I’ve found colours quite tricky because they sometimes look quite different on a computer screen or on the style editor compared to a lightsaber blade in real life.
As such, I routinely add at least two new colours to my installs which don’t seem to be represented. I’ve given them new names, but they are:
Pale Green - Rgb<28,255,28>
Flamingo - Rgb<255,80,154>
Also I notice that Lime and Green are both Rgb<0,255,0> so I guess that could do with tidying up too.
I’ve thought about adding these colours to the colour list myself for my own builds, but I haven’t for two reasons: firstly it means with every new OS I need to remember to update that file, and second because the style editor won’t recognise them.
Another thing that might be worth thinking about adding is fractional colours. For instance, If I want to set up a random flicker for a blue blade with the flicker alternating between full blue and half blue, currently I need to define those colours as Blue and Rgb<0,0,127> respectively. If I then find the flicker is too subtle, I need to try something like Rgb<0,0,62> for the second colour.
This is easy on primaries, but quickly gets a bit laborious if you’re using more complex colours which mix all three channels.
Again Ive thought of adding fractions to my own colour list along the lines of:
ThreeQtrBlue Rgb<0,0,192>
HalfBlue Rgb<0,0,127>
QtrBlue Rgb<0,0,64>
ThreeQtrDSBlue Rgb<0,102,192>
HalfDSBlue Rgb<0,68,127>
QtrDSBlue Rgb<0,34,64>
This would make building bladestyles manually much easier, but again I’ve not done it for the reasons given above.
But if you’re looking at adding new colours to the colour list, maybe it would be worth looking at or getting some consenses on it.
Just my fourpenneth.