<Gradient<RotateColorsX<Scale<Sin<Int<52>>,Int<0>,Int<1227>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RotateColorsX<Scale<Sin<Int<52>>,Int<1227>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,Mix<Int<10280>,Black,Gradient<RotateColorsX<Scale<Sin<Int<52>>,Int<0>,Int<1227>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RotateColorsX<Scale<Sin<Int<52>>,Int<1227>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,0,3,0,4000,4>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Remap<CenterDistF<>,Stripes<5000,2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<100,100,150>>>>>,TrFade<800>>,EFFECT_RETRACTION>,SparkleL,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,24117>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<0,0,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<0,0,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,0,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,0,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26844>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26844>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26844>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrCenterWipeX<IgnitionTime<300>,Int<16384>>,TrColorCycleX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Red,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Orange,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,White,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>,EFFECT_PREON>>>(),

/* copyright Fett263 (Accent LED / PCB) OS6 Style

OS6.7 v4.021

This Style Contains 25 Unique Combinations

On Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off

Off Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off

Base Color: Rgb<255,0,0> (0)

–Effects Included–

Ignition Effect: Instant

Retraction Effect: Instant

*/

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Black>>>>(),

/* copyright Fett263 (Accent LED / PCB) OS6 Style

OS6.7 v4.021

This Style Contains 25 Unique Combinations

On Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off

Off Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off

Base Color: Rgb<0,255,0> (0)

–Effects Included–

Ignition Effect: Instant

Retraction Effect: Instant

*/

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Black>>>>(),

“The Falcon”

},

{ “TIELEADER;common”, “common/tracks/19_Space_Battle.wav”,

/* copyright Fett263 FireBlade (Primary Blade) OS6 Style

OS6.7 v4.021

Single Style

Base Style: Fire Blade Fast (Sparking)

Base Color: Rgb<255,0,0> (Gradient Color Up = Gradient: 18280)

–Effects Included–

Preon Effect: Full Blade Heat Up

Ignition Effect: SparkTip Ignition

PowerUp Effect: Power Flash

Retraction Effect: Cycle Down

Lockup Effect: Full Blade Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb

LightningBlock Effect: Responsive Lightning Block

Drag Effect: Intensity Sparking Drag

Melt Effect: Intensity Melt

Blast Effect: Full Blade Blast Fade

Clash Effect: Real Clash V1

Swing Effect: Bright Swing (Scaled Cutting Edge)

*/

StylePtr<Layers<StaticFire<Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<18280>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,Mix<Int<10280>,Black,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<18280>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>>,0,3,0,3000,4>,AlphaL<AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep<Int<16000>,Int<16000>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrColorCycleX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Red,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Orange,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,White,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>,EFFECT_PREON>>>(),

/* copyright Fett263 (Accent LED / PCB) OS6 Style

OS6.7 v4.021

This Style Contains 25 Unique Combinations

On Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off

Off Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off

Base Color: Rgb<255,0,0> (0)

–Effects Included–

Ignition Effect: Instant

Retraction Effect: Instant

*/

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Black>>>>(),

/* copyright Fett263 (Accent LED / PCB) OS6 Style

OS6.7 v4.021

This Style Contains 25 Unique Combinations

On Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off

Off Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off

Base Color: Rgb<0,255,0> (0)

–Effects Included–

Ignition Effect: Instant

Retraction Effect: Instant

*/

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Black>>>>(),

“Tie Fighter”

},

{ “PodRacer;common”, “common/tracks/15_Duke.wav”,

/* copyright Fett263 FireBlade (Primary Blade) OS6 Style

OS6.7 v4.021

Single Style

Base Style: Fire Blade Fast (Sparking)

Base Color: Rgb<255,0,0> (Gradient Color Up = Gradient: 18280)

–Effects Included–

Preon Effect: Full Blade Heat Up

Ignition Effect: SparkTip Ignition

PowerUp Effect: Power Flash

Retraction Effect: Cycle Down

Lockup Effect: Full Blade Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb

LightningBlock Effect: Responsive Lightning Block

Drag Effect: Intensity Sparking Drag

Melt Effect: Intensity Melt

Blast Effect: Full Blade Blast Fade

Clash Effect: Real Clash V1

Swing Effect: Bright Swing (Scaled Cutting Edge)

*/

StylePtr<Layers<StaticFire<Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<18280>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,Mix<Int<10280>,Black,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<18280>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>>,0,3,0,3000,4>,AlphaL<AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep<Int<16000>,Int<16000>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrColorCycleX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Red,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Orange,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,White,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>,EFFECT_PREON>>>(),

/* copyright Fett263 (Accent LED / PCB) OS6 Style

OS6.7 v4.021

This Style Contains 25 Unique Combinations

On Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off

Off Behavior Options: Default (0): Luke ROTJ (Red Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off

Base Color: Rgb<255,0,0> (0)

–Effects Included–

Ignition Effect: Instant

Retraction Effect: Instant

*/

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Black>>>>(),

/* copyright Fett263 (Accent LED / PCB) OS6 Style

OS6.7 v4.021

This Style Contains 25 Unique Combinations

On Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Accel On / Decel Off), 2: Slow Run Forward, 3: Solid Color, 4: Off

Off Behavior Options: Default (0): Luke ROTJ (Green Arrow), 1: Cycle (Decel On / Accel Off), 2: Slow Run Reverse, 3: Solid Color, 4: Off

Base Color: Rgb<0,255,0> (0)

–Effects Included–

Ignition Effect: Instant

Retraction Effect: Instant

*/

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Black>>>>(),

“Pod Racer”

},

{ “ProtonPack;common”, “common/tracks/18_Ghostbusters_Theme.wav”,

/* copyright Fett263 Ghostbusters (Primary Blade) OS6 Style

OS6.7 v4.0181

Single Style

Base Style: Ghostbusters Particle Beam (Original)

Base Color: Rgb<255,68,0> (0)

–Effects Included–

Ignition Effect: Standard Ignition

Retraction Effect: Cycle Down

Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Localized Absorb

LightningBlock Effect: Responsive Lightning Block

Drag Effect: Intensity Sparking Drag

Melt Effect: Intensity Melt

Blast Effect: Blast Wave (Random)

Clash Effect: Real Clash V1

*/

StylePtr<Layers<StaticFire<Mix<SmoothStep<Int<2000>,Int<-2000>>,Stripes<16000,-3900,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,Mix<Int<8172>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Stripes<2500,-3500,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,Blue,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,DodgerBlue>>,White>,Blue,0,6,1,2000,3>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<200>>,TrColorCycleX<RetractionTime<0>>,Black>>>(),

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Black>>>>(),

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Black>>>>(),

“Proton Pack”

},

{ “Motherbox;common”, “common/tracks/17B_Superman_Immovable.wav”,

/* copyright Fett263 UnstableBlades (Primary Blade) OS6 Style

OS6.7 v4.021

This Style Contains 2 Unique Combinations

Base Style: Unstable Erratic

Base Color: Rgb<213,234,255> (0)

–Effects Included–

Preon Effect: Overload (PreOn Color)

Ignition Effect: SparkTip Ignition

PowerUp Effect: Power Flash

Retraction Effect Options: Default (0): Center In, 1: SparkTip Retraction

Lockup Effect: Full Blade Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb

LightningBlock Effect: Responsive Lightning Block

Drag Effect: Intensity Sparking Drag

Melt Effect: Intensity Melt

Blast Effect: Full Blade Blast Fade

Clash Effect: Real Clash V1

Swing Effect: Bright Swing (Scaled Cutting Edge)

Rain Effect: Rain Spark

*/

StylePtr<Layers<StaticFire<StripesX<Int<3000>,Scale<SlowNoise<Int<2000>>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<213,234,255>>,Black,100>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<213,234,255>>>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<213,234,255>>>>,Mix<Int<3212>,RgbArg<BASE_COLOR_ARG,Rgb<213,234,255>>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<213,234,255>>>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<213,234,255>>>,0,5,3,3000,0>,AlphaL<AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<30,60,200>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep<Int<16000>,Int<16000>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<30,60,200>>,TrFade<1000>>,EFFECT_IGNITION>,SparkleL,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<30,60,200>>,TrFade<300>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<30,60,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<30,60,200>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<30,60,200>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<30,60,200>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,97,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,27474>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,97,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,27474>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,27246>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,27246>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,27246>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<30,60,200>>,IgnitionTime<300>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrCenterWipeInX<RetractionTime<0>,Int<16384>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<0>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<30,60,200>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<30,60,200>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<30,60,200>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrBoing<2000,5>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Black>>>>(),

StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,100,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,250,5000>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,TrWipe<1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Black>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>,ColorCycle<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,15,250,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,15,100,5000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrWipeIn<1000>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Black>>>>(),

“Motherbox”

},

};

BladeConfig blades[] = {

{ 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),

WS281XBladePtr<1, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5> >(),

WS281XBladePtr<1, blade4Pin, Color8::GRB, PowerPINS >()

, CONFIGARRAY(presets) },

};

#endif

#ifdef CONFIG_BUTTONS

Button PowerButton(BUTTON_POWER, powerButtonPin, “pow”);

Button AuxButton(BUTTON_AUX, auxPin, “aux”);

#endif

/* Generated with Fett263 Config Helper v3.0 */

This is different than the config you originally posted, I would check with your installer. The BladeConfig in your first post doesn’t match this BladeConfig so you may have the wrong BladeConfig from how the saber is actually wired. You can’t just change the BladeConfig, it HAS to match how the saber is wired for everything to work properly.

1 Like