Hi all, this is my first post I already have tried and done succesfully many things, great work from Frederik but of course also Fett263!, so thank you !
In my Saber (TXQ Obi Wan EP3) i have the problem that the melt effect (either the normal one and also not the intensify variation) seems to be working correctly. its only a very short lengh (basically only the tip) and with intensify it also doesnt get longer. What could be the reason, am i missing some general setting ?
This is the style:
/* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.14 v2.52p
Single Style
Base Style: Hyper Responsive Rotoscope (Original Trilogy)
Base Color: Kyber Select - BaseColorArg - AltColorArg - AltColor2Arg - AltColor3Arg - Rgb<255,0,255> - Rgb<255,68,0> - Rgb<115,15,240> - Rgb<100,100,150> - Rgb<180,130,0> (0)
Kyber Select Interactive Control: While Blade is On, use selected Special Ability to change color (Phase). Requires Alt Font.
NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.
*This style REQUIRES Alt Fonts alt000/ to alt008/ to be set up. Uses altchng.wav on change.
See https://pod.hubbe.net/sound/alt_sounds.html for more information.
--Effects Included--
Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: ClashColorArg]
Special Ability 1: Next Phase
Special Ability 2: Previous Phase
Special Ability 3: Select Random Phase
Special Ability 4: Toggle Swing Change (Random / Party Mode) Uses tr00.wav or tr/000/000.wav on toggle (mechanical or menu sound)
*/
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>,RgbArg<ALT_COLOR3_ARG,Rgb<80,50,210>>,Rgb<255,0,255>,Rgb<255,68,0>,Rgb<115,15,240>,Rgb<100,100,150>,Rgb<180,130,0>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>,RgbArg<ALT_COLOR3_ARG,Rgb<80,50,210>>,Rgb<255,0,255>,Rgb<255,68,0>,Rgb<115,15,240>,Rgb<100,100,150>,Rgb<180,130,0>>,Mix<Int<7710>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>,RgbArg<ALT_COLOR3_ARG,Rgb<80,50,210>>,Rgb<255,0,255>,Rgb<255,68,0>,Rgb<115,15,240>,Rgb<100,100,150>,Rgb<180,130,0>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>,RgbArg<ALT_COLOR3_ARG,Rgb<80,50,210>>,Rgb<255,0,255>,Rgb<255,68,0>,Rgb<115,15,240>,Rgb<100,100,150>,Rgb<180,130,0>>,Mix<Int<19276>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>,RgbArg<ALT_COLOR3_ARG,Rgb<80,50,210>>,Rgb<255,0,255>,Rgb<255,68,0>,Rgb<115,15,240>,Rgb<100,100,150>,Rgb<180,130,0>>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>,RgbArg<ALT_COLOR3_ARG,Rgb<80,50,210>>,Rgb<255,0,255>,Rgb<255,68,0>,Rgb<115,15,240>,Rgb<100,100,150>,Rgb<180,130,0>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,0>>,RgbArg<ALT_COLOR3_ARG,Rgb<80,50,210>>,Rgb<255,0,255>,Rgb<255,68,0>,Rgb<115,15,240>,Rgb<100,100,150>,Rgb<180,130,0>>>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<1>>,Int<9>>,Int<-1>>,EFFECT_USER1>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<-1>>,Int<9>>,Int<-1>>,EFFECT_USER2>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Scale<RandomF,Int<1>,Int<8>>>,Int<9>>,Int<-1>>,EFFECT_USER3>,TransitionPulseL<TrSelect<IncrementModuloF<EffectPulseF<EFFECT_USER4>,Int<2>>,TrInstant,TrDoEffectX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Scale<RandomF,Int<1>,Int<8>>>,Int<9>>,Int<-1>>>,ThresholdPulseF<SwingSpeed<320>,Int<31000>>>,TransitionEffectL<TrDoEffectX<TrInstant,EFFECT_TRANSITION_SOUND,Int<0>,Int<-1>>,EFFECT_USER4>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),```