Pasted below the code which I’m referring to. I’m pasting it into presets on Fett’s helper tool, and it seems like it does not take up the whole blade when previewed. If anyone can let me know what I’m doing wrong that’d be much appreciated.
StylePtr<Layers<
Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<37,105,255>>,RgbArg<BASE_COLOR_ARG,Rgb<37,105,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<37,105,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<37,105,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<37,105,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<37,105,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<37,105,255>>>,
LockupTrL<Layers<
AlphaL<Blinking<Moccasin,Strobe<NavajoWhite,Rgb<255,147,50>,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
AlphaL<Blinking<BrownNoiseFlicker<Moccasin,Rgb<255,197,100>,50>,BrownNoiseFlicker<Moccasin,Rgb<255,197,100>,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>>,TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Moccasin,Rgb<255,197,100>,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<300>,SaberBase::LOCKUP_NORMAL>,
TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<Moccasin,Rgb<255,197,100>,20,30>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<300>>,EFFECT_LOCKUP_BEGIN>,
TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<PeachPuff,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
TransitionEffectL<TrConcat<TrInstant,PeachPuff,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
TransitionEffectL<TrConcat<TrInstant,Strobe<Rgb<100,100,150>,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<PeachPuff,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,White>,50,1>,TrConcat<TrInstant,AlphaL<Azure,Bump<Int<12000>,Int<18000>>>,TrFade<500>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<LemonChiffon,Int<16000>>,30>,TrSmoothFade<600>>>,
AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<1600>>,Int<1000>,Int<4000>>,Int<-4000>>>,
ResponsiveStabL<OrangeRed>,
ResponsiveBlastWaveL<Sparkle<OrangeRed,White,9999,399>,Int<500>,Scale<SwingSpeed<200>,Int<200>,Int<200>>,Int<999>,Int<25000>>,
TransitionEffectL<TrConcat<TrInstant,Moccasin,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<NavajoWhite,Moccasin,20,20>,BrownNoiseFlicker<NavajoWhite,Moccasin,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,NavajoWhite,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrWipe<250>,TrWipeIn<1050>>>>()},