Hi peeps,
it’s been a hot minute,
what I wanted to do is use the cylon preset but instead of using the full blade for clash, lockup, lightning block and etc I wanted it to be constrained on the red cylon instead.
here’s the preset
StylePtr<Layers<
Cylon<Red,5,20,Red,5,20,1>,
ResponsiveLockupL<RgbArg<LOCKUP_COLOR_ARG,White>,TrInstant,TrFade<100>,Int<26000>>,
ResponsiveLightningBlockL<RgbArg<LB_COLOR_ARG,White>>,
ResponsiveMeltL<Mix<TwistAngle<>,Red,Yellow>>,
ResponsiveDragL<RgbArg<DRAG_COLOR_ARG,White>>,
ResponsiveClashL<RgbArg<CLASH_COLOR_ARG,White>,TrInstant,TrFade<200>,Int<26000>>,
ResponsiveBlastL<RgbArg<BLAST_COLOR_ARG,White>>,
ResponsiveBlastWaveL<RgbArg<BLAST_COLOR_ARG,White>>,
ResponsiveBlastFadeL<RgbArg<BLAST_COLOR_ARG,White>>,
ResponsiveStabL<RgbArg<STAB_COLOR_ARG,White>>,
InOutTrL<TrWipe<300>,TrWipeIn<500>>>>()
so I’m playing around of the editor, I was able to get lockup and lb to flash within the red but I wanted the white to take over, the random clash is still not behaving as I want it and i’m thinking instead of having it white I’ll have the blast ripple out in red so it looks like KITT is having issues with the scanning.
I think I have it.
Kitt style.txt (779 Bytes)