Is there any reason this style code isn't using the whole blade?

Pasted below the code which I’m referring to. I’m pasting it into presets on Fett’s helper tool, and it seems like it does not take up the whole blade when previewed. If anyone can let me know what I’m doing wrong that’d be much appreciated.

StylePtr<Layers<
  Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<37,105,255>>,RgbArg<BASE_COLOR_ARG,Rgb<37,105,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<37,105,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<37,105,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<37,105,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<37,105,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<37,105,255>>>,
  LockupTrL<Layers<
    AlphaL<Blinking<Moccasin,Strobe<NavajoWhite,Rgb<255,147,50>,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
    AlphaL<Blinking<BrownNoiseFlicker<Moccasin,Rgb<255,197,100>,50>,BrownNoiseFlicker<Moccasin,Rgb<255,197,100>,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>>,TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Moccasin,Rgb<255,197,100>,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<300>,SaberBase::LOCKUP_NORMAL>,
  TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<Moccasin,Rgb<255,197,100>,20,30>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<300>>,EFFECT_LOCKUP_BEGIN>,
  TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<PeachPuff,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
  TransitionEffectL<TrConcat<TrInstant,PeachPuff,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
  TransitionEffectL<TrConcat<TrInstant,Strobe<Rgb<100,100,150>,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<PeachPuff,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,White>,50,1>,TrConcat<TrInstant,AlphaL<Azure,Bump<Int<12000>,Int<18000>>>,TrFade<500>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<LemonChiffon,Int<16000>>,30>,TrSmoothFade<600>>>,
  AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<1600>>,Int<1000>,Int<4000>>,Int<-4000>>>,
  ResponsiveStabL<OrangeRed>,
  ResponsiveBlastWaveL<Sparkle<OrangeRed,White,9999,399>,Int<500>,Scale<SwingSpeed<200>,Int<200>,Int<200>>,Int<999>,Int<25000>>,
  TransitionEffectL<TrConcat<TrInstant,Moccasin,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<NavajoWhite,Moccasin,20,20>,BrownNoiseFlicker<NavajoWhite,Moccasin,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,NavajoWhite,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
  LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrWipe<250>,TrWipeIn<1050>>>>()},

Not familiar with this style it’s been modded, it’s not direct from my library. Whoever made added a black section, so that’s what you’re experiencing.

If you don’t want you can either mod, or generate an unmodded style from my library.

Ah! I see, weird that that’s there, not sure what it was for.

Would that section be used for anything in particular?

You’d have to ask whoever made it, they must have had a reason.

I did figure it out, it’s for the effect of a floating blade with the rotoscope effect from you, to give it more realism geared towards the original cuts of the movie. It’s a personal choice for sure, turns out removing that one line of code doesn’t affect anything besides that.