It’s fine. We can get it running properly. There may be a delay if people get busy, but noone ghosts people here.
What we need to know is whether the strip you want to get indepent control of is wired in series (a long line) or in parallel (kind of next to it, with all of the connecting wires touching the same pads as the blade connector).
A wiring diagram is best. Pics can help too if you can post a couple of the board and chassis.
My guess is that they are in series, so I suggested a subblade. That would split the 128 pixels into two lengths. We have to figure out one of them, either the blade or the strip.
We can keep trying things to get at those numbers, including upgrading your config and OS and staying with the Fett263 setup you have. That would give you a blade length counter with some additional set up.
But just counting LEDs and looking at the wire flow from the data pads would be quick. So yeah, pics?
Also, once you know you chassis pixel strip length you can fix it in the other blade and get more precise effects that match up perfectly.
Your styles are look a bit outdated, especially working with Fett’s prop. What OS are you running?
Once you get the blade array set, I recommend checking out his library and related info:
The config compiiles fine in 7.16 at only 60% memory consumption.
I’m going to post it below as is for anyone interested, or incase we need more help 
#ifdef CONFIG_TOP
#include "proffieboard_v3_config.h"
#define NUM_BLADES 2
#define NUM_BUTTONS 2
#define VOLUME 1500
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 3.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define ENABLE_SERIAL
#define ORIENTATION ORIENTATION_USB_TOWARDS_BLADE
#define DISABLE_DIAGNOSTIC_COMMANDS
#define FETT263_MULTI_PHASE
#define FETT263_TWIST_ON_NO_BM
#define FETT263_TWIST_ON
#define FETT263_TWIST_OFF
#define MOTION_TIMEOUT 60 * 3 * 1000
#define FETT263_THRUST_ON
#define FETT263_THRUST_OFF
#define FETT263_DISABLE_COPY_PRESET
#define FETT263_DISABLE_CHANGE_FONT
// #define ENABLE_SSD1306
// // Max 20 characters
// #define BLE_PASSWORD "your password"
// // Max 32 characters.
// #define BLE_NAME "Your Saber Name"
// // Max 9 characters
// #define BLE_SHORTNAME "Saber"
#define MOTION_TIMEOUT 60 * 3 * 800
#endif
#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
{ "Shadowfall", "tracks/Endor.wav",
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},
{ "Deadlink", "tracks/hellstyle.wav",
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},
{ "Apocalypse", "tracks/BattleOfHeros.wav",
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{ "Shadow Hand", "tracks/something.wav",
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{ "Last Handmaiden", "tracks/hanszimmer.wav",
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{ "Crazy Hermit", "tracks/therescue.wav",
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StylePtr<Layers<Mix<Int<16384>,SpringGreen,Green>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>>>>(),
},
{ "Sentinel Shan", "tracks/something.wav",
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{ "Cathar Guardian", "tracks/something.wav",
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{ "Competent Slicer", "tracks/something.wav",
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StylePtr<Layers<DarkOrange,InOutHelperL<InOutFuncX<Int<300>,Int<800>>>>>(),
},
{ "The Huntress", "tracks/something.wav",
StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<50,50,75>>>,EffectSequence<EFFECT_FORCE,AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,White>,Black,300>,SwingSpeed<450>>,AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,Black>,White,RotateColorsX<Variation,Rgb<100,100,150>>,White>,SwingSpeed<450>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<SteelBlue>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<AudioFlicker<Black,SteelBlue>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<15000>>>>,TrConcat<TrInstant,TransitionEffect<DodgerBlue,SteelBlue,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<DodgerBlue,SteelBlue,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<700>>,SaberBase::LOCKUP_NORMAL>,ResponsiveClashL<Red,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<30000>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Red>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,LockupTrL<AlphaL<AudioFlicker<DodgerBlue,SteelBlue>,SmoothStep<Int<25000>,Int<10000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<AudioFlicker<SteelBlue,DodgerBlue>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveLightningBlockL<Strobe<DodgerBlue,AudioFlicker<SteelBlue,Black>,50,1>,TrConcat<TrInstant,AlphaL<DodgerBlue,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<DodgerBlue,Int<16000>>,30>,TrSmoothFade<600>>>,InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(),
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},
{ "The Exile", "tracks/something.wav",
StyleRainbowPtr<300, 800>(),
StylePtr<Layers<Rainbow,InOutHelperL<InOutFuncX<Int<300>,Int<800>>>>>(),
},
{ "Magnetic", "tracks/hellstyle.wav",
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},
{ "Power", "tracks/Power.wav",
&style_charging,
&style_charging,},
};
BladeConfig blades[] = {
{ 0, WS281XBladePtr<128, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
WS281XBladePtr<30, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5> >()
, CONFIGARRAY(presets) },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif
If any installers here have seen one of these sabers or the chassis (maybe a universal?) please do chime in 